I wish they had kept developing the idea of the water being on the floor. Having the boss sink into it or be the water itself perhaps. I would absolutely love it if the boss became the floor you were standing on, a load of the adds they have in mind could spawn and the only way to know which was the real one was to look at their reflections in the water. While I'm at it the boat seems like a really fun idea, if it was actually a requirement to jump to the boat to say dodge a massive wave then it would add some nice dynamic movement to the fight.
Squid-ementals!
Lots of creativity involved
I swear this expansion is going to make me go from filthy casual to hardcore dungeoneer and raider. I swear it.
i think this boss model came from any lovecraftian horror
Great behind the scenes content. Interesting to see the process.
Sounds like a fun Panel.. I wish i could go watch it with the digital ticket, but its not showing up. BLEH!
Awesome! :O
so I guess that Human shaman might be a thing , huh?
Thanks for the overview, didn't catch it live.Love that they are modelling dungeons to CoS, was very fun finding prof/class/race specific buffs.
Looks great guys, good job!
I really hope those sets are still obtainable...
Really cool to see this side of things.
Really cool to see the thought that goes into this.
Imagine if they did fan-made boss competitions and then implemented those :o doesn't necessarily need all the art attatched, but just concepts and themeing
It is always cool to see stuff like this
It was really cool to see the design process that the team goes through, even when watching this segment they were throwing ideas around to each other!
Always love seeing stuff like this, the whole artistic process of how things come to be.
I cant wait to try new boss fights in the Beta :D
Not gonna lie, that was pretty awesome to watch. A nice insight into how boss encounters come to life.