I think Rogue and Priest are the two classes where if those are the classes you’re excited about it’s because you’re doing some tricks. And when we made Dragon Priest, we kind of gave them a curve deck rather than a trick deck. We’re hoping that in the future, now that we understand that concept for both Rogue and Priest, we can give them some tricks instead and do some clever stuff, and we’ll explore that space over the next, y’know, years, and the future of Hearthstone.
Those seem like reasonable ideas. It’s also possible that, like, so many people love it that we don’t change it at all, so those three ideas are the leading candidates. Do something, do nothing and move it to Wild. So let’s just wait and see what happens. Lots of really good suggestions on Reddit too – we’re reading those suggestions and talking about the actual implications of those suggestions, because we want to make sure that people who love Yogg still have something to love, we want to make sure that the tournament scene is reasonable and we want to make sure that people who’ve had enough Yogg, they’re happy too. It’s kind of impossible to make all three of those goals succeed, so we need to figure out where we want to balance out.
I think in the last couple of weeks there’s at least 15 cards that we’ve talked about – like, hey, what’s the right thing for us to do with X, Y or Z card? Should we change it soon? Should we change it not at all? Should we change it during rotation or the next expansion or the next patch? These are conversations that we’re having daily, and Call of the Wild is definitely a card that gets brought up all the time. I would say that’s near the top of the list. I don’t really know if changing it is the right answer, but it is certainly strong, and we’re reading a lot of the feedback now…