Wonder how all of these abilities got broken for invis pots all of a sudden
This is the 3rd day in a row with invis pots fixes. So weird.
Removed
<3 perculia <3
But no comment/hotfix on Sacred Covenant being bugged for those swapping to Venthyr making it literally impossible to get Soulbinds. Super cool.
The thing is, the problem wasn't there before. They changed something in this patch that created the problem and now, instead of searching for the core issue and fixing it, they are putting a band-aid on each spell and hoping we won't find new ones that cause the same issue.That's such a terrible development practice. If they don't work to find the real problem this will keep coming back in future patches.
Another day without hunter buffs, sad...
Part of me really wants to understand how the game is architected from a code perspective. Then another part of me shudders at what that might look like after 15 years.
Nice hunter buffs!.. oh wait :X
That's why code needs automated testing. Then you have a state before and after and can check for side effects. While this does not catch all side effects, it avoids fixing the same bugs over and over again. The biggest issue Blizzard has, is data integrity. Some entry level employer adds a new quest, has a settings dialog with hundreds of unexplained settings, the whole dialog doesn't check anything for consistency or if it actually makes sense, this whole thing gets shipped as is, and then it blows up. Followed by a hotfix, and a note that always reads like this "make quest work for allied race ..." - and then you just know, oh yeah, they forgot to check this for this new race. And it has to be done manually for every race combined with every quest. That's how this company works. And when the next holiday comes along, they make a hotfix because they "forgot" to adjust the level squish for the holiday quests. Well this battleground brawl bug 2 days ago was exactly that category -- for a billion dollar company this just cannot happen.Sometimes I think the whole company employs 2 developers, that work 24/7. While Blizzard thinks to lay off 50% of the staff. For efficiency. Looking what they have done in the last 3 months for patch 9.0.5 it's literally nothing. That's pretty much what you expect from 2 employees over 3 months work. That have to do everything. Under pressure, without the time the fix a problem, just the time to remove the symptoms.If I had something to say in that company, I would run a team of 10 people and clean this codebase up within 1 year. With full testing capability and everything. Make it "bug free". And with bug free I mean all -known- bugs removed. For a billion dollar company that's something they have the money for. Uncontrolled greed is the cancer of modern economy. Just my two cents.