This is my Naxxramas Priest deck, please make any suggestions :) http://www.hearthhead.com/deck=61875/the-naxxramas-priest
Hey Dills here is midrange warlock deck I have been having quite good win rate in ladder the past week, if you want to give it a try do let me know how it works for you, and what changes you would make to it. :) http://www.hearthhead.com/deck=64424/there-be-demons
"The boss fights in this wing are actually some of the toughest so far"Wat? I breezed through this wing without any issue...Maybe it's just me but "Buff enemy minions that you steal for a mana, then beat face, followed by kill 3x 1/7s and do 7 damage." seemed rather lacking in the difficulty department.
seems like a solid minion for Mill decks, as its downside is fairly negligible. That said, while this week's star was mainly , there are a bunch of insanely fun cards coming up next week. should continue the Priest renaissance, can give rise to Aggro-Deathrattle, (this card is insane for early momentum) could take Aggro through the roof, is yet another combo piece to control Warrior's , insanity, is an interesting combo-card that might see quite a bit of play in the right deck, and could really be a force to be reckoned with in Secret Hunter and Mage (but mostly Mage) decks. Speaking of Mad Scientist, I have a Freeze Mage guide you could check out here: http://www.hearthhead.com/deck=61974/ethereal-frost-freeze-mage-revamped. While Freeze Mage has fallen out of favor recently due to anti-AoE Deathrattles (looking at you and ), I still feel that it can pull its weight in the post-Naxx meta. Take a look and try it out when the next Quarter arrives!
@Twiz - are you talking about heroic? It sounds like you're talking about normal - and all of the normal fights have been pretty easy (to the point where you can do Faerlina with the garbage druid deck they give you). The heroic fights have been getting steadily harder. They're still manageable, for sure, but I don't think you can deny that military wing was more difficult than plague wing (and personally I didn't find much challenge in arachnid wing).
On the topic of Reincarnate, I feel like more often than not it can pull its weight in shaman. I was doing some testing with it, and while you do have to build your deck with it in mind (but that's also the case with Nerubian Egg, which has been dominating), it's not hard to reach that minimum amount of beneficial minions in order to make it pretty playable.Off the top of my head, I was running 8 cards that would be specifically good with it:2x Nerubian Egg (Reincarnate and the Egg act as enablers for each other, but the Egg is also fine in shaman with at *least* 2x Flametongue Totem and 2x Rockbiter Weapon)2x Earth Elemental (I don't usually run Earth Ele in shaman builds, but there's no denying his amazing stats, and outside of things like Big Game Hunter/Black Knight/Poly/Hex he's very hard to deal with for only 5 upfront mana).2x Sunwalker (a more expensive yeti, except that it comes back with the Divine Shield, making it decent if they've already had trouble dealing with it)1x Cairne (fits fine in shaman, and turning Reincarnate into a 2 mana Yeti is hard to say no to)1x Sylvanas (can also work in normal midrange shaman, and turning Reincarnate into a 2 mana MC is peachy - people have been blowing up their own Sylvanases for a while now when it's called for, but in Reincarnate's case you actually get to keep her around too)The deck was noticably more consistent before I tried messing around with a 2x Ancestral Spirit and Baron Rivendare build, though that can work - in that case you'd likely benefit from Leeroy; as many of us have seen from Hysteria having Baron out at the start of a 10 mana turn can lead to Leeroy, Ancestral Spirit x2 and Reincarnate, resulting in 36 potential damage from the hand.
I did a demon deck with our dear and then a bunch of (only 1 of this guy), , and (as well as some other cards not worth mentioning here, such as cheap demons to keep the opponent busy) and it works fairly well and is "quite" reliable, as it can easily win at turn 6-7. Getting those 3 bigs demons early without a single drawback when the opponent just had to use a good amount of his mana to kill the 3/4 (or minions), they are left without being able to properly respond to those big minions, and from here it can quickly get out of control for the opponent.The only problem is that it sucks against zoo and aggro decks, AND THERE ARE FCKING EVERYWHERE SINCE YESTERDAY!To get it clear: sunday I climbed from rank ~18 to 12 with that deck and then I stopped for the day, next day, BAM, AGGRO/ZOOS and back to rank 14...
Hm, I guess we've just had different experiences. From my own experience, the difficulty order as a whole has been military > plague > construct > arachnid.