Scalecommander Evoker & Bombardments
The War Within is in full swing and many Devastation Evokers are enjoying Scalecommander! I'm here today to discuss
폭격 bugs and how some of the issues from Augmentation with damage attribution are now also affecting Devastation.
Ever notice that your damage on details is lower than expected? Let's talk about why.
What are Bombardments?
폭격 are a damage proc specific to Scalecommander that come from the
폭격 debuff applied by your
대규모 파열 /
대규모 분출. While this debuff is present, you and allies have a chance to trigger a Dracthyr that will fly by and damage enemies.
폭격 damage is split. The damage does not scale up with additional targets in AoE, but
날개지도자 causes the cooldown reduction for
깊은 숨결 to scale up to 3 targets. The duration can be extended by reapplying the debuff, or with
연장전.
폭격 are a considerable portion of your damage and can be triggered by allies.
Usually, there is an internal cooldown on the damage proc so that the damage doesn't scale out of control with larger group size. More on this later.
Issues with Bombardments Damage Attribution
Some of Devastation's damage now comes from buffing others via
폭격. It's important to know that in-game damage meters do not correctly allocate damage that sources from
폭격. Since
폭격 contributes to around
15-17% of your damage, this can lead to a pretty big difference between what you see on the damage meter vs. the damage you are actually doing.
Luckily, there are ways to see your real damage.
Warcraft Logs will pull your
폭격 damage from your allies and allocate it to you, giving you a better picture of how your damage really looks. To log your gameplay, simply type /combatlog into your chatbox and press enter. This will create a file you can upload to the site. More information on how to log your runs can be found
here.
Logs are not perfect, however, and some users have reported missing attribution or errors in logs that display
폭격 damage affecting you as damage taken. Hopefully these issues are resolved soon.
Bombardment Bugs
Normally, the damage proc from
폭격 is only able to occur once every 2 seconds per Scalecommander, per target with the debuff. In reality, it's more like 1.9 seconds on average. Some classes seem to also have weird interactions with
폭격. Beast Mastery Hunter pets seem to proc it more often than usual with higher damage.
While not relevant to Devastation, there is also a bugged interaction between 영겁의 숨결, 군주, and 대규모 분출 that causes you to apply 폭격s to any enemies you are on top of when canceling the 영겁의 숨결 early. These are just a few examples, but the point is that 폭격 have a mind of their own.Update: It looks the
군주 interaction has now been fixed, and the damage modifier talents that weren't properly buffing
대규모 분출 have also been fixed. This is a buff for Augmentation Evokers running
녹아내린 불씨.