Este sitio hace uso intenso de JavaScript.
Por favor habilita JavaScript en tu navegador.
Tema Clásico
Tema Thottbot
Classic WoW Spotlight: Ruins and Temple of Ahn'Qiraj
Clásico
Publicado
21/01/2018 a las 11:54
por
Neryssa
Hey everyone! We're back with another Classic Spotlight, where we take a deeper look at events that happened during WoW Vanilla to remember them and get hyped up for the upcoming WoW Classic servers! In our first post of the Ahn'Qiraj series, we went back to take a look at the
Ahn'Qiraj War Effort
, the server-wide event to open these raids. In this post, we're taking a look at the instances themselves,
Ruinas de Ahn'Qiraj
and
Ahn'Qiraj
!
With the
event and the recent newfound relevancy of
Silithus
, we have decided to look at two classic instances. This may also serve as a hype post for what can be found on Classic Servers.
Check out our past Classic spotlights as well on
Onyxia's Lair
and
Farming Nature Resistance
.
For more information on what loot the instances of Ahn'Qiraj drops and what they look like, you can check out our
Ahn'Qiraj Loot Overview
!
Ruins of Ahn'Qiraj
The
Ruinas de Ahn'Qiraj
were released as a 20-man raid, serving together with
Zul'Gurub
as raids for more casual groups. AQ20, as it was dubbed, was also known for very diverse boss encounters, which required less orthodox strategies to be defeated.
Reputation and Tier Sets
This raid gives
Círculo Cenarion
reputation, and bosses drop less gear than its sister instance. The raid also became quite popular because of the so-called
Cenarion Circle set
, which is a 3-piece tier set that was obtained with both drops from the instance and reputation with Cenarion Circle. The set contained a ring (which required Honored with Cenarion Circle), a cloak (Revered), and a weapon (Exalted), so it didn't conflict with other sets available at the time.
Druid:
Símbolos de la Vida Inagotable
Hunter:
Ajuar de la Senda Oculta
Mage:
Ajuar de Secretos Oscuros
Paladin:
Equipo de batalla de la Justicia Eterna
Priest:
Galas de Infinita Sabiduría
Rogue:
Emblemas de las Sombras Ocultas
Shaman:
Ofrenda de la Tormenta Inminente
Warlock:
Implementos de los Nombres Prohibidos
Warrior:
Equipo de batalla de la Fuerza Implacable
Ruins of Ahn'Qiraj also gave
Linaje de Nozdormu
reputation, at 50 Reputation per boss.
Osirio el Sinmarcas
, the final boss, gave 100 Brood of Nozdormu reputation.
Boss Strategy and Loot
The only bosses required to get to
Osirio el Sinmarcas
are
Kurinnaxx
and
General Rajaxx
. All the other encounters are optional.
Kurinnaxx
is the most straightforward encounter in AQ20.
He uses
Herida mortal
on tanks, who had to taunt swap every 3 stacks. The main worry for the rest of the group is the
Trampa de arena
s he spawns, which slowly erupt from the ground and leave a nasty debuff when they explode, reducing hit change for both abilities and spells.
Its a basic tank and spank with avoiding traps, so it should go down fairly easily for any competent groups.
Drops:
Cinturón del Atracador de arena
,
Muñequeras de atracador de arena
,
Cinturón de la Inquisición
,
Guantes de pellejo de silítido fortalecido
,
Vestimentas del Mar de dunas
.
Quest drops:
Mantón Qiraji marcial
,
Mantón Qiraji real
,
Anillo Qiraji de magíster
,
Anillo ceremonial Qiraji
.
General Rajaxx
doesn't immediatly engage your group. Instead, this is more of a gauntlet fight, where Rajaxx sends you waves of mobs before engaging himself. CCs like
Enredaderas
were a must to keep certain adds under control. On this fight, you're accompanied by
Teniente general Andorov
and 4
Élite kaldorei
, which will tank mobs and help with DPS.
Each add wave has an officer and, if you die, you can release and zone back in after an officer is dead.
The scariest part about Rajaxx himself is his
Chocatrueno
, which knocks back a fair distance and deals 40% of a player's current health in damage. This will not kill you by itself, unless you are at exactly 1 hp, but it can kill tanks when coupled with the boss' melee attacks.
Teniente general Andorov
turns into a vendor after the encounter is complete, selling Blacksmithing patterns.
Drops:
Musleras del comando Qiraji
,
Botas del general Qiraji
,
Brazales de Orden Qiraji
,
Garra Viento del Sur
,
Botas de la Soldado de Caballería
,
Destripador de los Qiraji
.
Quest drops:
Mantón Qiraji marcial
,
Mantón Qiraji real
,
Anillo Qiraji de magíster
,
Anillo ceremonial Qiraji
.
Moam
is a giant obsidian destroyer and his fight is centered around mana conversation.
His main ability is
Drenar maná
, which will drain the mana off 6 random people and regenerate Moam's own mana. If Moam ever reaches full mana, he will unleash a massive
Erupción Arcana
, and likely cause a wipe. Stacking Warlocks for
, Priests for
Quemar maná
and 1 Hunter for
is the easiest way to deal with this mechanic.
90 seconds after being engaged, Moam will turn into stone and stop draining the raid's mana. After turning to stone, he will summon 3
Maligno de maná
that need to be dealt with. Warlocks are also very valuable here, as they can
Desterrar
the elementals so the raid can only deal with 1 at a time. After 90 seconds, or Moam reaching 100% mana (since he still regens some naturally on this phase), he will turn back to normal and the fight starts again.
Drops:
Yelmo Viento del Sur
,
Capa del Salvador
,
Guanteletes de Viento del Sur
,
Manto de Maz'Nadir
,
Leotardos escamados obsidianos
,
Anillo de Furia
,
Guardahombros de quitina
,
Musleras del Destructor
,
Ojo de Moam
,
Coraza de silítido gruesa
,
Guanteletes del Inamovible
,
Turbante viento polvoriento
,
Talón de Concentración de furia
,
Diseño: garra negra del Destructor
.
Quest drops:
Anillo Qiraji de magíster
,
Anillo ceremonial Qiraji
,
Empuñadura Qiraji ornamentada
,
Puño con pinchos Qiraji
.
Buru el Manducador
is a giant beetle, surrounded by
Huevo Buru
s. Buru can't be tanked, and must instead be kited around. When a Buru Egg dies, it will explode, dealing damage to everyone nearby and take a huge chunk of Buru's health if he's close to the egg. The raid must damage the eggs and prepare to kill them when Buru is brought close to them. Buru will slowly increase its movement speed till he gets hit by an egg.
When an egg explodes, it will also spawn a
Prole de Colmen'Zara
that can be easily tanked and killed.
When Buru reaches 20%, his carapace will break, unleashing
Peste espeluznante
on the raid. At this point, Buru can be tanked normally and has to be killed fast, as the plague's damage will increase the longer the fight goes on.
Drops:
Chanclos para babosas
,
Fetiche de pinchos de quitina
,
Brazales escamados del Glotón
,
Aves arena rápida
,
Guanteletes escamados babosos
,
Fragmento de la calavera de Buru
,
Guantes del Enjambre
.
Quest drops:
Anillo Qiraji de magíster
,
Anillo ceremonial Qiraji
,
Mantón Qiraji marcial
,
Mantón Qiraji real
,
Empuñadura Qiraji ornamentada
,
Puño con pinchos Qiraji
.
Ayamiss el Cazador
is a flying bug, and her fight has 2 phases.
On the first phase, she will be airborne. Ranged DPS needs to DPS her down to 70%, while being careful to not get too many stacks of
Aguijonero de veneno
. A mage/warlock with high Nature Resistance or even a tank with a NR setup can "tank" her on this phase.
Through the fight, Ayamiss will spawn a swarm of
Enjambrista Colmen'Zara
. Those are easily AoE'd down but their melee attacks hurt, so have tanks estabilish threat then dps them down. Also, Ayamiss will randomly bind a player to her altar and attempt to sacrifice them. A
Larva Colmen'Zara
will spawn to the left or the right of the altar, and it must die before reaching the player on the altar, or else it will kill the player and turn into a powerful elite.
Once Ayamiss reaches 70%, she will land and wipe all aggro. Tanks must estabilish threat and tank her preferably on the top of her altar. The rest of the fight goes on all as normal, with AoE mobs and sacrifices, till she's dead.
Drops:
Guanteletes de silítido escamados
,
Botas del Protector del desierto
,
Yelmo de Recrecimiento
,
Anillo de los Vientos del desierto
,
Guanteletes del Inamovible
,
Aguijonero de Ayamiss
,
Arco de tendón tenso
.
Quest drops:
Anillo Qiraji de magíster
,
Anillo ceremonial Qiraji
,
Mantón Qiraji marcial
,
Mantón Qiraji real
,
Empuñadura Qiraji ornamentada
,
Puño con pinchos Qiraji
.
Osirio el Sinmarcas
is the final boss of AQ20. Ossirian starts the fight in what's called
Supreme Mode
, which increases his damage enough to 1-shot the tank. You can dispell Supreme Mode by bringing Ossirian to
s that are spread across the room. Activating a crystal puts a 45 second debuff on him that reduces his damage done and applies a spell vulnerability on it. If you don't keep bringing Ossirian to new crystals, he will return to Supreme Mode and likely 1-shot the tank.
The best way to deal with crystal scouting is to have a player whose DPS you won't miss stay mounted. This mounted person is in charge of finding crystals spread across the giant room, and signaling the tanks to bring Ossirian there. He will also pull the boss and attract Ossirian to the first crystal. Crystals must be activated before Ossirian arrives, as they have a cast time.
You also want to assign players to arrive at the crystals to click them. Druids and Mages are great for this, with
Traslación
and
Forma de viaje
.
Drops:
Capa Tormenta de Arena
,
Leotardos de la ventisca negra
,
Grilletes del Sinmarcas
,
Guantes de Sabiduría oscura
,
Ballesta de Maldición inminente
,
Guanteletes de Nueva Vida
,
Brazal de Osirio
,
Hombreras de piedra rúnica
,
Martillo pulido con arena
,
Yelmo de Dominación
,
Brazales de Brutalidad
,
Manto de los Horusath
,
Bastón de las Ruinas
.
Quest drops:
Cabeza de Osirio el Sinmarcas
,
Anillo Qiraji de magíster
,
Anillo ceremonial Qiraji
,
Mantón Qiraji marcial
,
Mantón Qiraji real
,
Empuñadura Qiraji ornamentada
,
Puño con pinchos Qiraji
.
Temple of Ahn'Qiraj
The
Ahn'Qiraj
is a 40-man zone and the second hardest raid of Vanilla. With 9 bosses, 3 of them being optional, the first few bosses were considered as easy as the later bosses in
Núcleo de Magma
. The later bosses were harder than anything seen in the game at the time.
Like Molten Core and
Guarida Alanegra
, Ahn'Qiraj also had a focus on resistances, using
Nature Resistance
this time. Guilds spent a good while farming good Nature Resistance for the later bosses that had high resistance requirements. In our
Green Dragon Spotlight
post, we rounded up all Nature Resistance Gear available back during Classic.
Reputation
Temple of Ahn'Qiraj gives
Linaje de Nozdormu
reputation, with the following values:
Trash mobs in Temple of Ahn'Qiraj give
100 Reputation
, lasting till Neutral.
Completing a Tier 2.5 quest gives
250 Reputation
.
Insignia Qiraji de Lord
drops from all bosses but C'Thun, and can be turned in for
500 Reputation
.
Artefacto Qiraji antiguo
is a rare drop from trash mobs, and can be turned in for
1000 Reputation
.
It is recommended to save all artifacts and insignias and only turn them in after Neutral, as trash mobs will stop giving reputation by then.
C'Thun
gives
2500 Reputation
on death.
Tier Sets and Blessed Qiraji Weapons
This raid dropped the called
Tier 2.5
, with all sets having strong Qiraji themes into them. The tier sets are:
Avenger's Battlegear
- Paladin
Conqueror's Battlegear
- Warrior
Deathdealer's Embrace
- Rogue
Doomcaller's Attire
- Warlock
Enigma Vestments
- Mage
Garments of the Oracle
- Priest
Genesis Raiment
- Druid
Stormcaller's Garb
- Shaman
Striker's Garb
- Hunter
Obtaining this tier is different from Tier 1 and Tier 2: You need reputation with
Linaje de Nozdormu
, as well as a quest drop from bosses, and an assortment of uncommon idols and scarabs. Idols are found inside
Cofre del Escarabajo grande
that are scattered within the raid and can be opened with
that drops from bosses. Scarabs can also be found inside these caches, as well as inside
in Ruins of Ahn'Qiraj. The NPCs
Andorgos
,
Vethsera
and
Kandrostrasz
give you the quests for the tier armor, and can be found right after killing
El profeta Skeram
.
How to obtain each tier piece:
Feet: Obtain
Ataduras de mando Qiraji
/
Ataduras de dominio Qiraji
from
Viscidus
or
Princesa Huhuran
. Complete the relevant quest (e.g.
Las botas del Oráculo
) from
Kandrostrasz
. Requires Neutral with Brood of Nozdormu.
Shoulders: Obtain
Ataduras de mando Qiraji
/
Ataduras de dominio Qiraji
from
Viscidus
or
Princesa Huhuran
. Complete the relevant quest (e.g.
Las hombreras Enigma
) from
Andorgos
. Requires Neutral with Brood of Nozdormu.
Helm: Obtain
Diadema de Vek'lor
/
Aro de Vek'nilash
from the Twin Emperors:
Emperador Vek'lor
and
Emperador Vek'nilash
. Complete the relevant quest (e.g.
La tiara del Oráculo
) from
Andorgos
. Requires Friendly with Brood of Nozdormu.
Legs: Obtain
Pellejo intacto de Ouro
/
Piel del Gran gusano de arena
from
Ouro
. Complete the relevant quest (e.g.
Los leotardos de mortífero
) from
Kandrostrasz
. Requires Friendly with Brood of Nozdormu.
Chest: Obtain
Caparazón del dios antiguo
/
Colmillo del dios antiguo
from end-boss
C'Thun
. Complete the relevant quest (e.g.
La Toga Enigma
) from
Vethsera
. Requires Honored with Brood of Nozdormu.
Right after C'Thun's room (acessible even before killing him), you will also find
Merithra del sueño
and
Arygos
, with quests for weapons created with the
Armamento imperial Qiraji
and
Atavío imperial Qiraji
, plus 3
Mena de elementium
s:
Armamentos imperiales Qiraji
: Choose between
Hacha de guerra Qiraji bendita
,
Mosquete Qiraji bendito
,
Pugio Qiraji bendito
, or
Baluarte Qiraji bendito
.
Regalos imperiales Qiraji
: Choose between
Bastón de acólito Qiraji bendito
,
Bastón de augur Qiraji bendito
or
Martillo de guerra Qiraji bendito
.
Boss Strategy and Loot
The
Bug
Trio
,
Viscidus
and
Ouro
were optional encounters, and not needed to reach the final boss,
C'Thun
. The bosses are displayed in the order they can be encountered through the instance.
El profeta Skeram
is the first boss of Ahn'Qiraj, and a religious leader among the Qiraji. Every 25%, Skeram will split into 3 copies and those need to be tanked separately. Tanks and at least 1 Rogue need to be in position to interrupt
Deflagración Arcana
and prevent the copies from spamming
Choque de tierra
. Skeram can also mind control targets with
Consecucién veraz
, and Mages should be ready to crowd control the mind controls with
Polimorfia
.
He starts the fight at the bottom of the stairs on his platform and copies spawn on top of stairs both up and to the sides.
Drops:
:
Amuleto de Guardia del mal
,
Colgante del guardián Qiraji
,
Capa de Odio concentrado
,
Leotardos de Inmersión
,
Muñequeras de escamas de escarabajo
,
Botas del Profeta caído
,
Hombreras de bombardeo
,
Peto de Aniquilación
,
Botas de la Profecía cumplida
,
Botas de la Voluntad inquebrantable
,
Anillo de enjambre de pensamientos
,
Bastón de los Profetas Qiraji
,
Martillo de Ji'zhi
.
Quest Drops:
Armamento imperial Qiraji
,
Atavío imperial Qiraji
.
This fight was first killed by the guild
<Fury>
on
Medivh US
on January 23, 2006. Below you can see the guild
<Curse>
from
Stormscale EU
fighting the boss.
Princesa Yauj
,
Lord Kri
and
Vem
compose the silithid royalty, the first optional bosses in AQ. These bosses have a unique situation where their loot drops change depending on the order the bugs die. The easiest order is with Vem dying last, and the hardest, with Lord Kri dying last.
Princesa Yauj
has an AOE fear that will wipe aggro, so she needs to be tanked as far away from the raid as possible. She will also cast
Gran curación
that needs to be interrupted. When Yauj dies, she will spawn small insects that can be AOE'd down and crowd controlled with abilities like
Nova de Escarcha
.
Drops if Yauj dies last:
Manto de Poder frénico
,
Guanteletes cubiertos de bilis
,
Manto de la Furia del Desierto
,
Manto de la Cruzada del Desierto
,
Anillo de oscuridad de Ukko
.
Lord Kri
has a frontal cleave and a
Lluvia tóxica
that deals high damage. Hunters can help mitigate the aura with
Aspect of the Wild
. On death, he will
Invocar nube de veneno
, dealing high damage to players who stand in it.
Drops if Kri dies last:
Jubón de Ejecución veloz
,
Anillo del devorado
,
Escarabajo petrificado
,
Varita de Nobleza Qiraji
.
Vem
has a charge and a knockback attack. He deals very little damage to a tank, but those charges really hurt cloth wearers if they get hit. If he's the last boss alive, grouping up on him makes the last part of the fight much easier. On death, he will enrage both Yauj and Kri.
Drops if Vem dies last:
Guantes de Ebru
,
Guanteletes comidos de moco
,
Botas del Héroe caído
,
Talismán de Angelista
.
Shared Drops:
Manteo de la Trinidad
,
Togas del Triunvirato
,
Manto ternario
,
Apariencia del Devorador
,
Faja de triada
,
Toque de Angelista
.
Quest Drops:
Armamento imperial Qiraji
,
Atavío imperial Qiraji
.
This fight was first killed by the guild
<Fury>
on
Medivh US
on January 23, 2006. Below you can see the guild
<Steadfast>
fighting the bosses.
Guardia de batalla Sartura
is the second mandatory boss in Ahn'Qiraj, and is accompanied by 3
Guardia Real de Sartuka
s. Both Sartura and her guards are vulnerable to stuns and have similar abilities.
During
Huracán
, both Sartura and her adds will be immune to stuns, and will spin, dealing massive damage. Melee attackers need to be aware and move away from her. If a spinning add starts chasing after you, run as fast as you can. Both Sartura and her adds also reset threat for a couple seconds and will start chasing random players. If you're a ranged DPS, you will want to stay far away to avoid getting melee'd by them. Sartura's Guards can also
Desplomar
random targets, sending them flying a fair distance.
Sartura herself needs 2 well-geared tanks. Sartura's adds have no aggro table but will still be drawn to tanks with Taunts, so taunt them as much as you can. The raid needs to burst down these adds, then move on to Sartura. Remember that both Sartura and the adds can get stunned (with the exception of Sartura during Whirlwind), so abuse stuns like
Golpe a los riñones
and if you're Alliance,
Martillo de justicia
.
Drops:
Collar de Puridad
,
Leotardos del Enjambre ulceroso
,
Botas recompuestas
,
Togas del Guardia de batalla
,
Garra de silítido
,
Cinturón de pellejo Qiraji grueso
,
Yelmo parra reptadora
,
Guantes de Aplicación
,
Leotardos escamados de furia Qiraji
,
Poderío de Sartura
,
Guanteletes de Determinación férrea
,
Musleras de Luz resplandeciente
,
Insignia del Guardaenjambre
,
Quest Drops:
Armamento imperial Qiraji
,
Atavío imperial Qiraji
.
This fight was first killed by the guild
<Fury>
on
Medivh US
on January 23, 2006. Below you can see the guild
<Enigma>
on
Doomhammer EU
fighting the boss.
Fankriss el Implacable
is the third mandatory boss in AQ40. His melee attacks are very weak, but he has a stacking
Herida mortal
, so your 2 weakest tanks can handle him fine by rotating him and taunt swapping every 3 or so stacks.
The main difficulty on this fight is the 3 bug tunnels around Fankriss. These tunnels will spawn
Trampedor Vekniss
s every minute. Those can be off-tanked for most of the fight, as they deal light damage to tanks, but they will teleport and root a player to an alcove. They need to be periodically AoE'd down by the raid.
Fankriss will also summon
Alevín de Fankriss
in groups of 3, and those need to be tanked and DPS'd down as soon as possible. They will enrage after 20 seconds, 1-shotting everyone but tanks. The fight is all about add control.
Quest Drops:
Armamento imperial Qiraji
,
Atavío imperial Qiraji
.
This fight was first killed by the guild
<Fury>
on
Medivh US
on January 23, 2006. Below you can see the guild
<Unity>
on the
Demon Soul US
server fighting the boss.
Viscidus
is the second optional boss in Ahn'Qiraj. This boss is much harder than his predecessors and took more than a month to die compared to earlier bosses. Viscidus was also one of the most unique bosses in all of Classic, with his freeze and shatter mechanics.
You will want at least your melee and tank players with high Nature Resistance gear, as his
Lluvia de descarga de veneno
hurts a lot. It is also recommended to chug
Poción de protección de Naturaleza superior
s through the fight. This fight has 2 main phases, Freezing Phase and Shattering Phase.
On the
Freezing Phase
, you were required to use Frost attacks to freeze Viscidus. It didn't matter how strong the Frost attack was, only the number of hits, so players were allowed to get inventive. Lots of Mages casting Rank 1
Descarga de Escarcha
were a must. Warlocks and Priests would use fast Frost Damage wands and just wand the boss through the phase.
Varita de Frío cortante
was fairly easy to obtain for this purpose. Melee could also apply
Aceite escarchado
on their weapons. Horde had the advantage in this fight since Shaman had access to
. Viscidus started the fight attacking super fast, and would slow down as he received attacks:
Viscidus begins to slow. - After 100 Frost attacks, movement and attack speed slowed by 15%.
Viscidus is freezing up. - After 150 Frost attacks, movement and attack speed slowed by 30%.
Viscidus is frozen solid. - After 200 Frost attacks, Freezing Phase ends here.
Once Viscidus is frozen solid, the
Shattering Phase
starts - All players must start meleeing Viscidus with their fastest weapons. Again, what mattered was the number of attacks, not the damage. Viscidus will thaw out after 15 seconds if not enough melee attacks happen. If Viscidus thaws, you'll need to freeze him and start the process all over again.
Viscidus begins to crack. - Continue attacking.
Viscidus looks ready to shatter. - Continue attacking.
Viscidus explodes! - Shattering Phase ends.
If your raid successfully shatters Viscidus, it will explode into 1 to 20
Globes of Viscidus
. Each globe represents 5% of his total health and must be killed to reduce that much of his total health. Globes will slowly make their way to the middle of the room and gradually gain speed. They can't be slowed or crowd controlled, so they must be focused down. They will only affect Viscidus' health if they die. After all remaining globes reach the center of the room, Viscidus will reform, starting the fight over. Viscidus will die once he gets shattered while below 5% health.
Drops:
Guanteletes de Kalimdor
,
Leotardos cubiertos de baba
,
Fémur de silítido afilado
,
Guanteletes de Campeón recto
,
Anillo de Furia Qiraji
,
Broche escarabajo
.
Quest Drops:
Armamento imperial Qiraji
,
Atavío imperial Qiraji
,
Ataduras de dominio Qiraji
,
Ataduras de mando Qiraji
.
This fight was first killed by the guild
<Death and Taxes>
on
Korgath US
on March 5th, 2006. Below you can see the guild
<Replica>
on
Darksorrow EU
fighting the boss.
Princesa Huhuran
is the fourth mandatory boss in Ahn'Qiraj, and considered to be the first wall of the instance. The wall was mainly because of her gear requirements: You needed at least 15 players with high Nature Resistance, and the fight had a tight enrage timer of 5 minutes. Although only those 15 players needed massive amounts of Nature Resistance, it was recommended for all the raid to have at least some NR in its gear.
Huhuran is immune to taunts and has a stackable dot on the tank in the form of
Gapo ácido
. Tank swaps were tricky but possible by having the main tank stop attacking her and allow the second tank to build enough threat. Alliance guilds could use
to ease the swap. Her other main ability is
, which stuns enemies and deals high damage if dispelled.
DO NOT DISPELL THIS!
The damage is likely to kill non tank players if dispelled. She will also throw
Veneno nocivo
that silences people around the target, so the rest of the raid not soaking need to be spread out.
The reason you need players at high NR close to her happens at 30% of her life: She will
Rabia
, doubling her attack speed. Together with that, she will start throwing
Descarga de veneno
every 2 seconds to the 15 closest people. Those people need to be kept alive at all costs, as if even only 1 of them dies, the fight will start to snowball as Poison Bolts will hit people outside the meat wall and likely killing them fast.
Drops:
Aguijonero de Huhuran
,
Capa de la Colmena dorada
,
Guantes del Mesías
,
Guanteletes de pellejo de avispa
,
Guanteletes de pellejo de avispa
,
Anillo del mártir
.
Quest Drops:
Armamento imperial Qiraji
,
Atavío imperial Qiraji
,
Ataduras de dominio Qiraji
,
Ataduras de mando Qiraji
.
This fight was first killed by the guild
<Fury>
on
Medivh US
on January 23, 2006. Below you can see the guild
<NoX>
fighting the boss.
The Twin Emperors,
Emperador Vek'lor
and
Emperador Vek'nilash
, are the fifth mandatory boss in Ahn'Qiraj. These 2 Emperors must be tanked separately at a distance, as they can heal each other with
Curar hermano
if close together. The Twin Emperor share a health pool, but it's impossible to cleave them due to their immunities and how far they need to be tanked from each other.
Emperador Vek'lor
is the magic brother, has a mana bar, and is immune to all physical damage. He can be tanked by a Warlock using some Shadow Resistance gear, as his main attack is
Descarga de las Sombras
. Use
to snap threat and damage him as normal, using
on cooldown. All magic DPS should be damaging this emperor. Melee DPS will likely not be able to even get close as
Ráfaga Arcana
knocks them back a good distance and deals high damage.
Emperador Vek'nilash
is the melee brother, swings a giant sword, and is immune to all magic damage. You will need 2 tanks to swap after a
Golpe desequilibrante
. He will also
Bicho mutante
, empowering one of the many small bugs in the room. Those have to be killed as soon as possible, as they have no aggro table and will start smacking healers.
The main difficulty of this fight lies on
Teletrasporte gemelo
. Every 30 to 40 seconds, the Twin Emperors will switch places. You need to plan accordingly, all DPS needs to move to the other Emperor a few seconds before the switch, and the Warrior/Warlock tanks need to plan for the switch as well.
Vek'lor Drops:
Botas de epifanía
,
Brazales Qiraji de ejecución
,
Guantes de Devastación de Vek'lor
,
Cinturón Qiraji real
,
Anillo del Emperador Vek'lor
,
Cetro real de Vek'lor
.
Vek'nilash Drops:
Brazaletes de redención real
,
Guantes del Templo oculto
,
Cinturón regenerador de Vek'nilash
,
Garra del emperador caído
,
Cinturón del Emperador caído
,
Amuleto de Vek'nilash
,
Revancha de Kalimdor
.
Quest Drops:
Armamento imperial Qiraji
,
Atavío imperial Qiraji
,
Diadema de Vek'lor
,
Aro de Vek'nilash
.
This fight was first killed by the guild
<vodka>
on
Mannoroth US
on January 29, 2006. Below you can see the guild
<Light of Adytum>
on
Laughing Skull US
fighting the bosses.
Ouro
is the third optional boss in Ahn'Qiraj. This legendary sandworm is said to have been created by C'Thun himself as a mockery of life. This is another fight where Nature Resistance is a must.
Ouro uses
Explosión de arena
as a threat wipe mechanic. He will Sand Blast in the direction of the tank, every 20 to 25 seconds, so potential off-tanks and melee DPS need to be directly behind the sandworm. The new tank must position themselves after a Sand Blast and work on threat. Ouro can also
Barrido
tanks and temporarily lose threat on them. If no enemies are in melee range of Ouro, he will throw rocks at everyone.
Ouro can also submerge, becoming untargettable. While submerged, he will
Invocar túmulos de Ouro
, which will summon mounds that explode, dealing huge nature damage. Once Ouro emerges, he will also evoke
Escarabajo Ouro
. Each scarab fixates on a target and never swaps. They can be killed but despawn on their own after 45 seconds.
At 20%, Ouro will
Ouro
, becoming much stronger. He also will stop submerging, but continue spawning scarabs and mounds as if he were submerged.
Drops:
Sombrero perdido de Don Rigoberto
,
Brazales escarbador
,
Larva del Gran Gusano
,
Jom Gabbar
,
La coraza del hurgador
,
Bloqueador de escamas de gusano
.
Quest Drops:
Armamento imperial Qiraji
,
Atavío imperial Qiraji
,
Pellejo intacto de Ouro
,
Piel del Gran gusano de arena
.
This fight was first killed by the guild
<Retribution>
on
Arthas US
on April 26th, 2006. Below you can see the guild
<Fortis>
on
Kel'Thuzad US
fighting the boss.
C'Thun
is the final boss of Ahn'Qiraj. One of the four Old Gods, weakened by the Titans, C'Thun was one of the most durable WoW bosses, surviving for 113 days before its demise.
C'Thun is a 2-phase fight. In the first phase, you will be dealing with the
Ojo de C'Thun
. Eye of C'Thun has 2 abilities, Eye Beam and Dark Glare.
Haz ocular
is a green beam that deals nature damage and jumps to nearby targets, increasing damage with each jump. Eye Beam targets are completely random, and the raid must be spread out at least 5 yards apart to prevent the jump.
happens once the Eye of C'Thun turns red, and he will start slowly beaming the room either clockwise or counterclockwise. This red eye beam is a 1-shot to anyone that touches it.
Additionally, the Eye of C'Thun will spawn
Tentáculo ocular
, that have little health but cast
. Mind Flay can be interrupted. Be aware of Eye Beams when moving to those adds.
Tentáculo Garral
also have little health, but are more annoying with their
Seccionar
and knockback into
Ruptura terrenal
s.
Phase 1 ends when the Eye of C'Thun is killed. If no tentacles are alive during the transition to Phase 2, you'll be able to go out of combat and drink for a few seconds.
C'Thun
will spawn with a shield that reduces all damage done to him.
Tentáculo ocular
will spawn more frequently. C'Thun will also spawn
Tentáculo garral gigante
s and
Tentáculo ocular gigante
s, bigger versions of the aforementioned tentacles, but this time they need to be tanked. Giant Eye Tentacles can be stunlocked, and this must be used to your raid's advantage.
To be able to damage C'Thun, you will need to weaken him from the inside. Every 10 seconds, a tentacle will capture a random player, whom will be eaten by C'Thun. Inside C'Thun's stomach, there's 2
Tentáculo de carne
s, which must be killed. However, you will receive stacks of
Ácido digestivo
while inside his stomach, so you can't stay out there for very long. There is also 3 landmasses on C'Thun's stomach, one of them with a black-ish circle. Standing on it will make C'Thun spit you out.
Killing both Flesh Tentacles will weaken C'Thun for 45 seconds. During this time he'll take normal damage and won't spawn any more tentacles. If there's a Giant Claw Tentacle alive, don't stop tanking it. Once the 45 seconds are over, C'Thun will become immune again, and Phase 2 carries over as normal. Rinse and repeat till C'Thun is dead.
Drops:
Capa de los Devorados
,
Guanteletes de Tormenta oscura
,
Garra del dios antiguo
,
Cordón cinturón Acecha ojos
,
Aguijón de la Muerte
,
Cinturón de Agonía interminable
,
Cetro del falso profeta
,
Guanteletes de Aniquilación
,
Anillo del destripadioses
,
Tentáculo derrotado de C'Thun
,
Filo oscuro de la locura
.
Quest Drops:
Armamento imperial Qiraji
,
Atavío imperial Qiraji
,
Colmillo del dios antiguo
,
Caparazón del dios antiguo
.
This fight was first killed by the guild
<Nihilum>
on
Magtheridon EU
on April 25th, 2006. Below you can see the guild
<Curse>
on
Stormscale EU
fighting the boss.
Fun Facts and Trivia
Teniente general Andorov
, the NPC that helps you during the
General Rajaxx
fight, is a reference to the movie
Commando
, with Arnold Schwarzenegger. When you engage Rajaxx, Andorov will yell, Remember, Rajaxx, when I said I'd kill you last? I lied..., which is almost an exact replica from
Schwarzenegger's quote on the movie
.
Ouro
is full of references to the series of novels
Dune
. The boss himself is based on sandworms that were lethal in the series, and
Jom Gabbar
is an obvious reference to the
Gom Jabbar
, a poisonous needle that could be attached to a person's fingertip.
To this day, the trash leading to C'Thun is considered one of the worst in the history of WoW raiding.
So much that a guild resorted to model editing to attempt to skip this trash and ended up getting a permaban!
C'Thun
was never beaten before nerfs. The fight was released with tentacles that would knock you to the ceiling of C'Thun's room, dealing lethal fall damage, or even tentacles spawning outside the room but still attacking players. Top guilds back in the day actually
went as far as sharing insights on the WoW forums.
C'Thun was finally nerfed on April 25th, 2006, and guilds killed him within 2 hours of said nerfs going live.
Another infamous C'Thun exploit was using
Supuración desagradable
while in C'Thun's stomach. Spamming the companion pet would eventually overwrite the 8 debuffs limit because of it's
Aura asquerosa de moquito
, removing
Ácido digestivo
and allowing people to stay inside his stomach for longer.
Obtiene Wowhead
Premium
USD $2
Un mes
Disfruta de una experiencia libre de publicidad, desbloquea características premium y dale tu soporte al sitio!
Mostrar 0 comentarios
Ocultar 0 comentarios
Inicia sesión para publicar un comentario
Comentarios en Inglés (11)
Escribir un Comentario
No has iniciado sesión. Por favor
entra a tu cuenta
o
registra una cuenta
para añadir tu comentario.
Publicación anterior
Publicación siguiente