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Fire Mage Review - Battle for Azeroth Community Opinions
라이브
2018/07/26 시간 19:58
에
Squishei
에 의해 작성됨
Throughout the pre-patch, we'll be launching a community opinions article for every class and spec. We're continuing our Battle for Azeroth Class Reviews and in this post, we'll be taking a look at the state of Fire Mage. See if this spec appeals to you in Battle for Azeroth!
We reached out to the Fire Mage community to give their thoughts and opinions on the changes and current state of the spec.
If this spec appeals to you after reading this article, check out our
Battle for Azeroth Fire Mage Guide
.
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
Monday
17:
Assassination
18:
Subtlety
19:
Outlaw
20:
Fury
/
Arms
21:
Ret
/
Windwalker
22:
Feral
/
Enhancement
23:
Havoc
24:
Survival
25:
Beast Mastery
/
Marksmanship
26:
Fire
/
Frost
27:
Arcane
28:
Boomkin
/
Elemental
29:
Demonology
30:
Destruction
/
Affliction
31:
Shadow
1:
Unholy
/
Frost
2:
Holy Paladin
3:
Disc
/
Holy
4:
Restoration Druid
5:
Restoration
/
Mistweaver
6:
Blood
7:
Brewmaster
8:
Guardian
/
Protection Warrior
9:
Vengeance
10:
Protection Paladin
Norrinir
- SimulationCraft developer, Mage theorycrafter and moderator in the Mage Discord
Kuni
- Mage guide writer/theorycrafter and moderator in the Mage Discord
Frosted
- SimulationCraft developer, Mage theorycrafter and admin of the Mage Discord
Dikembe
- Mage theorycrafter and contributor in the Mage Discord
Preheat
- Raider and officer in Limit (US-Illidan)
Fire Mage received no real changes specifically to its core gameplay. The majority of the changes come in the form of the removal, replacement, and shifting around of the current talent tree.
Core Changes
Although not a “Fire” change, the decision to make non-player effects, such as Trinkets, no longer buffed by player skills is a significant change for Fire.
발화
(and
마력의 룬
) no longer can be used to enhance the effect of on use trinkets such as the
종착지 신호기
. As Fire leveraged the ability to buff trinkets more than many other specs, this is a big change that will see these kinds of on-use trinkets lose value relative to how they were seen in Legion.
Like the other two specs, the defensive shield
이글거리는 방벽
is now based off a percentage of your maximum Hit Points instead of a percentage of your Spell Power. This overall should be a buff to the ability. The additional effect of damaging enemies that melee attack you while the shield is up remains the same.
불기둥
now slows by 20% instead of 50% for 8 seconds. How impactful this will be on the overall strength of Fire is unknown, but if the current Mythic+ dungeon meta of requiring heavy kiting continues then this is a substantial nerf.
As with Frost and Arcane, Fire also got the new
신비한 지능
and
저주 해제
spells (re)added to its kit.
Talent Changes
Level 15
Here
거대한 불길
has been moved onto another tier, and in its place
불타는 손길
added.
불타는 손길
is a copy of the current belt legendary item
코랄론의 타오르는 손길
. It provides Fire with the option to talent into a high mobility execute phase through empowering
불태우기
. With the removal of
거대한 불길
, the talent row is now clearly focused on providing single target damage throughput, with both
방화광
and
불타는 손길
being competitive options.
Level 30
Minimal change occured on this row.
이글거리는 영혼
now gives you a free cast of
이글거리는 방벽
when you cast
점멸
instead of letting damage dealt to nearby enemies restore the barrier.
일렁임
and
화염 폭풍
remain functionally identical to their Legion iterations, although
일렁임
did see a nerf with its recharge time being changed from 15s to 20s.
Level 45
This entire row remains identical to how it is in Legion. Performance wise,
환영 복제
is still lagging behind, while
마력의 룬
and
주문술사의 흐름
provide roughly the same throughput with
마력의 룬
eeking slightly ahead of
주문술사의 흐름
.
Level 60
Here Controlled Burn has been entirely removed from the talent tree and replaced by
불사조의 불길
, the Artifact ability Fire Mages had access to in Legion. While this is an improvement, as Controlled Burn underperformed most of Legion and overlaps with
광기의 화염술사
in effect, this does have a knock-on effect of changing how Fire approaches
발화
. It will no longer be possible to have both
꺼지지 않는 불꽃
, providing an additional
화염 작렬
charge, and
불사조의 불길
at the same time. This changes the number of
불덩이 작렬
generating instant cast spells that can be fit into
발화
, and results in a weaker
발화
phase. With current tuning however,
불사조의 불길
is not relevant.
꺼지지 않는 불꽃
dominates at lower target counts and
알렉스트라자의 격노
takes over for mass AoE situations.
Level 75
The same utility row that existed in Legion still exists in Battle for Azeroth with no substantial changes.
Level 90
거대한 불길
was moved from the level 15 tier onto this tier and replaced Unstable Magic. Both
살아있는 폭탄
and
화염 파편
remain the same as their Legion versions. The dynamic between
살아있는 폭탄
and
화염 파편
has not changed from Legion, and
거대한 불길
fills the same passive single target role that Unstable Magic filled - while being a more “flavorful” talent in doing so.
Level 100
Cinderstorm has been removed from this row and replaced with
화염 파열
. Similar to
불타는 손길
,
화염 파열
copies a current legendary effect - the
태양왕의 화려한 손목띠
’s
불덩이 작렬
empowerment proc. The tuning of this row is similar to the Level 60 row - the obvious single target option is
화염 파열
, and
유성
takes over on sustained AoE.
덧불
is not competitive with the other two options at the moment.
Azerite Traits
Azerite traits are the new “cool” thing this time around in Battle for Azeroth. So far, all but two of the Azerite traits for Fire have no impact on the spec’s gameplan. The Azerite trait
예열
(not to be confused with our co-contributor) triggers a debuff on the target when
불태우기
is cast, therefore requiring occasional
불태우기
weaving into the rotation. While very minor, it is nice to see some attempt to add variety into the rotation through these traits. Unfortunately, the other trait which impacts the rotation does so in a negative way. The problem with
이중 소각
is that it causes you to waste
화염 작렬
casts. The point of
화염 작렬
being off the GCD is that you can instantly react to Heating Up state and convert to
몰아치는 열기
. If you get a Heating Up proc, you
화염 작렬
- the random nature of that 2nd
화염구
means if you didn’t recognize some proc that has no real effect in the very short window it has between the first
화염구
, you wasted that
화염 작렬
cast. So you always have a chance to get the extra proc - but it’s always competing against your need to
화염 작렬
to convert quickly.
In Summary
Not much has changed for Fire, but the few changes it did get to the talent tree are positive ones. Repetitive, bland, or underused talents have all been replaced with more interesting options that draw inspiration from the best legendary effects Fire had in Legion. If you enjoyed Fire in Legion, odds are you will continue to do so in Battle for Azeroth. The only thing remaining to be seen is how the unrevealed Azerite traits will impact the spec over the course of the expansion.
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