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Devastation Evoker: Revisiting the Reworked Talent Tree - Bridging the Gap Between Red & Blue
Dragonflight
Pubblicato
08/08/2022 alle 12:20
da
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The Devastation Talent Tree for Evoker has been massively reworked with the
most recent build on Alpha
. This overhaul looks to bridge the gap between Red and Blue aspects of the class to provide more cohesiveness and depth to the new Ranged DPS spec. We break down all the changes to Devastation Talent Tree including the powerful new talent,
Esplosione Caricata
, that provides incredible burst AoE and new single target interactions.
Devastation Changes in Build 44999
Note: with the new build some class talents have changed.
This will likely break the class talent examples below.
Tempesta di Fuoco
- increased damage.
Fiamma Antica
- Position changed. Now requires
Sintonizzato col Sogno
.
Percossa
- New talent, buffs racial abilities.
Magia Rigenerativa
- New follow up talent for
Sorgente della Magia
.
Faro di Luce
effect for 20% of healing while below 50% health.
Panacea
- New talent, instant heal from
Bocciolo di Smeraldo
.
Evoker Dragonflight Talent Rework - What's Changed?
The Dragonflight expansion is introducing a revised version of the talent trees with branching paths and many choices for players. Evoker talents are looking pretty interesting, and the Devastation talents for Evoker have been massively reworked with the
most recent build on Alpha
. But what is the reason for the rework?
In a recent Blue post
, Blizzard has responded to some of the top pieces of feedback on the Devastation Evoker. The post is pretty long and goes into a lot of detail, so we will only focus on the relevant parts as they come up.
Blue Post Summary
With the current Devastation tree, a few things stood out to us amongst the discourse here and in other parts of the community. Namely:
The tree strongly signals that there is a “Red dragonflight build” on the left, and a separate “Blue dragonflight build” on the right.
Effects that scale with empower level, such as
Ondata di Potenza
and
Supremazia del Plasmamagia
, remove gameplay by indicating that it is always correct to fully empower your spells.
Alimentare le Fiamme
&
Braci Brucianti
are an awkward combination.
Adattamento Scarlatto
is having a larger impact than intended on builds.
Blue-focused single-target builds don’t flow as well as they could.
So to answer the question of why rework, we have an answer: They are listening to feedback and making changes to improve the spec! After playtesting for a bit I think they have actually improved the gameplay quite a bit. There are still some issues, but
overall the changes are great
. Honestly, you love to see it.
Devastation Evoker is a specialization that excels in many areas. There are a lot of ways you can build your Evoker but the general highlights of this design are:
Playstyle that is easy to understand at a surface level, with surprising depth
Damage buff stacking for insane burst AoE
Strong cooldowns with with an interesting extension gimmick
Amazing utility that is unique to the class
Powerful self-healing that increases your damage output
Exciting and diverse build variety
Excellent Mobility
Short Range
Dragon!
All of these points will be explained in greater detail, but let's start with the obvious.
Devastation Spec Tree Changes
The
talent tree
is different. These are not small changes, this is a full on rework. Old talents are on the left and new talents are on the right for comparison:
As you can see, many talents in the tier 2 section of the tree were moved up, which gives us a lot more options on how to start off before unlocking more of the tree. In addition to this, many talents were moved or changed completely. We are not going into full detail on every change, but if you want to know more
click here
.
Quick summary of changes:
Adattamento Scarlatto
has been nerfed but evoker still wants to help heal for damage, and it still gets a huge benefit.
Rabbia del Drago
is considerably stronger now thanks to new interactions.
Rabbia del Drago
cooldown can no longer be reduced, but it can be extended.
Empowering spells during
Rabbia del Drago
is now a benefit with
Animosità
.
Supremazia del Plasmamagia
has been reworked and the cooldown reduction for
Alito del Drago
has been turned into a separate talent,
Retaggio d'Onice
.
Interactions between talents that amplify damage provide incredible synergy and build variety.
Iridescenza
,
Esplosione Caricata
,
Ira Titanica
,
Tirannia
,
Spezzafuoco
,
Stella Frantumante
,
Adattamento Scarlatto
, and
Fiamme Imprevedibili
are a few examples.
Esplosione Caricata
allows players to bank damage for AoE, and can be used with
Rabbia del Drago
/
Tirannia
and other above examples for further potency.
Ondata di Potenza
is a base duration, regardless of empowerment level.
Presenza Imponente
has been moved up and placed as a choice with
Radiosità Interiore
. One of these is required for
Rabbia del Drago
.
Alimentare le Fiamme
reworked to benefit from Single Target and Aoe.
Braci Brucianti
and
Alimentare le Fiamme
are now a choice capstone.
Gap between Red and Blue has been bridged with talents like
Catalizzazione
,
Iridescenza
,
Esplosione Caricata
, and
Aggressione Perfezionata
Esplosione Caricata
We are skipping ahead a little, but to start things off strong I want to highlight one talent to give you an idea of what is in store for us later. This brand new talent deserves to be more than just a
sub-header
because it is absolutely insane.
Esplosione Caricata
adds another layer to Devastation gameplay where Blue spells ramp your
Pira
damage. As previously mentioned, each tick of
Disintegrazione
and target hit by
Impeto dell'Eternità
/
Assalto Azzurro
provides one stack. This means that talents like
Artigli Protratti
and
Vastità dell'Eternità
make you build the stacks quicker. The buff from
Esplosione Caricata
is 30 seconds long which makes it easy to bank stacks for the perfect opportunity. Note:
Alito del Drago
is a black spell and is not affected.
The idea of building damage on your next
Pira
makes the skill actually have a use-case in Single Target, and also lets you build burst damage for AoE opportunities. In general, Devastation Evoker feels really strong in situations where you know adds are spawning on a certain timer and this talent adds to this strength. Having an
Detonazione dell'Essenza
proc with the new
Ira Titanica
talent will further increase the power of your
Esplosione Caricata
juiced
Pira
, but that's not all! If you remember,
Rabbia del Drago
(your main cooldown) also fires off up to 3
Pira
s and
I'm happy to report that they actually get buffed by
Esplosione Caricata
as well!
To quote Billy Mays, "But wait ... there's more!" Doing this gives you
3x the value
and with
Tirannia
you also get the
full value of your mastery,
Maestria: Ammazzagiganti
.
Stella Frantumante
(another new spell) can also be used to prime two of your targets for your
Esplosione Caricata
ed super
Pira
, assuming you also picked up
Vastità dell'Eternità
. That's 20% more damage for two of the targets!
These are some of the coolest interactions I have ever seen in this game. Now that you've had a sample, let's talk about
Rabbia del Drago
and the changes that have made this a proper cooldown.
Rabbia del Drago
/
Detonazione dell'Essenza
Changes
There are two big changes for
Rabbia del Drago
with this rework that are making the main cooldown for Devastation Evokers feel a lot better to use, and more impactful. These are summarized as increased value of
Detonazione dell'Essenza
and incentives to use empowered Spells during
Rabbia del Drago
. Note:
Rabbia del Drago
cooldown can no longer be reduced, but it can be extended.
Supremazia del Plasmamagia
has been reworked and the cooldown reduction for
Alito del Drago
has been turned into a separate talent,
Retaggio d'Onice
.
Increased Value of
Detonazione dell'Essenza
The power of
Rabbia del Drago
is directly tied to the value of
Detonazione dell'Essenza
and
Maestria: Ammazzagiganti
. In general, the power of
Rabbia del Drago
has been increased. Previously, this cooldown felt a bit weak and was mainly used with
Tirannia
as a way to activate the full power of
Maestria: Ammazzagiganti
when the target had already lost health.
Detonazione dell'Essenza
was often ignored during other buffs, like
Surriscaldamento
, because it didn't provide further damage scaling for spells that cost
Essenza
.
Thanks to a couple of talent changes,
Detonazione dell'Essenza
is now more powerful than before.
Ira Titanica
- This is a new talent that adds a direct buff to all spells that cost
Essenza
with an
Detonazione dell'Essenza
proc. This is a 2 point talent which means that
Detonazione dell'Essenza
is a 20% buff with this slotted. This talent is under
Rabbia del Drago
, which makes sense because it is the primary reason why
Rabbia del Drago
is stronger now. You can think of this interaction as a 20% buff to the damage of
Rabbia del Drago
.
Alimentare le Fiamme
(capstone) - This has also been reworked. We will talk more about it in a bit, but the big takeaway is that
Soffio di Fuoco
cooldown reduction is now tied to
Detonazione dell'Essenza
. This means that the talent has applications in single target now, since
Disintegrazione
and
Pira
both consume
Detonazione dell'Essenza
.
Causalità
- This talent isn't specifically tied to
Detonazione dell'Essenza
, but more
Detonazione dell'Essenza
procs generally mean more
Essenza
ability casts.
Detonazione dell'Essenza
being stronger means
Rabbia del Drago
is
also stronger
.
Potenza Accumulata
(capstone) also technically affects
Detonazione dell'Essenza
by giving it a chance to not be consumed.
Incentives to use Empowered Spells during
Rabbia del Drago
Previously, there was an issue with Empowered Spells and
Rabbia del Drago
which caused hiccups in your damage cooldown when
Impeto dell'Eternità
or
Soffio di Fuoco
came off cooldown during
Rabbia del Drago
. This led to strange gameplay decisions like delaying
Rabbia del Drago
and ignoring your Empowered Spells or
Rabbia del Drago
, depending on the situation. Spending time empowering spells during
Rabbia del Drago
felt awkward, and incorrect. This is no longer the case.
Animosità
is a new talent directly under
Rabbia del Drago
. This talent gives a heavy incentive to use Empowered spells (
Impeto dell'Eternità
and
Soffio di Fuoco
) during
Rabbia del Drago
because they
extend the buff by 6 seconds, regardless of empowerment level
. This is an amount larger than the time it takes to empower the spell, even to max. New talents like
Iridescenza
provide additional incentives to cast empowered spells during
Rabbia del Drago
, but let's talk about this later.
This is a fantastic change but I want to highlight that it was a very good decision to make this extension a set amount! Empowering spells longer means you get less benefit, but that trade-off is good because it means that the decision on what empowerment level to send the spell with still matters. This talent has some synergies with other traits on the tree, as well.
Impeto dell'Eternità
becomes a talent you will almost always want because a level 1
Impeto dell'Eternità
is around 5 seconds added to
Rabbia del Drago
.
Anything that reduces the cooldown of
Impeto dell'Eternità
and
Soffio di Fuoco
enough to enable multiple casts during
Rabbia del Drago
also become hugely more important since they extend the
Rabbia del Drago
buff. The main drivers of cooldown reduction are
Alimentare le Fiamme
(capstone) and
Causalità
.
As mentioned before,
Soffio di Fuoco
cooldown reduction is now tied to
Detonazione dell'Essenza
with the
Alimentare le Fiamme
(capstone) talent.
Rabbia del Drago
is our main source of
Detonazione dell'Essenza
and
Soffio di Fuoco
extends
Rabbia del Drago
. The cooldown of
Soffio di Fuoco
is long enough that this will not cause a feedback loop, but it will allow for some really fun gameplay.
Causalità
also provides cooldown reduction, but is only half as effective as
Alimentare le Fiamme
. The difference is that it doesn't require
Detonazione dell'Essenza
but it still benefits. More
Detonazione dell'Essenza
procs generally mean more
Essenza
ability casts.
Alimentare le Fiamme
and
Rabbia del Drago
extending with
Animosità
A lot of this has already been explained but I want to drive this point home.
Rabbia del Drago
is a cooldown we will always use, but the interactions with it
depend on your build
. Taking
Animosità
means you will also want to take
Impeto dell'Eternità
, but it doesn't necessarily mean that you want
Alimentare le Fiamme
and
Causalità
.
Alimentare le Fiamme
is a capstone, after all. Let's assume that you are using
Alimentare le Fiamme
, though.
Follow this logic with me:
With
Alimentare le Fiamme
,
Soffio di Fuoco
cooldown reduction is tied to
Detonazione dell'Essenza
generation.
Rabbia del Drago
provides a
Detonazione dell'Essenza
with every
Fiamma Vivente
and
Assalto Azzurro
.
With
Fiamme Imprevedibili
(class talent) every
Soffio di Fuoco
makes
Fiamma Vivente
hit an additional target per empowerment level. Each of these
Fiamma Vivente
that hit an enemy have a chance to proc
Detonazione dell'Essenza
. This means you will get two
Detonazione dell'Essenza
procs if you take
Sintonia con l'Essenza
.
Soffio di Fuoco
extends
Rabbia del Drago
.
With
Causalità
, more
Detonazione dell'Essenza
generation /
Essenza
spending also means cooldown reduction for
Impeto dell'Eternità
.
Rabbia del Drago
means more
Detonazione dell'Essenza
, which means more
Soffio di Fuoco
/
Impeto dell'Eternità
, which means more
Rabbia del Drago
uptime, which means more
Detonazione dell'Essenza
, etc., etc., etc. It's a circle.
Before you get too excited, the cooldown of
Soffio di Fuoco
and
Impeto dell'Eternità
are long enough (compared to the cooldown reduction of
Alimentare le Fiamme
and
Causalità
) that this will not cause a feedback loop but it does mean that haste buffs like
Distorsione Temporale
give your cooldown
additional scaling in the form of increased duration
! This makes for fun and interesting gameplay and is a huge win in my book. All of this is thanks to the incredible synergy that
Animosità
allows.
And that's not all! We haven't even gotten to the
Iridescenza
capstone, more on this in a bit.
Interrupt Cooldown Reduction -
Presenza Imponente
One of the best changes in this tree is that
Presenza Imponente
has been moved up and placed in a spot where the node for it is required for
Rabbia del Drago
. This has become a choice between
Presenza Imponente
/
Radiosità Interiore
which means that you must take the node but you can swap off of the cooldown reduction if you want. The big takeaway is that you
don't give up any damage
to pick up
Presenza Imponente
but if you want you can instead grab more self healing with
Radiosità Interiore
. This is an absolutely fantastic change because both talents are situationally useful. In raid
Radiosità Interiore
is fantastic but
Presenza Imponente
will be best for times when you want a shorter interrupt cooldown, like Mythic+.
Blue Single Target Flow:
Stella Frantumante
This talent is a rework of a previous Blue talent called Charged Blast, which addresses some general problems that Blue builds had before the rework. Blizzard did a really good job explaining their rationale, click the toggler below for their summary.
Blue Post Summary
Blue dragonflight-focused single-target builds don’t flow as well as they could.
Two key talents to these builds are Charged Blast and Focusing Iris, both of which have been the subject of insightful discussion and concern.
Charged Blast is intended to be something that can spice up single-target gameplay for those who want an additional layer of complexity within the rotation. Many of you have expressed that the current design, requiring 2 Azure Strikes before casting Charged Blast, isn’t quite hitting the mark because although it does add complexity, it doesn’t add interaction.
Focusing Iris is intended to be a more passive option that accomplishes similar goals as Charged Blast. However, the combination of timing an ability immediately after finishing a channeled spell, with the relatively high uptime of the debuff, makes Focusing Iris both more burdensome & less potent than it could potentially be.
To address this, we’re combining what we feel are the best parts of both into a new ability! Charged Blast and Focusing Iris as they currently exist are being removed, and replaced with a spell called
Stella Frantumante
.
Stella Frantumante
is a short cooldown that makes the target take increased damage for a short time.
Vastità dell'Eternità
can be used to make this cleave. Contrary to the tooltip, this does not cost
Essenza
currently. Hopefully this is intended, because I'm not entirely sold on the design otherwise.
Iride Focalizzante
/
Vigore Arcano
are talents that empower this spell.
Iride Focalizzante
increases the damage amp duration by 50% and
Vigore Arcano
gives 1
Essenza
on cast (even if it cleaves).
Stella Frantumante
is best used when amplifying your biggest spells. More on this later.
Empower Level Decision Making Improvements
There was an issue before with Empower Levels, since talents like
Ondata di Potenza
and old
Supremazia del Plasmamagia
heavily incentivized you to ignore the empowerment system and always full send for maximum value. Blizzard has addressed this by making
Ondata di Potenza
a flat duration and reworking
Supremazia del Plasmamagia
entirely. This is a fantastic change.
Separation of Red and Blue
Another aspect of the rework is an effort to bridge the gap between Red and Blue builds.
Blue Post Summary
Having thematic groupings on either side is a great introduction to the talent tree. It resonates as something you would expect for the specialization, and makes it easier to know where to look for modifiers to certain abilities. However, Devastation utilizes both Red
and
Blue magic, and the current tree isn’t celebrating that theme well enough. Builds that use both types of magic should be the norm, with all-Red or all-Blue being much more niche. To make using both colors more effective, we’ve adjusted many talents’ locations or function, as well as added new nodes.
Essentially the idea here is that both sides of the tree should work together. There are a lot of things that have been changed to help bridge the gap, but we are going to focus on the most effective parts.
Aggressione Perfezionata
- This talent now affects both
Assalto Azzurro
and
Fiamma Vivente
Catalizzazione
- New talent, this makes
Disintegrazione
boost the damage over time frequency of
Soffio di Fuoco
during the duration. This gives Red another Single Target talent, which helps it move away from the AoE focus most of the Red themed talents had previously.
Iridescenza
(capstone) - New talent,
Soffio di Fuoco
and
Impeto dell'Eternità
boost the damage of the next two spells of the same color within 10 seconds.
Esplosione Caricata
- New talent, Blue damage causes you to build stacks to increase the damage of
Pira
, the Red
Essenza
spender. Each tick of
Disintegrazione
and target hit by
Impeto dell'Eternità
/
Assalto Azzurro
/
Stella Frantumante
provide one stack each. It's super effective!
With the rework, Blizzard certainly made mixing Red and Blue talents better, but a lot of this is due to other interactions and synergies we have already covered.
Aggressione Perfezionata
and
Catalizzazione
help, but they are not that interesting or impactful.
Iridescenza
and
Esplosione Caricata
, on the other hand, are worth expanding on.
Iridescenza
Previously we talked about how empowering spells during
Rabbia del Drago
is good now thanks to
Animosità
, and
Iridescenza
gives us an additional benefit! This talent is beneficial to both Red and Blue, and focusing on just one will reduce the effectiveness. I love the idea of this talent and the interesting gameplay decisions it helps bring about. This talent is best paired with other damage increases, for maximum synergy. Examples include:
Esplosione Caricata
,
Ira Titanica
,
Spezzafuoco
,
Stella Frantumante
,
Adattamento Scarlatto
, and
Fiamme Imprevedibili
.
Esplosione Caricata
- Red and Blue
Charged Blast is a key part of the new design that merges Red and Blue. Blue damage causes you to build stacks to increase the damage of
Pira
, the Red
Essenza
spender. Did I mention this talent is crazy? We have
previously discussed this talent at length here
.
Alimentare le Fiamme
and
Braci Brucianti
These talents both increase your
Soffio di Fuoco
uptime, they just do it in different ways. With the rework, they have been placed into a capstone together as a choice node.
Blue Post Summary
Alimentare le Fiamme
&
Braci Brucianti
are an awkward combination.
Taken together, these two talents quickly push Devastation into a space of having
Soffio di Fuoco
off cooldown for a length of time while an existing
Soffio di Fuoco
damage over time effect gets extended. That said, both talents offer interesting potential gameplay and impact builds in different ways. They will now be in a choice node against each other, and
Alimentare le Fiamme
is being redesigned to fit into more builds:
Alimentare le Fiamme
was the stronger of the two previously, so it makes sense for it to be moved down to the capstone level. With the rework,
Soffio di Fuoco
cooldown reduction is now tied to
Detonazione dell'Essenza
. This means that the talent has applications in single target now, since
Disintegrazione
and
Pira
both consume
Detonazione dell'Essenza
.
Braci Brucianti
has also been adjusted to include
all
Red spells. For AoE, this is a great change because it indirectly buffs
Tempesta di Fuoco
, a Red spell that hits constantly in an area. As of right now, one
Tempesta di Fuoco
ticks 7 times. A level 4 empowered
Soffio di Fuoco
lasts 16 seconds, so this means that two full
Tempesta di Fuoco
s alone are enough to reach 100% uptime. This makes
Braci Brucianti
a decent option for AoE builds, but
Alimentare le Fiamme
still seems like the better option generally.
Class Tree Changes
When it comes to the class tree, the big thing here is
Adattamento Scarlatto
.
Adattamento Scarlatto
This is a class talent, which means that it is not exclusive to Devastation. In the
recent Blue Post
, Blizzard explained the issue with this talent and their solution to fix it.
Blue Post Summary
Adattamento Scarlatto
is having a larger impact than intended on builds.
The current value of
Adattamento Scarlatto
causes a warping effect on how Devastation builds their talent loadouts, in particular due to the interaction with
Fiamme Imprevedibili
– when
Fiamma Vivente
hits additional targets via
Fiamme Imprevedibili
, all of the
Fiamma Vivente
benefit from any
Adattamento Scarlatto
damage the Evoker has. The
Fiamme Imprevedibili
interaction is intended, and the response to it has been one of excitement. However, it is important for there to be multiple options for how to build your character for area-of-effect damage situations.
The intent of
Adattamento Scarlatto
is to encourage, and reward, hybridization for both specializations. Preservation Evokers who enjoy dealing damage can easily access the node, but aren’t required to pick it up in their path to other high-power healing talents. Devastation Evokers who want to help their group with additional healing can take it to be rewarded for taking action when their group is in a dangerous situation. To better meet those goals,
Adattamento Scarlatto
's damage cap is being reduced to 2x Spellpower, down from its current value of 6x Spellpower.
Before this change,
Adattamento Scarlatto
was absolutely busted. Fully stacking it up with healing and other buffs could result in over a million
Fiamma Vivente
damage with a single cast. It was a lot of fun but very broken. Simply put, the cap is now 1/3rd of what it was before. This change is very well thought out because it keeps the same potency per heal (20%) for the
Adattamento Scarlatto
buff while making Evokers
feel less pressured
spend a ton of time healing to cap it out.
Adattamento Scarlatto
highlights from a dungeon stream, before it was nerfed.
On my current Evoker on Alpha, I only need to heal 40% of my own health to get the full benefit. A single
Fiammata Curativa
, or a couple heals with
Abbraccio Lussureggiante
,
Fiamma Vivente
, or
Bocciolo di Smeraldo
are enough to fully charge my
Adattamento Scarlatto
. This means that the incentive to heal is still there, it's just easier to get the full benefit from and far less ridiculous to abuse for damage. The nerf fixed extreme cases while keeping the gameplay the same.
Evoker still wants to help heal for damage, and it still gets a huge benefit!
Huge Kudos to Blizzard for making this change without removing the fun.
Other Class Tree changes
There are some other minor changes to the class tree, like a
Sorgente della Magia
nerf, but nothing else is impactful enough to highlight at this time. Below is an example of class tree talents for 5 man content. Many of these choices are situational.
Ruggito Opprimente
and
Stupore
are obvious choices for
Rabbia
weeks, for instance.
View on Dragonflight Talent Tree
Issues that Remain
The biggest issue I see for this spec is
Surriscaldamento
. Tying this to a duration is weird because
Fiamma Vivente
is either ignored for other casts or prioritized as more important than anything else during the buff, depending on your build. An easy solution here would be to extend the duration and cap the amount of casts it speeds up.
Tempesta di Fuoco
still feels very weak without a
Spezzafuoco
buff. I would like to see this talent make
Tempesta di Fuoco
always do 40% more damage, with the proc only resetting the cooldown and making it instant cast.
Potenza Accumulata
as a capstone also feels a bit weaker than the alternatives, but this could be easily fixed with tuning.
Other issues that are more Alpha specific remain.
Alito del Drago
sometimes bugs and keeps you in place while doing nothing. Spells that cost
Essenza
still often show that they cannot be casted even if you have the
Essenza
to spend. Empowering spells still feels weird because there is a small window where you don't incur a global cooldown if you queue a cast right as they finish.
Example Builds
Devastation has a bit of flexibility with its talents. Keep in mind these are just examples.
Blue Focus Build with
Esplosione Caricata
View on Dragonflight Talent Tree
This example is a general use Raid build with
Esplosione Caricata
.
Esplosione Caricata
adds another layer to Devastation gameplay where Blue spells ramp your
Pira
damage. Each tick of
Disintegrazione
and target hit by
Impeto dell'Eternità
/
Assalto Azzurro
provides one stack. The buff from
Esplosione Caricata
is 30 seconds long which makes it easy to bank stacks for add spawns.
Esplosione Caricata
stacks also make
Rabbia del Drago
do more damage with the
Pira
s it fires off. With
Tirannia
we also get the
full value of your mastery,
Maestria: Ammazzagiganti
.
If hitting 2 or more targets,
Stella Frantumante
should be used to prime two of your targets for your
Esplosione Caricata
ed super
Pira
.
Vastità dell'Eternità
is picked so that
Impeto dell'Eternità
procs from
Scintillio
and
Stella Frantumante
s cleave.
Disintegrazione
with
Scintillio
and
Surriscaldamento
with
Fiammata Avvolgente
are our primary single target damage drivers.
Stella Frantumante
is used primarily to boost
Impeto dell'Eternità
and
Disintegrazione
, unless there is AoE happening.
Supremazia del Plasmamagia
is generally good, since it boosts crit damage by 20%.
For capstones we go with
Iridescenza
and
Alimentare le Fiamme
.
Alimentare le Fiamme
is an obvious choice because
Soffio di Fuoco
extends
Rabbia del Drago
, provides
Surriscaldamento
, gives us
Ondata di Potenza
uptime, and with
Fiamme Imprevedibili
provides extra free healing or damage during cleave.
Iridescenza
also synergizes here since it makes
Soffio di Fuoco
buff our next two Red spells. More
Soffio di Fuoco
means more
Iridescenza
effectiveness. There are a lot of small changes you could make to this build depending on the situation, but for general use it feels very strong to play in Raid, Mythic+, and questing.
Class talents are very situational and would change depending on the encounter, like
Presenza Imponente
instead of
Radiosità Interiore
. On the Devastation side, you could also swap
Stella Frantumante
and
Scintillio
out for
Ondata di Calore
and
Retaggio d'Onice
for more AoE.
Aggressione Perfezionata
and
Distruzione Imminente
could be swapped in for single target / sustained AoE at the cost of burst AoE.
Red Focus AoE Build with
Esplosione Caricata
View on Dragonflight Talent Tree
This example is a build that focuses a bit more on AoE. I'm still not entirely sold on
Tempesta di Fuoco
, but it is a source of uncapped AoE.
Alimentare le Fiamme
can be swapped for
Braci Brucianti
but I generally prefer the cooldown reduction since it means more single target with
Surriscaldamento
for bosses.
Esplosione Caricata
adds another layer to Devastation gameplay where Blue spells ramp your
Pira
damage. Each tick of
Disintegrazione
and target hit by
Impeto dell'Eternità
/
Assalto Azzurro
provides one stack. The buff from
Esplosione Caricata
is 30 seconds long which makes it easy to bank stacks for add spawns.
Surriscaldamento
with
Fiammata Avvolgente
is our primary single target damage driver.
Supremazia del Plasmamagia
is generally good, since it boosts crit damage by 20%.
Retaggio d'Onice
is a big pick for AoE and provides a 1min stun with
Terrore dei Cieli
. It also does more damage with
Distruzione Cocente
.
Nexus del Potere
is missing, but with
Pira
as a 2
Essenza
cost and additional
Detonazione dell'Essenza
from
Potenza Accumulata
it doesn't feel like you're missing out on much.
For capstones we go with only
Alimentare le Fiamme
because
Esplosione Caricata
is a bit out of the way. We also grab
Vastità dell'Eternità
to make getting stacks faster.
Alimentare le Fiamme
makes
Soffio di Fuoco
extend
Rabbia del Drago
, gives us
Surriscaldamento
, and with
Fiamme Imprevedibili
provides extra free healing or damage during cleave.
Class talents are very situational and would change depending on the encounter. On the Devastation side, there are a ton of swaps like
Catalizzazione
that would make sense depending on how much focus on AoE you would like to shift to single target.
Red Focus AoE Build (No
Esplosione Caricata
)
View on Dragonflight Talent Tree
This example is a build that focuses a bit more on AoE. I'm still not entirely sold on
Tempesta di Fuoco
, but it is a source of uncapped AoE.
Alimentare le Fiamme
can be swapped for
Braci Brucianti
but I generally prefer the cooldown reduction since it means more single target with
Surriscaldamento
for bosses.
Surriscaldamento
with
Fiammata Avvolgente
is our primary single target damage driver.
Supremazia del Plasmamagia
is generally good, since it boosts crit damage by 20%.
Retaggio d'Onice
is a big pick for AoE and provides a 1min stun with
Terrore dei Cieli
. It also does more damage with
Distruzione Cocente
.
Nexus del Potere
is missing, but with
Pira
as a 2
Essenza
cost and additional
Detonazione dell'Essenza
from
Potenza Accumulata
it doesn't feel like you're missing out on much.
For capstones we go with
Alimentare le Fiamme
and
Potenza Accumulata
. Generally speaking, I think
Potenza Accumulata
feels weaker than other capstones but it still has synergies.
Alimentare le Fiamme
makes
Soffio di Fuoco
extend
Rabbia del Drago
, gives us
Surriscaldamento
, and with
Fiamme Imprevedibili
provides extra free healing or damage during cleave.
Potenza Accumulata
gives us a chance to not consume
Detonazione dell'Essenza
. Despite what the tooltip says, it does seem to work with talents like
Alimentare le Fiamme
.
Biggest strike against this build is no easy way to get
Esplosione Caricata
. With the current tuning I think you always want this talent, especially in AoE. Class talents are very situational and would change depending on the encounter. On the Devastation side, there are a ton of swaps like
Catalizzazione
that would make sense depending on how much focus on AoE you would like to shift to single target.
Conclusion
The Devastation tree is much better now with the rework. Devastation has exciting and diverse build variety and play styles that are easy to understand at a surface level, with surprising depth. You have strong options for cleave, burst, and sustained aoe that nicely fit in with the single target playstyle.
Rabbia del Drago
feels much stronger with
Ira Titanica
. It also has a lot of neat interactions with
Animosità
for extending the buff,
Esplosione Caricata
and
Iridescenza
for increasing the damage of the 3
Pira
s, and
Tirannia
for
Maestria: Ammazzagiganti
scaling. Evoker also has amazing utility that is unique to the class and powerful self-healing that increases your damage output with
Adattamento Scarlatto
.
There are still some things that might be an issue with
Surriscaldamento
and
Tempesta di Fuoco
but these are fairly minor compared to where we were before. Overall the rework has made Devastation a much more interesting and exciting spec. I hope you are as excited as I am to play Evoker in Dragonflight! I only have one final request: Blizzard, if you are reading this, can we get the team that worked on this rework to look at other classes like Mage and Priest next?
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