Priests are going to love this card.
How about a card that's Oh I don't know...helpful to rouges? From what I've seen the new "weapon" seems kinda weak because the time it's buffed up someone can easily play a acid slime.
Possibly too slow since you have to hero power very often to get any real value out of it and with its poor stats it is easily removed. However against aggro the 8 damage this takes won't be going to face. Can't say for sure how it will be.Can be really strong with something like velen's but then it becomes very vulnerable to silence at that point.
Seems perfect to couple with or !
Nice combo with :DMind you, most Inspire cards are good combos with !Also, imagine if you had on the board too!
It is possibly a bit slow, when compared to antique healbot for example. You would need to use your hero power 4 times to get same benefit as you get from healbot. I think in most decks I would rather use the healbot.
Well all I'm saying is that rouge given some cards that add some sort of elbow room within the class itself, I mean playing mech rough is fun but when you have to rely on ancient heal bots to heal and if one card goes out that ruins the entire combo kinda hurts the play factor for rouge. All I'm hoping for is a fair shake, not being peddled some half rate cards that deal with the hero power. That being said I'm pumped to see what Paladin has in store for it.
How many silence minions, silence spells, minion removals do i need? You can use silence on taunt, divine shield, deathrattle minions, and minions with improved stats. And now a inspire minions enters play and is another reason to use silence.It looks like I will be running two owls in august
It is possibly a bit slow, when compared to antique healbot for example. You would need to use your hero power 4 times to get same benefit as you get from healbot. I think in most decks I would rather use the healbot.[]you can only have 2 healtbots in your deck. they also do nothing once they die/are in play.this minion is pretty powerful if buffed up properly..allowing you to benefit from him long term..
This, like all the inspire cards, is really a kick to the face for rogues. Not only can rogues not effectively use their hero power every turn, but in most circumstances (like when they have a buffed or non-power weapon equiped) it's actually detrimental to use it. Rogues are totally getting shot down this expansion.