This and the Scholomance article have been great reads - I think primarily because previous articles published by Blizz have been scrubbed 'clean' by their PR department. Employees rarely mention anything about what goes on behind the scenes - there's the Warlock Class Dev that was fired in Mists because he mentioned that there were office politics at play. These articles though, while positive, depict Blizzard in a more realistic way. That design had to be fought over, that bureaucracy came into play and even affected development times. That there WERE people who didn't pull their weight. It's really helped humanize WoW's dev team for me and appreciate this game we all play all the more.
I would love to read this book but I'm concerned... is there a chance that Blizzard will sue him and/or prevent him from publishing his book? I mean, I know we have a lot of freedoms in this country but there are also contracts and nondisclosure agreements, etc. etc.
I simply can't imagine what it would have been like to have been a part of the original team that took the game from brainstormed ideas to live product.As a player since vanilla, I'm very much looking forward to the release of his book. I have so many memories of the original dungeons (shaded through rose-tinted glasses, ofc). :)
Really love the idea of the book, and backed the Kickstarter, just sad that the shipping costs are almost as much as the book itself (shipping to NL). And of course I'll have to pay importing fees over the total costs, but damn I need this book in my life. Both articles are fascinating to read.
I wish I could have backed this because this seems to be an awesome book, but I'll make sure to get my own copy of it.
His descriptions of the office are classic game dev. Dark, dirty sh*t-hole. Just the way we like it!
This was incredibly interesting to me!