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Best and Worst Mythic+ Dungeons to Complete on Sanguine, Grievous, Fortified Weeks
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2021/02/18 시간 12:26
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Welcome to this week's affixes!
피웅덩이
,
치명상
,
경화
, and
교만
are the affixes you have to deal with coming into this week. This week is probably the third best week on the calendar in regards to pushing the highest level of keys!
What makes this week overwhelmingly positive for pushing is due to it first being a
경화
week and the 2 corresponding affixes also having minimal time losses if played correctly.
피웅덩이
can be tough to manage in spots regarding time losses, but there is always outplay potential for Sanguine management.
치명상
can be really tough for healer mana and make some bosses more difficult than normal, but in regards to time Grievous has a theoretical 0 time loss.
Here are some generalized tips for those who are new to a week like this. First, I would say to make sure your tank is always kiting / moving mobs whenever mobs get low. There aren't a ton of mismatched mob HP totals this expansion compared to last, but it is still relevant. You can try to kill mobs evenly, but this isn't the best strategy in all situations. So just be prepared to kite or use displacement effects on mobs.
As for
치명상
just making sure that you give your healer ample time to regain mana between pulls, as its very important. There are few super mana taxing points in most dungeons, but make sure that your healer has mana between pulls and prior to spawning a
교만
.
Want to check out some Shadowlands Basic Routes? Check out our
Shadowlands Basic Route Guide
.
Shadowlands Basic Routes
Want to check how much damage you'll take from certain Mythic+ abilities on this week? Check out our
Mythic+ Damage Calculator
!
Mythic+ Damage Calculator
S-Tier Dungeons
Halls of Atonement
Halls of Atonement is one of the best Fortified dungeons in the game right now, and with the affixes present that should not change. There are a few points in which
피웅덩이
management can be a bit tricky, but making sure that you manage health pools and have displacement abilities for the caster style mobs, you should be in good shape as a whole. Halls of Atonement has what I would describe as unlimited pull size potential where almost all the pulls are reliant on your tanks potential kiting.
Pain Points
The biggest pain point in this dungeon is probably the
피웅덩이
healing.
타락한 절멸자
&
타락한 사냥개조련사
are both casters of sorts that are difficult to move as a whole. Making sure you kill mobs like
느릿느릿한 관리인
and
흉포한 가르곤
at a location that isn't underneath caster mobs is very important to minimize the amount of Sanguine healing across the whole group. Another thing is
할키아스의 조각
are also incredibly easy to Sanguine if you are not careful. In tandem to that, potential outranging this week is very nice as it is
치명상
. The
난타
ability only has a 40 yard range, so use this to your advantage.
Here is a nice tip that you can use on Halls of Atonement this week. If you pull 2
충직한 돌숨결
at once you can Mind Control them with the Venthyr buff even though you are not supposed to be able to. You achieve this by mashing your extra action button over and over again after the first stoneborn gets mind controlled and you can get the second one.
Halls of Atonement Guide
Mists of Tirna Scithe
피웅덩이
and
치명상
are not freebies in Mists this week, but fortunately enough these affixes shouldn't impact the dungeon too much compared to something like
고취
. Mists of Tirna Scithe has an incredibly forgiving timer which is why it normally is higher up. That coupled with the general dungeon difficulty being fairly low helps a lot. Just make sure you have enough damage for the first boss and it should be smooth sailing.
Pain Points
Mists only really has one difficult section in the dungeon and it comes right smack at the beginning of the dungeon. There is a pack with a
티르넨 주민
, x2
드러스트 영혼절단자
, and a
드러스트 수확자
. Making sure you focus down the villager is paramount as if the heavy casting villager gets caught in
피웅덩이
then you will spend a long amount of time on this pack. He also despawns at 20% HP, so he does not leave a sanguine puddle behind himself. There are also 2 packs of
드러스트 원한발톱
at the beginning as well. Pulling these is fine, but do not pull them into the first pack as you would on a different week as sanguine healing can be rough here. Something to note is after
미스트콜러
there are many
가시아귀 애벌레
. These mobs
DO NOT
do on death affixes.
Aside from that just be careful about the bursting AOE damage during the intermission on
미스트콜러
. This can be kind of rough on your healer if you are not careful or preparing for it in advance due to
치명상
.
MIsts of Tirna Scithe Guide
A-Tier Dungeons
Necrotic Wake
Necrotic Wake post changes is hands down one of the most easy dungeons assuming you have people who know where to use the weapons. Typical use of the
방출된 령
is well used on a large pull where you are wanting the silence. Typical spots for these are
나르주다
mini-boss pull,
조르라무스 강령술사
, necropolis
시체 수집꾼
pulls, or just bosses.
핏빛 투창
is best used typically on bosses.
잊힌 벼림망치
is best used almost always on bosses or on a
교만
that you do not have cooldowns for.
피웅덩이
Is largely unimpactful in Necrotic Wake.
치명상
can be a bit dicey notably on
아마스
or
냉기결속사 날토르
. Everywhere else should be pretty lenient in the grievous department as long as you're getting your kicks. If it was not grievous, this dungeon would probably be an S tier dungeon.
Pain Points
This week, the pain points of Necrotic Wake seem to be the bosses, which is very advantageous for a
경화
week. Make sure you have armaments of some kind for
아마스
,
의사 스티치플레시
, and
냉기결속사 날토르
. For
역병뼈닥이
just having the native Kyrian
령 소진
ability should do wonders on this boss. For
아마스
, if you CC the adds during the
마지막 수확
that are still up then the adds do not get consumed and wipe you. You will see top groups CC the mages with
마비
or
언데드 속박
on every set to avoid having to kill the adds. This does require coordination though.
Interestingly enough, on Nalthor, after you come up from the
어둠의 추방
you have 100% crit for 30 seconds and this works on the Necrotic Wake armaments as well, so using an armament with this crit buff is very cool.
If you have a Rogue in your party with the legendary
일급 암살자의 징표
, you should let them pick up virtually all weapons. The crit modifier works on the Necrotic Wake weapons and makes them incredibly overpowered.
Necrotic Wake Guide
Plaguefall
Plaguefall's lenient timer with use of
흉측한 역병빈대
s and
불안정한 보관통
s in this dungeon make it very forgiving to deaths and pulling slow. This dungeon can be quite easy, but careful management of Plagueborers is what makes the dungeon much easier and normal groups generally do not have the coordination to put this dungeon into S-Tier.
피웅덩이
is largely inconsequential in Plaguefall as mobs are by-in-large easy enough to move. Having a displacement is always nice though.
치명상
can get a bit rough on the bosses though. Notably
후작 스트라다마
and
점액살거수
as they have diseases that will tick your party into grievous.
Pain Points
I think the last phase of
후작 스트라다마
and not having enough damage for
점액살거수
are probably the 2 biggest points of contention in this dungeon. The last phase of Margrave with the tentacles while
전염성 비
is going off is very dangerous for healers when paired with
치명상
. Making sure you have cooldowns appropriately placed for pushing the boss to 66% and 33% is really important. A general rule of thumb is use one to two short cooldowns in the first phase with the
교만
buff, use major cooldowns like 3 minutes with the remainder of the
교만
in phase 2. Then
피의 욕망
phase 3.
For Globgrog, you just need to beat the second set of adds spawning. Make sure you have
교만
and
피의 욕망
for him. CC the first set of adds with things such as
대규모 휘감기
,
서리 고리
,
평화의 고리
and just burn.
Plaguefall Guide
B-Tier Dungeons
Spires of Ascension
Spires of Ascension's timer is incredibly forgiving most weeks if you take the dungeon pretty slow, however the massive kick requirement is very difficult generally and on
피웅덩이
there are a lot of mobs to get stuck casting in sanguine. There also is a lot of ambient damage on many of the trash pulls / bosses to put your group deep into
치명상
, so drinking is an absolute must in this dungeon. The timer's leniency offsets this, but this dungeon is not free by any means.
Pain Points
I think the biggest pain points in this dungeon is the trash in front of Devos and the starting area trash. The angels in front of Devos do an unreal amount of damage. Once you end up pushing a high enough key, I would highly recommend using
피의 욕망
and the Kyrian Covenant Spear from Spires itself on the final angel
클로토스
.
치명상
+ this angel is just bad news, so be super careful and liberal with drinking to full mana wise here. The trash in the beginning of the dungeon is really rough with
피웅덩이
. There are many caster mobs such as the
이탈자 치유사
s and the very annoying
이탈자 거수
.
One final thing is the second boss,
벤투낙스
is very much a "kill it before it kills you" kind of boss. Having
교만
for it +
피의 욕망
is very useful as if you get hit with too many of his
어둠의 걸음
bleeds then you will be stuck in some bad grievous. This boss is a healer nightmare if it goes too long.
Spires of Ascension Guide
De Other Side
De Other Side has a relatively tight timer, but on this week you should be able to pull the Ardenweald with unlimited size restrictions other than hitting the
교만
spawn percentages. There is also new meta for doing this dungeon with playing almost all the Ardenweald area except the
어미 칼날부리
. This includes even pulling the
하늘의 발톱 미스레쉬
. This area is just incredibly count efficient compared to the rest of the dungeon and you would rather invis potion /
은폐의 장막
through.
피웅덩이
and
치명상
are both annoying in their own regards in this dungeon and you would much prefer alternative affixes here. I don't think
피웅덩이
is a major time loss, but it isn't the most forgiving.
치명상
is downright deadly on a few bosses.
Pain Points
무역업자 자이엑사
,
영혼약탈자 학카르
, and
무에젤라
are all the biggest problems in this dungeon. With
치명상
just making sure you stay topped on
무역업자 자이엑사
&
영혼약탈자 학카르
for the major mechanics of those 2 fights is really important. For Dealer that is
비전 번개
and for Hakkar that is
피의 포화
. On
무에젤라
going into
현실 분쇄
whenever you are not topped and have grievous can spell disaster. Be really careful here and make sure everybody is topped prior to going in. Liberal use of
영적인 치유 물약
here is really nice.
De Other Side Guide
C-Tier Dungeons
Sanguine Depths
The bosses in Sanguine Depths will almost always be the gatekeepers in this instance regardless of whether it is Fortified or Tyrannical. Fortunately though, after the most recent nerfs this dungeon is definitely more in line with other dungeons. The timer in here is pretty lenient as long as you can live the bosses.
치명상
is absolutely nightmare material though for healers as making sure you have enough mana is an incredibly daunting task overall.
피웅덩이
as the name jokes about is also really annoying in Sanguine Depths because of the tight corridors. Overall though, making sure you have enough mana and survive the bosses and you should time the key.
Pain Points
I think the biggest problem parts in this dungeon like I eluded to in the other section are the bosses.
탐식자 크릭시스
,
집행관 타르볼드
, and
장군 카알
are some of the hardest bosses individually and when they are slammed together with
치명상
they can be incredibly mana taxing.
On Kryxis you need to make sure to slowly soak the orbs from
절단의 강타
otherwise you can put yourself in deep trouble, but make sure to soak them quick enough to where you do not outrun your healer cooldown coverage. You can also range the
절단의 강타
ability and it will not drop any of the orbs. This is something you can do, but I would use this liberally and only if you think your healer or tank need assistance. On Executor Tarvold, focusing down the adds is by far the highest priority. When there are bad overlaps with
혹독
+ add pulsing AOE damage is very scary and heavy defensives / Immunities should be used here. As for
장군 카알
his bleed,
사악한 상처
is nightmare fuel for healers on
치명상
as this thing is just a mana sink. This whole encounter and pride timings and everything requires careful consideration for healer mana otherwise you will be in bad shape.
Helpful tip: You can
죽은 척하기
every cast of the Castigation on a hunter. For General Kaal, healer mana is the scariest part. There is potential to have your healer suicide, drink, then resuming pulling, but that is so costly time wise. You can pull general Kaal far back where the bears will not combat you as well, so that is an option.
Sanguine Depths Guide
Theater of Pain
Theater of Pain is definitely one of the more difficult dungeons to deal with on
피웅덩이
. There are many tight knit corridors and dropping sanguine is an absolute pain in this dungeon. That coupled with the general difficulty of
치명상
and just the dungeon as a whole makes this dungeon really troublesome. There are many bleeds / dots in this dungeon, so a lot of spot healing will normally be required taxing healer mana as well. Frequent drinks are important!
Pain Points
The biggest pain points of this dungeon are the
몰락하지 않은 자 자브
wings and
선혈토막
wings. There are a lot of points in which
피웅덩이
healing can occur and you can get deep into
치명상
. In the gorechop wing try to pull as few
썩은 가스주머니
as possible. They do passive AOE damage that is pretty difficult to heal through. In the Xav wing whenever you get targeted by
휘청이는 석궁병
's
날카로운 불화
make sure you pop a defensive as this can get you deep into grievous as well.
A tip for Theater is in the
몰락하지 않은 자 자브
wing, the final 2 champions you have to fight are between
완고한 렉
and
강림자 네버모어
. Nevermore is
significantly
harder than Rek. Fortunately enough you can force Rek to spawn. To do this start the RP for the champion being chosen when Nevermore has her shield down. This will make Rek win the battle :).
Theater of Pain Guide
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