Anticipating the arrival of mortal forces invading the Tomb of Sargeras, Kil'jaeden has called on his best captors, Atrigan and Belac, to lock down the interlopers and prevent them from using the Pillars to advance deeper into the dungeon.
Overview
– Atrigan and Belac share health. Both Atrigan and Belac's abilities all inflict [Torment]. Reaching full [Torment] results in [Unbearable Torment].
Tanks
– [Confess] when at full [Torment] to collect Remnants of Hope from Belac's cage and alleviate [Unbearable Torment]. Coordinate with the other tank so only one has to [Confess] at a time. Avoid attacking Atrigan and Belac during [Bone Saw] and [Fel Squall] respectively, so you don't incur additional [Torment].
Torment
– Torment increases when attacks and abilities from Atrigan and Belac strike players. Players that reach full Torment are afflicted with Unbearable Torment and must Confess in order to remove the effect.
Unbearable Torment
– The inquisition has broken you. All damage done is reduced by 20%, your chance to hit is reduced by 90% your healing done is reduced by 25%, and all damage taken is increased by 90%.
Confess
– You confess your actions against the Legion to the demonic inquisition and are transported into Belac's fel prison.
Atrigan
Bone Scythe
– Atrigan wields a Bone Scythe. All attacks made by Atrigan apply 2 Torment.
Scythe Sweep
– Atrigan swings his mighty Bone Scythe, inflicting 975000 to 1025000 Physical damage and 20 Torment to all enemies in front of him.
Bone Saw
– Inflicts 1000000 Physical damage and 4 Torment to nearby enemies every 1 sec. Atrigan's movement speed is slowed by 75%. Attacking Atrigan during Bone Saw causes the attacker to gain Torment.
Echoing Anguish
– Belac targets multiple players with phantasmal torture devices, which inflict 250000 Shadow damage and 2 Torment every 1 sec for 12 sec. When this effect is removed, nearby players are struck by Anguished Outburst.
Anguished Outburst
– Tormenting energy bursts forth from the affected player, inflicting 975000 to 1025000 Shadow damage and 10 Torment to players within 8 yards.
Tormenting Burst
– Tormenting energy explodes out from Belac, inflicting 292500 to 307500 Shadow damage and 10 Torment to all players.
Fel Squall
– Inflicts 1000000 Fire damage and 4 Torment to nearby enemies every 5 sec. Attacking Belac during Fel Squall causes the attacker to gain Torment.
Shadow Bolt Volley
– Hurls a bolt of dark magic at an enemy, inflicting 323750 Shadow damage.
Tormented Fragment
– When prisoners escape Belac's cage these fragments of the Tormented Soul abscond alongside them.
Harrowing Reconstitution
– As the Tormented Fragments attempt to reform their thrashing increases in intensity. All damage done by all Tormented Fragments is increased by 15% whenever a new Fragment escapes Belac's cage.
Explosive Anguish
– Tormented Fragments violently release all their pent up torment and anguish upon death, inflicting 1950000 to 2050000 Shadow damage to all enemies within 10 yards.
Harjatan was trained from birth to demolish his enemies. Through a conquest of savage brutality, he gathered throngs of cave dwelling murlocs who see him as a god. Now, the naga brute merely has to bark a command and hordes of devout followers set themselves to task.
Overview
– Stick together in order to spread out the damage done by [Unchecked Rage]. Try to keep the amount of [Drenched] stacks you have low in order to reduce the damage taken from all sources of Frost damage throughout the fight.
Tanks
– Make sure not to get too many stacks of [Jagged Abrasion]. Pick up the Deeptide Wavemenders when they spawn in order to keep them away from the raid.
Damage Dealers
– Interrupt Murloc Tidemender's [Tend Wounds] to avoid Harjatan the Bludger from receiving too much healing. When the boss casts [Draw In], make sure to move to avoid being hit by moving pools of [Drenching Waters]. Move out of the impact point of [Drenching Slough] to avoid taking unnecessary damage or stacks of [Drenched].
Abrasive Armor
– Rough armor edges scrape against the target, causing attacks made by the caster to have a chance to cause Jagged Abrasion.
Jagged Abrasion
– Bleeds the target for 480000 Physical damage every 2 sec for 30 sec. This effect stacks.
Unchecked Rage
– At 100 energy, the caster releases all their built-up rage, inflicting 16000000 Physical damage, split between all enemies in a cone in front of the caster.
Commanding Roar
– Lets out a deafening roar, calling to near by allies to join the fight.
At 66% and 33% health, Harjatan the Bludger calls in one additional murloc.
Watery Splash
– Splashes the target with water, inflicting 585000 to 615000 Frost damage and applying a stack of Drenched.
Drenched
– Drenches the target, inflicting 97500 to 102500 Frost damage every 2 sec increasing Frost damage taken by 5%. Stacks.
Aqueous Burst
– Cover an enemy with conductive water which lasts 6 sec. Upon expiration, the water explodes, inflicting 536250 to 563750 Frost damage to all nearby enemies and leaving a pool of Drenching Waters at the enemy's location.
Drenching Waters
– Inflicts 146250 to 153750 Frost damage every 1 sec, and increases stacks of Drenched on the enemy.
Drenched
– Drenches the target, inflicting 97500 to 102500 Frost damage every 2 sec increasing Frost damage taken by 5%. Stacks.
Tend Wounds
– Tends to the target's wounds, healing them for 2% of their health every 3 sec for 12 sec.
Dripping Blade
– Enchants the caster's weapon, causing melee attacks to apply Drenched to the target.
Drenched
– Drenches the target, inflicting 97500 to 102500 Frost damage every 2 sec increasing Frost damage taken by 5%. Stacks.
Driven Assault
– Fixates on a target, attacking them to the exclusion of other targets. Additionally, the Deeptide Gladiator's Physical damage done is increased by 50% and their movement speed is decreased by 25%.
Splashy Cleave
– Swings wildly, inflicting 414375 to 435625 Physical damage and applying Drenched to all enemies in a cone in front of the caster.
Drenched
– Drenches the target, inflicting 97500 to 102500 Frost damage every 2 sec increasing Frost damage taken by 5%. Stacks.
Bring To Task
– Brings all allies within 10 yards in line, increasing their damage done by 100.
Focused
– The Darkscale Taskmaster's presence focuses Harjatan the Bludger and all nearby murlocs, increasing their damage done by 100%.
If Harjatan the Bludger or any murloc moves away from the Darkscale Taskmater, they are no longer focused, leaving them with Lingering Focus.
Lingering Focus
– The target remains focused for a little while longer, increasing damage done by 100% for 10 sec.
Frosty Spittle
– Spits out a icy blast, inflicting 600000 Frost damage to all enemies in a cone in front of the caster.
Draw In
– Draws in all pools of Drenching Waters to Harjatan the Bludger for 10 sec, adding a stack of Frigid Blows for each pool absorbed.
Frigid Blows
– Empowered by frozen waters, causing melee attacks to deal 316875 to 333125 Frost damage to all nearby enemies. Each melee attack also triggers Drenching Slough, removing a stack of Frigid Blows. Once all stacks are expended, Frosty Discharge is cast.
Drenching Slough
– With each strike, a portion of the gathered frozen water falls off, targeting a random enemy's location. Upon reaching its destination, it inflicts 585000 to 615000 Frost damage to all nearby enemies and leaves behind a pool of Drenching Waters.
Drenching Waters
– Inflicts 146250 to 153750 Frost damage every 1 sec, and increases stacks of Drenched on the enemy.
Drenched
– Drenches the target, inflicting 97500 to 102500 Frost damage every 2 sec increasing Frost damage taken by 5%. Stacks.
Frosty Discharge
– Releases the last drops of all stored water, inflicting 239926 Frost damage and removing all stacks of Drenched on all enemies.
Incubated Egg
– At set points throughout the fight, Incubated Eggs will begin Hatching.
Hardened Shell
– The egg is made of a thick shell, reducing damage taken by 99%. Being hit by Unchecked Rage will remove this effect.
Hatching
– This Incubated Egg is beginning to hatch. Upon finish casting, a tadpole is born.
Getting Angry
– The caster's tantrum increases in intensity, increasing their Physical damage done by 25%.
Drippy Tadpole
Dripping Wet
– Dripping wet, causing the caster to create pools of Drenching Water at their location every 5 sec.
Sickly Tadpole
Sickly Fixate
– Fixated. If the Sickly Tadpole reaches their target, Rotten Emission is cast.
Rotten Emission
– Explodes in a shower of disease, inflicting 1500000 Nature damage to all enemies.
Enraged
– All nearby allies are enraged at the death of any nearby tadpole, increasing their Physical damage done by 25%.
Mistress Sassz'ine has spent a lifetime binding the denizens of the ocean to her dark will. With this power, she summons nightmares from the briny depths to wash away any who dare challenge her.
Overview
– Handpicked to watch over the flooded passageways, Mistress Sassz'ine stands ready to retrieve the Tidestone from those foolish enough to enter her domain.
Delicious Bufferfish
– Picking up a Delicious Bufferfish grants an additional 2% damage dealt. Healers instead restore 500 mana every 1 sec. These effects increase every 5 sec, up to 50 stacks. Taking any damage causes the Delicious Bufferfish to drop onto the ground.
Dread Shark
– A Dread Shark may catch the scent of a Delicious Bufferfish! It will devour the Bufferfish and all players within 10 yds after 6 sec.
Hydra Shot
– Marks players for a piercing Hydra Shot. After 6 sec, each arrow inflicts 2700000 Physical damage to all targets up to that player, split among those struck. Each player struck also gains a stack of Hydra Acid.
Hydra Acid
– Hydra acid covers a target, inflicting 124800 Nature damage every 1 sec for 6 sec. This effect stacks and stuns for 6 sec upon reaching 2 or more stacks.
Burden of Pain
– Curses a target with wracking pain. 100% of all Physical damage the player suffers while the curse is in effect is additionally shared to all other players.
From the Abyss
– Beckon forth three Abyss Stalkers from the depths.
Abyss Stalker
– Abyss Stalkers' melee attacks inflict shadow damage to their target instead of physical damage.
Dark Depths
– Step through the shadows, striking a random player with Jaws from the Deep.
Jaws from the Deep
– Bites a player, inflicting 245700 to 258300 Shadow damage immediately with an additional 212940 Shadow damage every 1 sec for 4 sec.
Concealing Murk
– Upon death, Abyss Stalkers release a cloud of Concealing Murk for 20 sec. Players within the cloud suffer 233220 Shadow damage every 2 sec and have their hit chance reduced by 75%.
Thousands of creatures rise from the depths of the ocean to assist their mistress.
Slicing Tornado
– Slicing tornados sweep across the platform, inflicting 288600 Physical damage every 1 sec for 20 sec. A Slicing Tornado coming into contact with Concealing Murk reduces its efficacy.
Thundering Shock
– Jellyfish rise up from the waters, charging up to inflict 1512225 to 1589775 Nature damage and stun players within 6 yds for 4 sec. Striking a murloc with Thundering Shock knocks it off a player and makes it vulnerable to attack.
Consuming Hunger
– Beckons forth several Razorjaw Waverunners, which attach themselves to players, inflicting 312741 Physical damage every 2 sec. Being struck with Thundering Shock knocks the murloc off of the target, making it vulnerable to attack.
Water Blast
– Murlocs shoot water at players at low range, inflicting 682500 to 717500 Frost damage.
Deep sea leviathans approach and answer the call of their master.
Beckon Sarukel
– Mistress Sassz'ine calls forth Sarukel, the Unending Hunger to swallow everything whole.
Devouring Maw
– Sarukel opens his maw, sucking in all players and inflicting 364000 Frost damage every 2 sec. If a player comes within 15 yds of Sarukel, they are devoured whole. Upon inhaling 3 Befouling Ink clouds, Sarukel becomes disgusted and flees.
Summon Ossunet
– Mistress Sassz'ine calls forth Ossunet, the Darkness to obstruct her foes.
Befouling Ink
– Ossunet sprays ink clouds about, sticking to players who enter them. Ink clouds inflict 450450 Shadow damage every 2 sec, reducing movement speed by 60% and can be carried to Sarukel, The Unending Hunger to drive him away.
Call Vellius
– Mistress Sassz'ine calls forth Vellius, the Drowning Tide to smash her enemies.
Crashing Wave
– Vellius crashes through the area, inflicting 2916000 Frost damage to all players he comes in contact with, knocking them back.
Mistress Sassz'ine uses her full powers to wipe away her enemies.
Summon Ossunet
– Mistress Sassz'ine calls forth Ossunet, the Darkness to obstruct her foes.
Befouling Ink
– Ossunet sprays ink clouds about, sticking to players who enter them. Ink clouds inflict 450450 Shadow damage every 2 sec, reducing movement speed by 60% and can be carried to Sarukel, The Unending Hunger to drive him away.
Call Vellius
– Mistress Sassz'ine calls forth Vellius, the Drowning Tide to smash her enemies.
Crashing Wave
– Vellius crashes through the area, inflicting 2916000 Frost damage to all players he comes in contact with, knocking them back.
Consuming Hunger
– Beckons forth several Razorjaw Waverunners, which attach themselves to players, inflicting 312741 Physical damage every 2 sec. Being struck with Thundering Shock knocks the murloc off of the target, making it vulnerable to attack.
Water Blast
– Murlocs shoot water at players at low range, inflicting 682500 to 717500 Frost damage.
Slicing Tornado
– Slicing tornados sweep across the platform, inflicting 288600 Physical damage every 1 sec for 20 sec. A Slicing Tornado coming into contact with Concealing Murk reduces its efficacy.
The Sisters of the Moon served as wardens for the temple long before the avatar of Sargeras was buried beneath it. Even in death, the sisters maintained their vigil, but over the millennia something twisted their ability to distinguish friend from foe. Their madness slowly consumed them, and now any who enter their sacred chambers are put to death.
Overview
– The Sisters of the Moon are trapped in a fading incorporal state, bound together and sharing health. Between them they maintain only enough power to sustain the physical form of one of them at a time. Huntress Kasparian initiates the fight, followed by Captain Yathae Moonstrke at 70% health remaining, and then followed by Priestess Lunaspyre at 40% health remaining. The floor of the [Font of Elune] is a projected moon that changes through the moon phases. At Full Moon and Empty Moon the [Font of Elune] empowers the incorporeal Sisters of the Moon to use [Glaive Storm], [Incorporeal Shot], and [Embrace of the Eclipse].
In Mythic difficulty, Astral Expulsion inflicts raid wide damage when players move to a different side of the moon.
Tanks
– Position to allow [Moon Glaive] to hit 3 players to decrease overall tank damage. Avoid taking too many stacks of [Lunar Fire]. If [Umbra Suffusion] or [Lunar Suffusion] stacks get to high, move to the other side of the moon to clear them.
Font of Elune
– The floor of the font continually changes through the phases of the moon. Standing on the light side of the moon will stack Lunar Suffusion every 3 sec, while standing on the dark side of the moon will stack Umbra Suffusion every 3 sec. Switching from one side of the moon to the other clears all stacks of suffusion and triggers Astral Expulsion.
Glaive Storm
– Throws a glaive that shatters into multiple glaives, each inflicting 855000 to 945000 Arcane damage to everyone hit.
Twilight Glaive
– Throws a glaive at a target, inflicting 1425000 to 1575000 Shadow damage to anyone it hits before returning to the caster.
Moon Glaive
– Throws a glaive that bounces between up to 3 targets, inflicting 8.75e+06 Physical damage total. The first target hit has Discorporate applied to them, decreasing all healing taken by 50%.
Spectral Glaive
– Throws a spectral glaive that bounces between up to 3 targets, inflicting 487500 to 512500 Spellshadow damage.
Incorporeal Shot
– Captain Yathae Moonstrike aims a Incorporeal Shot at her target, inflicting 10000000 Shadow damage to the target after 6 sec. Players can move between her and her target, disrupting her aim and causing the damage inflicted to be split among all intercepting players and the target.
Call Moontalon
– Captain Yathae Moonstrike calls Moontalon to fight at her side.
Embrace of the Eclipse
– Priestess Lunaspyre shields an ally for 12 sec, absorbing 30000000 damage while also warding her enemies for 12 sec, absorbing 1000000 points of healing. If the shield expires, it inflicts the remaining absorption as Arcane damage to all enemies within 70 yds of the shield. Any ward that expires inflicts its remaining healing absorption as Shadow damage to all enemies within 8 yds of the ward.
Lunar Beacon
– Marks an enemy with Lunar energy, inflicting 700000 every 1 sec for 6 sec. When Lunar Beacon expires the target's location will be bombarded by a Lunar Barrage every 1 sec for 4 sec. Each Lunar Barrage inflicts 700000 Arcane damage every 700000 and Silences while in the barrage area.
Moon Burn
– Burns enemies with lunar energy, inflicting 600000 Arcane damage every 2 sec for 18 sec.
Lunar Strike
– Summons lunar energy inflicting 585000 to 615000 Arcane damage.
Lunar Fire
– Burns the target, inflicting 500000 Arcane damage every 2 sec for 30 sec.
Once, this was a sacred burial site for the nightelves, but the legion has twisted these grounds with the Engine of Souls. This foul machine draws upon the energy of the dead, twisting them into abominations. Due to this corruption, these tormented spirits have become monstrosities, looking to feed on any who descend into the tomb's depths.
Overview
– The Engine of Souls exists within the corporeal realm while the corrupted soul of High Priestess Dejahna controls the Spirit Realm. Both share health and call upon the spirits and the undead to serve the Legion. At 30% health remaining, the Engine of Souls lurches forward and ejects The Desolate Host, a fearsome amalgamation of the corrupted dead.
In Mythic difficulty, players are only able to voluntarily switch realms while under 50% health.
Damage Dealers
– If afflicted with [Soulbind], quickly move to another similarly afflicted player in the opposing realm. Manage the final explosion from [Shattering Scream] to ensure it removes applications of [Bonecage Armor].
Healers
– Players in the Spirit Realm will require large amounts of healing while [Wailing Souls] is occurring. If afflicted with [Soulbind], quickly move to another similarly afflicted player in the opposing realm.
Bone Shards
– Bone shards fly out at a target, inflicting 100% weapon damage.
Spear of Anguish
– Marks a player for a Spear of Anguish. After 6 sec, the Spear of Anguish inflicts 1096875 to 1153125 Shadow damage to all players within 5 yds and knocks their spirit out of their body. This places a 5000000 heal absorb on targets struck which prevents them from interacting with Soul Crystals.
Collapsing Fissure
– Reverberations create a Collapsing Fissure for 1.5 min. Players standing within the Collapsing Fissure suffer 575000 Shadow damage every 1 sec.
Quietus
– When no players are in the current realm, 575000 Shadow damage is inflicted to all players. This increases the caster's Shadow damage done by 25% for 12 sec. This effect stacks.
Rupturing Slam
– Slam the ground, creating ruptures that travel outward. Players collidiing with a rupture suffer 970125 to 1019875 Physical damage and are knocked back.
Bonecage Armor
– At 50% health remaining, bones surround the caster, reducing damage taken by 95% for 1 min. Being struck with Shattering Scream removes this effect.
Bound Essence
– Upon death, the caster loses Bound Essence and its essence transfers to the opposing realm.
Grasping Darkness
– Shadows erupt around a target, inflicting 273000 to 287000 Shadow damage. This bounces 3 times to players within 5 yds and increases in damage for each bounce.
Bonecage Armor
– At 50% health remaining, bones surround the caster, reducing damage taken by 95% for 1 min. Being struck with Shattering Scream removes this effect.
Bound Essence
– Upon death, the caster loses Bound Essence and its essence transfers to the opposing realm.
Crush Mind
– Blasts a player, inflicting 560625 to 589375 Shadow damage and increasing damage taken by Crush Mind by 5% for 1.5 min. This effect stacks.
Crush Mind
– Blasts a player, inflicting 560625 to 589375 Shadow damage.
Soulbind
– Binds the souls of two players together. Each target inflicts 862875 to 907125 Shadow damage to all players within 5 yds every 2 sec until they move within 5 yds of another bound player in an opposing realm.
Wailing Souls
– Releases a host of wailing souls every 2 sec for 1 min, inflicting 735000 Shadow damage to all players within the spirit realm.
Quietus
– When no players are in the current realm, 575000 Shadow damage is inflicted to all players. This increases the caster's Shadow damage done by 25% for 12 sec. This effect stacks.
Shattering Scream
– Releases a shattering scream at a player, inflicting 292987 to 308013 Shadow every 1.5 sec for 7.5 sec. Each hit reduces the target's movement speed by 10% for 12 sec. This effect stacks. Upon reaching 5 stacks, it explodes for 399750 to 420250 Shadow damage and removes Bonecage Armor from all targets within 5 yds.
Spirit Chains
– Spirit chains fly to a player, inflicting 633750 to 666250 Shadow damage and reducing movement speed by 50% for 30 sec. These chains prevent the player from using Soul Crystals.
Bound Essence
– Upon death, the caster loses Bound Essence and its essence transfers to the opposing realm.
Soul Rot
– Soul Residue leaves behind Soul Rot as it moves. Standing within Soul Rot inflicts 855000 Shadow damage every 2 sec and reduces damage done by 75%.
Soul Eruption
– Upon death, explodes and inflicts 1121250 to 1178750 Shadow damage to all players within 5 yds, knocking them back.
Bound Essence
– Upon death, the caster loses Bound Essence and its essence transfers to the opposing realm.
Sundering Doom
– Marks an area around a player, inflicting 8000000 Shadow damage to all players within 15 yds, divided evenly among targets struck in the corporeal realm. Additionally inflicts 10000000 Shadow damage to all players in the spirit realm. Players further away suffer less damage.
Doomed Sundering
– Marks an area around a player, inflicting 8000000 Shadow damage to all players within 15 yds, divided evenly among targets struck in the spirit realm. Additionally inflicts 10000000 Shadow damage to all players in the corporeal realm. Players further away suffer less damage.
Torment
– The Desolate Host periodically increases its damage done by 10%. This effect stacks. Additionally, if Sundering Doom or Doomed Sundering fail to strike any players in either realm, The Desolate Host gains 5 stacks of Torment.
Charged by Aegwynn to defend the Tomb of Sargeras, the Maiden of Vigilance has stood watch for thousands of years. Yet, the guardian did not forsee what effect the avatar's seeping fel energy would have on this titan construct. Slowly warped by this maleficence, the Maiden now seeks to destroy any in her path.
Overview
– The Maiden of Vigilance has been partially corrupted by the Legion, and wields both Holy and Fel magic in equal proportion. Periodically, all players will be infused with either [Light Infusion] or [Fel Infusion]. When players with opposing auras move too close together, the magics within them will react, triggering [Unstable Soul]. [Unstable Soul] is also triggered by touching Fragments or taking damage from Hammers of an opposite element from your Infusion.
In Mythic difficulty, Fragments not collected by players will trigger [Fragment Burst].
Damage Dealers
– Don't stand near allies with the opposite Infusion aura. Dive into the pit when [Unstable Soul] is about to expire to keep from damaging allies with the explosion. Collect stacks of either [Creator's Grace] or [Demon's Vigor] by touching fragments that match your Infusion during Watcher's Wrath. Quickly break [Titanic Bulwark] and interrupt [Wrath of the Creators].
Tanks
– Don't stand near allies with the opposite Infusion aura. Dive into the pit when [Unstable Soul] is about to expire to keep from damaging allies with the explosion. Prevent [Hammer of Creation] and [Hammer of Obliteration] from striking allies with the opposite Infusion.
Healers
– Don't stand near allies with the opposite Infusion aura. Dive into the pit when [Unstable Soul] is about to expire to keep from damaging allies with the explosion. Collect stacks of either [Creator's Grace] or [Demon's Vigor] by touching fragments that match your Infusion during Watcher's Wrath. Damage from [Wrath of the Creators] increases with each wave.
Unstable Soul
– Inflicts 508750 to 591250 Fire damage every 2 sec. After 8 sec the target explodes, inflicting 1397500 Fire damage to all allies. The target and allies within 5 yards will also be knocked back.
Unstable Soul
– Inflicts 508750 to 591250 Fire damage every 2 sec. After 8 sec the target will explode, inflicting 1182500 Fire damage. The target and allies within 5 yds will also be knocked back.
Aegwynn's Ward
– An ancient ward protecting the deepest reaches of the tomb prevents Unstable Soul explosions from affecting allies.
Aegwynn's Ward
– An ancient ward protecting the deepest reaches of the tomb prevents Unstable Soul explosions from affecting allies.
Fragment Burst
– When a Fragment of Obliteration or Creation travels its full distance it explodes, inflicting 1480000 to 1720000 damage to all players.
The Maiden of Vigilance infuses and hammers her enemies with both Holy and Fel magic.
Infusion
– Infuses players with either Fel Infusion or Light Infusion.
Fel Infusion
– Infuses a target with Fel energy, inflicting 277500 to 322500 Fire damage every 5 sec. After 5 sec, moving within 5 yards of an ally with Light Infusion will trigger Unstable Soul.
Light Infusion
– Infuses a target with Holy energy, inflicting 277500 to 322500 Holy damage every 5 sec. After 5 sec, moving within 5 yards of an ally with Fel Infusion will trigger Unstable Soul.
Hammers
– The Maiden imbues her hammer with either Holy or Fel energy and strikes the ground with tremendous force.
Hammer of Creation
– Slams the current target with a Holy infused hammer, inflicting 2000000 Physical damage. Holy energy then radiates from the hammer, splitting 12000000 Holy damage between all targets within 20 yards in a cone in front of the caster. Creates an area of Light Remanence. Fel Infused targets become afflicted with Unstable Soul.
Light Remanence
– Remanence left behind by the Maiden's hammer inflicts 323750 to 376250 Holy damage every 5 sec. As the remanence decays, it emits Light Echoes.
Light Echoes
– A blast of Holy energy strikes all players within 4 yards for 323750 to 376250 Holy damage.
Hammer of Obliteration
– Slams the current target with a Holy infused hammer, inflicting 0 Physical damage. Fel energy then radiates from the hammer, splitting 12000000 Fire damage between all targets within 20 yards in a cone in front of the caster. Creates an area of Fel Remanence. Light Infused targets become afflicted with Unstable Soul.
Fel Remanence
– Remanence left behind by the Maiden's hammer inflicts 323750 to 376250 Fire damage every 2 sec. As the remanence decays, it emits Fel Echoes.
Fel Echoes
– A blast of Fel energy strikes all players within 4 yards for 323750 to 376250 Fire damage.
Mass Instability
– Instantly triggers Unstable Soul on up to 3 enemies.
Spontaneous Fragmentation
– Summons 2 portals which summon Fragments of Obliteration or Creation that travel to the Maiden before triggering Fragment Burst.
Essence Fragments
– Emits Fragments of Creation and Obliteration that travel outward from the caster.
Grace and Vigor
– Collecting Fragments of Creation or Obliteration with a matching Infusion will trigger Creator's Grace or Demon's Vigor for all nearby allies.
Creator's Grace
– Holy energy bolsters a Holy Infused target, increasing damage inflicted by 10% and healing done by 5%, stacking up to 10 times.
Demon's Vigor
– Fel energy bolsters a Fel Infused target, increasing damage inflicted by 10% and healing done by 5%, stacking up to 10 times.
When Aegwynn defeated the Avatar of Sargeras, she was unable to destroy his avatar. In an effort to seal it away, the armor was entombed beneath the Temple of Elune, where it remained dormant for thousands of years. Now, with the Legion tearing down the tomb's barriers, Kil'Jaeden is in a position to reanimate the armor, and unleash its power on Azeroth.
Overview
– Players begin the encounter facing the Fallen Avatar and Oath-Keeper Sacraya. The Fallen Avatar, trapped in titan machinery, assaults the players from his location while the now corrupted Oath-Keeper Sacraya also attacks. As the encounter progresses Containment Pylons activate around the room, pouring energy into the Fallen Avatar. Oath-Keeper Sacraya can absorb this energy. At 100 Energy, she casts [Cleansing Protocol], expending all of her energy. If allowed to reach 100 Energy, the Fallen Avatar shatters the floor, dropping players into the chamber below. Fallen Avatar now becomes fully mobile. Thanks to the infusion of fel energy from the Corrupted Pylons, the Fallen Avatar's [Rupture Realities] now shatters the ground below him until the platform is completely destroyed.
Tanks
– Position Oath-Keeper Sacraya in [Corrupted Matrix] to prevent the Fallen Avatar from gaining energy. Take turns tanking the Fallen Avatar to manage the application of [Desolate].
Locked into an ancient titan device, the Fallen Avatar struggles to regain his full power by corrupting the machinery around him.
Touch of Sargeras
– The Fallen Avatar creates 3 shadowy zones that erupt with energy after 8 sec, inflicting 487500 to 512500 Shadow damage to all players within the zone. A lingering essence clings to any player hit by the effect, absorbing the next 10000000 healing done to them. The magnitude of this absorb is split evenly among all targets within a zone. Any zone that is not absorbed inflicts 2238750 to 2261250 Shadow damage to all players.
Rupture Realities
– The Fallen Avatar unleashes a blast of fel energy inflicting 5000000 Fire damage to all players. Players farther from the Fallen Avatar take less damage.
Unbound Chaos
– The Fallen Avatar corrupts each player, inflicting 137000 to 143000 Chaos damage every 0.5 sec for 4 sec. In addition, every 0.5 sec, the target marks their current location. After 1.5 sec, the marked location explodes inflicting 634000 to 666000 Chaos damage to all players within 5 yards.
Infernal Blade
– The Fallen Avatar summons forth 3 blades that speed towards random targets. Each player hit by a blade creates a pool of Bubbling Fel and causes an explosion, inflicting 560000 Shadow damage to the target and all players within 10 yards.
Bubbling Fel
– Impact with an Infernal Blade creates a viscous pool of felflame that inflicts 650000 Fire damage every 2 sec and reduces movement speed by 50% while within the pool.
Infernal Blade
– The Fallen Avatar summons forth 3 blades that speed towards random targets. Each player hit by a blade causes an explosion, inflicting 400000 Shadow damage to the target and all players within 10 yards.
Desolate
– Inflicts 6500000 Physical damage and increases damage taken from Desolate by 75% for 29 sec. This effect stacks.
Consume
– Upon reaching 100 Energy, the Fallen Avatar consumes the remaining life essence from Oath-Keeper Sacraya, healing himself proportional to the health she has remaining.
Ripple of Darkness
– Inflicts 731250 to 768750 Shadow damage to all enemies. This attack is only used by the Fallen Avatar whenever he is not actively engaged in melee combat.
Cleansing Protocol
– Upon reaching 100 Energy, Sacraya places a shield upon herself absorbing 20% of her maximum health and begins casting Cleansing Protocol. At the completion of the cast, she inflicts 10000000 Fire damage to all players. Depleting the absorb shield triggers a Malfunction.
Malfunction
– Inflicts 20% of Sacraya's maximum health to herself and she becomes stunned for 4 sec, interrupting all casts.
Matrix Empowerment
– While standing within the matrix Sacraya is empowered, increasing Physical damage done by 5%. This effect stacks while the construct remains within the matrix.
Containment Pylon
Corrupted Matrix
– Upon activating, a Containment Pylon sends a beam of corrupted power at the Fallen Avatar causing it to gain energy every sec for 40 sec. Oath-Keeper Sacraya can intercept the beam causing her to gain energy instead.
Upon reaching 100 Energy the Avatar shatters his bonds, destroying the platform and dropping players deeper into the Tomb of Sargeras.
Shadowy Imprint
– The Fallen Avatar brands a target causing them to unleash shadowy energy after 6 sec sec inflicting 3410000 to 3590000 Shadow damage, divided evenly, to all players within 8 yards of the target, knocking them back.
Rupture Realities
– The Fallen Avatar unleashes a blast of fel energy, inflicting 5000000 Fire damage to all players and shattering the ground below him. Players farther from the Fallen Avatar take less damage.
Desolate
– Inflicts 6500000 Physical damage and increases damage taken from Desolate by 75% for 29 sec. This effect stacks.
Infernal Blade
– The Fallen Avatar summons forth 5 blades around the platform that speed out in straight lines inflicting 740625 to 759375 Shadow damage to all players in their path.
Sear
– Waves of heat emanate from the Fallen Avatar inflicting 125000 Fire damage to all players every 2 sec.
Fel Infusion
– While the Fallen Avatar stands in lava, the damage of Sear is permanently increased by 25% every 2 sec.
Infernal Impact
– The Fallen Avatar summons forth Infernal Chaosbringers that impact onto the platform, inflicting 1218750 to 1281250 Fire damage to all players. Players farther from the impact take less damage.
Calamity
– Inflicts 8000000 Fire damage to all players and shatters the ground beneath the infernal.
Since striking the bargain that chased the draenei into the stars, Kil'Jaeden believed the Legion could not be stopped. Yet, none of his deceptions have prevented you from reaching this critical moment. Infuriated that Sargeras' promise of victory has never come to pass, the demon lord prepares to face you himself, for a final battle that will shape Azeroth's destiny forever.
Section 1
Tanks
Healers
Damage Dealers
Stage One: The Betrayer
Felclaws: Empowers Kil'jaeden's claws with Felfire for 15 sec, causing his melee attacks to deal Fire damage, inflict 20% of his melee attack damage to all enemies in a cone in front of him, and to increase all Fire damage taken by enemies struck by 0% for 30 sec. This effect stacks.
Rupturing Singularity: Drops a pocket of extra-dimensional space onto the ship's deck which ruptures on impact, inflicting 125000000 damage to players at the point of impact, an additional 1250000 damage to all players, and knocking them back.
Armageddon: Calls down a hellish rain of meteors onto the deck of the ship.
Meggido Rain: Calls a meteor down on a location. The meteor impacts after 7 sec., inflicting 13200000 Fire damage immediately and an additional 450000 Fire damage every 2 sec. for 20 sec to any players hit. This effect stacks. If no players are hit by the falling meteor, it will cause Meggido Ruin.
Meggido Hail: Calls a massive meteor down on a location. The meteor impacts after 7 sec., inflicting 13200000 Physical damage immediately and an additional 450000 Physical damage every 2 sec. for 6 sec to any players hit. This effect stacks. If no players are hit by the falling meteor, it will cause Meggido Ruin.
Meggido Ruin: Inflicts 13200000 Fire damage immediately and an additional 850000 Fire damage every 2 sec. for 30 sec to all players.
Erupting Dreadflame: Inflicts 400000 Fire damage to all players and grants Eruption to all Erupting Reflections within 20 yards.
Intermission: Eternal Flame
Bursting Dreadflame: Inflicts 2437500 to 2562500 Fire damage to the targeted player and all other players within 15 yards.
Focused Dreadflame: Inflicts 8000000 Fire damage to all players in a line in the direction of the targeted player, divided by the number of players hit. Each affected player also bursts into flame, inflicting 800000 Fire damage to all players within 5.
Rupturing Singularity: Drops a pocket of extra-dimensional space onto the ship's deck which ruptures on impact, inflicting 125000000 damage to players at the point of impact, an additional 1250000 damage to all players, and knocking them back.
Armageddon: Calls down a hellish rain of meteors onto the deck of the ship.
Meggido Rain: Calls a meteor down on a location. The meteor impacts after 7 sec., inflicting 13200000 Fire damage immediately and an additional 450000 Fire damage every 2 sec. for 20 sec to any players hit. This effect stacks. If no players are hit by the falling meteor, it will cause Meggido Ruin.
Meggido Hail: Calls a massive meteor down on a location. The meteor impacts after 7 sec., inflicting 13200000 Physical damage immediately and an additional 450000 Physical damage every 2 sec. for 6 sec to any players hit. This effect stacks. If no players are hit by the falling meteor, it will cause Meggido Ruin.
Meggido Ruin: Inflicts 13200000 Fire damage immediately and an additional 850000 Fire damage every 2 sec. for 30 sec to all players.
Stage Two: Reflected Souls
Bursting Dreadflame: Inflicts 2437500 to 2562500 Fire damage to the targeted player and all other players within 15 yards.
Focused Dreadflame: Inflicts 8000000 Fire damage to all players in a line in the direction of the targeted player, divided by the number of players hit. Each affected player also bursts into flame, inflicting 800000 Fire damage to all players within 5.
Felclaws: Empowers Kil'jaeden's claws with Felfire for 15 sec, causing his melee attacks to deal Fire damage, inflict 20% of his melee attack damage to all enemies in a cone in front of him, and to increase all Fire damage taken by enemies struck by 0% for 30 sec. This effect stacks.
Rupturing Singularity: Drops a pocket of extra-dimensional space onto the ship's deck which ruptures on impact, inflicting 125000000 damage to players at the point of impact, an additional 1250000 damage to all players, and knocking them back.
Armageddon: Calls down a hellish rain of meteors onto the deck of the ship.
Meggido Rain: Calls a meteor down on a location. The meteor impacts after 7 sec., inflicting 13200000 Fire damage immediately and an additional 450000 Fire damage every 2 sec. for 20 sec to any players hit. This effect stacks. If no players are hit by the falling meteor, it will cause Meggido Ruin.
Meggido Hail: Calls a massive meteor down on a location. The meteor impacts after 7 sec., inflicting 13200000 Physical damage immediately and an additional 450000 Physical damage every 2 sec. for 6 sec to any players hit. This effect stacks. If no players are hit by the falling meteor, it will cause Meggido Ruin.
Meggido Ruin: Inflicts 13200000 Fire damage immediately and an additional 850000 Fire damage every 2 sec. for 30 sec to all players.
Hopeless Reflection: Hopeless Reflections are friendly to the party and can be healed by players.
Hopelessness: When the cast completes, or when the Hopeless Reflection's health is completely restored, inflicts 5000000 Shadow damage to all players and creates a pool of Soul Anguish. The size of the pool and the damage dealt to players can be reduced by healing the Hopeless Reflection.
Soul Anguish: Silences, Pacifies and Inflicts 750000 Shadow damage every 5 sec. to players.
Bursting Dreadflame: Inflicts 2437500 to 2562500 Fire damage to the targeted player and all other players within 15 yards.
Focused Dreadflame: Inflicts 8000000 Fire damage to all players in a line in the direction of the targeted player, divided by the number of players hit. Each affected player also bursts into flame, inflicting 800000 Fire damage to all players within 5.