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Fire Mage Review - Battle for Azeroth Community Opinions
Live
Pubblicato
26/07/2018 alle 19:58
da
Squishei
Throughout the pre-patch, we'll be launching a community opinions article for every class and spec. We're continuing our Battle for Azeroth Class Reviews and in this post, we'll be taking a look at the state of Fire Mage. See if this spec appeals to you in Battle for Azeroth!
We reached out to the Fire Mage community to give their thoughts and opinions on the changes and current state of the spec.
If this spec appeals to you after reading this article, check out our
Battle for Azeroth Fire Mage Guide
.
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
Monday
17:
Assassination
18:
Subtlety
19:
Outlaw
20:
Fury
/
Arms
21:
Ret
/
Windwalker
22:
Feral
/
Enhancement
23:
Havoc
24:
Survival
25:
Beast Mastery
/
Marksmanship
26:
Fire
/
Frost
27:
Arcane
28:
Boomkin
/
Elemental
29:
Demonology
30:
Destruction
/
Affliction
31:
Shadow
1:
Unholy
/
Frost
2:
Holy Paladin
3:
Disc
/
Holy
4:
Restoration Druid
5:
Restoration
/
Mistweaver
6:
Blood
7:
Brewmaster
8:
Guardian
/
Protection Warrior
9:
Vengeance
10:
Protection Paladin
Norrinir
- SimulationCraft developer, Mage theorycrafter and moderator in the Mage Discord
Kuni
- Mage guide writer/theorycrafter and moderator in the Mage Discord
Frosted
- SimulationCraft developer, Mage theorycrafter and admin of the Mage Discord
Dikembe
- Mage theorycrafter and contributor in the Mage Discord
Preheat
- Raider and officer in Limit (US-Illidan)
Fire Mage received no real changes specifically to its core gameplay. The majority of the changes come in the form of the removal, replacement, and shifting around of the current talent tree.
Core Changes
Although not a “Fire” change, the decision to make non-player effects, such as Trinkets, no longer buffed by player skills is a significant change for Fire.
Combustione
(and
Runa del Potere
) no longer can be used to enhance the effect of on use trinkets such as the
Dislocatore di Segnalazione di Terminus
. As Fire leveraged the ability to buff trinkets more than many other specs, this is a big change that will see these kinds of on-use trinkets lose value relative to how they were seen in Legion.
Like the other two specs, the defensive shield
Barriera Fiammeggiante
is now based off a percentage of your maximum Hit Points instead of a percentage of your Spell Power. This overall should be a buff to the ability. The additional effect of damaging enemies that melee attack you while the shield is up remains the same.
Colonna di Fuoco
now slows by 20% instead of 50% for 8 seconds. How impactful this will be on the overall strength of Fire is unknown, but if the current Mythic+ dungeon meta of requiring heavy kiting continues then this is a substantial nerf.
As with Frost and Arcane, Fire also got the new
Intelletto Arcano
and
Rimozione Maledizione
spells (re)added to its kit.
Talent Changes
Level 15
Here
Pirocombustione
has been moved onto another tier, and in its place
Tocco Rovente
added.
Tocco Rovente
is a copy of the current belt legendary item
Tocco Bruciante di Koralon
. It provides Fire with the option to talent into a high mobility execute phase through empowering
Bruciatura
. With the removal of
Pirocombustione
, the talent row is now clearly focused on providing single target damage throughput, with both
Inferno di Fuoco
and
Tocco Rovente
being competitive options.
Level 30
Minimal change occured on this row.
Anima Fiammeggiante
now gives you a free cast of
Barriera Fiammeggiante
when you cast
Traslazione
instead of letting damage dealt to nearby enemies restore the barrier.
Luccichio
and
Ondata di Fuoco
remain functionally identical to their Legion iterations, although
Luccichio
did see a nerf with its recharge time being changed from 15s to 20s.
Level 45
This entire row remains identical to how it is in Legion. Performance wise,
Immagine Speculare
is still lagging behind, while
Runa del Potere
and
Flusso dell'Incantatore
provide roughly the same throughput with
Runa del Potere
eeking slightly ahead of
Flusso dell'Incantatore
.
Level 60
Here Controlled Burn has been entirely removed from the talent tree and replaced by
Fiamme della Fenice
, the Artifact ability Fire Mages had access to in Legion. While this is an improvement, as Controlled Burn underperformed most of Legion and overlaps with
Piromania
in effect, this does have a knock-on effect of changing how Fire approaches
Combustione
. It will no longer be possible to have both
In Fiamme
, providing an additional
Detonazione di Fuoco
charge, and
Fiamme della Fenice
at the same time. This changes the number of
Pirosfera
generating instant cast spells that can be fit into
Combustione
, and results in a weaker
Combustione
phase. With current tuning however,
Fiamme della Fenice
is not relevant.
In Fiamme
dominates at lower target counts and
Furia di Alexstrasza
takes over for mass AoE situations.
Level 75
The same utility row that existed in Legion still exists in Battle for Azeroth with no substantial changes.
Level 90
Pirocombustione
was moved from the level 15 tier onto this tier and replaced Unstable Magic. Both
Bomba Vivente
and
Pozza delle Fiamme
remain the same as their Legion versions. The dynamic between
Bomba Vivente
and
Pozza delle Fiamme
has not changed from Legion, and
Pirocombustione
fills the same passive single target role that Unstable Magic filled - while being a more “flavorful” talent in doing so.
Level 100
Cinderstorm has been removed from this row and replaced with
Piroclasma
. Similar to
Tocco Rovente
,
Piroclasma
copies a current legendary effect - the
Manette del Re del Sole
’s
Pirosfera
empowerment proc. The tuning of this row is similar to the Level 60 row - the obvious single target option is
Piroclasma
, and
Meteora
takes over on sustained AoE.
Combustione Critica
is not competitive with the other two options at the moment.
Azerite Traits
Azerite traits are the new “cool” thing this time around in Battle for Azeroth. So far, all but two of the Azerite traits for Fire have no impact on the spec’s gameplan. The Azerite trait
Riscaldamento
(not to be confused with our co-contributor) triggers a debuff on the target when
Bruciatura
is cast, therefore requiring occasional
Bruciatura
weaving into the rotation. While very minor, it is nice to see some attempt to add variety into the rotation through these traits. Unfortunately, the other trait which impacts the rotation does so in a negative way. The problem with
Incenerimento Duplicativo
is that it causes you to waste
Detonazione di Fuoco
casts. The point of
Detonazione di Fuoco
being off the GCD is that you can instantly react to Heating Up state and convert to
Serie Bollente
. If you get a Heating Up proc, you
Detonazione di Fuoco
- the random nature of that 2nd
Palla di Fuoco
means if you didn’t recognize some proc that has no real effect in the very short window it has between the first
Palla di Fuoco
, you wasted that
Detonazione di Fuoco
cast. So you always have a chance to get the extra proc - but it’s always competing against your need to
Detonazione di Fuoco
to convert quickly.
In Summary
Not much has changed for Fire, but the few changes it did get to the talent tree are positive ones. Repetitive, bland, or underused talents have all been replaced with more interesting options that draw inspiration from the best legendary effects Fire had in Legion. If you enjoyed Fire in Legion, odds are you will continue to do so in Battle for Azeroth. The only thing remaining to be seen is how the unrevealed Azerite traits will impact the spec over the course of the expansion.
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