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Frequently Asked Questions for Garrison Buildings
Criado
30/12/2014 em 12:15
por
perculia
This FAQ covers some popular questions we've fielded about Garrison building strategies in Warlords of Draenor. This is intended as a supplement to our buildings guides which explain all the benefits and costs for each building, as well as buildings for raiding, transmog, toys and other popular content.
Stay tuned for additional Garrison FAQs covering followers!
Guides for All Buildings
Alchemy Lab
Enchanter's Study
Engineering Works
Gem Boutique
The Forge
Scribe's Quarters
Salvage Yard
Storehouse
Tailoring Emporium
Tannery
Barn
Gladiator's Sanctum
Lumber Mill
Inn
Trading Post
Barracks
Bunker / War Mill
Gearworks
Mage Tower / Spirit Lodge
Stables
Fishing Shack
Herb Garden
Menagerie
Mine
We also have specific guides to buildings for popular types of content and collections:
Followers
,
Mounts
,
Professions
,
Toys
,
Transmog
,
Pets
, and
Raid-Related Buildings
.
What building is the best to build early on?
While you should build what interests you the most, most players find themselves resource-starved early on, especially when upgrading the Garrison to level 3 since that takes 2000 resources.
Two buildings can assist with the production of Garrison Resources: the
Lumber Mill
and
Trading Post
.
The Lumber Mill lets you convert 10 Timber into 20 Garrison Resources. You can increase that to 30 Garrison resources per 10 Timber at Level 3 with the
Pilarco, o Sempre-verde
follower, but if you’re starved on resources early on, you are probably not at this point yet.
The Trading Post lets you convert 5 of a crafting reagent (it varies per day) into 30 Garrison Resources. This is more of a gamble as the Work Order could require you to turn in items you need for crafting or are expensive on the AH, or it could require you to trade in materials which are basically free from your garrison's Mine or Herb Gardwn, or via questing.
If you are poorly geared at first, the
Gladiator’s Sanctum
can give you ilvl 600 and ilvl 620 items via Work Orders. The
Dwarven Bunker / War Mill
is also good while leveling as it increases the chance your quest rewards are upgraded.
In addition, it is good to get your
Herb Garden
(requires 96) and
Mine
(requires 92) set up as you are leveling--Level 1 is free, no Garrison Resources--because you can start generating herbs and ore daily.
Why do I want a profession building if I have a profession?
Having a profession building augments a profession. With Work Orders, you can generate more reagents for your profession instead of being locked into your daily cooldown that only generates 4-10 of a reagent.
However, you can decide not to build a profession building and still have access to all Draenor recipes--just buy the recipes from vendors in Ashran instead of your garrison.
Learn more about Warlords Professions with our
Warlords of Draenor Professions Overview
.
How do I assign and remove followers from a building?
Followers with specific traits can be assigned to their corresponding buildings.
Click here
to see a list of traits that are related to buildings.
To assign a follower to a building, go to your Architect’s Table in your Town Hall and click on that building plot. A circle with a + will appear at the top of the table--click on that to bring up a list of followers that can be assigned to that building. Simply click on the follower you like and it will be automatically assigned to the building.
To remove the follower, open up the Architect's Table, click on the building plot, and look at your follower's portrait. There will be a small red crossed out circle at the top right of their portrait--click on it to remove them from working at the building.
Are there non-profession small buildings?
Yes, there are a few:
Salvage Yard
and
Storehouse
.
The Salvage Yard generates crates when you complete missions and these crates can contain BoEs (including old transmog items and new ilvl 665 epics), class-specific transmog gear, and items that boost your follower’s item level.
The Storehouse lets you queue more Work Orders at once (great when you are going on vacation) and provides easy access to banks and Void Storage.
What perks from buildings are not included in tooltips?
The level perks on tooltips are fairly detailed and our guides for all buildings break down what they do in detail, but here’s a brief rundown of what isn’t clear on tooltips:
“Unique bonuses” for Small Buildings. We’ve explained all of the perks on our
Garrison Calculator
and building guides--they range from extra daily quests to the option to change the glow on your weapon. Assigning a follower also increases the chance that your Work Order yield is doubled.
Dwarven Bunker
: At level 1, you unlock Stormwind and Orgrimmar guard transmog, and at level 2, you unlock Orc Clan transmog. The Work Orders can also award
Sucata da Horda de Ferro
.
Fishing Shack
: The Level 3 Fishing Shack allows you to recruit
Nat Pagle
as a follower. Through catching his special fish, you can puchase cool items from him like
Rédeas do Caminhante das Águas Carmesim
.
Gladiator’s Sanctum
: The Nemesis quests and Highmaul Colisseum event award numerous titles--this building lets you collect the most titles. In addition, there are several banner toys associated with the Highmaul Colisseum event. Finally, the “Conqueror’s Tribute” is a very lucrative Work order that can contain ilvl 600 and ilvl 626 PvP gear--great for gearing up.
Herb Garden
: Vendors starting at level 1 are available who sell transmoggable farm weapons as well as
Cenoura Louca
in exchange for
Sementes Draenorianas
.
Lumber Mill
: The Lumber Mill lets you recruit two followers:
Weldon Barov / Alexei Barov
and
Pilarco, o Sempre-verde
. Completing related quests also awards
Convocador de Lenhador de Barov
and
Disfarce de Assassinárvore
.
Mine
: Mining carts contain items not normally associated with mining, such as Archaeology Fragments. In addition, you can fish in your Level 2 or 3 Mine for
Peixe Pálido Cego
.
Inn
: At level 2, you can acquire the quest
Pelas criancinhas!
, which lets you recruit
Millhouse Manavento
and obtain the toy
Duplicador de Manavento
. At all levels, you can purchase the transmoggable weapon
Cutelo de Carne
if you have 700 Cooking. It should also be noted that some of the Inn rewards are very powerful, like
Cristal Sussurrante de Oralius
and
Pena de Aviana
.
Menagerie
: The “unique rewards” at level 3 refer to distinctive battle pets that can be found inside the rewards satchel.
Salvage Yard
: The Level 3 “Player items” do not refer to special BoEs--they refer to ilvl 610 class-specific weapons and armor that resemble the gear boosted characters receive.
Caixote de Resgate Grande
is a box that is guaranteed from level 100 missions and has a chance to appear when completing 95-99 ones.
Stables
: At Level 2, you can acquire the
Garra Negra de Sethe
which lets you complete
Domesticação avançada
for
Javali de Gelo Armadurado
mount. At level 3, you can acquire the
Colar de Dente de Garn
which lets you complete
O Mestre de estábulos
for
Lobo do Gelo Armadurado
mount. In addition, you can obtain whistles that summon all training mounts so you can easily defeat all the enemies needed for achievements.
Why am I not traveling as fast as I thought with a Level 3 Stables?
The Level 3 Stables perk,
Mestre Batedor
, does not stack with the guild perk
Montar
or passive class abilities such as
Sobre um Cavalo Pálido
.
Do outposts affect my buildings, like the Lumber Mill in Gorgrond and the Lumber Mill building?
Each Garrison outpost offers you a choice to make as you are questing in a zone. This affects what your outpost in a specific zone looks like, the combat benefit you get, and the followers you get as rewards from each outpost questline.
While several Garrison buildings have quite similar names to Outpost options, they are not related. The Gorgrond Sparring Arena offers no benefits to your Gladiator's Sanctum, for example.
To learn more about Outposts, check out our
Warlords of Draenor Outpost Guide
.
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