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Hearthstone
Hearthstone Legendaries in WoW, Top Decks of December & Pack Pity Counter
Thanks to places like the Hearthstone
subreddit
,
YouTube
, and
Twitter
, there are so many places where you can find Hearthstone content. This week we've gathered some really awesome content from around the web including the top decks of December, a look at Hearthstone's Legendary minions as they appear in World of Warcraft, and an interesting note on how the game pities those who go a long time without opening a Legendary!
Hearthstone
12 Fun Decks for Winter Veil
Aren't the holidays a time to kick back, relax, and try do something different? It's about time you took a break from all of your serious Secret Paladins, Patron Warrior, and Mid-Range Druids. Let's have some fun!
Our amazing community loves to construct silly and lighthearted, but usable decks that are just waiting to be added to your deck slots!
Hearthstone
Amaz's Esportals, How Kripp Would Improve Hearthstone, & Deck Spotlight
Thanks to places like the Hearthstone
subreddit
,
YouTube
, and
Twitter
, there are so many places where you can find Hearthstone content. This week we've gathered some really awesome content from around the web including a bunch of awesome decklists, shenanigans, a different perspective on card backs like , and a few suggestions from Kripp himself.
Hearthstone
3D Card Backs, 30 Legendary Card Deck, Hoej Article, & Deck Spotlight
Thanks to places like the Hearthstone
subreddit
,
YouTube
, and
Twitter
, there are so many places where you can find Hearthstone content. This week we've gathered some really awesome content from around the web including a deck exclusively made of Legendary cards, an all new look at the Hearthstone card backs, some decks for you to try out, and a very informative article from Na'Vi's Hoej about consistency in Hearthstone.
Hearthstone
Hearthstone in Overwatch, LoE Arena Odds, & Deck Spotlights
Thanks to places like the Hearthstone
subreddit
,
YouTube
, and
Twitter
, there are so many places where you can find Hearthstone content. This week we've gathered some really awesome content from around the web including a Hearthstone easter egg in Overwatch, some important Arena information, and a bunch of awesome updated decks for you to try!
Hearthstone
Announcing Deck of the Day
Those of you that follow us on social media may already be aware of our Deck of the Day efforts. Though we don't always highlight one every single day, we do like to draw attention to some decks that are getting attention from our community. To make it easier (and a bit more visually appealing), we also create a cool graphic to give you a quick glance at what we're talking about. Of course if you do appreciate and use the deck, make sure to click through the link and give the creator your feedback. Whether that comes in the form of upvotes/downvotes or comments is completely up to you.
For example, here's today's along with some previous entries:
Each week we'll also be making a post on the front page gathering the entire week's decks including a summary of each, our thoughts, and ways to best utilize them. You can expect this to start on Friday and we look forward to seeing you there.
Want more frequent updates than that? Head on over to our newest
Sticky'd Topic on the forums
where you can also discuss each deck in the same location every time. Or you click the images below to be brought to our social media accounts where you'll receive updates including news posts, discussions, and of course each Deck of the Day.
Hearthstone
Check out the Winning Decks from the ATLC Finals
Last weekend Team Nihilum took home the Archon Team League Championship over Cloud9. It's been a good amount of time since
we last covered the tournament
, but thought it would be a good time to highlight the six decks that led the team to a $150,000 victory. Understandably there's no tremendous outlier as far as risks go, but as always there are some very important tech decisions that inevitably made all the difference.
Thijs
The Grand Tournament has certainly instilled some amount of variance among Druids. Sometimes you'll see and , but the only card Thijs was sure about including was which has the chance to completely ramp the game out of control. There are few surprises in the deck aside from which simply looks to deal with aggro and pose a big problem for Grim Patron Warriors that have already blown their .
You always have a few decisions when running this deck archetype. You can see here that Thijs has opted for a instead of two s to help him relieve some early game pressure. Everything else is your basic run-of-the-mill Freeze Mage.
Four more decks from RDU and Lifecoach follow the jump.
Hearthstone
Mysterious Challenger: An Examination
We're very close to officially being able to say is the of The Grand Tournament. Not only were folks unsure what to make of it, but has arguably emerged as the most important card from the set.
Secret Paladin would certainly not exist without it and it's easy to see why. Most variants of the deck are running five of the six
Paladin secrets
: , , , , and . So on average you're paying six mana for a 6/6 body that also summons up to five mana's worth of secrets. But why has this proven to be so popular? Aside from the fact that we're talking some pretty great value, also provides a tremendous tempo swing, and in the right situations is oftentimes unanswerable.
Played alone on an empty board, might just win the game outright. Assuming you play a minion to answer it, its health is automatically reduced to one by . If the Secret Paladin can't answer that, when you finally do get a chance to attack into the Challenger, you'll just be greeted by that pesky Defender from . At that point everything will trigger causing the to become a 9/8 in stats and resummoning the defender. And that's not even taking into account the that already triggered. So now you're one minion has already attacked and the enemy has 12 points of damage on the board. Without a to clear it off, you've already practically lost.
And that's exactly why this deck is so powerful. Assuming the opponent doesn't have an immediate answer or a significant board lead, there's frequently nothing you can do to stop the Secret Paladin from going off. This alone is enough to nudge a lot of 50/50 situations into your favor.
Different versions of the deck are discussed in the full post.
Hearthstone
Choosing Your Ladder Deck Like the Pros
It's frequently hard to know exactly which deck you should be using to climb the ladder. Obviously one you're good at is a prerequisite, but even then you've undoubtedly had a moment where you've questioned whether or not this is actually the deck you should be running. With variance there are wonderful win streaks and painful losing streaks that you can't let sway your confidence.
Professional players like Trump use math to decide which would theoretically be the best to run. This formula accounts for your win rate with decks, against all of the other decks, and the rate at which you've been encountering them.
There's a whole bunch of stats that you'll need along with some basic math. We'll get more into that after the jump.
Hearthstone
Theorycrafting Mage's Grand Tournament Cards
We're back for some more theorycrafting of The Grand Tournament cards and this time we're tackling the four revealed Mage cards. Two of them: and focus on the hero power while adds a new secret to the arsenal, and looks to incorporate more spells.
Out of all the cards we've seen in action thus far looks to be one of the most game changing. Though the quicker meta may not permit it, it brings about a whole bunch of potential combos. One of the first to consider is that would theoretically allow you to cast a for five mana. And while that may not seem realistic, it certainly does give you the opportunity to board clear.
The dream involves and you'll want to be able to cast your hero power a few times to get value right away. That said, at the very least it is a seven mana 4/5 that gives you one random spell, probably worth on average around two to three mana. And that's not terrible, but it's also not fantastic. Comparing it to , it's strictly worse as it has a weaker body and requires you to hero power multiple times. However, with other cards new cards that make your hero power cost less like your value skyrockets. A lot needs to come together to make this happen, but one thing is for sure is almost certainly good in Arena.
For a 3/2 just might be competitive enough to see play. You'd most likely see it either coined out or played on turn two in expectation of pinging the opponents 3/2 and saving your own. This is fantastic in arena as it allows you to completely control the tempo and trade up into a five health minion given the chance. The real reason you might see it played in constructed however, is that even towards the late game there's a possibility of it being useful. One damage is oftentimes the difference between removing that large or pesky minion or dealing the final point of damage.
Combined with the new Inspire mechanic and cards that give you benefits for utilizing your hero power like to also gain a ton of spells. As more cards are revealed that might fit well in a Freeze, Tempo, Echo, or Grinder Mage deck, it'll be interesting to see what makes the cut and what doesn't. And when that time comes, what cards will we see fall out of favor?
Out of all the revealed Mage minions thus far, I think is tough to judge due to a few factors. In a Tempo Mage, more spells is strictly a good thing as it means more damage output. It's worth noting that if played on curve, your opponent gets to use their spell first so it's a roll of the dice.
Many have said that this makes it unfavorable in constructed but plenty of other random cards do, so that's not really a valid excuse. The body itself is comparable to which doesn't really see play outside of Mech decks, so we know for a fact that the cost for stats isn't broken. That said, the Tempo deck would have to be pretty aggressive for this to work: we're talking the kind that runs and such. It's hard to tell which card it would possible replace, particularly because it's inclusion means you could drop a spell. In hindsight, that would be less aggressive not more, so I suppose the question remains as to if you could cut another minion for this, and that might not be entirely possible. Time will tell.
Alright, so lets take a look at the Mage secrets already in Hearthstone. Most decks have a hard time differentiating between the next best secret. Aside from Freeze Mage, there's a lot of variance in what is currently being run. At the front of the pack is as the most commonly seen card when playing against Mage. and are explicitly Grinder and Freeze Mage. So what does the average Mage deck run as the second best secret? You'll always see some s, particularly in Grinder and Echo Mage but aside from that you only see the occasional or the even rarer . No one ever expects at this point.
All that considered, I think it's easy to see taking the title of second most common secret, only to , as far as universal play goes. The effect is certainly a good one, especially if you trigger it on a minion that costs five mana or more. Any than three mana and you're technically losing out on value, so that's worth noting when considering adding it.
I don't really see it being run in Echo/Grinder/Freeze Mage though that's where it stands to earn the most value. Those decks tend to be secret heavy already and adding another two would continue to dilute its consistency. That said, maybe there's a way that you can compromise a one for one trade off. In Tempo decks it might get enough value to justify inclusion even though this deck is the one searching hardest for another great secret to run. This is particularly strange since it's clearly better than most of the other Mage secrets, but if it doesn't see play there, it's tough to say where else it could make the cut.
Hearthstone
Heart of the Sunwell Tavern Brawl Deck Recommendations
This week's Tavern Brawl, Heart of the Sunwell, once again allows you to create your own decks. And with all ten of your mana crystals available on Turn 1, you know there are some incredibly innovative decks succeeding right now.
But before we get to the deck highlights, here's one true, undeniable fact: is broken. Play it on Turn 1 and you basically win. Even if someone takes it down with , you've done 15 damage already and not many people are running decks that allow them to come back from such a huge deficit. And that's not to mention that everyone has stacked their decks with the stickiest minions you can imagine.
RedcoatJones
' Priest deck sports a lot of the cards you'd expect to find. gets surprisingly good value because all of the minions are such high cost. and give you extra copies of what are undoubtedly useful cards. With ready to deal with any troublesome minions, you don't even have to run BGH if you don't want to.
Surprisingly, he chooses not to run even though one key minion is oftentimes the difference between a win and a loss. The zombie brothers and are undoubtedly troublesome if you manage to play both in the same match. Combined with and and the two are basically a win condition themselves.
Warlock decks like
Squeaker884
's are bit scary to play against. Of course it has , but it also has as he continues to look for valuable trades.
will give you a virtual reset. can be buffed just about every single turn thanks to only four cards being more expensive than eight mana.
Interestingly enough, it looks like Squeaker is aiming for a hyper aggressive deck rather than one that fully utilizes the ten mana every turn. is perhaps the biggest surprise, but it certainly lets you play exactly what you want every turn, and no one wants to dedicate a large minion towards removing that.
Then we have
rodmin
's in depth Druid deck. Replete with mulligans, overall strategy, and substitution, we don't actually have to tell you all that much, because rodmin's already done so!
The deck relies on its massive draw engine to flood your field with as many minions as possible.
By taking full advantage of your cantrip, you'll have to place an average of two minions per turn, in which one will "taunt" the opponent's attention (either a big minion or a taunt one) while the smaller one will chip away the opponent's life. Eventually the opponent will run out of options if his draw engine isn't potent, enabling you to gain the upper hand in control.
Personally I've been running a Combo Shaman deck. Your goal is to have a large minion, ideally or played on Turn One when you also cast . The next turn you ideally play and , resulting in three copies of whatever card you started with. will then help you win even more.
exists purely to be annoying as if oftentimes blocks upwards of 14 damage alone.
Hearthstone
Difficult Decks: Grim Patron Warrior
During his monthly grind to Legendary, Trump is finally attempting to learn the intricacies of Grim Patron Warrior. Long known for his Handlock play, Trump swore off the Warrior deck, swearing that he could earn success without it. After a disappointing performance at Viagame House Cup 3, he finally gave in.
Trump is familiar with the levels of mastery that must be achieved to truly be good at the more difficult decks in Hearthstone. That said, he's had a bumpy ride thus far, even going as far as to employ the help of
Th3Rat
as a coach during one of his streams. It's a tremendously difficult deck to play, one many say is the hardest ever made. Just recently he spent more than thirty minutes following one of his matches trying to figure out if he missed 32 points of lethal damage. With the help of his Twitch viewers and
Reddit
, it was discovered that through about 15 steps in one turn, Trump could have claimed victory.
Those kind of calculations must be done every turn when part of the combo is in your hand. But to even get there you need to have a critical understanding of how to approach each and every class archetype out there.
Hearthstone
Understanding Hybrid Hunter
Hunter was previously a very binary class. Either you were going face 100 percent of the time or you were developing your board and prioritizing value with a more Midrange focused deck. And this was the status quo for what seemed like an eternity. Everyone knew that Midrange Hunter was very solid but lost out to its faster paced brother. Then along came this little invention called Hybrid Hunter which merged the two and completely changed everything we thought we knew.
Because of this invention, matches against the Hunter have gotten significantly more difficult. You used to be able to know within the first two turns exactly what your opponent's win conditions were. But Hybrid Hunter slotted s alongside mid game juggernauts like . By doing so it allowed the deck to survive a ton of early game pressure that Midrange was unable to, but it also gave Face a way to stay alive whilst making some trades.
But surely something that merges many strengths also assumes many weaknesses?
Well not exactly.
can beat pretty much any deck it matches up against and that’s partially what makes it so appealing. But while it doesn’t have any inherent Achilles heel, it doesn’t come with as many free wins that its brethren receive.
Hearthstone
The Decks of ESL's Hearthstone Legendary Season 2 LAN Finals
After an entire season of competition, the ESL Legendary Series came to a conclusion Sunday as Phonetap claimed victory over Reynad. And while we saw a lot of the usual decks out of the pros, this tournament continued to emphasize the importance of teching cards into your deck. So let’s take a look at what got these two to the finals and gave them a chance at $10,000.
Reynad's ESL Legendary Season 2 LAN Finals
Midrange Hunter
We’ve talked about how Hybrid Hunter and Midrange Hunter have grown remarkably close. The main difference remains the presence of minions with Charge in Hybrid while the Midrange has adopted some of the early game board presences like and .
Reynad has an interesting take on this, opting out of a second and altogether, instead seeking to balance some of the late game. Two s, two s, and a Loatheb would lead you to believe that this is a more late game oriented deck but you’d be incorrect.
It’s interesting to see where innovation has come from as decks evolve.
Phonetap's ESL Legendary Season 2 LAN Finals
Midrange Hunter
Phonetap also brought his own take on Midrange Hunter, preferring a more traditional deck list. In it you’ll see the usual s and s. He did however make the decision to tech in , a move we saw out of many competitors.
Reynad's ESL Legendary Season 2 LAN Finals
Tempo Mage
Continuing on to the rest of Reynad’s decks, we see his aggressive version of Tempo Mage. Centered around , this deck seeks to get those crucial minions behind taunts and protect them with other spells while they continually pump out damage.
Interestingly enough he chose not to run . In its wake he put in s and a single for the Spare Part synergy.
It feels like a more aggressive version of the deck that has a meaty mid-game but keep and in pocket to seal the deal when the turns run up.
Hearthstone
Viagame House Cup #3 Gives us a Look at Hearthstone's Class Diversity
We've got to hand it to Viagame. Their pick and ban phase requires that each player bring one deck per class, something relatively unheard of outside of this specific format. Because of this, and the fact that the deck lists were made public, we know exactly what archetypes the pros think are the strongest for each class.
With 16 competitors, and nine classes each, that's 144 decks split evenly across each hero. Let’s take a look at how things shook up and see exactly how much diversity there actually is in Hearthstone right now.
Rogue
It’s really no surprised that we only saw players bring Oil Rogue to the table as there really isn’t any other archetype out there that’s highly competitive. Gone are the old Combo Rogue days with .
Overall, Rogue had a record of 8-10 making it the third lowest win rate in the tournament.
Blackrock Mountain did little to help the diversity of the class and that’s very clearly reflected here. Hopefully Blizzard has something in the works to switch things up. As it stands if you see a Rogue you 100% know their win conditions before the match even starts.
Hearthstone
Challengestone 2 Announced - Trump & Kibler Invited, Kripp to Host
The first Challengestone, now more than two weeks behind us, brought some fresh air to the Hearthstone community. As we've described it before, the tournament adds the factor of deck building to the competition. Where others simply test how well you play what is in the meta, Challengestone instead rewards those that not only play well, but formulate their decks well.
The website does well to describe what it's all about:
The goal of this tournament series is to put to the test not only the playing/execution ability of the participants, but also their deck building skills. The players compete in 2 steps:
Step 1 -
the deck building challenge: each player has to build 3 decks of different classes, complying with a given challenge, in a short timed period. If the players fail to build decks according to the challenge, there are penalties!
Step 2 -
competing: Bo5 matches, single elimination. The Finals are Bo7 with one revived deck. Only the finalists will be allowed to modify their decks.
If you missed it and don't have time to
watch
everything that happened, make sure to read
our recap
.
Hearthstone
Handlock Surges Back Thanks to Grim Patron Warrior
Break out your giants everyone.
Examining the trends of the most recent professional Hearthstone tournament, the
HTC Invitational
, we noticed a large increase in the number of players running Handlock. Almost half of all Warlocks fell under this archetype and it's undoubtedly in large part due to the drastic increase of aggressive decks. Though meta changes are usually notoriously slow, with Blackrock Mountain now behind us, it still gently shifts as everyone figures out what is going to stay and what will fade from memory. (Sorry Dragon Paladin)
Handlock has an extremely favorable matchup against Grim Patron Warriors and Midrange Demon Zoo, both staples of the current meta. But it also has even odds against decks you'll very feasibly run into: Control Warrior, Midrange Druid, Mech Shaman, Mech Mage, Tempo Mage, and itself of course.
Its main weaknesses? Midrange Hunter, Face Hunter, and Midrange Paladin. The former two made up only a third of all Hunters played with the new Hybrid Hunter emerging. Sadly for fans of Handlock, Hybrid Hunter is a combination of Midrange and Face Hunter, taking strengths and eliminating weaknesses from both. It probably isn't something that Handlock will do well against. However, it appears as if Paladin has taken a back seat, at least for the moment, so there's that.
Let's take a look at some numbers from the Invitational:
Warlock: 13
Warrior: 11
Hunter: 9
Druid: 4
Mage: 4
Paladin: 2
Rogue: 2
Shaman: 2
Hearthstone
HTC Invitational Recap: Forsen Wins First Major Tournament
Phone manufacturer HTC hosted a single elimination Hearthstone tournament over this past weekend. With $5,000 up for grabs, the turnout for the 16 player invitational was higher than expected. Hosted on TSM Trump's Twitch channel, the event took place over two days and featured the likes of Kolento, Hyped, Strifecro, Savjz, and more. Each match was a best-of-five played utilizing the Conquest format where the winner must claim victory with all three decks prepared for the tournament.
While Forsen, the only free agent at the event, would claim victory, there was a series of very entertaining matchups prior to that.
Hearthstone
The Angry Chicken #83
On the latest episode of The Angry Chicken podcast, the TAC crew talked about the
new hybrid Hunter
deck that is seeing a lot of play on the ladder. Also discussed was the
new patch
that brought in the Heroes of the Storm card back (even if we can't get it yet), the HTC Invitational tournament that took place over the weekend, and plenty of community submissions.
Continue reading for more show details!
Hearthstone
Recap: Challengestone Brings Much Needed Freshness to Competitive Hearthstone
Fans of competitive Hearthstone got a very exciting treat over the weekend. Most tournaments involve players bringing multiple decks prepared in advance and playing in a bracket format. This is fine except for that fact that nearly every league plays this way, emphasizing the way you utilize in the meta decks rather than your ability to build a superior version. Weeks ago, Kripparian came up with the idea of a tournament played with different deck building criteria each time it takes place. Participants are given 20 minutes to formulate and build three competitive and viable decks following the rule set. For the inaugural challenge the participants were given the following challenge:
Minions have to have an ODD attack value (1, 3, 5, 7, etc.)
Spells have to be an EVEN mana cost (0, 2, 4, 6, etc.)
Unlike the Kinguin Pro League, Challengestone follows a Last Hero Standing format in which each player chooses a for the first game in a match, and the winner of the game will continue to use this deck until they suffer a defeat. The loser is will no longer be able to use the class and deck for the remainder of the match. Quarterfinals and Semifinals are played in a Best of 5 while the Finals are Best of 7.
More on the decks built and how the matches proceeded follow the link.
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