Kargath Bladefist, Warlord of the Shattered Hand, honed his brutal skills as a slave in the ogres' gladiatorial games. He slaughtered countless opponents for the promise of freedom, but after winning, was locked away with the other retired "champions." Fueled by rage, Kargath tore off his own hand to escape and led a revolt that soaked Draenor in ogre blood. Now, he returns to the arena to teach you the true meaning of savagery.
In Mythic difficulty, the raid must perform well to gain favor that is tracked by Roar of the Crowd. If the raid gains enough favor from Roar of the Crowd, the raid is granted increased damage dealing.
In Mythic difficulty, the raid gains favor for Roar of the Crowd the longer Kargath stays in Berserker Rush. However, if Kargath's fixate target dies, the raid loses a big chunk of favor.
In Looking for Raid difficulty, Kargath automatically tosses the tank with the highest amount of Open Wounds stacks, one random healer, and three random DPS into the crowd.
In Mythic difficulty, killing Iron Grunts grants favor for Roar of the Crowd.
In Mythic Difficulty, the Ravenous Bloodmaws are released from their pits. Setting these beasts on fire will gain favor for Roar of the Crowd.
Born in the fetid Underbelly of Highmaul, this ogre may have once had a proper name, but it is long forgotten. Abused and beaten from his earliest days, the hardship only strengthened his body even as it broke his mind. Now there is not an ogre in Highmaul who will not give him a wide berth as he hacks away at slaughtered carcasses to pass his days.
An ancient embodiment of the chaotic forces that shaped the terrain of Draenor, Tectus has been twisted and enslaved by the maddened Pale Orcs - who themselves barely maintain control over this imposing force of nature.
The Iron Horde juggernaut moored in the waters beside Highmaul drew the attention of Brackenspore, ancient walker of the deep. The aquatic giant spreads fungal growth and moss in his wake, and is driven by primal instinct to eradicate any traces of civilization on Draenor.
Guarding the entrance to the Gorthenon atop Highmaul, Pol and Phemos are the personal guard of Imperator Mar'gok. Peerless in strength and determination, what these ogron brothers lack in intelligence, they make up for with sheer size and brute force.
Ko'ragh was the only ogre to survive direct exposure to a mysterious relic unearthed by the Highmaul excavations of Nagrand, and was left with a near-complete immunity to all magic. Rumors abound regarding his connection to the Imperator, with some wondering why Ko'ragh would remain subservient to a sorcerer despite his unique gifts.
In Mythic difficulty, two players may enter the rune per phase of Charging.
In Mythic difficulty, the rate that Overflowing Energy forms is accelerated.
As the grand Imperator of Highmaul, Mar'gok is descended from a long line of sorcerers who have ruled the Gorian Empire. Equal parts cunning and brutality, Mar'gok recognized the rising tide of the Iron Horde and what it would mean to oppose them. He has acquiesced to an alliance with Grommash, even as he continues to search for a way to tip the balance of power back into his favor.
In Mythic difficulty, the Rune of Displacement remains active while the Rune of Fortification is active.
In Mythic difficulty, the Rune of Displacement and Rune of Fortification remain active while the Rune of Replication is active.
Garrosh knew that the surest path to breaking the gronn lay in subjugating their great father, Gruul. Known in another time as the Dragonkiller, here Gruul has been reduced to the role of menial laborer. In a cruel mockery of the Shattered Hand's warrior tradition, his hand has been replaced with a hook to enable him to more easily haul pallets of fuel to the furnace.
The storehouses of the Blackrock Foundry, laden with heaps and pallets of unprocessed Blackrock ore, represent a grand banquet feast for the ravenous rock-eating goren who have burrowed into the chamber. Oregorger is by far the largest of the invaders, gluttony swelling his frame far beyond the size of any goren previously seen in Draenor.
In Mythic difficulty, these collisions also leave Unstable Slag residue at the location of the collision. Unstable Slag explodes if another collision occurs at the same location.
As a young orc, Darmac quickly rose through the ranks of the Thunderlord as a gifted trainer of beasts. Where others only saw animal instincts, he recognized intellect and drew forth untapped potential from brain and muscle and bone. When the Iron Horde demanded his service, Darmac saw no greater honor than to outfit and train the most savage beasts Draenor had to offer.
In Mythic difficulty, Beastlord Darmac dismounts Cruelfang, Dreadwing, and Ironcrusher when they reach 40% health.
Under the banner of the Iron Horde, Blackhand has enlisted Flamebender Ka'graz of the Burning Blade to imbue the Blackrock-forged armaments with the essence of flame. Along with her assistant Aknor Steelbringer, Ka'graz toils before an everburning forge in support of the Iron Horde's conquest of Draenor.
Hans'gar and Franzok are twin brothers raised and trained as masterful brawlers of their clan. Both carved paths of glory as warriors, but destiny had other plans. The brothers, each unwilling to slay the other in the rite of mak'gora, were banished from their clan and left for dead. They survived as outcasts in the savage wilds of Draenor, and when the Iron Horde called, these powerful warriors found a new home in the massive war machine.
Known more for his cruelty and cleverness than for brute strength, Thogar oversees the operation of the Grimrail. From the Foundry's depot, he coordinates the ongoing ground battle against the draenei in Talador, with entire batallions of troops and artillery at his beck and call.
The Blackrock clan's unique ability to smelt the black ore, a substance so dense that ordinary flame does not even soften it, has always been their most closely-guarded secret. Deep within the Foundry, their furnace contains a primal force as old as Draenor itself, raging within the confines of its prison as it emanates a preternatural heat.
The magnaron are mysterious in their ways, ancient and inscrutable. Miners excavating an expansion to the Foundry, in support of the Iron Horde's massive production needs, were horrified to unearth a chamber containing a living magnaron. To their astonishment, Kromog began to assist in their endeavors, and now uses his massive stone fists to hammer out the gigantic plates needed for the Iron Horde's dreadnaughts and siege machinery.
With little opportunity to exercise her tactical brilliance under the ancient social structure of the orc clans, Gar'an was thrilled to be one of the first warriors to volunteer for naval duty under the Iron Horde. Instantly successful in battle, she was named Admiral of the Iron Horde fleet and selected Marak and Sorka as her lieutenants. Together, they are called the Iron Maidens, and have crushed any who have dared face them in battle.
A ruthless tyrant and fierce warrior, Blackhand is Warlord of the Blackrock clan, second only to Grommash in stature within the Iron Horde. Bathed in sweltering heat that few other mortals could withstand, Blackhand oversees the operations of his Foundry from atop its Crucible, wielding his smoldering slag hammer to forge weapons of peerless quality.
Alittle disappointed that Raid finder wont have its own Tier system, I myself cant really raid, so can only do LFR I understand why they are doing it, to give people reason to move on from LFR or make the rewards more appealing. Just wish there was a comprise. Instead of just not giving anythin.
So there's nothing new with the brawlers guild then, just pushed up to level 100?I hope they add a different mount :)
Considering how difficult (And buggy) some of the later Brawlers Guild fights could be, I am shocked to see them force us to re-do them to do higher ranks. For example Destruction Warlocks could manage Niblah in 5.4, but this fight will no longer even be possible unless the fight its self is drastically altered due to lack of any castable spells while moving. The same goes for every other caster class that just lost their DPS Mobility. For those that have never done this fight, if you stop moving you wipe. Its a very simple mechanic.
Request for clarification: Does the new Brawler's Guild ring switch the primary stat (strength, intellect, or agility) when you change specs? I thought that accessories (cloak, ring, necklace, trinkets, and weapons) didn't alter themselves. I just wondered if this was going to be a rare exemption or if things had changed.
That is because IE11 does not support the vorbis codec by default that the files are encoded with, sadly :(
I assume that these Hearthstone items will go into the toy box :o
I'm sure some people will take issue with it, but will LFR not have Tier look-a-likes for the entirety of Warlords, or will we LFR Raiders get something like them in the 3rd or 4th sets of raids?
Is no one else concerned about the item level gap happening again? LFR will be 640, which is fine, but Mythic will be 55 points higher. Now I'm all for Mythic gear being significantly better, but if it's anything like MoP, we'll run into issues in later tiers. The second LFR will end up having 675 loot, and Mythic will end up at 730 (100iL above what you'll be at in Heroic blues). I much prefer the BC system, where previous-tier loot was still Ok (plenty of groups doing BT with tier 4). Essentially the next tier of LFR needs to be about on par with the previous Normal, but still below that of Heroic or Mythic. I seriously hate the new names for raids too, what was wrong with LFR/Flex/Normal/Heroic? Its not like we got an extra tier...
Raid Finding peeps like myself got screwed in the weapon department. For example we get Blackhand Forgehammer in RF while everyone else get's The Black Hand.
Oh yes, please implement Heathstone in WoW, this way people will play WoW to play Heathstone instead of doing Raids,Dungeons,Battlegrounds,Arenas and World PVP and other things that made WoW a great mmorpg.I can only imagine, questing through WoW and encounter a player from opposed faction and instead of fighting and killing him, you play a board game to decide the victor........Seriously Heathstone is a game and WoW is another game, do not mix them, agreed you can mix achievements but stop there or it will kill WoW for good.
Hope you can get the brawlers mushan without having to do hexos on the way to 10...Dunno why people are complaing they are not getting things in raid finder, how can you miss something you are not able to get? I can't get a lightsaber in a normal raid...
WAIT A MINUTE! If Kargath is still a slave, that means he cannot have the sword hand yet! and the clan isnt even made! o.O MIND&*!@!
When will we see gear that comes from WoD dungeons?
Ah excellent news thank you! I just hope they don't switch out the mount for a different one at the last minute (I know people who have it already would like a new one :/ )
The Brawlers guild news is really disappointing (unless all of this is just placeholder). I expected new bosses and all new rewards. Seems like a copy/paste deal and that is just really disheartening.
So i just readed blizzcon 2014 e-ticket sells begun and ingame rewards! wonder if wod beta is reward too? they wont tell us yet what are rewards. event is november 8-9 I smell this might be promote to get beta to blizzard. Well see.