That's perfect, numbers were too low :D
These look good. A lot of the generic ones were too low to be worth taking, and some of the class ones were either too weak or too strong. All of these changes seem appropriate
From what I saw in beta, this would be a welcome improvement.
About time, the Azerite powers felt really insignificant before this buff, like you could just close your eyes and choose whatever, cause they didn't matter anyway. Definitely a step in the right direction.
Good, good. I was dying *a lot* on the beta, even using mitigation etc, even when fighting named quest mobs that are meant to be soloed. A couple of these beefier healing and avoidance traits should help a lot.
Nice bump to encounters requiring you to survive a lot of damage early on in raids. Nice
Why don't they change it to % of total HP? As players get better gear and ilvl increases, they will have to keep adjusting these numbers or they become pretty much useless.
Shouldn’t this be tagged as beta? Or do we have azerite armor on live currently?