Blizzard
Achievements- Broken Isles Pathfinder Rank 1 now properly displays the amount of the mounted speed increase.
ClassesDevelopers' Notes: As we discussed last week, we've been gathering a massive amount of data based on how each spec has been performing in this first week of raids and 신화 쐐기돌 dungeons, so that we can make a number of tuning changes with next week's realm maintenance. The overall goal of these changes is to buff up some underperforming specs while also reining in a couple of over-performers, without dramatically changing anyone's playstyle or causing them to feel as though the spec they chose to focus on became the “wrong choice.”All of these class changes will be applied during the next scheduled weekly maintenance period in each region. Note that there are also a number of PvP-specific changes, which are noted separately below.죽음의 기사- Frost
냉혹한 겨울 damage increased by 50%. - 절멸 damage increased by 19%.
- 냉기의 일격 damage increased by 12%.
- 울부짖는 한파 damage increased by 10%.
- 서리낫 (Talent) damage increased by 13%.
- 얼어붙은 파동 (Talent) damage increased by 11%.
- 신드라고사의 숨결 (Talent) damage increased by 17%.
Demon Hunter- 대혼란
글레이브 투척 damage reduced by 30%. - 지옥 특화 (Talent) damage bonus to 지옥 돌진 reduced to 30%.
유혈 (Talent) now deals 100% of initial 글레이브 투척 damage.- 일리다리의 격노 (Artifact Ability) damage reduced by 20%.
Note: See below for for additional PvP tuning adjustments to 일리다리의 격노.
균형 잡힌 칼날 (Artifact Trait) damage bonus to
칼춤 reduced to 3% per target.
Vengeance - Mastery now provides 50% less damage reduction per point.
- 악마 쐐기 damage reduction increased to 20%.
Note: Gearing heavily for Mastery was allowing 복수 악마사냥꾼s to reach excessively high levels of Physical damage reduction. We're reducing the top-end potential of this effect somewhat, and bringing up the baseline. This should also cause the value of Mastery to be more in line with other stats.
Druid- 달빛섬광 (non-Feral) damage increased by 10%.
- Balance
태양섬광 damage increased by 10%. - 별똥별 damage increased by 10%.
- 별빛섬광 damage increased by 5%.
- 천벌 damage increased by 5%.
마법사- Arcane
Mastery effects increased by 20%. - 신비한 화살 damage increased by 9%.
- 비전 작렬 damage increased by 10%.
Frost - 얼음 화살 damage increased by 8%.
- 얼음창 damage increased by 13%.
- 진눈깨비 damage increased by 38%.
- 눈보라 damage increased by 36%, and mana cost reduced by 50%.
- 갈라지는 얼음 (Talent) now causes 80% of normal damage (up from 50%).
- 서리 회오리 (Talent) damage increased by 13%.
- 서리 광선 (Talent) damage increased by 28%.
- 혹한의 쐐기 (Talent) damage increased by 15%.
사냥꾼- 탄막 (non-Survival) damage reduced by 20%.
- Beast Mastery
야수의 격노 damage bonus increased to 25%.
Survival Monk- Mistweaver
회전 학다리차기 (Mistweaver) damage reduced by 25%.
성기사- Retribution
기사단의 선고 damage increased by 10%. - 천상의 폭풍 damage increased by 20%.
- 성전사의 일격 (Retribution) damage increased by 13%.
- 심판의 칼날 damage increased by 13%.
- 심판 (Retribution) damage increased by 13%.
- 열정 (Talent) damage increased by 13%.
- (Talent) damage increased by 13%.
사제 Shadow damage and 정신 이상 generation increased by 50%.공허의 형상 stacks no longer increase while 분산 and 공허의 격류 are active.
Note: These abilities prevent 정신 이상 drain from increasing while active, which effectively reduces the 정신 이상 drain for the entire remainder the current 공허의 형상. This was proving to be too powerful, so we're now making sure that the damage bonus and 정신 이상 drain from 공허의 형상 remain in sync.
The benefit of (Artifact Trait) is now capped at 100%. Note: We want it to be rewarding when you're able to maintain for an extremely long time, but the amount of damage this trait was contributing in those circumstances was excessive.
도적- Death From Above (Talent) area damage increased by 100%.
- Assassination
맹독 damage increased by 30%. - 칼날 부채 damage increased by 30%.
- 치명적인 속임수 (Artifact Trait) duration reduced to 3 seconds (overall damage unchanged), radius increased to 6 yards (from 3), and now benefits from Mastery.
- 맹독 칼 (Artifact Trait) no longer benefits twitch from Mastery. Damage per point increased to 4%.
무법 - 운명의 인도자 (Artifact Trait) Energy cost reduction reduced to 3 per rank.
- 운명의 갈증 (Artifact Trait) damage bonus to 속결 reduced to 6% per rank.
- 검은 화약 (Artifact Trait) damage bonus to reduced to 6% per rank.
Subtlelty - 절개 damage increased by 15%.
- 암흑칼날 damage increased by 15%.
Note: See below for additional PvP tuning adjustments to 절개 and 암흑칼날.
표창 폭풍 damage increased by 30%.
두 번째 표창 (Artifact Trait) chance to activate increased to 30% (was 10%), damage increased by 30%, and now deals 200% additional damage while
은신 or
어둠의 춤 is active.
주술사- Elemental
Mastery effects increased by 12.5%. - 연쇄 번개 Maelstrom generation increased to 6.
- 번개 화살 (Elemental) damage increased by 23%.
- 연쇄 번개 (Elemental) damage increased by 23%.
- 용암 폭발 damage increased by 5%.
- 폭풍의 정령 (Talent)'s 번개 소환 and 돌풍 damage increased by 20%.
고양 - Fixed a bug that gave offhand special attacks a 100% chance to activate 질풍의 무기 while 파멸의 바람 was active.
- 질풍의 무기 activation chance increased to 20%.
Note: We're fixing a bug that added multiple extra 질풍의 무기 procs to each activation of 파멸의 바람, but adding some 질풍의 무기 procs back by increasing the baseline activation chance. This should also improve 야수 정령 generation outside of 파멸의 바람.
Restoration - 연쇄 번개 (Restoration) damage increased by 23%.
흑마법사- 고통
damage increased by 10% - 영혼 흡수 damage increased by 10%
- 부패 damage increased by 10%
- 고통 damage increased by 5%
- 불안정한 고통 damage increased by 15%
- 부패의 씨앗 damage increased by 15%
- 생명력 착취 (Talent) damage increased by 10%
- 유령 출몰 (Talent) damage increased by 15%
- 유령 특이점 (Talent) damage increased by 15%
악마 - 굴단의 손 impact damage increased by 20%
- 악마의 격노 damage increased by 15%
- 어둠의 화살 damage increased by 10%
- 파멸 damage increased by 10%
- damage increased by 10%
- 공포사냥개 부르기 attack power increased by 10%
- 지옥수호병 attack power increased by 10%
- 파멸수호병 소환 (악마)'s 파멸의 화살 damage increased by 18%
- (Talent) damage increased by 10%
- 파열 (Talent) damage increased by 15%
- 암흑불길 (Talent) damage increased by 10%
- 암흑시선 (Talent) damage increased by 10%
Destruction - 혼돈의 화살 damage increased by 11%
- 소각 damage increased by 11%
- 제물 damage increased by 11%
- 점화 damage increased by 11%
- 불의 비 damage increased by 11%, and cast time removed
- 대재앙 (Talent) damage increased by 11%
- 악마불 집중 (Talent) damage increased by 11%
전사- Arms
약점 노리기 (Artifact Trait) bonus reduced to 3% per point. - 집중된 분노 (Talent) damage bonus reduced to 30%.
- Fury
Rampage damage increased by 12%. - Bloodthirst damage increased by 12%.
- Raging Blow damage increased by 5%.
- Furious Slash damage increased by 5%.
- Execute (Fury) damage increased by 5%.
Protection - 복수심 (Talent) Rage cost reduction reduced to 35%.
- 봉쇄 Rage generation reduced to 10.
- 방패 밀쳐내기 Rage generation reduced to 10.
PvPDevelopers' Notes: While many of the above changes are beneficial for PvP, some specs need additional tuning for PvP situations. Some of the PvP- specific changes we're making are intended to counteract the above, while others are simply intended to help overall PvP balance.- Battlegrounds
Tank-specialized characters no longer take additional damage while carrying a flag.
죽음의 기사 - Blood
섭취 (Artifact Ability)'s healing is no longer reduced in PvP. - 죽음의 일격 now factors in 50% of recent damage taken from players when determining it's healing amount (previously, it ignored damage taken from players).
Demon Hunter - Havoc
일리다리의 격노 (Artifact Ability) damage is now reduced by 10% in PvP (up from a 30% reduction).
Vengeance - 영혼 베어내기's heal is no longer reduced in PvP.
Druid - Restoration
Livebloom's bloom effect increased by 50% in PvP. - Critical Strike stat reduced by 50%.
- Haste stat increased by 50%.
Guardian - 광포한 재생력 now factors in 50% of recent damage taken from players when determining it's healing amount (previously, it ignored damage taken from players).
사냥꾼 - Survival
살쾡이의 격노 now increases the damage of 살쾡이의 이빨 by 35% per stack in PvP (up from 25% per stack).
Beast Mastery - Agility stat reduced by 10%.
마법사 - Frost
얼음 화살 now reduces movement speed by 50%. - 얼음 화살 damage is now increased by 10% in PvP (down from 20%).
Fire - World in Flames (Honor Talent)'s reduction to 불기둥's cast time reduced to 2 seconds.
Monk - Mistweaver
마법 상쇄 (Honor Talent) bonus to 소생의 안개 reduced to 150%.
풍운 - 바람의 군주의 일격 (Artifact Ability) damage is now reduced by 30% in PvP (up from 50%).
- Agility stat increased by 12%.
성기사 - Retribution
Strength stat reduced by 5%.
Protection - and healing is now reduced by 15% in PvP (up from 50%).
사제 - Discipline
속죄 healing is now increased by 15% in PvP (down from 25%).
신성 - 절정 can no longer be dispelled.
도적 - Outlaw
제어의 기세 (Honor Talent) duration reduced to 3 seconds. - ' damage bonus on 치명타 reduced to 100% in PvP (down from 200%).
Subtlety - 절개 now deals 15% less damage in PvP.
- 암흑칼날 now deals 15% less damage in PvP.
전사 - 무기
격돌의 반향 (Honor Talent) damage reduced to 5% of the target's total health.
Fury - 피의 갈증's heal is no longer reduced in PvP.
Protection - 고통 감내's maximum absorb amount is no longer reduced in PvP. (Note: the effect of each 고통 감내 is still reduced by 20% in PvP)
Honor System - The Honor system reward 근접 전투의 영광 now rewards 500 Artifact Power (was 150).
World PvP - Warden Tower World Quests now grant 150 honor (was 300).
- Warden Tower World Quests now appear three times per day, and each quest is available for 24 hours.
Class Halls- Druids with the 늘푸른 나무 perk should no longer have their planted soils reset after entering an Arena match.
- The Soul Reapers tooltip for the Shadow Heresy talent is no longer incorrect.
Dungeons and Raids- Emerald Nightmare
Fixed a bug where players would fall to their death when jumping into the 알른의 균열 while mounted. - 흑마법사s will now be able to target their Soul Effigies when fighting Il'gynoth inside the heart chamber.
- Ursoc no longer causes players to stand up (and interrupt their eating/drinking) when he respawns.
비전로 - Enemy Forces will remain in 비전로 after players have defeated Advisor Vandros.
- 사술서: 거미 should now only drop for 주술사 when defeating Nal'tira.
Maw of Souls - Players should no longer become stuck inside the cages they're placed in after defeating Ymiron.
Items- Damage from 옛 전쟁의 물약 and 치명적인 은총의 물약 reduced by 33%.
Developers' Notes: Previously, we significantly buffed the damage of these potions, but then discovered some bugs that were significantly reducing their effective damage. Now that those bugs have been fixed, their damage contribution is much too high. They should still feel very rewarding to use, but we're bringing them back down to Earth a little.
Fixed a bug that was causing Balance Druids to sometimes engage enemies from unintended great distances with damaging trinket procs.
The Grove Darkener's Treads should now switch from Intellect to Agility based on your spec.
Professions- It should now be possible to reach skill 800 in 대장기술.
- 요리
Rank 1 of Hearty Feast should now reward one feast instead of five. Subsequent ranks reward a cost reduction, rather than additional food. - Demon Hunters should now get appropriate stats from feasts and other similar sources of buffs.
Quests- In the Withered Army Training scenario, it should be less likely for Leystalker Dro to be hiding somewhere that he wouldn't normally be encountered by clearing the room.
- A new Archaeology Quests aura is now displayed while you're on an 고고학 quest in your current zone.
Developers' Notes: This is to make sure you're aware of how many days you have left to complete a large 고고학 project before it expires. We're investigating ways to provide this in the quest tracker and quest log.
시든꽃잎 아오드 will no longer become stuck during “DANGER: Aodh Witherpetal”.