First Impressions of 11.0.5 Arcane Mage
Since the release of The War Within, Arcane has seen a resurgence in popularity, largely driven by the hype during beta over it's redesign, specifically Spellslinger, and, above all else, it being tuned significantly higher than all other specs prior to the expansion's launch, specifically Sunfury Arcane. This popularity has also brought a lot more developer attention from Blizzard it seems and Arcane has been regularly evolving over the last 5 months, mostly weekly.
Early on in Beta there was a major change to how one of our core buffs work,
Precisão Etérea, which added
Salva Arcana to the short list of spells that benefit from this buff. This instantly changed the rotation towards double dipping the buff, so when you get
Abstração, use it, you get 2 stacks of
Precisão Etérea, you could then spend one stack with
Impacto Arcano, then cast
Impacto Arcano again and immediately follow with
Salva Arcana, because both spells were cast simultaneously, they could both benefit from the last stack of
Precisão Etérea. This works still as of writing this article and is extremely satisfying to perform, not just because it feels like you're exploiting the game, but because you were excercising some mastery over the spec's toolkit.
At the very end of August, 4 months after introducing the above double dipping mechanic and the community-at-large talking about it in every YouTube video involving Mages, the developers called this a bug and removed it. This immediately had consequences for the rotations that players had been praising Blizzard about for months,
Salva Arcana was immediately off the menu for Spellslinger which, due to tuning, was already not likely to be played, and also severely cut back on the spells usability for Sunfury as well. The community erupted over this and Blizzard relented stating that they would return at a later time to remove the double dip and replace it with something that retained the playstyle players were justifiably defensive of.
In the last act of this saga,
Fardo do Poder, which worked identical to
Precisão Etérea throughout beta, also had its double dipping removed at the end of September (after launch), requiring another rotation change to adapt and adding a litany of bugs that occasionally broke how Arcane worked for multiple weeks after. Thankfully it works decently well now, though it still does not behave the way the tooltip states today.
Fast forward to 11.0.5 and, perhaps much sooner than expected for many players, Blizzard has made good on their word to remove
Precisão Etérea double dipping, but have they hit the tone right with it's replacement,
? Let's discuss a bit further and understand the differences that exist between these effects and what that might mean for the rotations of both Spellslinger and Sunfury.
To start here, let's talk about baseline functionality,
Precisão Etérea benefits from talents like
Desmaterializar,
Visão do Meridiano, and
Sorvedor do Meridiano (though it is worth calling out here that this has been changed to not work with
Salva Arcana), but also for Spellslinger, consuming
Precisão Etérea generates
Farpa Arcanas. Essentially, double dipping increased all of these effects by 50% and removing it this will impact the effectiveness of all of these talents, with the exception of
Farpa Arcanas, which are getting a compensatory buff in damage and associated procs in the Spellslinger tree, however this still loses some splinters visually.
also stacks with
Precisão Etérea, leading to some potentially complicated conditionals for when you want to Barrage, though this is a broader problem with the spec that
Precisão Etérea double dipping controlled for in a way that's not obvious. Arcane has a ton of variable modifiers on
Salva Arcana that all contribute to the math problem of when
Salva Arcana is worth casting over other spells, particularly
Impacto Arcano which hits harder without the below multiplicative modifiers:
- Precisão Etérea: 20% buff
- Visão do Meridiano: changes Precisão Etérea to 30%
- : 10% per stack, max 2
- Incandescência Gloriosa: Sunfury only, 30% buff
- Mago, Arcano, 11.0, Conjunto de Classe, 2 pç: 6% buff
- Mago, Arcano, 11.0, Conjunto de Classe, 4 pç: 20% buff
- Harmonia Arcana: between 5% and 100%
- Debilitação Arcana: between 1% and 18%
- Ressonância: between 10% and 50%
- Bombardeio Arcano: execute modifier for 100%
- Execução Solfúria: another Sunfury only one, buffs Bombardeio Arcano another 30%
- Centelha dos Magos: additive 100% mod when damage is dealt
Yes, a total of 42x modifier on
Salva Arcana damage!
Many of these effects restore
Carga Arcanas as well which changes the cost-benefit analysis of dropping
Carga Arcanas to cast
Salva Arcana at all. This is also juxtaposed against a stronger
Impacto Arcano baseline, but with fewer mods and as a result this leads to a very complex problem of having to reach a saturation point of buffs where the spell is worthwhile to cast. It is an important call-out here as well that double dipping avoided this problem by having a moment-limited time window for taking advantage of the increased power to
Salva Arcana, thus circumventing the need to compare an array of modifiers and potential saturation points.
That said, my skepticism above may be unfounded and it may come down to
Carga Arcana refunds being the primary driver of
Salva Arcana behavior, in which case I think the fear of having an extremely complex rotation would be diminished. I think this option could also have some potential for failing in a big way though too, largely because Spellslinger could simply just divest itself of
and focus more on
Impacto Arcano/
Mísseis Arcanos, or end up with a rotation that seeks to stack
and
Precisão Etérea in a way that would make the rotation feel clunky.
Spellslinger
Spellslinger is going to be the most impacted with the change above and will likely be in a positive way given that
Carga Arcana generation is currently a big limiter for the hero spec, as is
Abstração, which is also being re-added to
Tempestade Farpada which is a great decision and return to one of the elements of Spellslinger that properly resonated with the community! Generating less splinters due to the removal of
Precisão Etérea double dipping could look a little less cool in a general sense, however
Orbe Arcano generating more splinters on more targets and the extra
Orbe Arcano procs from
Ensinamentos de Gelo Mágico proc percentage being increased to 2%, as well as the addition of
should also increase our
Farpa Arcana generation as well, but its unclear what the over-under will be overall. Hopefully the aesthetics are at their peak!
I also hope that the damage % buffs to both
Ensinamentos de Gelo Mágico and
Orbe Carregado result in the talent being more useful as it's a lot of fun to
sling Orbe Arcanos around. Though this is juxtaposed against
being added in the first tier of talents, which is already extremely stretched thin. Not only do we
need nine points to leave the first gate properly, but in AOE with how things have been moved around, I think there's a strong chance we end up wanting to take every one of the eleven talents in our first gate which I do not think will be very popular.
Sunfury
Sunfury is going to be a lot less affected by this change, however I think this could shake up AOE talent choices a bit, especially in conjunction with the
Sorvedor do Meridiano changes which have the spell functioning better and in a way that is much more leverageable around cooldowns. The extension of
Alma Arcana,
Incendiar o Futuro being buffed to allow
Cascata de Mana to stack higher with the
Cascata de Mana bugfix could also change some of Sunfury's stat favorabilities.
In a big way, the new
Alma Arcana spell alert overlay that Blizzard has built in is a perfect fit with the already existing
Abstração display, which hopefully gets an update soon as well. You can see pictured below the original purple blob they put in the most inconvenient of all places, but the new one is a familiar pink and in a much less obstructive place:
Conclusion
A lot of this is conjecture today and will come down to APL work, sims, and efforts by the community to solve the new puzzle of how to best optimize our new talent. We'll have to see but I think all of Arcane will see a shakeup from this rotationally and our priorities in stats and rotational choices could shift as a result. My hope is that at the end of the day the playstyle resembles something closer to what we had during beta where Arcane felt extremely mobile, reactive, but had a simple feedback loop that players didn't need a dozen weakauras to properly minmax the potential of the spec.
That said, even if our rotation feels worse or, really no matter what, we're still the best spec with a second-to-none aesthetic and were a Mage so life is good! Proof of this is in the new
Alterar Tempo animation, but also in the
Esferas de Fogo Místico animation bug as well!