The corpulent mass of rotting flesh known as Blightbone was lovingly constructed by Surgeon Stitchflesh. Now the abomination is eager to be unleashed on the Temple of Courage.
In Mythic difficulty, Carrion Worms now eurpt into a pool of Fetid Gas.
Amarth oversees the harvesting of corpses from atop the undead monstrosity Bonefang, flying above the battle. The sadistic commander destroyed the Hand of Courage, and now comes for their Paragon.
Surgeon Stitchflesh is the mastermind behind the grisly abominations that are deployed from the floating fortress of Zolramus. He bends to his task with maniacal fervor, crafting the flesh of fallen enemies into undead constructs to be used in Maldraxxus' wars.
From atop the flying ziggurat Zolramus, Nalthor the Rimebinder commands the forces attacking Bastion. The conniving lich plans rain frozen magic and death on the pristine lands of Bastion.
A monstrosity formed from the fallout of the destruction of the House of Plagues.
Amidst the fallout from the slime eruption, the deranged Doctor Ickus continues his mad experiments with ooze.
A vile and sinister figure of the House of Many Eyes who fought her way to the source of the Plaguefall.
Transformed due to the explosion that destroyed her house, Margrave Stradama is now the source of the plague that continues to ooze across Maldraxxus.
Cursed to exist outside the cycle of Life and Death, the Drust now seek to circumvent their fate using Ardenweald's mechanisms of Rebirth. Their would-be conquest has found its way to Tirna Scithe, where Ingra Maloch and his followers use foul magic to subjugate the local inhabitants.
Halkias, a massive golem infused with sin and anima, has been awakened by the Depraved Venthyr's machinations. The Lord Chamberlain's forces have struggled to contain it, splitting it's anima across multiple sin-stone golem shards.
This ability hits all players on Mythic Difficulty
This ability is cast upon reaching 100 Energy
Within the Halls of Atonement, past the courtyard and gargoyles, is a church unlike any seen on Azeroth. The High Adjudicator presides over a congregation of spirits, spreading the dark word of the Nathrian religion.
A Dark Kyrian construct, powered by Anima and honed to a razor edge. The Praetorian's movements are so quick she can seem to disappear before players' eyes, appearing behind them or in cover, and can cut through the air such that she generates tornados in her wake.
[PH]Oryphrion is the firepower in the Paragon of Loyalty's vanguard. The Dark Colossus has dominated the invasion into the city with their Anima fueled artillery, and now fiercely defends the font of power before the Archon's seat.
Successfully depleting this shield will interrupt the Paragon of Loyalty, causing her to lose her grip on the Archon's Spear as she is sent to the skies.
The Archon's Spear will only be available if the Anima Shield was depleted to interrupt the Paragon of Loyalty as she activated the Anima Font.
Kul'tharok consumes any soul that reaches her.
Kul'tharok only uses this ability when her primary target is not in melee range.
[PH]
On this difficulty, Spilled Essence no longer shrinks over time while the Son of Hakkar is healing.
Dealer G'exa is a cunning aquisitionist, wielding an array of magical contrivances that she has collected over the millennia. She relies on spatial manipulation to stay one step ahead of the innumerable enemies she's made in her dealings.
Kryxis the Voracious sensed the anima stores deep within the Sanguine Depths, and his lust to consume this energy has driven him to madness. With the recent tear that has formed in Revendreth, Kryxis the Voracious has a found a way into these catacombs, and aims to drain every last drop of anima out of the subterranean storage house.
The depraved warden of the Sanguine Depths, Executor Tarvold, takes sick pleasure in tormenting the prisoners here. Freeing the prisoners of their sins and their anima.
Grand Proctor Beryllia has spent an eternity studying the flows of anima in Revendreth. Her skill and knowledge has been put to the test learning about a very curious prisoner deep within the Sanguine Depths, the naaru Z'rali.
General Kaal stands as one of Sire Denathrius's main generals overseeing his operations in Revendreth. Strong, agile and full of guile, General Kaal uses her agility and anima-infused nature to eliminate all who would stand against her master.
Tasked with guarding the great hall of Sire Denathrius, the blind Shriekwing locates her prey with sound and smell. The last sound heard by trespassers in Castle Nathria's halls is the monster's shriek as she descends on her prey.
On Heroic Difficulty or higher, Smoldering Plumage leaves [Smoldering Remnants] behind.
[Ember Blast], [Blazing Surge] and the Reborn Phoenixes's [Smoldering Plumage] leave behind Smoldering Remnants.
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[NYI]
As the level of Primal Anima Container increases, Lady Inerva Darkvein's abilities gain new properties.
The amount of Loose Anima in the room increases with each open Primal Anima Container.
At power level 2, The victim's [Bleeding Heart] leaves a pool of [Lingering Anima].
At power level 3, Heart Strike gives nearby targets a [Broken Heart].
At power level 2, each bottle creates a pool of [Lingering Anima] on impact.
At power level 3, each bottle will bounce and impact a second time.
At power level 2, victims are afflicted with Scourge.
At power level 3, the Primal Anima Orbs form beams between each other that will inflict massive damage to players caught in them. Random players are teleported inside the shape formed by these beams.
At power level 2, victims are afflicted with Shared Suffering.
At power level 3, victims release waves of Unburdened Sins that damage players in their path.