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Devastation Evoker: Revisiting the Reworked Talent Tree - Bridging the Gap Between Red & Blue
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2022/08/08 시간 12:20
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The Devastation Talent Tree for Evoker has been massively reworked with the
most recent build on Alpha
. This overhaul looks to bridge the gap between Red and Blue aspects of the class to provide more cohesiveness and depth to the new Ranged DPS spec. We break down all the changes to Devastation Talent Tree including the powerful new talent,
충전 폭발
, that provides incredible burst AoE and new single target interactions.
Devastation Changes in Build 44999
Note: with the new build some class talents have changed.
This will likely break the class talent examples below.
화염폭풍
- increased damage.
고대 불꽃
- Position changed. Now requires
꿈과 조율
.
매서운 강타
- New talent, buffs racial abilities.
재생의 마법
- New follow up talent for
마법의 원천
.
빛의 봉화
effect for 20% of healing while below 50% health.
만병통치약
- New talent, instant heal from
에메랄드 꽃
.
Evoker Dragonflight Talent Rework - What's Changed?
The Dragonflight expansion is introducing a revised version of the talent trees with branching paths and many choices for players. Evoker talents are looking pretty interesting, and the Devastation talents for Evoker have been massively reworked with the
most recent build on Alpha
. But what is the reason for the rework?
In a recent Blue post
, Blizzard has responded to some of the top pieces of feedback on the Devastation Evoker. The post is pretty long and goes into a lot of detail, so we will only focus on the relevant parts as they come up.
Blue Post Summary
With the current Devastation tree, a few things stood out to us amongst the discourse here and in other parts of the community. Namely:
The tree strongly signals that there is a “Red dragonflight build” on the left, and a separate “Blue dragonflight build” on the right.
Effects that scale with empower level, such as
힘의 팽창
and
마법의 지배자의 지배
, remove gameplay by indicating that it is always correct to fully empower your spells.
불장난
&
이글거리는 잿불
are an awkward combination.
진홍빛 적응
is having a larger impact than intended on builds.
Blue-focused single-target builds don’t flow as well as they could.
So to answer the question of why rework, we have an answer: They are listening to feedback and making changes to improve the spec! After playtesting for a bit I think they have actually improved the gameplay quite a bit. There are still some issues, but
overall the changes are great
. Honestly, you love to see it.
Devastation Evoker is a specialization that excels in many areas. There are a lot of ways you can build your Evoker but the general highlights of this design are:
Playstyle that is easy to understand at a surface level, with surprising depth
Damage buff stacking for insane burst AoE
Strong cooldowns with with an interesting extension gimmick
Amazing utility that is unique to the class
Powerful self-healing that increases your damage output
Exciting and diverse build variety
Excellent Mobility
Short Range
Dragon!
All of these points will be explained in greater detail, but let's start with the obvious.
Devastation Spec Tree Changes
The
talent tree
is different. These are not small changes, this is a full on rework. Old talents are on the left and new talents are on the right for comparison:
As you can see, many talents in the tier 2 section of the tree were moved up, which gives us a lot more options on how to start off before unlocking more of the tree. In addition to this, many talents were moved or changed completely. We are not going into full detail on every change, but if you want to know more
click here
.
Quick summary of changes:
진홍빛 적응
has been nerfed but evoker still wants to help heal for damage, and it still gets a huge benefit.
용의 분노
is considerably stronger now thanks to new interactions.
용의 분노
cooldown can no longer be reduced, but it can be extended.
Empowering spells during
용의 분노
is now a benefit with
적개심
.
마법의 지배자의 지배
has been reworked and the cooldown reduction for
깊은 숨결
has been turned into a separate talent,
오닉스 유산
.
Interactions between talents that amplify damage provide incredible synergy and build variety.
오색 빛깔
,
충전 폭발
,
티탄의 분노
,
폭정
,
찰나의 불꽃
,
산산이 부서지는 별
,
진홍빛 적응
, and
화염 도약
are a few examples.
충전 폭발
allows players to bank damage for AoE, and can be used with
용의 분노
/
폭정
and other above examples for further potency.
힘의 팽창
is a base duration, regardless of empowerment level.
압도적 존재감
has been moved up and placed as a choice with
내면의 광휘
. One of these is required for
용의 분노
.
불장난
reworked to benefit from Single Target and Aoe.
이글거리는 잿불
and
불장난
are now a choice capstone.
Gap between Red and Blue has been bridged with talents like
촉진화
,
오색 빛깔
,
충전 폭발
, and
공격성 연마
충전 폭발
We are skipping ahead a little, but to start things off strong I want to highlight one talent to give you an idea of what is in store for us later. This brand new talent deserves to be more than just a
sub-header
because it is absolutely insane.
충전 폭발
adds another layer to Devastation gameplay where Blue spells ramp your
기염
damage. As previously mentioned, each tick of
파열
and target hit by
영원의 쇄도
/
하늘빛 일격
provides one stack. This means that talents like
길쭉한 갈퀴발톱
and
영원의 전역
make you build the stacks quicker. The buff from
충전 폭발
is 30 seconds long which makes it easy to bank stacks for the perfect opportunity. Note:
깊은 숨결
is a black spell and is not affected.
The idea of building damage on your next
기염
makes the skill actually have a use-case in Single Target, and also lets you build burst damage for AoE opportunities. In general, Devastation Evoker feels really strong in situations where you know adds are spawning on a certain timer and this talent adds to this strength. Having an
정수 폭발
proc with the new
티탄의 분노
talent will further increase the power of your
충전 폭발
juiced
기염
, but that's not all! If you remember,
용의 분노
(your main cooldown) also fires off up to 3
기염
s and
I'm happy to report that they actually get buffed by
충전 폭발
as well!
To quote Billy Mays, "But wait ... there's more!" Doing this gives you
3x the value
and with
폭정
you also get the
full value of your mastery,
특화: 거물 사냥꾼
.
산산이 부서지는 별
(another new spell) can also be used to prime two of your targets for your
충전 폭발
ed super
기염
, assuming you also picked up
영원의 전역
. That's 20% more damage for two of the targets!
These are some of the coolest interactions I have ever seen in this game. Now that you've had a sample, let's talk about
용의 분노
and the changes that have made this a proper cooldown.
용의 분노
/
정수 폭발
Changes
There are two big changes for
용의 분노
with this rework that are making the main cooldown for Devastation Evokers feel a lot better to use, and more impactful. These are summarized as increased value of
정수 폭발
and incentives to use empowered Spells during
용의 분노
. Note:
용의 분노
cooldown can no longer be reduced, but it can be extended.
마법의 지배자의 지배
has been reworked and the cooldown reduction for
깊은 숨결
has been turned into a separate talent,
오닉스 유산
.
Increased Value of
정수 폭발
The power of
용의 분노
is directly tied to the value of
정수 폭발
and
특화: 거물 사냥꾼
. In general, the power of
용의 분노
has been increased. Previously, this cooldown felt a bit weak and was mainly used with
폭정
as a way to activate the full power of
특화: 거물 사냥꾼
when the target had already lost health.
정수 폭발
was often ignored during other buffs, like
불태움
, because it didn't provide further damage scaling for spells that cost
정수
.
Thanks to a couple of talent changes,
정수 폭발
is now more powerful than before.
티탄의 분노
- This is a new talent that adds a direct buff to all spells that cost
정수
with an
정수 폭발
proc. This is a 2 point talent which means that
정수 폭발
is a 20% buff with this slotted. This talent is under
용의 분노
, which makes sense because it is the primary reason why
용의 분노
is stronger now. You can think of this interaction as a 20% buff to the damage of
용의 분노
.
불장난
(capstone) - This has also been reworked. We will talk more about it in a bit, but the big takeaway is that
불의 숨결
cooldown reduction is now tied to
정수 폭발
. This means that the talent has applications in single target now, since
파열
and
기염
both consume
정수 폭발
.
사상자
- This talent isn't specifically tied to
정수 폭발
, but more
정수 폭발
procs generally mean more
정수
ability casts.
정수 폭발
being stronger means
용의 분노
is
also stronger
.
비축한 힘
(capstone) also technically affects
정수 폭발
by giving it a chance to not be consumed.
Incentives to use Empowered Spells during
용의 분노
Previously, there was an issue with Empowered Spells and
용의 분노
which caused hiccups in your damage cooldown when
영원의 쇄도
or
불의 숨결
came off cooldown during
용의 분노
. This led to strange gameplay decisions like delaying
용의 분노
and ignoring your Empowered Spells or
용의 분노
, depending on the situation. Spending time empowering spells during
용의 분노
felt awkward, and incorrect. This is no longer the case.
적개심
is a new talent directly under
용의 분노
. This talent gives a heavy incentive to use Empowered spells (
영원의 쇄도
and
불의 숨결
) during
용의 분노
because they
extend the buff by 6 seconds, regardless of empowerment level
. This is an amount larger than the time it takes to empower the spell, even to max. New talents like
오색 빛깔
provide additional incentives to cast empowered spells during
용의 분노
, but let's talk about this later.
This is a fantastic change but I want to highlight that it was a very good decision to make this extension a set amount! Empowering spells longer means you get less benefit, but that trade-off is good because it means that the decision on what empowerment level to send the spell with still matters. This talent has some synergies with other traits on the tree, as well.
영원의 쇄도
becomes a talent you will almost always want because a level 1
영원의 쇄도
is around 5 seconds added to
용의 분노
.
Anything that reduces the cooldown of
영원의 쇄도
and
불의 숨결
enough to enable multiple casts during
용의 분노
also become hugely more important since they extend the
용의 분노
buff. The main drivers of cooldown reduction are
불장난
(capstone) and
사상자
.
As mentioned before,
불의 숨결
cooldown reduction is now tied to
정수 폭발
with the
불장난
(capstone) talent.
용의 분노
is our main source of
정수 폭발
and
불의 숨결
extends
용의 분노
. The cooldown of
불의 숨결
is long enough that this will not cause a feedback loop, but it will allow for some really fun gameplay.
사상자
also provides cooldown reduction, but is only half as effective as
불장난
. The difference is that it doesn't require
정수 폭발
but it still benefits. More
정수 폭발
procs generally mean more
정수
ability casts.
불장난
and
용의 분노
extending with
적개심
A lot of this has already been explained but I want to drive this point home.
용의 분노
is a cooldown we will always use, but the interactions with it
depend on your build
. Taking
적개심
means you will also want to take
영원의 쇄도
, but it doesn't necessarily mean that you want
불장난
and
사상자
.
불장난
is a capstone, after all. Let's assume that you are using
불장난
, though.
Follow this logic with me:
With
불장난
,
불의 숨결
cooldown reduction is tied to
정수 폭발
generation.
용의 분노
provides a
정수 폭발
with every
살아있는 불꽃
and
하늘빛 일격
.
With
화염 도약
(class talent) every
불의 숨결
makes
살아있는 불꽃
hit an additional target per empowerment level. Each of these
살아있는 불꽃
that hit an enemy have a chance to proc
정수 폭발
. This means you will get two
정수 폭발
procs if you take
정수의 조화
.
불의 숨결
extends
용의 분노
.
With
사상자
, more
정수 폭발
generation /
정수
spending also means cooldown reduction for
영원의 쇄도
.
용의 분노
means more
정수 폭발
, which means more
불의 숨결
/
영원의 쇄도
, which means more
용의 분노
uptime, which means more
정수 폭발
, etc., etc., etc. It's a circle.
Before you get too excited, the cooldown of
불의 숨결
and
영원의 쇄도
are long enough (compared to the cooldown reduction of
불장난
and
사상자
) that this will not cause a feedback loop but it does mean that haste buffs like
시간 왜곡
give your cooldown
additional scaling in the form of increased duration
! This makes for fun and interesting gameplay and is a huge win in my book. All of this is thanks to the incredible synergy that
적개심
allows.
And that's not all! We haven't even gotten to the
오색 빛깔
capstone, more on this in a bit.
Interrupt Cooldown Reduction -
압도적 존재감
One of the best changes in this tree is that
압도적 존재감
has been moved up and placed in a spot where the node for it is required for
용의 분노
. This has become a choice between
압도적 존재감
/
내면의 광휘
which means that you must take the node but you can swap off of the cooldown reduction if you want. The big takeaway is that you
don't give up any damage
to pick up
압도적 존재감
but if you want you can instead grab more self healing with
내면의 광휘
. This is an absolutely fantastic change because both talents are situationally useful. In raid
내면의 광휘
is fantastic but
압도적 존재감
will be best for times when you want a shorter interrupt cooldown, like Mythic+.
Blue Single Target Flow:
산산이 부서지는 별
This talent is a rework of a previous Blue talent called Charged Blast, which addresses some general problems that Blue builds had before the rework. Blizzard did a really good job explaining their rationale, click the toggler below for their summary.
Blue Post Summary
Blue dragonflight-focused single-target builds don’t flow as well as they could.
Two key talents to these builds are Charged Blast and Focusing Iris, both of which have been the subject of insightful discussion and concern.
Charged Blast is intended to be something that can spice up single-target gameplay for those who want an additional layer of complexity within the rotation. Many of you have expressed that the current design, requiring 2 Azure Strikes before casting Charged Blast, isn’t quite hitting the mark because although it does add complexity, it doesn’t add interaction.
Focusing Iris is intended to be a more passive option that accomplishes similar goals as Charged Blast. However, the combination of timing an ability immediately after finishing a channeled spell, with the relatively high uptime of the debuff, makes Focusing Iris both more burdensome & less potent than it could potentially be.
To address this, we’re combining what we feel are the best parts of both into a new ability! Charged Blast and Focusing Iris as they currently exist are being removed, and replaced with a spell called
산산이 부서지는 별
.
산산이 부서지는 별
is a short cooldown that makes the target take increased damage for a short time.
영원의 전역
can be used to make this cleave. Contrary to the tooltip, this does not cost
정수
currently. Hopefully this is intended, because I'm not entirely sold on the design otherwise.
집중의 눈동자
/
비전 활력
are talents that empower this spell.
집중의 눈동자
increases the damage amp duration by 50% and
비전 활력
gives 1
정수
on cast (even if it cleaves).
산산이 부서지는 별
is best used when amplifying your biggest spells. More on this later.
Empower Level Decision Making Improvements
There was an issue before with Empower Levels, since talents like
힘의 팽창
and old
마법의 지배자의 지배
heavily incentivized you to ignore the empowerment system and always full send for maximum value. Blizzard has addressed this by making
힘의 팽창
a flat duration and reworking
마법의 지배자의 지배
entirely. This is a fantastic change.
Separation of Red and Blue
Another aspect of the rework is an effort to bridge the gap between Red and Blue builds.
Blue Post Summary
Having thematic groupings on either side is a great introduction to the talent tree. It resonates as something you would expect for the specialization, and makes it easier to know where to look for modifiers to certain abilities. However, Devastation utilizes both Red
and
Blue magic, and the current tree isn’t celebrating that theme well enough. Builds that use both types of magic should be the norm, with all-Red or all-Blue being much more niche. To make using both colors more effective, we’ve adjusted many talents’ locations or function, as well as added new nodes.
Essentially the idea here is that both sides of the tree should work together. There are a lot of things that have been changed to help bridge the gap, but we are going to focus on the most effective parts.
공격성 연마
- This talent now affects both
하늘빛 일격
and
살아있는 불꽃
촉진화
- New talent, this makes
파열
boost the damage over time frequency of
불의 숨결
during the duration. This gives Red another Single Target talent, which helps it move away from the AoE focus most of the Red themed talents had previously.
오색 빛깔
(capstone) - New talent,
불의 숨결
and
영원의 쇄도
boost the damage of the next two spells of the same color within 10 seconds.
충전 폭발
- New talent, Blue damage causes you to build stacks to increase the damage of
기염
, the Red
정수
spender. Each tick of
파열
and target hit by
영원의 쇄도
/
하늘빛 일격
/
산산이 부서지는 별
provide one stack each. It's super effective!
With the rework, Blizzard certainly made mixing Red and Blue talents better, but a lot of this is due to other interactions and synergies we have already covered.
공격성 연마
and
촉진화
help, but they are not that interesting or impactful.
오색 빛깔
and
충전 폭발
, on the other hand, are worth expanding on.
오색 빛깔
Previously we talked about how empowering spells during
용의 분노
is good now thanks to
적개심
, and
오색 빛깔
gives us an additional benefit! This talent is beneficial to both Red and Blue, and focusing on just one will reduce the effectiveness. I love the idea of this talent and the interesting gameplay decisions it helps bring about. This talent is best paired with other damage increases, for maximum synergy. Examples include:
충전 폭발
,
티탄의 분노
,
찰나의 불꽃
,
산산이 부서지는 별
,
진홍빛 적응
, and
화염 도약
.
충전 폭발
- Red and Blue
Charged Blast is a key part of the new design that merges Red and Blue. Blue damage causes you to build stacks to increase the damage of
기염
, the Red
정수
spender. Did I mention this talent is crazy? We have
previously discussed this talent at length here
.
불장난
and
이글거리는 잿불
These talents both increase your
불의 숨결
uptime, they just do it in different ways. With the rework, they have been placed into a capstone together as a choice node.
Blue Post Summary
불장난
&
이글거리는 잿불
are an awkward combination.
Taken together, these two talents quickly push Devastation into a space of having
불의 숨결
off cooldown for a length of time while an existing
불의 숨결
damage over time effect gets extended. That said, both talents offer interesting potential gameplay and impact builds in different ways. They will now be in a choice node against each other, and
불장난
is being redesigned to fit into more builds:
불장난
was the stronger of the two previously, so it makes sense for it to be moved down to the capstone level. With the rework,
불의 숨결
cooldown reduction is now tied to
정수 폭발
. This means that the talent has applications in single target now, since
파열
and
기염
both consume
정수 폭발
.
이글거리는 잿불
has also been adjusted to include
all
Red spells. For AoE, this is a great change because it indirectly buffs
화염폭풍
, a Red spell that hits constantly in an area. As of right now, one
화염폭풍
ticks 7 times. A level 4 empowered
불의 숨결
lasts 16 seconds, so this means that two full
화염폭풍
s alone are enough to reach 100% uptime. This makes
이글거리는 잿불
a decent option for AoE builds, but
불장난
still seems like the better option generally.
Class Tree Changes
When it comes to the class tree, the big thing here is
진홍빛 적응
.
진홍빛 적응
This is a class talent, which means that it is not exclusive to Devastation. In the
recent Blue Post
, Blizzard explained the issue with this talent and their solution to fix it.
Blue Post Summary
진홍빛 적응
is having a larger impact than intended on builds.
The current value of
진홍빛 적응
causes a warping effect on how Devastation builds their talent loadouts, in particular due to the interaction with
화염 도약
– when
살아있는 불꽃
hits additional targets via
화염 도약
, all of the
살아있는 불꽃
benefit from any
진홍빛 적응
damage the Evoker has. The
화염 도약
interaction is intended, and the response to it has been one of excitement. However, it is important for there to be multiple options for how to build your character for area-of-effect damage situations.
The intent of
진홍빛 적응
is to encourage, and reward, hybridization for both specializations. Preservation Evokers who enjoy dealing damage can easily access the node, but aren’t required to pick it up in their path to other high-power healing talents. Devastation Evokers who want to help their group with additional healing can take it to be rewarded for taking action when their group is in a dangerous situation. To better meet those goals,
진홍빛 적응
's damage cap is being reduced to 2x Spellpower, down from its current value of 6x Spellpower.
Before this change,
진홍빛 적응
was absolutely busted. Fully stacking it up with healing and other buffs could result in over a million
살아있는 불꽃
damage with a single cast. It was a lot of fun but very broken. Simply put, the cap is now 1/3rd of what it was before. This change is very well thought out because it keeps the same potency per heal (20%) for the
진홍빛 적응
buff while making Evokers
feel less pressured
spend a ton of time healing to cap it out.
진홍빛 적응
highlights from a dungeon stream, before it was nerfed.
On my current Evoker on Alpha, I only need to heal 40% of my own health to get the full benefit. A single
소생의 불길
, or a couple heals with
신록의 품
,
살아있는 불꽃
, or
에메랄드 꽃
are enough to fully charge my
진홍빛 적응
. This means that the incentive to heal is still there, it's just easier to get the full benefit from and far less ridiculous to abuse for damage. The nerf fixed extreme cases while keeping the gameplay the same.
Evoker still wants to help heal for damage, and it still gets a huge benefit!
Huge Kudos to Blizzard for making this change without removing the fun.
Other Class Tree changes
There are some other minor changes to the class tree, like a
마법의 원천
nerf, but nothing else is impactful enough to highlight at this time. Below is an example of class tree talents for 5 man content. Many of these choices are situational.
탄압의 포효
and
위압
are obvious choices for
분노
weeks, for instance.
View on Dragonflight Talent Tree
Issues that Remain
The biggest issue I see for this spec is
불태움
. Tying this to a duration is weird because
살아있는 불꽃
is either ignored for other casts or prioritized as more important than anything else during the buff, depending on your build. An easy solution here would be to extend the duration and cap the amount of casts it speeds up.
화염폭풍
still feels very weak without a
찰나의 불꽃
buff. I would like to see this talent make
화염폭풍
always do 40% more damage, with the proc only resetting the cooldown and making it instant cast.
비축한 힘
as a capstone also feels a bit weaker than the alternatives, but this could be easily fixed with tuning.
Other issues that are more Alpha specific remain.
깊은 숨결
sometimes bugs and keeps you in place while doing nothing. Spells that cost
정수
still often show that they cannot be casted even if you have the
정수
to spend. Empowering spells still feels weird because there is a small window where you don't incur a global cooldown if you queue a cast right as they finish.
Example Builds
Devastation has a bit of flexibility with its talents. Keep in mind these are just examples.
Blue Focus Build with
충전 폭발
View on Dragonflight Talent Tree
This example is a general use Raid build with
충전 폭발
.
충전 폭발
adds another layer to Devastation gameplay where Blue spells ramp your
기염
damage. Each tick of
파열
and target hit by
영원의 쇄도
/
하늘빛 일격
provides one stack. The buff from
충전 폭발
is 30 seconds long which makes it easy to bank stacks for add spawns.
충전 폭발
stacks also make
용의 분노
do more damage with the
기염
s it fires off. With
폭정
we also get the
full value of your mastery,
특화: 거물 사냥꾼
.
If hitting 2 or more targets,
산산이 부서지는 별
should be used to prime two of your targets for your
충전 폭발
ed super
기염
.
영원의 전역
is picked so that
영원의 쇄도
procs from
불꽃 섬광
and
산산이 부서지는 별
s cleave.
파열
with
불꽃 섬광
and
불태움
with
불길의 기세
are our primary single target damage drivers.
산산이 부서지는 별
is used primarily to boost
영원의 쇄도
and
파열
, unless there is AoE happening.
마법의 지배자의 지배
is generally good, since it boosts crit damage by 20%.
For capstones we go with
오색 빛깔
and
불장난
.
불장난
is an obvious choice because
불의 숨결
extends
용의 분노
, provides
불태움
, gives us
힘의 팽창
uptime, and with
화염 도약
provides extra free healing or damage during cleave.
오색 빛깔
also synergizes here since it makes
불의 숨결
buff our next two Red spells. More
불의 숨결
means more
오색 빛깔
effectiveness. There are a lot of small changes you could make to this build depending on the situation, but for general use it feels very strong to play in Raid, Mythic+, and questing.
Class talents are very situational and would change depending on the encounter, like
압도적 존재감
instead of
내면의 광휘
. On the Devastation side, you could also swap
산산이 부서지는 별
and
불꽃 섬광
out for
열기의 파도
and
오닉스 유산
for more AoE.
공격성 연마
and
임박한 파괴
could be swapped in for single target / sustained AoE at the cost of burst AoE.
Red Focus AoE Build with
충전 폭발
View on Dragonflight Talent Tree
This example is a build that focuses a bit more on AoE. I'm still not entirely sold on
화염폭풍
, but it is a source of uncapped AoE.
불장난
can be swapped for
이글거리는 잿불
but I generally prefer the cooldown reduction since it means more single target with
불태움
for bosses.
충전 폭발
adds another layer to Devastation gameplay where Blue spells ramp your
기염
damage. Each tick of
파열
and target hit by
영원의 쇄도
/
하늘빛 일격
provides one stack. The buff from
충전 폭발
is 30 seconds long which makes it easy to bank stacks for add spawns.
불태움
with
불길의 기세
is our primary single target damage driver.
마법의 지배자의 지배
is generally good, since it boosts crit damage by 20%.
오닉스 유산
is a big pick for AoE and provides a 1min stun with
하늘의 공포
. It also does more damage with
초토화
.
힘의 연결체
is missing, but with
기염
as a 2
정수
cost and additional
정수 폭발
from
비축한 힘
it doesn't feel like you're missing out on much.
For capstones we go with only
불장난
because
충전 폭발
is a bit out of the way. We also grab
영원의 전역
to make getting stacks faster.
불장난
makes
불의 숨결
extend
용의 분노
, gives us
불태움
, and with
화염 도약
provides extra free healing or damage during cleave.
Class talents are very situational and would change depending on the encounter. On the Devastation side, there are a ton of swaps like
촉진화
that would make sense depending on how much focus on AoE you would like to shift to single target.
Red Focus AoE Build (No
충전 폭발
)
View on Dragonflight Talent Tree
This example is a build that focuses a bit more on AoE. I'm still not entirely sold on
화염폭풍
, but it is a source of uncapped AoE.
불장난
can be swapped for
이글거리는 잿불
but I generally prefer the cooldown reduction since it means more single target with
불태움
for bosses.
불태움
with
불길의 기세
is our primary single target damage driver.
마법의 지배자의 지배
is generally good, since it boosts crit damage by 20%.
오닉스 유산
is a big pick for AoE and provides a 1min stun with
하늘의 공포
. It also does more damage with
초토화
.
힘의 연결체
is missing, but with
기염
as a 2
정수
cost and additional
정수 폭발
from
비축한 힘
it doesn't feel like you're missing out on much.
For capstones we go with
불장난
and
비축한 힘
. Generally speaking, I think
비축한 힘
feels weaker than other capstones but it still has synergies.
불장난
makes
불의 숨결
extend
용의 분노
, gives us
불태움
, and with
화염 도약
provides extra free healing or damage during cleave.
비축한 힘
gives us a chance to not consume
정수 폭발
. Despite what the tooltip says, it does seem to work with talents like
불장난
.
Biggest strike against this build is no easy way to get
충전 폭발
. With the current tuning I think you always want this talent, especially in AoE. Class talents are very situational and would change depending on the encounter. On the Devastation side, there are a ton of swaps like
촉진화
that would make sense depending on how much focus on AoE you would like to shift to single target.
Conclusion
The Devastation tree is much better now with the rework. Devastation has exciting and diverse build variety and play styles that are easy to understand at a surface level, with surprising depth. You have strong options for cleave, burst, and sustained aoe that nicely fit in with the single target playstyle.
용의 분노
feels much stronger with
티탄의 분노
. It also has a lot of neat interactions with
적개심
for extending the buff,
충전 폭발
and
오색 빛깔
for increasing the damage of the 3
기염
s, and
폭정
for
특화: 거물 사냥꾼
scaling. Evoker also has amazing utility that is unique to the class and powerful self-healing that increases your damage output with
진홍빛 적응
.
There are still some things that might be an issue with
불태움
and
화염폭풍
but these are fairly minor compared to where we were before. Overall the rework has made Devastation a much more interesting and exciting spec. I hope you are as excited as I am to play Evoker in Dragonflight! I only have one final request: Blizzard, if you are reading this, can we get the team that worked on this rework to look at other classes like Mage and Priest next?
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