Lord Marrowgar
The Lower Spire Lord Marrowgar Lady Deathwhisper Gunship Battle Deathbringer Saurfang The Plagueworks Festergut Rotface Professor Putricide The Crimson Hall Blood Prince Council Blood-Queen Lana'thel The Frostwing Halls Valithria Dreamwalker Sindragosa The Frozen Throne The Lich King Lord Marrowgar is the first encounter of the Icecrown Citadel raid. The encounter alternates between a stationary DPS phase of roughly a minute, followed by 25 seconds of ravaging Bone Storm that will put the raid under high pressure before resuming the DPS phase. Lord MarrowgarAbilities Bone Slice - Inflicts 200% weapon damage split evenly between the target and its 2 nearest allies.Coldflame - Inflicts 6,000 Frost damage every 1 second for 3 seconds to anyone caught by the moving line of frost.Bone Spike Graveyard - Hurls a spike at a random player, impaling the target on Bone Spikes , inflicting 9,000 direct Physical damage, and additional 10% health every second until the spike is destroyed.Bone Storm - Inflicts up to 6,000 Physical damage every 2 seconds to players in the room. Players closer to Marrowgar take more damage. The entire storm lasts 20 seconds.Bone Slice - Inflicts 200% weapon damage split evenly between the target and its 2 nearest allies.Coldflame - Inflicts 9,000 Frost damage every 1 second for 8 seconds to anyone caught by the moving line of frost.Bone Spike Graveyard - Hurls a spike at a random player, impaling the target on Bone Spikes , inflicting 9,000 direct Physical damage, and additional 10% health every second until the spike is destroyed.Bone Storm - Inflicts up to 12,000 Physical damage every 2 seconds to players in the room. Players closer to Marrowgar take more damage. The entire storm lasts 30 seconds.Bone Slice - Inflicts 300% weapon damage split evenly between the target and its 2 nearest allies.Coldflame - Inflicts 8,000 Frost damage every 1 second for 3 seconds to anyone caught by the moving line of frost.Bone Spike Graveyard - Hurls 3 spikes at 3 random players, impaling the targets on Bone Spikes , inflicting 9,000 direct Physical damage, and additional 10% health every second until the spikes are destroyed.Bone Storm - Inflicts up to 12,000 Physical damage every 2 seconds to players in the room. Players closer to Marrowgar take more damage. The entire storm lasts 20 seconds.Bone Slice - Inflicts 300% weapon damage split evenly between the target and its 2 nearest allies.Coldflame - Inflicts 11,000 Frost damage every 1 second for 8 seconds to anyone caught by the moving line of frost .Bone Spike Graveyard - Hurls 3 spikes at a random players, impaling the targets on Bone Spikes , inflicting 9,000 direct Physical damage, and additional 10% health as damage every 1 second until the spikes are destroyed.Bone Storm - Inflicts up to 14,000 Physical damage every 2 seconds to players in the room. Players closer to Marrowgar take more damage. The entire storm lasts 30 seconds.Missing valuable info? Incorrect details? Please report it to us!
Overview Being the first boss of a new raid, Marrowgar is not an overly complicated fight. This fight requires 2 (25-player : 3) tanks, so that the Bone Slice's cleave damage can be properly distributed among the tanks (like Nalorakk or Koralon the Flame Watcher ). He will also target a random player with his Coldflame ability - preferring people at range. Only if everybody is inside his hitbox will the tanks be targeted. This projectile spreads a line of fire in its path which will inflict a decent amount of damage per second to anyone caught in it - simply taking a few steps aside is enough to avoid it. Throughout the fight Marrowgar will cast Bone Spike Graveyard, choosing one player (25-player : 3) to impale on a bone spike. The player(s) will suffer physical damage, become incapacitated, and lose 10% health for every second they remain impaled. The DPS should kill the spikes as soon as possible. The last thing to watch out for is the Bone Storm. This spell is similar to Stormcaller Brundir 's Lightning Tendrils , only it deals physical damage. Marrowgar will start a whirlwind, and practically charge random players (he moves very quickly), stay at their location for a few seconds (while in whirlwind), then switch targets. The Bone Storm doesn't do a whole lot of damage, especially if you wear mail or plate - get out of it, but don't panic, it's not that deadly. It is also worth noting that the Bone Storm's damage is based on proximity - players close to Marrowgar will take the full damage of the spell, while players who are further out will take significantly less damage. Another trick to mitigate this spell's damage is to move constantly. Since Marrowgar will charge a player's location, not the player himself, always moving will allow the target to put some distance between the boss and itself. Marrowgar will charge total of 3 times during each Bone Storm.Heroic : There are 2 significant changes to the fight on Heroic, barring the fact that the damage output is generally higher. First, the Coldflame will now stay on the ground for 8 seconds, instead of just 3. This may limit your possibilities of movement after Bone Storms. And the other change, Marrowgar will now continue casting Bone Spike Graveyard during Bone Storms. He will also charge one extra time during each Bone Storm.
Lord Marrowgar yells: BONE STORM!
Lord Marrowgar yells: Bound by bone!
Lord Marrowgar yells: I see... Only darkness.
Lord Marrowgar yells: Languish in damnation!
Lord Marrowgar yells: More bones for the offering!
Lord Marrowgar yells: Stick around!
Lord Marrowgar yells: The only escape is death!
Lord Marrowgar yells: The Scourge will wash over this world as a swarm of death and destruction!
Lord Marrowgar yells: This is the beginning AND the end, mortals. None may enter the master's sanctum!
Gains After killing this NPC you will gain:
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