There’s always all these could-haves, should-haves. Should we have made Argus its own expansion at some point in the future? That’ll be always with us. Obviously we chose not to do that and that ended up being pretty good, but certainly we were thinking about it. We’ll continue to think about it and continue to experiment.
That’s something we’ve experimented with a lot over 15 years. That’s what we think is the right thing right now. The big inflection this year is going to be Classic. That’s a huge piece that’s going to be midway through the cycle, coming out at the end of August. That’s pretty exciting. We’re always looking for what the right thing is from a development standpoint, the right thing to do in patches, the right thing to do in expansions, how the story all comes together. Again, it’s a circuitous process. It comes together quite organically. But we’re always open to thinking about different things we could have done or could do.