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Mythic Sludgefist Animations Mismatched After Castle Nathria Nerfs
Live
Geposted
23.03.2021 um 21:11
von
Squishei
If you're planning on fighting Mythic Sludgefist tonight, it'll be helpful to know that Mythic Sludgefist has some mismatched animations after the nerfs to both the Destructive Stomp and Fractured Debris mechanics.
Edit: This has now been fixed.
Destructive Stomp Animation
The
Zerstörerisches Stampfen
animation doesn't fill the entire circle.
You can see this in the clip from
limit_maximum
below:
If you look closely in the clip, you can see the expanded circle only reach 16 yards and some of the melee DPS are slightly inside the large circle.
Fractured Debris Animation
The
Fragmentierte Trümmer
animation of the Debris hasn't been changed and still lands at 1.5 seconds. However, the faint beige circle on the ground correctly marks the 2.5 seconds window that players have to soak the
Fragmentierte Trümmer
. Because of how hard the circle is to see, you should make sure to stay inside these
Fragmentierte Trümmer
soaks for a longer period of time to make sure you don't miss it.
This may throw players off who normally use the Debris animation to know when the
Fragmentierte Trümmer
has been correctly soaked.
You can also see this in the following clip from
limit_maximum
:
In this clip, they actually miss a
Fragmentierte Trümmer
, so you can see how much later the soaks actually land compared to the animation. Make sure not to leave the soaks early melee DPS!
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