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Subtlety Rogue: First Impression of the New Subtlety Talent Trees in Dragonflight
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2022/08/08 시간 10:00
에
fuu1
에 의해 작성됨
With the reveal of the Dragonflight Rogue talent trees, our Subtlety Rogue writer fuu1 provides initial reactions and thoughts on this revamped system. We break down the Subtlety Rogue talent trees, discussing the new talents and providing some sample builds. Join us as we predict how this class could play in Dragonflight!
To learn about the best PvE talent builds in Dragonflight for this class, and export these builds into the game, please check out our Assassination, Outlaw, and Subtlety Rogue class guides:
Assassination Rogue Talent BuildsOutlaw Rogue Talent BuildsSubtlety Rogue Talent Builds
Rogue Dragonflight Class Tree
Rogue Dragonflight Talents - What's New?
The start of the new expansion Dragonflight completely overhauls the existing talent system. Instead of unlocking a talent tier roughly every ten character levels, you are now presented with two trees you can put in points as your character level progresses. The class tree contains spells that are core to the class fantasy while the spec trees will emphasize on abilities unique to your specialization or extends baseline abilities into aspects that fit the spec fantasy. These trees contain both active and passive abilities that reach from damage throughput to utility.
The first thing every Subtlety player will notice when looking at the tree is that both
어둠의 춤
as well as
약점 포착
are now class abilities. While this is a great addition for the other two specs, it means that some of the most iconic Subtlety Rogue specific abilities are now part of the general class fantasy with other implications stated further down in the article.
There are also three unexpected returning talents with
냉혈
on the right side of the tree and the Kyrian covenant ability
울려퍼지는 문책
as the capstone node for the middle path as well as a the iconic item
엉겅퀴 차
that returns as a spell with three charges.
The tree also offers some strong options from the other two specializations with
,
후려치기
and
운명의 낙인
.
You can also choose from an array of new passive effects with
치명상
,
절약 정신
,
매복 연마
,
도둑의 유연성
or
치명적인 독
.
Rogue Dragonflight Talent Tree - First Impressions
By adding a lot of Subtlety Rogues core abilities to the talent tree you create an imbalance in that you likely need to go down the right branch of the tree to get your baseline Shadow Dance charge. The main reason is that
어둠의 춤
in combination with
깊어지는 어둠
lacks dynamic in use without two
어둠의 춤
charges and the only way to get this is to talent into
어둠의 춤
in both the class as well as the spec tree.
Considering the above, I came up with three example talent tree builds:
View on Dragonflight Talent Tree
View on Dragonflight Talent Tree
View on Dragonflight Talent Tree
Going down the right path allows you to grab
구사일생
,
약점 포착
and
어둠의 춤
.
절약 정신
is skipped mostly because of the low impact.
파열
and
난도질
have already a fairly low energy cost of 25 energy
절개
is a bit higher with 35 energy. This means that the energy return per finisher for each point in the node is 2-3 energy.
가혹한 일격
in contrast gives 6 energy per combo point for a single node. The tree also offers alternative energy talents that might be more efficient.
Going down the middle path gives access to
매복 연마
which gives
그림자 일격
additional combo point generation. The problem with this is that we create potential combo point overflow. Putting one point into
심오한 책략
could solve this but
심오한 책략
is also a very expensive node as it requires three points of
기민함
.
기민함
by itself is a very powerful talent but it seems like it might not be worth to invest this much into a talent that might be able to self sustain with only a one or two point investment.
Switching some points around by moving from
심오한 책략
to
강한 체력
seems possible but Subtlety does not seem to benefit a lot from the extra energy buffer.
When less points are put in
기민함
and potentially
치명상
, it opens up the middle path down to
울려퍼지는 문책
. While this seems attractive, it is unclear if the point investment gives sufficient returns. The problem is that this requires an additional pickup of a utility node with
교묘함
that only unlocks the full potential of
울려퍼지는 문책
after a 3 more point investment.
A completely alternative path would include moving even more points from the middle path to the left side of the tree to unlock
운명의 낙인
. The potential problem with picking this is that you can combine
운명의 낙인
with
매복 연마
which would create even more combo points that would lead to either overflow or earlier finishing rules.
운명의 낙인
also gets more consistent with higher amounts of critical strike. However, the additional combo point generation would allow
어둠의 춤
to get even more cdr from
깊어지는 어둠
.
Overall I think there are some interesting decisions in the tree and trade offs to be considered.
Problems of the Rogue Tree:
Most of these problems are smaller concerns but something to think about:
Some nodes seem to be weak and are usually not considerable due to that. Two examples are
엉겅퀴 차
and
절약 정신
. Neither of them seem terrible but hard to justify over other nodes.
Some nodes require multiple point investments with low/diminishing return potentially locking the player out from choosing follow up nodes. Both
기민함
and
치명상
fall under that with
기민함
being the more problematic one, given that it is possible that 1-2 points could already satisfy the talent to maintain the maximum stack amount.
구사일생
is a very strong raid utility that is very far down the tree, this is not an issue for Subtlety as you in general will want to take the right path anyways, but could be earlier in the tree to make the talent feel more generally available.
Subtlety Rogue Spec Tree
Subtlety Rogue talents for Raiding - What's New?
The spec-specific tree contains some completely new spells, as well as a couple of returning ones and some changes to existing spells.
죽음의 무도
- A completely new spell that seems to be inspired by
울려퍼지는 문책
.
머무는 그림자
- A completely new talent that empowers
기습
after using
어둠의 춤
.
흔적도 없이
- Is a new talent, that gives you a second charge of
소멸
.
첫 번째 춤
- Seems like a modified version of
첫 번째 춤
that gives you combo points when using
어둠의 춤
복제의 그림자
- Is a rework of the Battle for Azeroth azerite power
복제의 그림자
that spreads
파열
to one target and makes
파열
tick for additional 30% damage.
필연
- Is an iteration of the Battle of Azeroth azerit power
필연
.
어둠 혼합물
- Is a new talent that converts more of your damage to shadow and allows it to interact with
깊은 단검
.
장막에 물듦
- Is a new talent that empowers your magic damage, it seems weak as a single node but could work well in combination with
어둠 혼합물
and
깊은 단검
.
고요한 폭풍
- Is a new talent wich provides the player with a more consistent way to apply FW in multi target situations.
종극
- Brings back the legendary power
최후
that empowers your next finishing move after using a finishing move. The buff duration was cut down to 12 seconds.
부패자
- Brings back the legendary power
부패자
that generates combo points after using
죽음의 상징
.
활기의 어둠가루
- Brings back the legendary power
활기의 어둠가루
that reduces all remaining cooldowns by up to 20 seconds when using
소멸
.
피고름
and
채찍질
- Both covenant abilities that return as talents.
채찍질
in a slightly changed version to proc Mastery instead of Haste.
혈관 관통
,
치밀한 처형
,
신속한 판단력
,
첨예한 비수
and
깊은 단검
- Returns conduits from Shadowlands.
Several Talents got adjustments in duration or impact:
죽음의 상징
,
어둠의 칼날
,
어둠의 춤
- Got nerfs to their damage amplifiers.
어둠의 춤
duration went up to 9 seconds from 8.
짙은 어둠
and
종극
- got a buff to their damage amplifiers.
어둠의 집중
- Energy reduction got lowered from 20% to 15%.
혈관 관통
- Now stacks only to 3 down from 6.
Subtlety Rogue Dragonflight Talent Tree - First Impressions
The Subtlety Rogue tree is still in early development. It has some issues but the recent alpha update did fix some. The current version is mostly linear after the 8th point investment. There are no connection between the 3 branches that would allow you to continue. The middle part of the tree is mostly focused on spells that depend on
어둠의 춤
, the right branch is mostly finisher/AoE focused. Almost all AoE nodes can be skipped now which allows the player to make more precise decisions for their damage profile.
Example Builds
There is a lot of room for experimentation in the trees and I welcome everyone to experiment and see what works well and what does not. I will provide one example for a single target and Mythic plus tree below.
View on Dragonflight Talent Tree
View on Dragonflight Talent Tree
Both builds are very similar in pathing as the right side seems to offer a high amount of strong nodes. The middle path gives you access to
어둠의 춤
and
깊어지는 어둠
to create the baseline feedback loop of the spec.
짙은 어둠
gives additional power to
어둠의 춤
.
The right side gives you a lot of nodes that synergize well.
어둠 혼합물
increases the damage of your bleeds as well as further increasing damage from nodes like
어둠에 물든 마무리 일격
and
복제의 그림자
.
깊은 단검
buffs it by another 15% and another 10% from
장막에 물듦
.
종극
increases the baseline damage what just further increases output.
채찍질
is also a strong pick, given that it does shadow damage and gets benefits from all the shadow/magic damage amplifiers mentioned above. All these Talents work very well together and should allow subtlety to have a more magic damage heavy split.
The outstanding nodes on the left side are
죽음의 상징
and
피고름
.
어둠 혼합물
converts Sepsis to Shadow damage what allows it to benefit from all the talent nodes above that interact with magic/shadow damage.
죽음의 상징
adds another cooldown that can be aligned to
채찍질
or
피고름
to increase throughput by providing a 10% damage amp as well as a higher critical strike chance from
치밀한 처형
.
The build is overall very well rounded and has a lot of positive aspects to it. The transition to a build with more focus on multi target or AoE is also fairly simple. The two initial nodes
그림자 밟기
and
신속한 판단력
can be changed to
표창 폭풍 연마
and
검은 화약
and
피고름
can be exchanged for
표창 회오리
. After switching these nodes it is possible to switch from
사전계획
to
고요한 폭풍
. But the choice here is likely more situational.
Another exciting build to explore on single target would be to re-distribute some points into
머무는 그림자
and
어둠칼날
. Doing so could shift more of the damage of the specialization to time between
어둠의 춤
cast with potential to optimize casts in a way that maximizes
머무는 그림자
uptime.
Problems of the Subtlety tree:
The change to
혈관 관통
makes the power potential of the node hard to read and gameplay implications non obvious. Reducing the stack count from 6 to 3 means you will cap on stacks in the middle of
어둠의 춤
. It is likely that it isn't worth to use
기습
during
어둠의 춤
but that could depend on other node choices. The 6 stack approach from Shadowlands does not suffer from this problems which would make it a great solution.
The lower left part of the talent tree seems less appealing.
활기의 어둠가루
being a two point node with the requirement of going over
혈관 관통
makes it a risky choice given that the CDR component isn't necessarily a big damage gain.
죽음의 무도
similar to
울려퍼지는 문책
will lead to a bad user experience. The main problem is the somewhat random combo point income from
그림자 기술
(procs on each 3rd or 4th auto attack). While an experienced player will be able to count auto attacks to use the empowered finisher efficiently, a lot of users will find themselves using finishing moves on inefficient values due to combo point generation of
그림자 기술
.
기습 연마
still has positional requirements and recent boss fights did not always make it easy to stand behind the target or had hit boxes that behaved in a non-logical manner. Having even more damage dependencies from nodes like
혈관 관통
makes this more punishing.
There is a broken dependency between
그림자 기술
and
첨예한 비수
. While it is unlikely that you will not talent into
그림자 기술
, it seems like something easy to fix by moving nodes around.
There is still no choice node in the Subtlety Rogue tree.
Lack of Raid Utility
Dragonflight introduced raid utility to both the Outlaw as well as the Assassination spec tree. Outlaw got
잠들지 못하는 선원
and Assassination
위축의 독
. While the impact of both highly depend on raid design and group composition, it creates a uneven playing field within Rogue specs and the potential to require one spec over the other due to spec specific raid utility.
The best approach to solve this is to move raid utility to the class tree and have access to it for all specializations.
Subtlety Rogue Dragonflight Talents for Raiding - How Strong is It?
The elephant in the room at this point is sadly raid utility, and will likely stay a relevant discussion up to the point of official changes, but I am fairly positive this will be adjusted.
Raid utility aside, the talent tree gives you options to decide between single target, multi target and in some cases also utility. Specific nodes like
복제의 그림자
or
어둠 혼합물
will integrate spells like
파열
deeper into the spec and potentially help with damage in cleave situations. The main focus of the spec seems to still be single target and the gameplay loop will likely not alter significantly from the Shadowlands version.
채찍질
changing from Haste to Mastery as well as
어둠의 춤
getting a potential higher damage amp could lead to a higher burst potential and help increase funnel damage.
Conclusion
The talent trees have gotten me hyped for the new expansion and given me something to play around with. The class tree is to a degree not as exciting, given that a most of the talents you would want to choose are in the Subtlety branch of the tree. The spec tree emphasizes the core aspects of the specialization and potentially allows for a fair amount of flexibility. However, the majority of the choice is in point changes in a smaller range.
Interested in playing Subtlety Rogue now? Check our out live guide for this spec!
Subtlety Rogue Guide
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