13k Queue in Thekal i feel lika a... ! Pay every month for staying in queue 6 hours DAILY ! NICE JOB !
How about making it impossible to create a character on a realm that is "Full." There should never be a queue time on a realm, if it is only able to handle a certain number of accounts on at once, then limit the number of accounts that are allowed to create a character on said realm to that number. If something is full why allow more to be added?
Come on over to Horde Eranikus! #fresh hype!
I think the biggest fix is blizzard needs to promise fast and responsive fcm off these servers if they do die again. I think people biggest fear is having to pay money to transfer off the new server if they die or wait months for blizzard slow response when and if the realm dies.
What I worry is that this won't be a good thing for balance. We already saw this story multiple times. Lock down Firemaw, free transfers away - entire healthy very slightly less than half (counting only raidloggers too, a small subset) horde faction FLED overnight. Now it's a sad server not worth playing on, that I and many others likely gave up on for fresh (a problem in of itself too).This might fix queues for now, but will decimate faction balance further. They should've already implemented the rewards system for underdog factions, that gives 2x rewards to both factions if they're in balance. That would work together with free transfers to not only encourage people to spread out, but to goshdarn aim for a healthy balance too. I'm even more worried what is to become of fresh servers. I had assumed that perhaps they would be free of this curse for a few months, HOPEFULLY by the time they add the balance reward system they proposed. But no, looks like I was wrong - a single pvp server option was still one option too many. On Thekal, I and other horde players are observing a noticable numbers advantage on the alliance side since launch. I'd chalk it up to confirmation bias - but everybody's talking about it, constantly. People are saying they're going to reroll back to their old servers, or somewhere else because of it. Clearly, Thekal was already doomed to become a 100/0 ally/horde server before it even came out, but I did not expect it be happening this fast. I'm not going anywhere, though. I left Firemaw because I don't want to be part of a 100% alliance server as alliance, which I find to be boring and disappointing. I don't want to, but I will remain on Thekal as horde. Even if I am the last horde player in a month or three, I'll stubbornly remain to protest this insane mindset everybody has adopted. I hope they find a cure, my best wishes for your swift recovery.
Do you need more qualified engineers ? I have never seen any database issues that can't be scaled with hardware. Are you running an unscalable database ? Makes no sense.. And if your willing to throw money/hardware at the problem, I don't see any limit on the capacity.. I'm guessing you dont want to invest the amount required to get out of this problem..
I’ve seen a lot of armchair server engineers say things like “just add more hardware”Idk , I get you're mad...but so is your PAYING LOYAL CUSTOMER BASE....the few you have left.How's that 4 week pre patch going? I've seen a lot of nothing from armchair players aka devs who seem to think silence is the way to handle things.
A possible solution that I'm not sure has been brought up yet: temporary server splits, almost like sub-servers.With the case of Benediction, split the server into Benediction-A and Benediction-B or something like that. Let guild leaders choose which of the two servers they would like to be on (or find a way to put up a guild vote), and then transfer every character in the guild over to that server. If a player wants to go to the other of the two servers, allow free transfers for say 1 week after the first login. And make the personal character limit work between both servers.For people that have characters in different guilds that go to different servers, allow them to send mail between their toons across the two servers (but not to other servers, and possibly with limits to prevent AH abuse, like limiting the amount of gold that can be sent or cross-server "holds" on items bought from the AH). You could also allow cross-server partying/instanced content between the two servers to keep that larger community together. However, keep systems like the auction house and open-world content, separate for each server.Additionally, keep the character limits of the two servers lower before deeming it "full". If the limit is currently 40,000 (for example), make the new servers cap at 30,000, for a total of 60,000, allowing more people to be on at once but preventing/reducing the issues caused by maxed out servers.Once servers slow back down to more reasonable numbers, to where the server will rarely/never queue, as generally happens, re-merge the servers back into the 1 larger server.Thoughts on this approach?
I liked how I saw someone basically saying they read the white paper on AWS and so Blizzard server architects that have been in the industry for years are wrong.Never mind that New World, owned by Amazon and hosted on AWS had massive issues with load and queues... Also Amazon DEFINITELY would have passed up the opportunity to say "see how great load balancing is on AWS, New World is the only MMO to not have server issues on launch" there's no way that would have been amazing marketing for years....People really need to get over their terrible ideas about how servers can essentially be magic because of something vague about "the cloud"
ok but my names are taken on half the other servers is my main concern, and as a west coast player if i want to play on an rp server my only option is grobbulus, i have no other choicewhen they announced fresh i really thought it was safe to assume they would open up name reservervation like with classic launch, but they didnt and i had to work that day, now half my toon names are stolen. plus the brand new realms are so full they already have queues lolblizzard the least you could have done was open one fresh pvp and one fresh non-pvp per region, but nope! its west pvp and east coast normal!and what is it with this assumption that west coast is the land of pvp? why did west get the rppvp server and the fresh pvp server and east coast got the only rp normal server and fresh normal server? im definitely not a huge fan of pvp and this has been quite the disservice as the only option ive had for most of classic is grob, the community is great but i dont want to pvp.