Am I missing something here? Blizzard does not seem to cover fresh servers at all? In EU Thekal is currently the most popular server with the longest queue times, beating out Gehennas which is the biggest megaserver in EU. As a fresh player myself, I have to deal with 8k queue from 01:00 PM / 13:00 every day. If you decide to login in after 04:00 PM / 16:00 you are going to have to sit in a queue with over 10k players.You can't really time the queue either, as the server is smashing it results in random disconnections left and right when the server is under heavy load so you are most likely going to get disconnected while waiting in your 4-6 hour long queue. Unless you are monitoring your queue making you able to reconnect within the 5-minute grace period every time you get a random disconnecting while queueing you are just going to see a reconnect button when you come back to your PC putting you at the back of the queue yet again.The only way I can make sure I'm able to play is to login in around noon, and make sure I'm not getting disconnected. This is a horrible solution as this will prohibit other players from logging in as I'm just staying logged in without really playing for hours just to make sure I'm already logged in once I have time to actually play the game..Players on Thekal have no other option. There is no other PvP fresh server to join. There is no free transfer or anything. Our only option is to start over on a non-fresh server which seems like a rather odd "solution" in my book.
This all stems from players frightened they will end up on dead servers, so they are descending on mega servers to protect themselves from that happening.Blizzard need to be more transparent about realm populations to reassure players, and also give more commitments that they won’t just leave dead realms to rot.With classic realm’s increased focus on realm specific communities, this will always be a bigger issue here than on retail.
This is all well and good, but saying "move to these realms, they're populated, we promise", when data we have (and logging there and looking/checking channels) says otherwise, doesn't help. This is a player AND Blizz created problem, the players don't trust Blizz enough to not see this as a money grab. If they offered a free xfer back at any point, most would take it. Offer it on a "move once X people have committed to move", many would go. Some actual commitment that the move won't backfire and we'll need to pay later. Blizz are trying to re earn the trust they've had, but we've been stung too many times.Posts like this help, but not a week after the issue came about with near radio silence beyond "ye we know, deal with it". I will say that whilst the queue is still present on Gehennas, the lag was gone yesterday, maybe a second or two at peak for looting, but nothing like it was before reset, so good job there.I think they have the solution, but they don't want to do it, as it involves being "heavy handed". Right now they're trying to get the community to resolve the issue ourselves, by letting us choose what realms to go to and when. However the only real solution is for them to ACTIVELY MANAGE this, force move people, with warning, and not taking 2 weeks to do it. They don't want to for obvious reasons, but it's the only real way forward that isn't trying to herd blind, stupid and deaf cats.
lets see first why this problem has created... blizzard announced that there will be no RDF in wotlk and at the same time open up free transfers... it doesnt take a lot of brain to realize that people would flee into "mega"-servers... People want to be able to find groups easily any time of the day and no RDF means MEGA - Servers...the other reason people go to mega servers is AH...Put RDF and cross-realm AH and see people trying to move to the most empty server available...
This all stems from allowing Paid-transfers in the first place. Rerolling on a new server is a much bigger decision then paying £20 and shifting across your max level toon loaded up with gold and gear.Players make poor decisions based on grass is greener mentality for sure and allowing them to make a choice between a low pop server and a high pop server for an MMO if they pay was significantly flawed.It may be folk would have re-rolled (and bitterly complained) or it could be that the situation got grave enough for Blizzard to offer controlled server movement via FCM.Give a kid free reign in a sweet shop and they will have everything, give them a limited choice and they will think about it a little first.The genie cannot be shoved back in the bottle, but closing down paid server transfers and looking at FCM for realms where people are claiming issues has to be the better option. Blizzard taking some ownership and control of this situation as they are the only ones with all the numbers.
Can't help but lol at players and devs alike prefering this neverending situation in comparison to retails sharding and xrealm tech.
well retail has some solution that could work but people will riot just by hearing them.theres a reason cross server groups exist,it could help people find groups to play with even if they transfer to a lower population server,connect em like we had battlegroups back in the day,add a classic version of group finder with cross server invites and queue problem is done,but people will riot.so we will just have to live with the problem :D
Deserved, when some of us told you to put French and German fresh serv you said "No, because there is not enough players for fresh serv on our side" LOL take this now.
People can't complain about que times when they all piled into a megaserver.... you get what you deserve.
This could make sense but what if i want to play in a fresh server? There are only 2 options and i want to be in the PvP one. I cannot play at all as when i go home its peak time and its over 2 hours of queue. Do i have to move to the PvE one with a completely fresh character and throw away the one i managed to level up in the PvP one? Are the fresh servers "mega servers"?
"us spinning up tons of new realms rapidly" Nope, you guys literally dragged your feet. You had the ability to spin them up fast, but waited I think it was nearly a week before you started seriously trying to fix things."level of demand that was orders of magnitude beyond anyone’s wildest expectations when we first launched Classic in 2019" Nope, players were telling you the week before (at least) the launch that it wasn't going to be enough, and you guys still played the "wait and see" game.
This may be a fallacy but why is there not realm locks and faction locks on WoW like in most other MMOs? You would think once server hits x amount of characters created there should be timed lock on said server. I understand this won't help with existing characters but IMO you shouldn't be able to create a character on Benediction or Faerlina anymore. Lock those servers so new players cannot start there and are forced to build population on less utilized realms. Offer GUILD transfers or incentives to transfer not just 'free' character transfer as that is not an incentive. People are not going to take action just because you ask them to. You need to use carrot and stick model to make them fix the problem.
Blizzard should one day just drag full guilds to a different server destination. stop letting the players try to fix the problem and fix it them selfs. sure the players may cry for abit but they will get over it. servers wouldnt die if these guilds didnt all chat and go lets all bugger off to this location because the AH doesnt have enough items. Then just allow for RDF as the new tool doesnt magically make people more social. been in a couple of dungeons now via that tool and zero talking until i start the conversations. people these days are not social.