No co-op mode this week :(
this should be fun....
I Co-op just by watching and chatting the guy playing.. not big deal.. definitely fun!This one, is really promissing!...
It should go without saying: Maiden of the Lake is basically a win condition here.Also, Harvest is brutal.
With only 6 or so Hero Powers the novelty wears off really quick unfortunately. The constructed deck Brawls are always pretty lackluster IMO, the premade deck weeks usually have a much higher replay value.
When you use your hero power, if you have the mana aviable, you can use the new one a repeat, so use inspire card when building decks, it can throe crazyz results.Also I noticed that for one I got the hero power, so it looks like some heroic hero powers are aviable.
I had a lot of fun with my mill rogue deck.
These are all the powers I've seen. Some are heroic, some normal, all cost 2 mana (changes to another of these powers, not Rend's powers)
Since you can spam your hero power, get really big in that brawl
I have to say I'm pretty lousy with this one! Unlike the last one where I had trouble losing, this one it took me six games to get my pack!One thing I realised a bit too late is that you don't want to take cards like and . You are basically getting their effects all the time anyway. D'oh!Also and are worth trying.
Do I need to mention that is crazy here?
I've got the hang of it now. This deck has been good to me :)
is also very viable in this Brawl, and as has been stated before getting on the board is practically GG. My experience so far is bearing out the effectiveness of running just a very few, very potent minions in your deck to take advantage of if & when it comes up and loading up on direct damage, AoE, and utility spells.
If your summons a friendly minion with Inspire, it will also trigger that Inspire. It made my new immediately summon a . I don't think it will trigger Inspire on an enemy minion it just summoned.
How bout' 2 Activate's in a row?
I've had fun with this brawl, though I've avoided running a Pally with so far--it just seems way too OP (well, that, and my daily quests haven't included a Paladin option yet). Cards with beneficial inspire triggers ( probably doesn't count) and are clearly your best options.I had one game where I had a , , and on the board together. I just started spamming whatever hero power came up, watching my board grow...but my opponent got fed up and conceded before I could finish. *cries*