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Tema Clássico
Tema Thottbot
Datamined Class and Talent Changes for 10.0.7 PTR Build 48076 - Many New Paladin Talents
RTP
Criado
14/2/2023 em 19:24
por
Squishei
Here are all the datamined class and spell changes for today's 10.0.7 PTR build!
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Talents (5)
Dark Transformation also empowers your
Dark Arbiter
Dark Arbiter
Gargoyle and Army of the Dead near you for 30 sec, increasing their damage by 35%.
Defile the targeted ground, dealing Shadow damage to all enemies over 10 sec.
While you remain within your Defile, your
Clawing Shadows
Clawing Shadows
Scourge Strike will hit 7 enemies near the target.
Every sec, if any enemies are standing in the Defile, it grows in size, and deals increasing damage every sec.dealing increased damage, and increasing your Mastery by 1%, up to 8%.
Talent position has changed.
Festering Strike has a 15% chance to generate 1 Rune and grant Runic Corruption.
Sudden Doom triggers 30% more often and, can accumulate up to 2 charges, and increases the damage of your next Death Coil by 20%
Epidemic
or Epidemic by 10%
Effect #2 NEW Effect #3 Apply Aura: Modifies Effect #3's Value
Value: 20
Affected Spells:
NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
When your ghouls expire, they explode in viscera dealing 24%26.4% of Attack power)) * (1 + Versatility) * 1] Shadow damage to nearby enemies. Each explosion has a 25% chance to apply Festering Wounds to enemies hit.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 025
Class Tools
Havoc
Talents
Vengeance
Talents
Talents (6)
Eye Beam generates 20 Fury every sec. and its duration is increased by 25%second, and its damage and duration are increased by 10%.
Rank 1: Eye Beam generates 20 Fury every sec. and its duration issecond, and its damage and duration are increased by 25%.
Rank 2: Eye Beam generates 40 Fury every sec. and its duration issecond, and its damage and duration are increased by 50%.
Effect #3 Effect #1 Apply Aura: Modifies Buff Duration
Value: 2510%
Affected Spells:
REMOVED Effect #2 Apply Aura: Modifies Power Cost
Value: 0%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
Blur now reduces damage taken by an additional 10%.
Additionally, you automatically trigger Blur with 50% reduced cooldown and duration when you fall below 35% health. This effect can only occur when Blur is not on cooldown.
Talent position has changed.
Impales the target for (32.76% of Attack power) Chaos damage and stuns them for 4 sec.
Talent position has changed.
Throw Glaive now costs 25 Fury and throws a second glaive at the target.
Talent position has changed.
Fel Rush damage increased by 20%.
Talent position has changed.
Slip into the nether, increasing movement speed by 100% and becoming immune to damage, but unable to attack. Lasts 6 sec.
Talent position has changed.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Specialization (1)
While stealthed, Rake will also stun the target for 4 sec, and deal 60% increased damage.
While stealthed, Shred deals 60% increased damage, and has double the chance to critically strike.
Category changed from Specialization to Uncategorized
Talents (1)
Burns the target for (12.5% of Spell power) Astral damage, and then an additional (105% of Spell power) damage over 24 sec. If dispelled, causes (280% of Spell power) damage to the dispeller and blast them upwards.
Generates 8 Astral Power.
PvP Talents (1)
Starfall calls down collapsing stars that last 15 sec. Enemies that come into contact with a star cause it to burst, knocking nearby enemies upwards and dealing (280% of Spell power) Astral damage. Generates 0 Astral Power.15 Astral Power.
The Druid and their allies may pick up stars, causing them to orbit around you.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 015
Specialization (1)
If you cast Innervate on somebody else, you gain its effect at 50% effectiveness.
Category changed from Specialization to Uncategorized
Spells (1)
Shred the target, causing (68.37% of Attack power) Physical damage to the target.
Balance, Guardian, Restoration (Level 13)
While stealthed, Shred deals 60% increased damage, has double the chance to critically strike, and generates 1 additional combo point
Awards 1 combo point.
Specialization (1)
NEW
While stealthed, Rake will also stun the target for 4 sec, and deal 60% increased damage.
While stealthed, Shred deals 60% increased damage, and has double the chance to critically strike.
Talents (1)
Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 10 sec.
Restoration
If cast on somebody else, you gain the effect at 50% effectiveness
Natural Wisdom
If cast on somebody else, you gain the effect at 50% effectiveness
Class Tools
Devastation
Talents
Preservation
Talents
Talents (5)
Every 3 Emerald Blossoms leaves behind a tiny sprout which gathers 15% of your healing over 10 sec. The sprout then heals allies within 30 yardsyds, divided evenly among targets.
Commune with the Emerald Dream, restoring 20% health and 2% mana every 1 sec for 5 sec. Overhealing is transferred to an injured ally within 40 yards.yds.
Castable while stunned, disoriented, incapacitated, or silenced.
Emerald Blossom sends out 2 flying seedling when it bursts, healing allies up to 40 yds away for (54%64.8% of Spell power).
Rank 1: Emerald Blossom sends out 1 flying seedling when it bursts, healing allies up to 40 yds away for (54%64.8% of Spell power).
Rank 2: Emerald Blossom sends out 2 flying seedling when it bursts, healing allies up to 40 yds away for (54%64.8% of Spell power).
For each ally healed by Emerald Blossom or Dream Breath gain aCasting Echo grants one stack of Ouroboros, increasing your next Echo's direct healingthe healing of your next Emerald Blossom by 15%, stacking up to 20 times.10 times.
Divert spiritual energy, healing an ally for (508.5% of Spell power). Splits to injured allies within 30 yards when empowered.yds when empowered.
I: Heals one ally.
II: Heals a second ally.
III: Heals a third ally.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (2)
Using Steady Shot twice in a row increases your Haste by 7% for 15 sec.
Rank 1: Using Steady Shot twice in a row increases your Haste by 4% for 15 sec.
Rank 2: Using Steady Shot twice in a row increases your Haste by 8% for 15 sec.
Talent position has changed.
Aimed Shot and Rapid Fire cooldown reduced by 10%.
Talent position has changed.
Talents (1)
ExhilarationMaximum health increased by 4%, and Exhilaration now also heals you for an additional 10.0% of your maximum health over 8 sec.
Rank 1: ExhilarationMaximum health increased by 4%, and Exhilaration now also heals you for an additional 10.0% of your maximum health over 8 sec.
Rank 2: ExhilarationMaximum health increased by 8%, and Exhilaration now also heals you for an additional 20.0% of your maximum health over 8 sec.
Effect #1 NEW Effect #2 Apply Aura: Mod Increase Maximum Health - %: Modifies Damage/Healing Done
Value: 4
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (2)
While active, Yu'lon and Chi'Ji heal up to 6 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for over 6 sec, and increasing the healing they receive from you by 10%.
When activated, Yu'lon and Chi'Ji apply Chi Cocoons to 5 targets within 40 yds, absorbing damage for 10 sec.
Name changed from Enveloping Breath to Empowered Celestial
Trigger a Zen Pulse around an ally. Deals (165.379% of Spell power) damage to all enemies within 8 yds of the target. The ally is healed for (166.32% of Spell power) per enemy damaged.
Effect #1 REMOVED Effect #2 School Damage
Value: 0 (SP mod: 1.65379)
Talents (4)
Your abilities reset Faeline Stomp 100% more often. Enemies and allies hit by Faeline Stomp are affected by Fae Exposure, increasing your damage and healing against them by 8%10% for 10 sec.
Increases maximum Energy by 10.
Category changed from Talents to Artifact Traits
Increases maximum Energy by 10.30.
Tiger Palm damage increased by 10%.
Effect #2 Effect #1 Apply Aura: Modifies Max Power - Flat: Modifies Effect #1's Value
Value: 1030
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
Now a Windwalker spell
Category changed from Uncategorized to Talents
Rising Sun Kick damage increased by 10% and critical strike damage increased by 10%.
Rank 1: Rising Sun Kick damage increased by 5%3% and critical strike damage increased by 6%.
Rank 2: Rising Sun Kick damage increased by 10%.6% and critical strike damage increased by 12%.
NEW Effect #2 Apply Aura: Modifies Critical Strike Damage
Value: 10%
Affected Spells:
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Talents (5)
Empowers your chosen aura for 8 sec.
Effect #2 REMOVED Effect #3 Apply Aura: Modifies Effect #1's Value
Value: 50%
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Effect #2's Value (Label)
Value: 15
Affected Spells:
Protection:
Retribution, Initial:
After casting Divine Toll, you instantly cast Avenger's Shield every 5 sec. This effect lasts 15 sec.
Retribution, Initial:
After casting Divine Toll, you instantly cast Judgment every 5 sec. This effect lasts 15 sec.
Removed
Category changed from Talents to Uncategorized
Judgment causes the next 255 successful attacks against the target to heal the attacker for (3.5%17.5% of Spell power).
Talent position has changed.
Call upon the Light and become an avatar of retribution for 20 sec,
Holy
reducing Holy Shock's cooldown by 40%
Protection
causing Judgment to generate 1 additional Holy Power
Combines with Avenging Wrath.
Specializations changed from Holy/Protection to Holy
Talent position has changed.
Lay on Hands' cooldown is reduced by 1 sec per Holy Power spent.
Talent position has changed.
Talents (20)
Hurls your shield at an enemy target, dealing (66.31% of Attack power) Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies.
Talent position has changed.
Throws a Blessed Hammer that spirals outward, dealing (14.3% of Attack power) Holy damage to enemies and reducing the next damage they deal to you by (Attack power * 30 / 100).
Generates 1 Holy Power.
Talent position has changed.
Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Shares a cooldown with Blessing of Protection.
Talent position has changed.
Avenger's Shield increases the damage of your next Shield of the Righteous by 20% for each target hit by Avenger's Shield, stacking up to 5 times, and increases its radius by 6 yds.
Talent position has changed.
Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.
Talent position has changed.
Judgment now has 2 charges, and Grand Crusader now also reduces the cooldown of Judgment by 3 sec.
Talent position has changed.
Releases a blinding flash from your shield, causing (56.7% of Attack power) Holy damage to all nearby enemies within 8 yds and reducing all damage they deal to you by 25% for 9 sec.
Talent position has changed.
Shield of the Righteous grants 10% additional armor.
Rank 1: Shield of the Righteous grants 10% additional armor.
Rank 2: Shield of the Righteous grants 20% additional armor. Retribution
Word of Glory
Holy, Protection
Shield of the Righteous
grants 20% bonus armor for 4.5 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 10%
Affected Spells:
NEW Effect #1 Apply Aura: Mod Resistance %: Modifies Buff Duration
Value: 20
Removed
Category changed from Talents to Uncategorized
Duration changed from 0 ms to 4 sec
During Divine Shield, all targets within 15 yards are taunted.
Talent position has changed.
Hammers the current target for (71.5% of Attack power)% Physical damage.
Consecration
Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (11.3% of Attack power)% Holy damage
While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (11.3% of Attack power)% Holy damage
Generates 1 Holy Power.
Talent position has changed.
Word of Glory's healing is increased by the target's missing health, on any target.
Talent position has changed.
Your block chance is increased by 20%, you are able to block spells, and your successful blocks deal (9.828% of Attack power) Holy damage to your attacker.
Talent position has changed.
Your chance to block spells is increased by 10%.
Talent position has changed.
Cooldown of Lay on Hands reduced by 10%.
Removed
Category changed from Talents to Uncategorized
NEW
Eye of Tyr deals 300% increased damage and has 25% reduced cooldown.
Each 3 Holy Power you spend reduces the cooldown of Ardent Defender and Divine Shield by 1.0 sec.
Rank 1: Each 3 Holy Power you spend reduces the cooldown of Ardent Defender and Divine Shield by 1.0 sec.
Rank 2: Each 3 Holy Power you spend reduces the cooldown of Ardent Defender and Divine Shield by 2.0 sec.
Talent position has changed.
Maximum rank has changed from 1 to 2
Holy Power abilities reduce the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by 1.53.0 sec.
Effect #1 Apply Aura: Dummy: Modifies Range
Value: 510
While in your Consecration, your damage taken is reduced by an additional 5%.
Talent position has changed.
While in your Consecration, your Shield of the Righteous and Word of Glory have 10% increased damage and healing.
Rank 1: While in your Consecration, your Shield of the Righteous and Word of Glory have 10% increased damage and healing.
Rank 2: While in your Consecration, your Shield of the Righteous and Word of Glory have 20% increased damage and healing.
Now available to all specs
Talent position has changed.
Your Lay on Hands, Divine Shield, Blessing of Protection, and Blessing of Spellwarding have 20% reduced cooldown.
Rank 1: Your Lay on Hands, Divine Shield, Blessing of Protection, and Blessing of Spellwarding have 15% reduced cooldown.
Rank 2: Your Lay on Hands, Divine Shield, Blessing of Protection, and Blessing of Spellwarding have 30% reduced cooldown.
Talent position has changed.
Maximum rank has changed from 1 to 2
PvP Talents (1)
Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target.
Unbound Freedom also causes any Blessing of Freedom applied to yourself to be undispellable.
Category changed from PvP Talents to Talents
Specialization (1)
Effect #1 Effect #21 Apply Aura: Modifies Cooldown
Value: -60000
Affected Spells:
REMOVED
REMOVED
Talents (68)
Divine Protection reduces damage you take by an additional 10% and Shield of Vengeance protects you from 30% more damage.
Now a Retribution spell
Category changed from Uncategorized to Talents
Your auto attacks have a 20% chance to reset the cooldown of Blade of Justice.
Talent position has changed.
Protection:
Holy:
Initial:
When you benefit from Art of War, you gain Seraphim for 2 sec.
Seraphim:
The Light magnifies your power for 15 sec, granting 8% Haste, Critical Strike, and Versatility, and (8 * 1)% Mastery.
Holy:
When you benefit from Art of War, you gain Seraphim for 2 sec.
Seraphim:
The Light magnifies your power for 15 sec, granting 8% Haste, Critical Strike, and Versatility, and (8 * 1.5)% Mastery.
Initial:
When you benefit from Art of War, you gain Seraphim for 2 sec.
Seraphim:
The Light magnifies your power for 15 sec, granting 8% Haste, Critical Strike, and Versatility, and (8 * 1.60000002)% Mastery.
Removed
Category changed from Talents to Uncategorized
Art of War has a 35% chance to reset the cooldown of Wake of Ashes instead of Blade of Justice.
Removed
Category changed from Talents to Uncategorized
Increases the critical strike chance of Blade of Justice by 5%.
Removed
Category changed from Talents to Uncategorized
Pierces an enemy with a blade of light, dealing (181.25% of Attack power) Physical damage.
Blade of Vengeance
deal (181.25% of Attack power) Physical damage to enemies within six yds. and Stuns Demon and Undead enemies for 5 sec
Generates 1 Holy Power.Deals reduced damage beyond 5 targets
Generates 1 Holy Power.
Blade of Justice now hits nearby enemies for (181.25% of Attack power) Physical damage.
Deals reduced damage beyond 5 targets.and stuns Demon and Undead enemies for 5 sec.
Now a Retribution spell
Category changed from Uncategorized to Talents
Crusader Strike hits an additional 2 targets for 85% damage.
Rank 1: Crusader Strike hits an additional 2 targets for 85% damage.
Rank 2: Crusader Strike hits an additional 4 targets for 85% damage.
Effect #1 NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 85
Now a Retribution spell
Category changed from Uncategorized to Talents
Judgment has a 25% chance to chain to a nearby enemy.
Removed
Category changed from Talents to Uncategorized
NEW
Judgment generates 1 additional Holy Power.
NEW
Blade of Justice and Expurgation now deal Radiant (Fire and Holy) damage.
Effect #1 Apply Aura: Mod Combat Rating by % of Stat
Affected Spells:
Judgment hits an additional 2 targets for 85% damage.
Rank 1: Judgment hits an additional 2 targets for 85% damage.
Rank 2: Judgment hits an additional 4 targets for 85% damage.
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 85
Now a Retribution spell
Category changed from Uncategorized to Talents
Art of War causes Blade of Justice to cast Consecration at the target's location.
The limit on Consecration does not apply to this effect.
Removed
Category changed from Talents to Uncategorized
Blade of Justice has a 33%40% chance to cast Consecration at the target's location.
Effect #2 Dummy
Value: 33.340
Now a Retribution spell
Category changed from Uncategorized to Talents
Call upon the Light and begin a crusade, increasing your haste
Avenging Wrath
and damage
by 3% for 25 sec.35 sec.
Each Holy Power spent during Crusade increases haste
Avenging Wrath
and damage
by an additional 3%.
Maximum 10 stacks.
Sanctified Wrath
While active, each Holy Power spent causes you to explode with Holy light for (13.5% of Attack power) damage to nearby enemies
Avenging Wrath
Hammer of Wrath may be cast on any target
Combines with Avenging Wrath.
Duration changed from 25 sec to 35 sec
Call upon the Light and begin a crusade, increasing your haste by 3% for 25 sec.35 sec.
Each Holy Power spent during Crusade increases haste by an additional 3%.
Maximum 10 stacks.
If Avenging Wrath is known, also grants 3% damage per stack.
Talent position has changed.
Crusader Strike replaces your auto-attacks.
Now a Retribution spell
Category changed from Uncategorized to Talents
Divine Hammers spin around you, damaging enemies within 8 yds for Holy damage over 9 sec.
Generates 2 Holy Power.1 Holy Power.
Effect #2 Dummy
Value: 21
Now a Retribution spell
Cooldown changed from 25 sec cooldown to 20 sec cooldown
Category changed from Uncategorized to Talents
Reduces all damage you take by 20% for 8 sec. Usable while stunned.
Talent position has changed.
Protection:
Holy:
Initial:
After casting Divine Toll, you instantly cast Avenger's Shield every 5 sec for 15 sec.
Holy:
After casting Divine Toll, you instantly cast Holy Shock every 5 sec for 15 sec.
Initial:
After casting Divine Toll, you instantly cast Judgment every 5 sec for 15 sec.
Removed
Category changed from Talents to Uncategorized
Unleashes a whirl of divine energy, dealing (86.229% of Attack power) Holy damage to all nearby enemies. Deals reduced damage beyond 5 targets.
Talent position has changed.
Judgment empowers your next Storm]
Retribution
Templar's Verdict to automatically activate Divine Storm
WordStorm]Word of Glory to automatically activate Light of Dawn with 25% increased effectiveness.
This effect can only occur every 30 sec.
Talent position has changed.
Crusader Strike has a 15% chance to make your next Divine Storm free and deal 25% additional damage.
Talent position has changed.
A hammer slowly falls from the sky upon the target. After 8 sec, they suffer Holy damage
Executioner's Wrath
and enemies within 8 yards will suffer 20% of the damage taken from your abilities in that time
, plus 10% of damage taken from your abilities in that time.
Divine Auxiliary
Generates 3 Holy Power.
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Talent position has changed.
Templar's Verdict extendsFinal Verdict
Final Verdict
Templar's Verdict and Justicar's Vengeance extend the duration of Final Reckoning and Execution Sentence on the targettargets by 1 sec.
This duration cannot extend beyond an additional 8 sec.
When Execution Sentence expires, 20% of damage done during its duration is also dealt to nearby enemies within 8 yards.
Removed
Category changed from Talents to Uncategorized
Blasts the target with Holy Light, causing (100% of Attack power) Holy damage and burns the target for an additional Holy Damage over 12 sec. Stuns Demon and Undead targets for 5 sec.
Applies the damage over time effect to up to 7 nearby enemies if the target is standing within your Consecration.
Removed
Category changed from Talents to Uncategorized
Your Blade of Justice causes the target to burn for 60% of the damage dealt over 6 sec.
Stuns Demon and Undead targets for 5 sec.
Talent position has changed.
Call down a blast of heavenly energy, dealing (287.5% of Attack power) Holy damage to all targets in the target area and causing them to take 50% increased damage from your Holy Power abilities for 8 sec.
Divine Auxiliary
Generates 3 Holy Power.
Talent position has changed.
Unleashes a powerful weapon strike that deals (136.5% of Attack power) Holy damage to an enemy target,
Final Verdict has a 10%15% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
Effect #2 Dummy
Value: 1015
Talent position has changed.
When your health is brought below 25%, you instantly cast a free Word of Glory on yourself.at 100% effectiveness on yourself.
Cannot occur more than once every 60 sec.
Name changed from Answered Prayer to Guided Prayer
Now a Retribution spell
Category changed from Uncategorized to Talents
NEW
During Avenging Wrath, Hammer of Wrath now overrides Judgment combining the two effects.
NYI
Effect #1 Apply Aura: Dummy
Value: 10
Burdens an enemy target with the weight of their misdeeds, reducing movement speed by 70% for 10 sec.
Removed
Category changed from Talents to Uncategorized
The cooldown of Lay on Hands is reduced up to 60%, based on the target's missing health.
Word of Glory's healing is increased by up to 100%, based on the target's missing health.
Talent position has changed.
Increases Judgment damage by 8%.Rank 1: Increases Judgment damage by 8%.
Rank 2: Increases Judgment damage by 16%.
Removed
Category changed from Talents to Uncategorized
Judgment causes targets to take increased damage from your next 2 Holy Power abilities.
Rank 1: Judgment causes targets to take increased damage from your next 2 Holy Power abilities.
Rank 2: Judgment causes targets to take increased damage from your next 3 Holy Power abilities.
Now a Retribution spell
Category changed from Uncategorized to Talents
Blade of Justice generates 1 additional Holy Power.
Talent position has changed.
Increases your Mastery by 2%.
Removed
Category changed from Talents to Uncategorized
Blade of Justice now deals Holystrike damageand Expurgation now deal Holystrike (Physical and Holy) damage.
Now a Retribution spell
Category changed from Uncategorized to Talents
Blade of Justice now has 2 charges.
Now a Retribution spell
Category changed from Uncategorized to Talents
Crusader Strike now has 2 charges.
Talent position has changed.
NEW
Judgment now has 2 charges.
Every 12 sec in combat, you gain 1 Holy Power.
Removed
Category changed from Talents to Uncategorized
Every 3 sec, gain 5% increased damage to your next Divine Storm, stacking up to 10 times.
Now a Retribution spell
Category changed from Uncategorized to Talents
Templar's Verdict and Blade of Justice deal 10% increased damage.
The range of Templar's Verdic andFinal Verdict
Final Verdict
Justicar's Vengeance
Justicar's Vengeance
and Blade of Justice deal 10% increased damage.
The range of
Final Verdict
Final Verdict and
<br /> Blade of Justice is increased to 20 yds.
Now a Retribution spell
Category changed from Uncategorized to Talents
Focuses Holy energy to deliver a powerful weapon strike that deals (140% of Attack power) Holystrike damage, and restores health equal to the damage done.
Damage is increased by 50% when used against a stunned target.
Cost changed from 2 Holy Power to 3 Holy Power
Talent position has changed.
Reduces the cooldown of Blade of Justice 4by 2 sec.
Effect #1 Apply Aura: Mod Cooldown Ms:
Value: -4000-2000
Name changed from Light's Celerity to Light of Justice
Now a Retribution spell
Category changed from Uncategorized to Talents
Flash of Light casts instantly, its healing done is increased by 50%, but it now has a 6 sec cooldown.
Now a Retribution spell
Category changed from Uncategorized to Talents
Divine Storm heals you and up to 0 nearby allies for 5% of maximum health.
Now a Retribution spell
Category changed from Uncategorized to Talents
Replaces Wake of Ashes with Radiant Decree.
Radiant Decree
3 Holy PowerInstant15 sec cooldownRequires PaladinLash out at your enemies, dealing (225% of Attack power) Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Deals reduced damage beyond 5 targets.
Demon and Undead enemies are also stunned for 5 sec.
Removed
Category changed from Talents to Uncategorized
Final Verdict hasTemplar's Verdict, Final Verdict and Justicar's Vengeance have a 25% chance to reset the cooldown of Blade of Justice.
Now a Retribution spell
Category changed from Uncategorized to Talents
Consecration periodic damage has a chance to grant you 1 Holy Power.
Chances increase up to 4 targets within Consecration.
Removed
Category changed from Talents to Uncategorized
Your Consecration is 15% larger, and you cannot be slowed below 80% of normal movement speed within Consecration.
This effect lasts for 2 sec after leaving Consecration.
Removed
Category changed from Talents to Uncategorized
Enemies hit by Divine Storm take 25% more damage from Consecration for 8 sec. and Divine Hammers for 12 sec.
Talent position has changed.
Judgment has a 25% chance to throw a second hammer dealing an additional (28% of Attack power) Holy damage to the target.
Removed
Category changed from Talents to Uncategorized
Abilities that spend Holy Power increase the damage of Blade of Justice by 8%.Rank 1: Abilities that spend Holy Power increase the damage of Blade of Justice by 8%.
Rank 2: Abilities that spend Holy Power increase the damage of Blade of Justice by 16%.
Removed
Category changed from Talents to Uncategorized
NEW
Wake of Ashes now causes you to lash out 3 times for 3s1, (40% of Attack power), and 3s1 Radiant damage. Deals significantly reduced damage to secondary targets.
Creates a barrier of holy light that absorbs damage for 15 sec.
When the shield expires, it bursts to inflict Holy damage equal to the total amount absorbed, divided among all nearby enemies.
Talent position has changed.
Execution Sentence lasts 12 sec longer and reduces the damage affected targets deal to you by 10%.
Now a Retribution spell
Category changed from Uncategorized to Talents
Reduces the cooldown of Judgment by 2 sec and Crusader Strike by 2 sec.
Talent position has changed.
Divine Storm projects an additional wave of light, striking all enemies up to 20 yards in front of you for 20% of Divine Storm's damage.
Talent position has changed.
Templar's Verdict has a 15% chance to strike again for 10% of its damage.Rank 1: Templar's Verdict has a 15% chance to strike again for 10% of its damage.
Rank 2: Templar's Verdict has a 15% chance to strike again for 20% of its damage.
Removed
Category changed from Talents to Uncategorized
Wake of Ashes burns the target for an additional 10% damage over 6 sec.
Removed
Category changed from Talents to Uncategorized
Wake of Ashes also causes targets to burn for an additional (200% of Attack power) Radiant damage over 10 sec.
Now a Retribution spell
Category changed from Uncategorized to Talents
Hammer of Wrath has 1 extra charge, 10% increased critical strike chancedeals 10% increased damage, and on enemies below 20% health generates 1 additional Holy Power. Rank 1: Hammer of Wrath has 2 extra charge, 10% increased critical strike chance, and on enemies below 20% health generates 1 additional Holy Power.
Rank 2: Hammer of Wrath has 4 extra charge, 10% increased critical strike chance, and on enemies below 20% health generates 1 additional Holy Power.
REMOVED Effect #3 Apply Aura: Modifies Critical Strike Chance
Value: 10
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
Judgment grants you Virtuous Command for 5 sec, which causes your Templar's Verdict, Crusader Strike, Blade of Justice, and auto attacks to deal 5% additional Holy damage.Rank 1: Judgment grants you Virtuous Command for 5 sec, which causes your Templar's Verdict, Crusader Strike, Blade of Justice, and auto attacks to deal 5% additional Holy damage.
Rank 2: Judgment grants you Virtuous Command for 5 sec, which causes your Templar's Verdict, Crusader Strike, Blade of Justice, and auto attacks to deal 10% additional Holy damage.
Removed
Category changed from Talents to Uncategorized
Lash out at your enemies, dealing (346.5% of Attack power) Radiant damage to all enemies within 14 yds in front of you
Truth's Wake
reducing their movement speed by 50% and burning them for (200% of Attack power) Radiant damage over 10 sec
and reducing their movement speed by 50% for 10 sec.
Demon and Undead enemies are also stunned for 5 sec.
Generates 3 Holy Power.
Talent position has changed.
Auto-attack speed increased by 20%.
Now a Retribution spell
Category changed from Uncategorized to Talents
Spells (3)
Increases mounted speed by 20% for all party and raid members within 40 yards.
Hammer of the Righteous
Increases the range of Hammer of the Righteous, Rebuke, and Hammer of Justice by 3 yards
Retribution (Level 10)
Increases the range of Crusader Strike, Templar's Verdict, Rebuke, and Hammer of Justice by 3 yards
Crusader Strike
Increases the range of Crusader Strike, Rebuke, and Hammer of Justice by 3 yards
Effect #1 NEW Effect #5 Apply Area Aura: Modifies Range
Value: 3
Affected Spells:
Grants immunity to all damage, and harmfulharmful effects, knockbacks and forced movement effects for 8 sec.
Cannot be used if you have Forbearance. Causes Forbearance for 30 sec.
NEW Effect #3 Apply Aura: Mod Resist Forced Movement %: Modifies Damage/Healing Done
Value: -100
Judges the target, dealing (57.06% of Spell power) Holy damage
Greater Judgment
and causing them to take 20% increased damage from your next Holy Power ability
Protection, Retribution
Generates 1 Holy Power.
Effect #2 Apply Aura: Increase Run Speed %: Modifies Damage/Healing Done
Value: 2010
Talents (32)
Your
Hammer of the Righteous
Hammer of the Righteous
Blessed Hammer
Blessed Hammer
now also grants you 1% increased <Primary Stat> for 6 sec. Multiple applications may overlap.Rank 1: Your
Hammer of the Righteous
Hammer of the Righteous
Blessed Hammer
Blessed Hammer
now also grants you 1% increased <Primary Stat> for 6 sec. Multiple applications may overlap.
Rank 2: Your
Hammer of the Righteous
Hammer of the Righteous
Blessed Hammer
Blessed Hammer
now also grants you 2% increased <Primary Stat> for 6 sec. Multiple applications may overlap.
Removed
Category changed from Talents to Uncategorized
Learn Retribution Aura and Crusader Aura:
Retribution Aura:
When any party or raid member within 40 yards takes more than 50% of their health in damage in a single hit, you gain 5% increased damage and healing for 10 sec. This cannot occur more than once every 30 sec.
Crusader Aura:
Increases mounted speed by 20% for all party and raid members within 40 yards.
Hammer of the Righteous
Increases the range of Hammer of the Righteous, Rebuke, and Hammer of Justice by 3 yards
Retribution (Level 10)
Increases the range of Crusader Strike, Templar's Verdict, Rebuke, and Hammer of Justice by 3 yards
Crusader Strike
Increases the range of Crusader Strike, Rebuke, and Hammer of Justice by 3 yards
Learn Concentration Aura and Devotion Aura:
Concentration Aura:
Interrupt and Silence effects on party and raid members within 40 yards are 30% shorter.
Pure Concentration
Fear effects are also reduced
Devotion Aura:
Party and raid members within 40 yards are bolstered by their devotion, reducing damage taken by 3%.
Call upon the Light and become an avatar of retribution, increasing your damage and healing done by 20% for 20 sec, and allowing Hammer of Wrath to be cast on any target.
Combines with other Avenging Wrath abilities, granting all known Avenging Wrath effects while active.
Talent position has changed.
Cleanses a friendly target, removing all Poison and Disease effects.
Talent position has changed.
Crusader Strike'sYour Crusader Strike and auto-attack range is increased by 3 yds and eachusing Crusader Strike heals you for 3%2% of your maximum health.
Effect #1 NEW Effect #3 Apply Aura: Mod Auto Attack Range: Modifies Damage/Healing Done
Value: 3
Category changed from Uncategorized to Talents
Holy Power abilities have a 15% chance to make your next Holy Power ability free and deal 15% increased damage and healing.
Talent position has changed.
NEW
Blessing of Dawn:
Blessing of Dawn increases the damage and healing of your next Holy Power spending ability by an additional 10%.
Blessing of Dusk:
Blessing of Dusk causes your Holy Power generating abilities to also grant an absorb shield for 20% of damage or healing dealt.
NEW
Retribution
Word of Glory
Holy, Protection
Shield of the Righteous
grants 20% bonus armor for 4.5 sec.
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 1 sec.
Rank 1: Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 1 sec.
Rank 2: Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.
Talent position has changed.
Judgment causes the target to take 30% increased damage from your next Crusader Strike or Holy Shock.
Talent position has changed.
Judgment causes the target to take 20% increased damage from your next Holy Power ability.
Talent position has changed.
Consecration'sJudgment's damage is increased by 10%.
REMOVED Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:
Name changed from Hallowed Ground to Justification
Talent position has changed.
Reduces the cooldown of Blessing of Protection
Protection
and Blessing of Spellwarding
by 60 sec.
Talent position has changed.
Cleanse additionally removes all Disease and Poison effects.
Talent position has changed.
Each Holy Power you spend has a 5% chance to cause your Consecration to flare up, dealing (36% of Attack power) Holy damage to up to 5 enemies standing within it.
Talent position has changed.
Speed and Avoidance increased by 2%.
Talent position has changed.
When you reach 5 Holy Powercast 3 Holy Power generating abilities, you gain Blessing of Dawn. When you reach 0 Holy Powerconsume Blessing of Dawn, you gain Blessing of Dusk.
Blessing of Dawn
Your next Holy Power spending ability deals 20% additional increased damage and healing. increased by 5%
Seal of Order
and Holy Power-spending abilities dealing 0% additional increased damage and healing
for 20 sec.
Blessing of Dusk
Damage taken reduced by 4%
Seal of Order
armor increased by 10%, and Holy Power generating abilities cool down 10% faster
for 20 sec.This effect stacks.
Blessing of Dusk
Damage taken reduced by 5%
Seal of Order
and your Holy Power generating abilities also grant an absorb shield for 5% of damage or healing dealt
for 10 sec.
REMOVED Effect #1 Apply Aura: Trigger Spell by Power Level: Modifies Pushback Reduction
Value: 5
REMOVED Effect #2 Apply Aura: Trigger Spell by Power Level: Modifies Pushback Reduction
Value: 0
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3
Cooldown of SeraphimDivine Toll's cooldown is reduced by 5 sec and Divine Toll by 15 sec.15 sec.
REMOVED Effect #2 Apply Aura: Modifies Cooldown
Value: -5000
Affected Spells:
Name changed from Quickened Invocations to Quickened Invocation
Category changed from Uncategorized to Talents
Interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
Talent position has changed.
Armor increased by 20%, Stamina increased by 10% and damage taken from area of effect attacks reduced by 10%.
Category changed from Uncategorized to Talents
Haste increased by 2% and Judgment cooldown reduced by 0.5 sec.
Rank 1: Haste increased by 2% and Judgment cooldown reduced by 0.5 sec.
Rank 2: Haste increased by 4% and Judgment cooldown reduced by 1.0 sec.
NEW Effect #2 Apply Aura: Mod Cooldown Ms:
Value: -500
Talent position has changed.
Spending Holy Power has a 5% chance to reduce the Holy Power cost of your next Word of Glory$?c1$?C2 by 1.
Rank 1: Spending Holy Power has a 5% chance to reduce the Holy Power cost of your next Word of Glory$?c1$?C2 by 1.
Rank 2: Spending Holy Power has a 10% chance to reduce the Holy Power cost of your next Word of Glory$?c1$?C2 by 1.When you cast Word of Glory on someone other than yourself, you are also healed for 50% of the amount healed.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 550
REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
REMOVED Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
REMOVED Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2
Name changed from Seal of Clarity to Seal of Charity
Now a Protection spell
Talent position has changed.
Maximum rank has changed from 2 to 1
Golden Path strikes the lowest health ally within it an additional time for 50.0%100.0% of its effect.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50100
Holy:
During Avenging Wrath, your Mastery is increased by 4%.
Protection, Retribution, Initial:
During Avenging Wrath, your Mastery is increased by 4%.Mastery increased by 2% and Intellect increased by 2%.
Protection, Retribution, Initial:
Mastery increased by 2% and Strength increased by 2%.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4
REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 8
NEW Effect #1 Apply Aura: Mod Stat %:
Value: 2
NEW Effect #2 Apply Aura: Mod Mastery %: Modifies Damage/Healing Done
Value: 2
Talent position has changed.
Blessing of Dawn:
In the Dawn, your Holy Power-spending abilities deal 8% increasedBlessing of Dawn increases the damage and healing Your damage is increasedof your next Holy Power spending ability by an additional 4%.
Blessing of Dusk:
In the Dusk, your armor is increased10%.
Blessing of Dusk:
Blessing of Dusk increases your armor by 10% and your Holy Power generating abilities cool down 10% faster.
REMOVED Effect #2 Apply Aura: Modifies Effect #4's Value (Label)
Value: 8
Affected Spells:
REMOVED Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
Effect #3 Apply Aura: Modifies Effect #1's Value (Label)
Value: 410
Affected Spells:
REMOVED Effect #5 Apply Aura: Modifies Effect #2's Value (Label)
Value: 4
Affected Spells:
REMOVED Effect #6 Apply Aura: Modifies Effect #3's Value (Label)
Value: 4
Affected Spells:
NEW Effect #1 Dummy
Value: 10
Your
Blessed Hammer
Blessed Hammer
Hammer of the Righteous
Hammer of the Righteous
deals 10% increased damage.
Rank 1: Your
Blessed Hammer
Blessed Hammer
Hammer of the Righteous
Hammer of the Righteous
deals 5% increased damage.
Rank 2: Your
Blessed Hammer
Blessed Hammer
Hammer of the Righteous
Hammer of the Righteous
deals 10% increased damage.20% increased damage.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1020%
Affected Spells:
Now a Protection spell
Talent position has changed.
Maximum rank has changed from 2 to 1
Your attacks have a chance to cause your target to take 3% increased Holy damage for 5 sec auto attacks deal additional Holy damage.
Rank 1: Your attacks have a chance to cause your target to take 3% increased Holy damage for 5 secauto attacks deal ((5% of Attack power) * (1.01)) additional Holy damage.
Rank 2: Your attacks have a chance to cause your target to take 6% increased Holy damage for 5 sec. auto attacks deal ((5% of Attack power) * (2)) additional Holy damage.
REMOVED Effect #2 Apply Aura: Modifies Effect #1's Value (Label)
Value: 3
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 100%
Affected Spells:
Procs per minute changed from 4 to None
While mounted on your Charger or under the effects of Crusader Aura, the ranges of $?(C1der Strike]$?C2$?C3$?s96231 and Hammer of Justice are increased by 3 yards.)
Removed
Category changed from Talents to Uncategorized
Increases the duration of Divine Steed by 12 sec.
Effect #1 Apply Aura: Modifies Buff Duration
Value: 10002000
Affected Spells:
Your spells and abilities have a chance to cause your target to erupt in a blinding light dealing (30% of Attack power) Holy damage or healing an ally for (45% of Attack power) health.
Talent position has changed.
The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time.
Talent position has changed.
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Talents (3)
Increases the duration of Spirit of Redemption by 50% and the range of its spells by 50%.
As a Spirit of Redemption, you may sacrifice your spirit to Resurrect an ally, putting yourself to rest.
Effect #1 NEW Effect #3 Apply Aura: Modifies Effect #3's Value
Value: 50
Affected Spells:
When you use a Holy Word spell, you have a chance to summon an image of a Naaru at your side. For 159 sec, whenever you cast a healing or damaging spell, the Naaru will cast a similar spell.
Creates a Holy Lightwell. Every 1 sec the Lightwell will attempt to heal party and raid members within 20 yards that are lower than 50% health for (82.4175%115.384% of Spell power) over 6 sec. Lightwell lasts for 32 min or until 15 heals are expended.
Cast Time changed from 0.5 sec cast to Instant
Cooldown changed from 3 min cooldown to 2 min cooldown
Duration changed from 180 sec to 120 sec
Artifact Traits (1)
When you use a Holy Word spell, you have a chance to summon an image of a Naaru at your side. For 159 sec, whenever you cast a healing or damaging spell, the Naaru will cast a similar spell.
Talents (2)
Your Shadowy Apparitions now deal 15% increased damage and generate 1 Insanity.
Effect #2 REMOVED Effect #2 Apply Aura: Modifies Effect #2's Value
Value: 100
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Effect #1's Value (Label)
Value: 100
Affected Spells:
Mind Flay and Mind Sear have a chance to spawn a Void Tendril or Void Lasher that channels at your target for 15 sec, generating 32 Insanity every 1 sec.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
PvP Talents (1)
Healing Tide Totem's cooldown is reduced by 60 sec and it heals for 30%25% more each time it pulses.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3025
Talents (1)
Reduces the cooldown of Spirit Walk by 10 sec.
Reduces the cooldown of Gust of Wind by 5 sec.
Rank 1: Reduces the cooldown of Spirit Walk by 8 sec.10 sec.
Reduces the cooldown of Gust of Wind by 5 sec.
Rank 2: Reduces the cooldown of Spirit Walk by 15 sec.20 sec.
Reduces the cooldown of Gust of Wind by 10 sec.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (6)
NEW
Shadow Bolt and Drain Soul deal an additional 15% damage.
Rank 1: Shadow Bolt and Drain Soul deal an additional 15% damage.
Rank 2: Shadow Bolt and Drain Soul deal an additional 30% damage.
Each time Corruption deals damage, it has a 7% chance to deal (20% of Spell power) Shadow damage to the target and heal you for 100% of the damage dealt.Rank 1: Each time Corruption deals damage, it has a 7% chance to deal (20% of Spell power) Shadow damage to the target and heal you for 100% of the damage dealt.
Rank 2: Each time Corruption deals damage, it has a 15% chance to deal (20% of Spell power) Shadow damage to the target and heal you for 100% of the damage dealt.
Category changed from Talents to Artifact Traits
NEW
Malefic Rapture and Seed of Corruption deal an additional 8% damage.
Rank 1: Malefic Rapture and Seed of Corruption deal an additional 8% damage.
Rank 2: Malefic Rapture and Seed of Corruption deal an additional 16% damage.
Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 sec.
The Darkglare will serve you for 20 sec, blasting its target for (32%54.7766% of Spell power) Shadow damage, increased by 10%25% for every damage over time effect you have active on any target.their current target.
Effect #1 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1025
Agony's damage starts at 2 stacks and may now ramp up to 14 stacks.
Rank 1: Agony's damage starts at 2 stacks and may now ramp up to 14 stacks.
Rank 2: Agony's damage starts at 4 stacks and may now ramp up to 18 stacks.
Effect #1 Apply Aura: Modifies Max Stacks
Value: 48
Affected Spells:
Effect #2 Apply Aura: Dummy: Modifies Max Stacks
Value: 1418
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 24
Talent position has changed.
Maximum rank has changed from 2 to 1
Corruption is instant cast and instantly deals (13.8% of Spell power) damage.
Category changed from Talents to Specialization
Talents (6)
Your Felguard hurls his axe towards the target location, erupting when it lands and dealing (12.5%37.5% of Spell power) Shadowflame damage every 1 sec for 86 sec to nearby enemies.
While unarmed, your Felguard's basic attacks deal damage to all nearby enemies and attacks 50% faster.
Shadow Bolt and Demonbolt have a 3% chance to reset the cooldown of Call Dreadstalkers.Rank 1: Shadow Bolt and Demonbolt have a 3% chance to reset the cooldown of Call Dreadstalkers.
Rank 2: Shadow Bolt and Demonbolt have a 5% chance to reset the cooldown of Call Dreadstalkers.
Removed
Category changed from Talents to Uncategorized
NEW
When your primary Felguard's Legion Strike damages only 1 target, its damage is increased by 120%.
Your primary Felguard deals Physical damage after auto-attacking the same enemy 3 consecutive times.
Hand of Gul'dan has a 5%8% chance to cast a second time on your target for free.
Rank 1: Hand of Gul'dan has a 5%8% chance to cast a second time on your target for free.
Rank 2: Hand of Gul'dan has a 10%15% chance to cast a second time on your target for free.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 58
Demonic Tyrant deals 50% additional damage.
Active Wild Imps grant 1 stack of Demonic Servitude. Active greater demons grant 3 stacks of Demonic Servitude.
Demonic Tyrant deals 7% additional damage for each stack of Demonic Servitude active at the time of his summon.
NEW Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:
NEW
Hand of Gul'dan has a 8% chance to burn its target for (48.0164% of Spell power) additional Shadowflame damage every 2 sec for 6 sec.
Rank 1: Hand of Gul'dan has a 8% chance to burn its target for (48.0164% of Spell power) additional Shadowflame damage every 2 sec for 6 sec.
Rank 2: Hand of Gul'dan has a 15% chance to burn its target for (48.0164% of Spell power) additional Shadowflame damage every 2 sec for 6 sec.
Talents (2)
Marks a target with Havoc for 12 sec, causing your single target spells to also strike the Havoc victim for 60% of normal initial damage.the damage dealt.
Your single target spells have a 25% chance to apply Havoc to a nearby enemy for 5.0 sec.
Havoc
Marks a target with Havoc for 5.0 sec, causing your single target spells to also strike the Havoc victim for 60% of normal initial damage.the damage dealt.
PvP Talents (1)
Curses the ground with a demonic bane, causing all of your single target spells to also strike targets marked with the bane for 60% of the damage dealt. Lasts 10 sec.
Talents (11)
Drain Life heals for 15% of the amount drained over 10 sec.
Rank 1: Drain Life heals for 15% of the amount drained over 10 sec.
Rank 2: Drain Life heals for 30% of the amount drained over 10 sec.
Talent position has changed.
Drain Life heals for 15% more while below 50% health.Rank 1: Drain Life heals for 15% more while below 50% health.
Rank 2: Drain Life heals for 30% more while below 50% health.
Removed
Category changed from Talents to Uncategorized
Targets resurrected with Soulstone resurrect with 20% additional health and 15% additional mana.Rank 1: Targets resurrected with Soulstone resurrect with 20% additional health and 15% additional mana.
Rank 2: Targets resurrected with Soulstone resurrect with 40% additional health and 30% additional mana.
Removed
Category changed from Talents to Uncategorized
Increases the duration of Banish by 30 sec. Banish now affects Undead.
Removed
Category changed from Talents to Uncategorized
NEW
Your Fear causes the target to tremble in place instead of fleeing in fear.
Effect #1 Apply Aura: Dummy
Value: 5
Your spells and abilities have a chance to summon an Inquisitor's Eye that deals (21.6%59.3157% of Spell power) 15] Shadowflame damage over 15 sec.Shadowflame damage every 1 sec for 15 sec.
When you use a Healthstone, gain 7% Leech for 20 sec.
Rank 1: When you use a Healthstone, gain 7% Leech for 20 sec.
Rank 2: When you use a Healthstone, gain 15% Leech for 20 sec.
Talent position has changed.
When Fear ends, the target is slowed by 15% for 4 sec.
Rank 1: When Fear ends, the target is slowed by 15% for 4 sec.
Rank 2: When Fear ends, the target is slowed by 30% for 4 sec.
Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 1530
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
NEW
Destruction, Initial:
Incinerate damage increased by 5%.
Affliction:
Shadow Bolt and Drain Soul damage increased by 8%.
Demonology:
Shadow Bolt damage increased by 8%.
NEW
Affliction:
Agony damage increased by 8%.
Destruction, Initial:
Immolate damage increased by 10%.
Demonology:
Wild Imp damage increased by 10%.
Summons a Soulkeeper that consumes all Tormented Souls you've collected, blasting nearby enemies for (3.861%5.72% of Spell power) Chaos damage per soul consumed over 8 sec. Deals reduced damage beyond 8 targets and only one Soulkeeper can be active at a time.
You collect Tormented Souls from each target you kill and occasionally escaped souls you previously collected.
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