Half of the work of this expac is going into fixing issues with the level squish.... it's going to turn into cataclysm 2.0
Still no fix for undead cloaks...
Arcane Pummelling being nerfed by *40%* is a hate crime
The new skin tones for female pandaren’s stubby tail option is still broken, its a weird untextured orange
ah yes arcane nerf, can't have it beating fire spec.
And when will nerf mobs from isles?
you know fire is garbage, right?
I've noted a couple different bugs from the squish.Unstable affliction isn't yielding the soul shard upon mob death.Spinning crane kick isn't granting Shuffle as the tooltip says it should.The Magic Broom isn't dismissing itself when reclicked.Survival hunters seem to be the only class that seems to demand switching weapons (melee and ranged) in order to utilize its spec abilities and ranged abilities. Otherwise, they have NO use in having access to Arcane shot or Steady shot.
Its weird that we have more blue posts/hotfixes updates to live then we do beta. Every time I see beta updates its like a bunch of things that could all be done in 1 day. What do they do for other 6 days each week?Maybe they doing way more than just what they list per week on the Wednesday update builds...but this week it was re-arranging conduits, ui update for renown, added some vendor items to maw thing...would be great to someday see a schedule or a list of what they work on as a team each week, like a checklist of the issues/things they accomplished. Even 1 person of the team, rotate each week showing their daily log of stuff they did. I try not to be cynical about development, and I know the circumstances are rough, and there's much more that go into it, but its felt like this for months. Wow is a complicated game, any major game mmo is. But just seems in 24 hours of a day, 7 days a week, surely there is has to be so much more to their completed list of stuff than 4 things that could be done in 1 day. Does it take 7 days to change up the ui to renown, add some vendor items, and shuffle conduits around? how heavy handed is the process of doing those tasks that seem so simple to us on the outside looking in. How many bugs, and things are they doing in the meantime..it must be a lot. But yet so many things still broken...even on the PTR. again, I have no right to *!@#$ about this stuff, but just think having a delay and expectation so high right now, they would be working immense hours (obviously within a 8 hour structure, to get paid, with some overtime). But if they are half as passionate as I am about this game (and they should be) I cant see them working 8 to 4pm, calling it a night and chillin catching some Netflix or something...I would be working before, and after work, when wasn't able to work, be brainstorming ideas, pitching ideas, collaborating, moving that needle forward. Every. Single. DayThese weekly updates are so lacking, when they announced delay I expected to see huge massive sweeps of changes and them doing as much stuff as they were doing at start of beta in workload, not less.
nothing about island expeditions? they are way too hard for the rewards they give. mythic dungeons are a lot easier than mythic islands and give better rewards
Still no fix for overtuned Mythic Island expeditions or HH