"I think it's probably slightly better in Mythic+ than it was in Shadowlands."This sentence makes it sound like that the autor wants to display the spec as bad or at most decent for m+ or maybe he hasnt played retri in keys during the beta.But Retri is literally one of the most busted specs for m+ right now in the beta (with WW, DK and Demo-Lock).If tuning does not come around they will be a top contender...
" and I don't think there would be any problem giving the other specs access to (...) Hand of Hindrance"While I wouldn't it consider a game breaking change, giving healers hand of hindrance for pvp would be a massive utility buff. I would appreciate it since I plan on playing holy paladin. I can see why blizzard keeps that to the ret tree is what Im saying
Nothing on the proc rate of Art of War which trickles down and effects every BoJ talent and renders Ashes to Dust and Ashes to Ashes worthless because they compete for the same proc? Nothing on being forced into a very immobile playstyle on top of other mobility issues through forcing so many consecration modifiers into the trees? Divine Toll being in all three specs' tree, and also being worthless on single target without the ringing clarity conduit.Retribution Aura is extremely selfish aura where you're placing your own DPS above the well being of the group by denying a 3% DR in most circumstances, and if their is another paladin there is still the point that Seal of the Templar cannot be used. Auras are supposed to benefit the group, not prey upon it.JV would be a decent pick IF it benefited from the talents that modify Templar's Verdict, and FV could upgrade that as well. Eye for an Eye being a choice between physical or magic damage (which it was a long time ago.) The only change I want to see to Exorcism is the sound effect reverted to how it used to be. Relentless Inquisitor and Virtuous Commands should not be two point nodes. Final Reckoning should be near Execution Sentence. All in all as many have pointed out in the Beta thread the class tree looks to be designed with Protection only in mind and Holy and Retribution as an afterthought. Our class tree is plagued by boring damage amps and illogical pathing choices and poor talent placement. Our spec tree suffers very similarly and feels designed how many of the first round trees were built and unlike the other melee never got changed.Retribution has given so much of itself to the other two specs of the class that it has been all but subsumed. It really has very little that is unique to it, and is in dire need of a rework and reimagining. Without borrowed power to prop it up, at the very least, it will be abundantly clear how damaging the Legion revamp was to the spec.I will add one thing about people insulting the developers. This is a product of frustration. Years of the spec being neglected and sidelined by the development team. People are frustrated and angry. I'm surprised it hasn't honestly escalated further.
Mr.Bolas says at the feedback forums,people are insulting the developers for the talents etc.What he does not understand is that they started first insulting the *people* by ignoring and not doing anything to change the obvious problems that Ret Pala has so far being stuck for like *ages* and i am not overreacting at all.When you have the knowledge and the experience all these years as a developer and you cannot do anything when you also have the feedback you need then by all means,the respect sir.You do not deserve it.I am a customer and i pay money for this game as many people here.I deserve to be heard as all of us deserve to be heard.
If you don't want people to hold devs accountable, perhaps they should do their job, and do it right the first time.
I don't think it's that bad. Having to pick some throughput nodes isn't the worst thing that could happen, look at druid class tree, they would be happy to not have to pick completely useless talents to reach something useful. I do agree that there could be some more choices along the way, but expecting to have a huge amount of new talents and utility is a bit too much I think.I played paladin as a main throughout SL and will be maining it in DF as well. Just hope tuning end us up above completely useless.
I hope there'll be a similar article about the state of guardian druids who didn't get any blue post or significant changes to their spec tree since its first reveal in July (?). Same goes for the druid class tree
Now make an article how they ruined outlaw and ignored every feedback espacially from people who want combat rogue back. DF should have given an option. But what to expect from devs who are in charge for 2 weeks and have no clue about and interest in older rogue iterations. And the joke is the person they hired for their wow archive. Pffff....
great analysis, I'd love to see more like this for other classes and specs instead of the tapping on Blizzard's back saying everything is amazing and they are optimistic for the new talent treesnumbers are not everything and definitely isn't the main thing, how the spec plays is the most important and we like to see a fair treatment of all specs, some specs feel like they are still stuck in shadowlands or worse while others got so many improvements going into the next expansion that we cannot think there isn't some kind of favoritism
the person who is tuning ret paladin clearly doesn't know what to do at this point. need someone else in charge to ret into a new direction with talents worth using and not dead talents or talents that do fart dmg overall