This De Other Side route assumes you will be playing with a random group composition, which does not contain the dungeon specific covenant and does not have invisibility. It does not require any skips, however it does include backtracking to create better Pride timings in the form of a U-turn, then running a straight line after that.
De Other Side Dungeon Guide
For those who just want the MDT import, you can find it below:
First, we'll be covering De Other Side. Let's take a look at the first zone.
At the top of the image is the entrance to the dungeon. You'll be pulling the two mobs at the top of the stairs with the pack on the platform. Afterwards, you'll be heading counter-clockwise around the circle to fight the pack marked in green. Before heading into the
Hakkar wing on the left side of the image, you'll want to continue around the main circle and fight the
Enraged Spirit, then the pack marked in blue, which will spawn Pride afterwards. Once you've defeated Pride, pull the two
Risen Warlords marked in yellow, then backtrack and head for the Hakkar wing.
This wing is fairly straightforward, and you mostly just want to pull one pack at a time. You will spawn your second Prideful after finishing the last pack in the wing, and you'll want to use that buff to fight Hakkar. I recommend also stacking Bloodlust or Heroism with the Pride effect to make the boss as painless as possible.
Once Hakkar is defeated, it's time to head back out to the main ring and into the Mechagon zone.
Start off by pulling the
Drill on its own, and using line of sight behind the pillars on the edges of the room when it uses its
Haywire cast. Then you'll want to continue in a straight line through the dungeon, pulling things as marked on the route. At the end of the hallway are
Sentient Oils, which will spawn your last Pride when defeated. Their cast,
Essential Oil, is very important to kick, however will not always be possible.
After defeating the
Manastorms, it's time to head back to the main ring and finish clearing around to the Ardenweald zone.
Note that the pull marked in blue has a set of patrolling birds that you'll have to watch for before getting to that pull, and the pull marked in yellow contains a pack of invisible enemies at the top of the area. When you reach the pull heading down the ramp marked in green, you'll want to use forms of hard CC on the
Bladebeak Hatchling, so that it cannot finish its
cast. Interrupts do not work.