Diese Seite macht ausgiebigen Gebrauch von JavaScript.
Bitte aktiviert JavaScript in Eurem Browser.
Classic Aussehen
Thottbot Aussehen
Devastation Evoker: Revisiting the Reworked Talent Tree - Bridging the Gap Between Red & Blue
Dragonflight
Geposted
08.08.2022 um 12:20
von
Preheat
The Devastation Talent Tree for Evoker has been massively reworked with the
most recent build on Alpha
. This overhaul looks to bridge the gap between Red and Blue aspects of the class to provide more cohesiveness and depth to the new Ranged DPS spec. We break down all the changes to Devastation Talent Tree including the powerful new talent,
Geladener Schlag
, that provides incredible burst AoE and new single target interactions.
Devastation Changes in Build 44999
Note: with the new build some class talents have changed.
This will likely break the class talent examples below.
Feuersturm
- increased damage.
Uralte Flamme
- Position changed. Now requires
Auf den Traum eingestimmt
.
Umwerfender Schlag
- New talent, buffs racial abilities.
Regenerative Magie
- New follow up talent for
Quell der Magie
.
Flamme des Glaubens
effect for 20% of healing while below 50% health.
Allheilmittel
- New talent, instant heal from
Smaragdblüte
.
Evoker Dragonflight Talent Rework - What's Changed?
The Dragonflight expansion is introducing a revised version of the talent trees with branching paths and many choices for players. Evoker talents are looking pretty interesting, and the Devastation talents for Evoker have been massively reworked with the
most recent build on Alpha
. But what is the reason for the rework?
In a recent Blue post
, Blizzard has responded to some of the top pieces of feedback on the Devastation Evoker. The post is pretty long and goes into a lot of detail, so we will only focus on the relevant parts as they come up.
Blue Post Summary
With the current Devastation tree, a few things stood out to us amongst the discourse here and in other parts of the community. Namely:
The tree strongly signals that there is a “Red dragonflight build” on the left, and a separate “Blue dragonflight build” on the right.
Effects that scale with empower level, such as
Machtzuwachs
and
Dominanz des Spruchwirkers
, remove gameplay by indicating that it is always correct to fully empower your spells.
Die Flammen nähren
&
Versengende Funken
are an awkward combination.
Scharlachrote Anpassung
is having a larger impact than intended on builds.
Blue-focused single-target builds don’t flow as well as they could.
So to answer the question of why rework, we have an answer: They are listening to feedback and making changes to improve the spec! After playtesting for a bit I think they have actually improved the gameplay quite a bit. There are still some issues, but
overall the changes are great
. Honestly, you love to see it.
Devastation Evoker is a specialization that excels in many areas. There are a lot of ways you can build your Evoker but the general highlights of this design are:
Playstyle that is easy to understand at a surface level, with surprising depth
Damage buff stacking for insane burst AoE
Strong cooldowns with with an interesting extension gimmick
Amazing utility that is unique to the class
Powerful self-healing that increases your damage output
Exciting and diverse build variety
Excellent Mobility
Short Range
Dragon!
All of these points will be explained in greater detail, but let's start with the obvious.
Devastation Spec Tree Changes
The
talent tree
is different. These are not small changes, this is a full on rework. Old talents are on the left and new talents are on the right for comparison:
As you can see, many talents in the tier 2 section of the tree were moved up, which gives us a lot more options on how to start off before unlocking more of the tree. In addition to this, many talents were moved or changed completely. We are not going into full detail on every change, but if you want to know more
click here
.
Quick summary of changes:
Scharlachrote Anpassung
has been nerfed but evoker still wants to help heal for damage, and it still gets a huge benefit.
Drachenwut
is considerably stronger now thanks to new interactions.
Drachenwut
cooldown can no longer be reduced, but it can be extended.
Empowering spells during
Drachenwut
is now a benefit with
Animosität
.
Dominanz des Spruchwirkers
has been reworked and the cooldown reduction for
Tiefer Atem
has been turned into a separate talent,
Onyxvermächtnis
.
Interactions between talents that amplify damage provide incredible synergy and build variety.
Irisieren
,
Geladener Schlag
,
Titanischer Zorn
,
Tyrannei
,
Blitzfeuer
,
Zerschmetternder Stern
,
Scharlachrote Anpassung
, and
Springende Flammen
are a few examples.
Geladener Schlag
allows players to bank damage for AoE, and can be used with
Drachenwut
/
Tyrannei
and other above examples for further potency.
Machtzuwachs
is a base duration, regardless of empowerment level.
Imposante Präsenz
has been moved up and placed as a choice with
Inneres Strahlen
. One of these is required for
Drachenwut
.
Die Flammen nähren
reworked to benefit from Single Target and Aoe.
Versengende Funken
and
Die Flammen nähren
are now a choice capstone.
Gap between Red and Blue has been bridged with talents like
Katalysieren
,
Irisieren
,
Geladener Schlag
, and
Gerichtete Aggression
Geladener Schlag
We are skipping ahead a little, but to start things off strong I want to highlight one talent to give you an idea of what is in store for us later. This brand new talent deserves to be more than just a
sub-header
because it is absolutely insane.
Geladener Schlag
adds another layer to Devastation gameplay where Blue spells ramp your
Scheiterhaufen
damage. As previously mentioned, each tick of
Desintegration
and target hit by
Ewigkeitswoge
/
Azurstoß
provides one stack. This means that talents like
Ausgefahrene Krallen
and
Spanne der Ewigkeit
make you build the stacks quicker. The buff from
Geladener Schlag
is 30 seconds long which makes it easy to bank stacks for the perfect opportunity. Note:
Tiefer Atem
is a black spell and is not affected.
The idea of building damage on your next
Scheiterhaufen
makes the skill actually have a use-case in Single Target, and also lets you build burst damage for AoE opportunities. In general, Devastation Evoker feels really strong in situations where you know adds are spawning on a certain timer and this talent adds to this strength. Having an
Essenzexplosion
proc with the new
Titanischer Zorn
talent will further increase the power of your
Geladener Schlag
juiced
Scheiterhaufen
, but that's not all! If you remember,
Drachenwut
(your main cooldown) also fires off up to 3
Scheiterhaufen
s and
I'm happy to report that they actually get buffed by
Geladener Schlag
as well!
To quote Billy Mays, "But wait ... there's more!" Doing this gives you
3x the value
and with
Tyrannei
you also get the
full value of your mastery,
Meisterschaft: Riesentöter
.
Zerschmetternder Stern
(another new spell) can also be used to prime two of your targets for your
Geladener Schlag
ed super
Scheiterhaufen
, assuming you also picked up
Spanne der Ewigkeit
. That's 20% more damage for two of the targets!
These are some of the coolest interactions I have ever seen in this game. Now that you've had a sample, let's talk about
Drachenwut
and the changes that have made this a proper cooldown.
Drachenwut
/
Essenzexplosion
Changes
There are two big changes for
Drachenwut
with this rework that are making the main cooldown for Devastation Evokers feel a lot better to use, and more impactful. These are summarized as increased value of
Essenzexplosion
and incentives to use empowered Spells during
Drachenwut
. Note:
Drachenwut
cooldown can no longer be reduced, but it can be extended.
Dominanz des Spruchwirkers
has been reworked and the cooldown reduction for
Tiefer Atem
has been turned into a separate talent,
Onyxvermächtnis
.
Increased Value of
Essenzexplosion
The power of
Drachenwut
is directly tied to the value of
Essenzexplosion
and
Meisterschaft: Riesentöter
. In general, the power of
Drachenwut
has been increased. Previously, this cooldown felt a bit weak and was mainly used with
Tyrannei
as a way to activate the full power of
Meisterschaft: Riesentöter
when the target had already lost health.
Essenzexplosion
was often ignored during other buffs, like
Feuriger Schub
, because it didn't provide further damage scaling for spells that cost
Essenz
.
Thanks to a couple of talent changes,
Essenzexplosion
is now more powerful than before.
Titanischer Zorn
- This is a new talent that adds a direct buff to all spells that cost
Essenz
with an
Essenzexplosion
proc. This is a 2 point talent which means that
Essenzexplosion
is a 20% buff with this slotted. This talent is under
Drachenwut
, which makes sense because it is the primary reason why
Drachenwut
is stronger now. You can think of this interaction as a 20% buff to the damage of
Drachenwut
.
Die Flammen nähren
(capstone) - This has also been reworked. We will talk more about it in a bit, but the big takeaway is that
Feueratem
cooldown reduction is now tied to
Essenzexplosion
. This means that the talent has applications in single target now, since
Desintegration
and
Scheiterhaufen
both consume
Essenzexplosion
.
Kausalität
- This talent isn't specifically tied to
Essenzexplosion
, but more
Essenzexplosion
procs generally mean more
Essenz
ability casts.
Essenzexplosion
being stronger means
Drachenwut
is
also stronger
.
Angesammelte Macht
(capstone) also technically affects
Essenzexplosion
by giving it a chance to not be consumed.
Incentives to use Empowered Spells during
Drachenwut
Previously, there was an issue with Empowered Spells and
Drachenwut
which caused hiccups in your damage cooldown when
Ewigkeitswoge
or
Feueratem
came off cooldown during
Drachenwut
. This led to strange gameplay decisions like delaying
Drachenwut
and ignoring your Empowered Spells or
Drachenwut
, depending on the situation. Spending time empowering spells during
Drachenwut
felt awkward, and incorrect. This is no longer the case.
Animosität
is a new talent directly under
Drachenwut
. This talent gives a heavy incentive to use Empowered spells (
Ewigkeitswoge
and
Feueratem
) during
Drachenwut
because they
extend the buff by 6 seconds, regardless of empowerment level
. This is an amount larger than the time it takes to empower the spell, even to max. New talents like
Irisieren
provide additional incentives to cast empowered spells during
Drachenwut
, but let's talk about this later.
This is a fantastic change but I want to highlight that it was a very good decision to make this extension a set amount! Empowering spells longer means you get less benefit, but that trade-off is good because it means that the decision on what empowerment level to send the spell with still matters. This talent has some synergies with other traits on the tree, as well.
Ewigkeitswoge
becomes a talent you will almost always want because a level 1
Ewigkeitswoge
is around 5 seconds added to
Drachenwut
.
Anything that reduces the cooldown of
Ewigkeitswoge
and
Feueratem
enough to enable multiple casts during
Drachenwut
also become hugely more important since they extend the
Drachenwut
buff. The main drivers of cooldown reduction are
Die Flammen nähren
(capstone) and
Kausalität
.
As mentioned before,
Feueratem
cooldown reduction is now tied to
Essenzexplosion
with the
Die Flammen nähren
(capstone) talent.
Drachenwut
is our main source of
Essenzexplosion
and
Feueratem
extends
Drachenwut
. The cooldown of
Feueratem
is long enough that this will not cause a feedback loop, but it will allow for some really fun gameplay.
Kausalität
also provides cooldown reduction, but is only half as effective as
Die Flammen nähren
. The difference is that it doesn't require
Essenzexplosion
but it still benefits. More
Essenzexplosion
procs generally mean more
Essenz
ability casts.
Die Flammen nähren
and
Drachenwut
extending with
Animosität
A lot of this has already been explained but I want to drive this point home.
Drachenwut
is a cooldown we will always use, but the interactions with it
depend on your build
. Taking
Animosität
means you will also want to take
Ewigkeitswoge
, but it doesn't necessarily mean that you want
Die Flammen nähren
and
Kausalität
.
Die Flammen nähren
is a capstone, after all. Let's assume that you are using
Die Flammen nähren
, though.
Follow this logic with me:
With
Die Flammen nähren
,
Feueratem
cooldown reduction is tied to
Essenzexplosion
generation.
Drachenwut
provides a
Essenzexplosion
with every
Lebende Flamme
and
Azurstoß
.
With
Springende Flammen
(class talent) every
Feueratem
makes
Lebende Flamme
hit an additional target per empowerment level. Each of these
Lebende Flamme
that hit an enemy have a chance to proc
Essenzexplosion
. This means you will get two
Essenzexplosion
procs if you take
Essenzeinstimmung
.
Feueratem
extends
Drachenwut
.
With
Kausalität
, more
Essenzexplosion
generation /
Essenz
spending also means cooldown reduction for
Ewigkeitswoge
.
Drachenwut
means more
Essenzexplosion
, which means more
Feueratem
/
Ewigkeitswoge
, which means more
Drachenwut
uptime, which means more
Essenzexplosion
, etc., etc., etc. It's a circle.
Before you get too excited, the cooldown of
Feueratem
and
Ewigkeitswoge
are long enough (compared to the cooldown reduction of
Die Flammen nähren
and
Kausalität
) that this will not cause a feedback loop but it does mean that haste buffs like
Zeitkrümmung
give your cooldown
additional scaling in the form of increased duration
! This makes for fun and interesting gameplay and is a huge win in my book. All of this is thanks to the incredible synergy that
Animosität
allows.
And that's not all! We haven't even gotten to the
Irisieren
capstone, more on this in a bit.
Interrupt Cooldown Reduction -
Imposante Präsenz
One of the best changes in this tree is that
Imposante Präsenz
has been moved up and placed in a spot where the node for it is required for
Drachenwut
. This has become a choice between
Imposante Präsenz
/
Inneres Strahlen
which means that you must take the node but you can swap off of the cooldown reduction if you want. The big takeaway is that you
don't give up any damage
to pick up
Imposante Präsenz
but if you want you can instead grab more self healing with
Inneres Strahlen
. This is an absolutely fantastic change because both talents are situationally useful. In raid
Inneres Strahlen
is fantastic but
Imposante Präsenz
will be best for times when you want a shorter interrupt cooldown, like Mythic+.
Blue Single Target Flow:
Zerschmetternder Stern
This talent is a rework of a previous Blue talent called Charged Blast, which addresses some general problems that Blue builds had before the rework. Blizzard did a really good job explaining their rationale, click the toggler below for their summary.
Blue Post Summary
Blue dragonflight-focused single-target builds don’t flow as well as they could.
Two key talents to these builds are Charged Blast and Focusing Iris, both of which have been the subject of insightful discussion and concern.
Charged Blast is intended to be something that can spice up single-target gameplay for those who want an additional layer of complexity within the rotation. Many of you have expressed that the current design, requiring 2 Azure Strikes before casting Charged Blast, isn’t quite hitting the mark because although it does add complexity, it doesn’t add interaction.
Focusing Iris is intended to be a more passive option that accomplishes similar goals as Charged Blast. However, the combination of timing an ability immediately after finishing a channeled spell, with the relatively high uptime of the debuff, makes Focusing Iris both more burdensome & less potent than it could potentially be.
To address this, we’re combining what we feel are the best parts of both into a new ability! Charged Blast and Focusing Iris as they currently exist are being removed, and replaced with a spell called
Zerschmetternder Stern
.
Zerschmetternder Stern
is a short cooldown that makes the target take increased damage for a short time.
Spanne der Ewigkeit
can be used to make this cleave. Contrary to the tooltip, this does not cost
Essenz
currently. Hopefully this is intended, because I'm not entirely sold on the design otherwise.
Fokussierungsiris
/
Arkane Lebenskraft
are talents that empower this spell.
Fokussierungsiris
increases the damage amp duration by 50% and
Arkane Lebenskraft
gives 1
Essenz
on cast (even if it cleaves).
Zerschmetternder Stern
is best used when amplifying your biggest spells. More on this later.
Empower Level Decision Making Improvements
There was an issue before with Empower Levels, since talents like
Machtzuwachs
and old
Dominanz des Spruchwirkers
heavily incentivized you to ignore the empowerment system and always full send for maximum value. Blizzard has addressed this by making
Machtzuwachs
a flat duration and reworking
Dominanz des Spruchwirkers
entirely. This is a fantastic change.
Separation of Red and Blue
Another aspect of the rework is an effort to bridge the gap between Red and Blue builds.
Blue Post Summary
Having thematic groupings on either side is a great introduction to the talent tree. It resonates as something you would expect for the specialization, and makes it easier to know where to look for modifiers to certain abilities. However, Devastation utilizes both Red
and
Blue magic, and the current tree isn’t celebrating that theme well enough. Builds that use both types of magic should be the norm, with all-Red or all-Blue being much more niche. To make using both colors more effective, we’ve adjusted many talents’ locations or function, as well as added new nodes.
Essentially the idea here is that both sides of the tree should work together. There are a lot of things that have been changed to help bridge the gap, but we are going to focus on the most effective parts.
Gerichtete Aggression
- This talent now affects both
Azurstoß
and
Lebende Flamme
Katalysieren
- New talent, this makes
Desintegration
boost the damage over time frequency of
Feueratem
during the duration. This gives Red another Single Target talent, which helps it move away from the AoE focus most of the Red themed talents had previously.
Irisieren
(capstone) - New talent,
Feueratem
and
Ewigkeitswoge
boost the damage of the next two spells of the same color within 10 seconds.
Geladener Schlag
- New talent, Blue damage causes you to build stacks to increase the damage of
Scheiterhaufen
, the Red
Essenz
spender. Each tick of
Desintegration
and target hit by
Ewigkeitswoge
/
Azurstoß
/
Zerschmetternder Stern
provide one stack each. It's super effective!
With the rework, Blizzard certainly made mixing Red and Blue talents better, but a lot of this is due to other interactions and synergies we have already covered.
Gerichtete Aggression
and
Katalysieren
help, but they are not that interesting or impactful.
Irisieren
and
Geladener Schlag
, on the other hand, are worth expanding on.
Irisieren
Previously we talked about how empowering spells during
Drachenwut
is good now thanks to
Animosität
, and
Irisieren
gives us an additional benefit! This talent is beneficial to both Red and Blue, and focusing on just one will reduce the effectiveness. I love the idea of this talent and the interesting gameplay decisions it helps bring about. This talent is best paired with other damage increases, for maximum synergy. Examples include:
Geladener Schlag
,
Titanischer Zorn
,
Blitzfeuer
,
Zerschmetternder Stern
,
Scharlachrote Anpassung
, and
Springende Flammen
.
Geladener Schlag
- Red and Blue
Charged Blast is a key part of the new design that merges Red and Blue. Blue damage causes you to build stacks to increase the damage of
Scheiterhaufen
, the Red
Essenz
spender. Did I mention this talent is crazy? We have
previously discussed this talent at length here
.
Die Flammen nähren
and
Versengende Funken
These talents both increase your
Feueratem
uptime, they just do it in different ways. With the rework, they have been placed into a capstone together as a choice node.
Blue Post Summary
Die Flammen nähren
&
Versengende Funken
are an awkward combination.
Taken together, these two talents quickly push Devastation into a space of having
Feueratem
off cooldown for a length of time while an existing
Feueratem
damage over time effect gets extended. That said, both talents offer interesting potential gameplay and impact builds in different ways. They will now be in a choice node against each other, and
Die Flammen nähren
is being redesigned to fit into more builds:
Die Flammen nähren
was the stronger of the two previously, so it makes sense for it to be moved down to the capstone level. With the rework,
Feueratem
cooldown reduction is now tied to
Essenzexplosion
. This means that the talent has applications in single target now, since
Desintegration
and
Scheiterhaufen
both consume
Essenzexplosion
.
Versengende Funken
has also been adjusted to include
all
Red spells. For AoE, this is a great change because it indirectly buffs
Feuersturm
, a Red spell that hits constantly in an area. As of right now, one
Feuersturm
ticks 7 times. A level 4 empowered
Feueratem
lasts 16 seconds, so this means that two full
Feuersturm
s alone are enough to reach 100% uptime. This makes
Versengende Funken
a decent option for AoE builds, but
Die Flammen nähren
still seems like the better option generally.
Class Tree Changes
When it comes to the class tree, the big thing here is
Scharlachrote Anpassung
.
Scharlachrote Anpassung
This is a class talent, which means that it is not exclusive to Devastation. In the
recent Blue Post
, Blizzard explained the issue with this talent and their solution to fix it.
Blue Post Summary
Scharlachrote Anpassung
is having a larger impact than intended on builds.
The current value of
Scharlachrote Anpassung
causes a warping effect on how Devastation builds their talent loadouts, in particular due to the interaction with
Springende Flammen
– when
Lebende Flamme
hits additional targets via
Springende Flammen
, all of the
Lebende Flamme
benefit from any
Scharlachrote Anpassung
damage the Evoker has. The
Springende Flammen
interaction is intended, and the response to it has been one of excitement. However, it is important for there to be multiple options for how to build your character for area-of-effect damage situations.
The intent of
Scharlachrote Anpassung
is to encourage, and reward, hybridization for both specializations. Preservation Evokers who enjoy dealing damage can easily access the node, but aren’t required to pick it up in their path to other high-power healing talents. Devastation Evokers who want to help their group with additional healing can take it to be rewarded for taking action when their group is in a dangerous situation. To better meet those goals,
Scharlachrote Anpassung
's damage cap is being reduced to 2x Spellpower, down from its current value of 6x Spellpower.
Before this change,
Scharlachrote Anpassung
was absolutely busted. Fully stacking it up with healing and other buffs could result in over a million
Lebende Flamme
damage with a single cast. It was a lot of fun but very broken. Simply put, the cap is now 1/3rd of what it was before. This change is very well thought out because it keeps the same potency per heal (20%) for the
Scharlachrote Anpassung
buff while making Evokers
feel less pressured
spend a ton of time healing to cap it out.
Scharlachrote Anpassung
highlights from a dungeon stream, before it was nerfed.
On my current Evoker on Alpha, I only need to heal 40% of my own health to get the full benefit. A single
Erneuernde Flammen
, or a couple heals with
Tiefgrüne Umarmung
,
Lebende Flamme
, or
Smaragdblüte
are enough to fully charge my
Scharlachrote Anpassung
. This means that the incentive to heal is still there, it's just easier to get the full benefit from and far less ridiculous to abuse for damage. The nerf fixed extreme cases while keeping the gameplay the same.
Evoker still wants to help heal for damage, and it still gets a huge benefit!
Huge Kudos to Blizzard for making this change without removing the fun.
Other Class Tree changes
There are some other minor changes to the class tree, like a
Quell der Magie
nerf, but nothing else is impactful enough to highlight at this time. Below is an example of class tree talents for 5 man content. Many of these choices are situational.
Tyrannisierendes Brüllen
and
Übermannen
are obvious choices for
Wütend
weeks, for instance.
View on Dragonflight Talent Tree
Issues that Remain
The biggest issue I see for this spec is
Feuriger Schub
. Tying this to a duration is weird because
Lebende Flamme
is either ignored for other casts or prioritized as more important than anything else during the buff, depending on your build. An easy solution here would be to extend the duration and cap the amount of casts it speeds up.
Feuersturm
still feels very weak without a
Blitzfeuer
buff. I would like to see this talent make
Feuersturm
always do 40% more damage, with the proc only resetting the cooldown and making it instant cast.
Angesammelte Macht
as a capstone also feels a bit weaker than the alternatives, but this could be easily fixed with tuning.
Other issues that are more Alpha specific remain.
Tiefer Atem
sometimes bugs and keeps you in place while doing nothing. Spells that cost
Essenz
still often show that they cannot be casted even if you have the
Essenz
to spend. Empowering spells still feels weird because there is a small window where you don't incur a global cooldown if you queue a cast right as they finish.
Example Builds
Devastation has a bit of flexibility with its talents. Keep in mind these are just examples.
Blue Focus Build with
Geladener Schlag
View on Dragonflight Talent Tree
This example is a general use Raid build with
Geladener Schlag
.
Geladener Schlag
adds another layer to Devastation gameplay where Blue spells ramp your
Scheiterhaufen
damage. Each tick of
Desintegration
and target hit by
Ewigkeitswoge
/
Azurstoß
provides one stack. The buff from
Geladener Schlag
is 30 seconds long which makes it easy to bank stacks for add spawns.
Geladener Schlag
stacks also make
Drachenwut
do more damage with the
Scheiterhaufen
s it fires off. With
Tyrannei
we also get the
full value of your mastery,
Meisterschaft: Riesentöter
.
If hitting 2 or more targets,
Zerschmetternder Stern
should be used to prime two of your targets for your
Geladener Schlag
ed super
Scheiterhaufen
.
Spanne der Ewigkeit
is picked so that
Ewigkeitswoge
procs from
Schillern
and
Zerschmetternder Stern
s cleave.
Desintegration
with
Schillern
and
Feuriger Schub
with
Packende Lohe
are our primary single target damage drivers.
Zerschmetternder Stern
is used primarily to boost
Ewigkeitswoge
and
Desintegration
, unless there is AoE happening.
Dominanz des Spruchwirkers
is generally good, since it boosts crit damage by 20%.
For capstones we go with
Irisieren
and
Die Flammen nähren
.
Die Flammen nähren
is an obvious choice because
Feueratem
extends
Drachenwut
, provides
Feuriger Schub
, gives us
Machtzuwachs
uptime, and with
Springende Flammen
provides extra free healing or damage during cleave.
Irisieren
also synergizes here since it makes
Feueratem
buff our next two Red spells. More
Feueratem
means more
Irisieren
effectiveness. There are a lot of small changes you could make to this build depending on the situation, but for general use it feels very strong to play in Raid, Mythic+, and questing.
Class talents are very situational and would change depending on the encounter, like
Imposante Präsenz
instead of
Inneres Strahlen
. On the Devastation side, you could also swap
Zerschmetternder Stern
and
Schillern
out for
Hitzewelle
and
Onyxvermächtnis
for more AoE.
Gerichtete Aggression
and
Bevorstehende Zerstörung
could be swapped in for single target / sustained AoE at the cost of burst AoE.
Red Focus AoE Build with
Geladener Schlag
View on Dragonflight Talent Tree
This example is a build that focuses a bit more on AoE. I'm still not entirely sold on
Feuersturm
, but it is a source of uncapped AoE.
Die Flammen nähren
can be swapped for
Versengende Funken
but I generally prefer the cooldown reduction since it means more single target with
Feuriger Schub
for bosses.
Geladener Schlag
adds another layer to Devastation gameplay where Blue spells ramp your
Scheiterhaufen
damage. Each tick of
Desintegration
and target hit by
Ewigkeitswoge
/
Azurstoß
provides one stack. The buff from
Geladener Schlag
is 30 seconds long which makes it easy to bank stacks for add spawns.
Feuriger Schub
with
Packende Lohe
is our primary single target damage driver.
Dominanz des Spruchwirkers
is generally good, since it boosts crit damage by 20%.
Onyxvermächtnis
is a big pick for AoE and provides a 1min stun with
Schrecken der Lüfte
. It also does more damage with
Verwüsten
.
Kraftnexus
is missing, but with
Scheiterhaufen
as a 2
Essenz
cost and additional
Essenzexplosion
from
Angesammelte Macht
it doesn't feel like you're missing out on much.
For capstones we go with only
Die Flammen nähren
because
Geladener Schlag
is a bit out of the way. We also grab
Spanne der Ewigkeit
to make getting stacks faster.
Die Flammen nähren
makes
Feueratem
extend
Drachenwut
, gives us
Feuriger Schub
, and with
Springende Flammen
provides extra free healing or damage during cleave.
Class talents are very situational and would change depending on the encounter. On the Devastation side, there are a ton of swaps like
Katalysieren
that would make sense depending on how much focus on AoE you would like to shift to single target.
Red Focus AoE Build (No
Geladener Schlag
)
View on Dragonflight Talent Tree
This example is a build that focuses a bit more on AoE. I'm still not entirely sold on
Feuersturm
, but it is a source of uncapped AoE.
Die Flammen nähren
can be swapped for
Versengende Funken
but I generally prefer the cooldown reduction since it means more single target with
Feuriger Schub
for bosses.
Feuriger Schub
with
Packende Lohe
is our primary single target damage driver.
Dominanz des Spruchwirkers
is generally good, since it boosts crit damage by 20%.
Onyxvermächtnis
is a big pick for AoE and provides a 1min stun with
Schrecken der Lüfte
. It also does more damage with
Verwüsten
.
Kraftnexus
is missing, but with
Scheiterhaufen
as a 2
Essenz
cost and additional
Essenzexplosion
from
Angesammelte Macht
it doesn't feel like you're missing out on much.
For capstones we go with
Die Flammen nähren
and
Angesammelte Macht
. Generally speaking, I think
Angesammelte Macht
feels weaker than other capstones but it still has synergies.
Die Flammen nähren
makes
Feueratem
extend
Drachenwut
, gives us
Feuriger Schub
, and with
Springende Flammen
provides extra free healing or damage during cleave.
Angesammelte Macht
gives us a chance to not consume
Essenzexplosion
. Despite what the tooltip says, it does seem to work with talents like
Die Flammen nähren
.
Biggest strike against this build is no easy way to get
Geladener Schlag
. With the current tuning I think you always want this talent, especially in AoE. Class talents are very situational and would change depending on the encounter. On the Devastation side, there are a ton of swaps like
Katalysieren
that would make sense depending on how much focus on AoE you would like to shift to single target.
Conclusion
The Devastation tree is much better now with the rework. Devastation has exciting and diverse build variety and play styles that are easy to understand at a surface level, with surprising depth. You have strong options for cleave, burst, and sustained aoe that nicely fit in with the single target playstyle.
Drachenwut
feels much stronger with
Titanischer Zorn
. It also has a lot of neat interactions with
Animosität
for extending the buff,
Geladener Schlag
and
Irisieren
for increasing the damage of the 3
Scheiterhaufen
s, and
Tyrannei
for
Meisterschaft: Riesentöter
scaling. Evoker also has amazing utility that is unique to the class and powerful self-healing that increases your damage output with
Scharlachrote Anpassung
.
There are still some things that might be an issue with
Feuriger Schub
and
Feuersturm
but these are fairly minor compared to where we were before. Overall the rework has made Devastation a much more interesting and exciting spec. I hope you are as excited as I am to play Evoker in Dragonflight! I only have one final request: Blizzard, if you are reading this, can we get the team that worked on this rework to look at other classes like Mage and Priest next?
Hol' dir Wowhead
Premium
2 USD
Ein Monat
Erlebe die Seite ohne Werbung, schalte Premium-Funktionen frei und unterstütze sie!
Zeige 0 Kommentare
Verstecke 0 Kommentare
Anmelden um Kommentar zu erstellen
Englische Kommentare (10)
Schreibe einen Kommentar
Ihr seid nicht angemeldet. Bitte
meldet Euch an
, oder
registriert Euch
, um einen Kommentar einzusenden.
Vorheriger Post
Nächster Post