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Classic WoW Spotlight: Ruins and Temple of Ahn'Qiraj
Classic
Geposted
21.01.2018 um 11:54
von
Neryssa
Hey everyone! We're back with another Classic Spotlight, where we take a deeper look at events that happened during WoW Vanilla to remember them and get hyped up for the upcoming WoW Classic servers! In our first post of the Ahn'Qiraj series, we went back to take a look at the
Ahn'Qiraj War Effort
, the server-wide event to open these raids. In this post, we're taking a look at the instances themselves,
Ruinen von Ahn'Qiraj
and
Ahn'Qiraj
!
With the
event and the recent newfound relevancy of
Silithus
, we have decided to look at two classic instances. This may also serve as a hype post for what can be found on Classic Servers.
Check out our past Classic spotlights as well on
Onyxia's Lair
and
Farming Nature Resistance
.
For more information on what loot the instances of Ahn'Qiraj drops and what they look like, you can check out our
Ahn'Qiraj Loot Overview
!
Ruins of Ahn'Qiraj
The
Ruinen von Ahn'Qiraj
were released as a 20-man raid, serving together with
Zul'Gurub
as raids for more casual groups. AQ20, as it was dubbed, was also known for very diverse boss encounters, which required less orthodox strategies to be defeated.
Reputation and Tier Sets
This raid gives
Zirkel des Cenarius
reputation, and bosses drop less gear than its sister instance. The raid also became quite popular because of the so-called
Cenarion Circle set
, which is a 3-piece tier set that was obtained with both drops from the instance and reputation with Cenarion Circle. The set contained a ring (which required Honored with Cenarion Circle), a cloak (Revered), and a weapon (Exalted), so it didn't conflict with other sets available at the time.
Druid:
Symbole des endlosen Lebens
Hunter:
Zierat des unsichtbaren Pfads
Mage:
Zierat der behüteten Geheimnisse
Paladin:
Schlachtrüstung der ewigen Gerechtigkeit
Priest:
Pracht der unendlichen Weisheit
Rogue:
Embleme der Schattenschleier
Shaman:
Gabe der aufziehenden Stürme
Warlock:
Ritualroben der ungesagten Namen
Warrior:
Schlachtrüstung der unnachgiebigen Stärke
Ruins of Ahn'Qiraj also gave
Brut Nozdormus
reputation, at 50 Reputation per boss.
Ossirian der Narbenlose
, the final boss, gave 100 Brood of Nozdormu reputation.
Boss Strategy and Loot
The only bosses required to get to
Ossirian der Narbenlose
are
Kurinnaxx
and
General Rajaxx
. All the other encounters are optional.
Kurinnaxx
is the most straightforward encounter in AQ20.
He uses
Tödliche Wunde
on tanks, who had to taunt swap every 3 stacks. The main worry for the rest of the group is the
Sandfalle
s he spawns, which slowly erupt from the ground and leave a nasty debuff when they explode, reducing hit change for both abilities and spells.
Its a basic tank and spank with avoiding traps, so it should go down fairly easily for any competent groups.
Drops:
Gürtel des Sandhäschers
,
Handgelenksschutz des Sandhäschers
,
Gürtel der Inquisition
,
Handschuhe aus gekräftigter Silithidenhaut
,
Gewänder der Sandstürme
.
Quest drops:
Kampftuch der Qiraji
,
Hoheitstuch der Qiraji
,
Gebieterring der Qiraji
,
Zeremonienring der Qiraji
.
General Rajaxx
doesn't immediatly engage your group. Instead, this is more of a gauntlet fight, where Rajaxx sends you waves of mobs before engaging himself. CCs like
Wucherwurzeln
were a must to keep certain adds under control. On this fight, you're accompanied by
Generallieutenant Andorov
and 4
Elitesoldat der Kaldorei
, which will tank mobs and help with DPS.
Each add wave has an officer and, if you die, you can release and zone back in after an officer is dead.
The scariest part about Rajaxx himself is his
Donnergrollen
, which knocks back a fair distance and deals 40% of a player's current health in damage. This will not kill you by itself, unless you are at exactly 1 hp, but it can kill tanks when coupled with the boss' melee attacks.
Generallieutenant Andorov
turns into a vendor after the encounter is complete, selling Blacksmithing patterns.
Drops:
Beinplatten des Qirajikommandos
,
Stiefel des Qirajigenerals
,
Armschienen des Qirajikommandos
,
Südwinds Griff
,
Stiefel des Vorposten
,
Menschentöter der Qiraji
.
Quest drops:
Kampftuch der Qiraji
,
Hoheitstuch der Qiraji
,
Gebieterring der Qiraji
,
Zeremonienring der Qiraji
.
Moam
is a giant obsidian destroyer and his fight is centered around mana conversation.
His main ability is
Mana entziehen
, which will drain the mana off 6 random people and regenerate Moam's own mana. If Moam ever reaches full mana, he will unleash a massive
Arkane Eruption
, and likely cause a wipe. Stacking Warlocks for
, Priests for
Manabrand
and 1 Hunter for
is the easiest way to deal with this mechanic.
90 seconds after being engaged, Moam will turn into stone and stop draining the raid's mana. After turning to stone, he will summon 3
Manageist
that need to be dealt with. Warlocks are also very valuable here, as they can
Verbannen
the elementals so the raid can only deal with 1 at a time. After 90 seconds, or Moam reaching 100% mana (since he still regens some naturally on this phase), he will turn back to normal and the fight starts again.
Drops:
Helm des Südwinds
,
Umhang des Retters
,
Stulpen des Südwinds
,
Mantel von Maz'Nadir
,
Obsidianschuppengamaschen
,
Ring des Zorns
,
Chitinschulterschutz
,
Beinplatten des Zerstörers
,
Auge von Moam
,
Dicker Silithidenbrustschutz
,
Stulpen des Unbeweglichen
,
Turban der staubigen Winde
,
Kralle der gewaltigen Konzentration
,
Pläne: Dunkler Griff des Zerstörers
.
Quest drops:
Gebieterring der Qiraji
,
Zeremonienring der Qiraji
,
Verschnörkelter Griff der Qiraji
,
Stachelgriff der Qiraji
.
Buru der Verschlinger
is a giant beetle, surrounded by
Ei von Buru
s. Buru can't be tanked, and must instead be kited around. When a Buru Egg dies, it will explode, dealing damage to everyone nearby and take a huge chunk of Buru's health if he's close to the egg. The raid must damage the eggs and prepare to kill them when Buru is brought close to them. Buru will slowly increase its movement speed till he gets hit by an egg.
When an egg explodes, it will also spawn a
Jungtier des Zaraschwarms
that can be easily tanked and killed.
When Buru reaches 20%, his carapace will break, unleashing
Schleichende Pest
on the raid. At this point, Buru can be tanked normally and has to be killed fast, as the plague's damage will increase the longer the fight goes on.
Drops:
Schleimkicker
,
Chitinstachelfetisch
,
Schuppenarmschienen des Verschlingers
,
Treibsandwandler
,
Schleimige Schuppenstulpen
,
Burus Schädelfragment
,
Handschuhe des Schwarms
.
Quest drops:
Gebieterring der Qiraji
,
Zeremonienring der Qiraji
,
Kampftuch der Qiraji
,
Hoheitstuch der Qiraji
,
Verschnörkelter Griff der Qiraji
,
Stachelgriff der Qiraji
.
Ayamiss der Jäger
is a flying bug, and her fight has 2 phases.
On the first phase, she will be airborne. Ranged DPS needs to DPS her down to 70%, while being careful to not get too many stacks of
Giftstachel
. A mage/warlock with high Nature Resistance or even a tank with a NR setup can "tank" her on this phase.
Through the fight, Ayamiss will spawn a swarm of
Schwärmer des Zaraschwarms
. Those are easily AoE'd down but their melee attacks hurt, so have tanks estabilish threat then dps them down. Also, Ayamiss will randomly bind a player to her altar and attempt to sacrifice them. A
Larve des Zaraschwarms
will spawn to the left or the right of the altar, and it must die before reaching the player on the altar, or else it will kill the player and turn into a powerful elite.
Once Ayamiss reaches 70%, she will land and wipe all aggro. Tanks must estabilish threat and tank her preferably on the top of her altar. The rest of the fight goes on all as normal, with AoE mobs and sacrifices, till she's dead.
Drops:
Stulpen aus Silithidenschuppen
,
Stiefel des Wüstenbeschützers
,
Helm des Nachwachsens
,
Ring der Wüstenwinde
,
Stulpen des Unbeweglichen
,
Stachel von Ayamiss
,
Bogen der straffen Sehne
.
Quest drops:
Gebieterring der Qiraji
,
Zeremonienring der Qiraji
,
Kampftuch der Qiraji
,
Hoheitstuch der Qiraji
,
Verschnörkelter Griff der Qiraji
,
Stachelgriff der Qiraji
.
Ossirian der Narbenlose
is the final boss of AQ20. Ossirian starts the fight in what's called
Supreme Mode
, which increases his damage enough to 1-shot the tank. You can dispell Supreme Mode by bringing Ossirian to
Ossiriankristall
s that are spread across the room. Activating a crystal puts a 45 second debuff on him that reduces his damage done and applies a spell vulnerability on it. If you don't keep bringing Ossirian to new crystals, he will return to Supreme Mode and likely 1-shot the tank.
The best way to deal with crystal scouting is to have a player whose DPS you won't miss stay mounted. This mounted person is in charge of finding crystals spread across the giant room, and signaling the tanks to bring Ossirian there. He will also pull the boss and attract Ossirian to the first crystal. Crystals must be activated before Ossirian arrives, as they have a cast time.
You also want to assign players to arrive at the crystals to click them. Druids and Mages are great for this, with
Blinzeln
and
Reisegestalt
.
Drops:
Sandsturmumhang
,
Gamaschen des schwarzen Sturms
,
Fesseln des Narbenlosen
,
Handschuhe der düsteren Weisheit
,
Armbrust der bevorstehenden Verdammnis
,
Stulpen des neuen Lebens
,
Ossirians Bindung
,
Schultern mit runenverzierten Steinen
,
Sandpolierter Hammer
,
Helm der Herrschaft
,
Armschienen der Unbarmherzigkeit
,
Mantel von Horusath
,
Stab der Ruinen
.
Quest drops:
Kopf von Ossirian dem Narbenlosen
,
Gebieterring der Qiraji
,
Zeremonienring der Qiraji
,
Kampftuch der Qiraji
,
Hoheitstuch der Qiraji
,
Verschnörkelter Griff der Qiraji
,
Stachelgriff der Qiraji
.
Temple of Ahn'Qiraj
The
Ahn'Qiraj
is a 40-man zone and the second hardest raid of Vanilla. With 9 bosses, 3 of them being optional, the first few bosses were considered as easy as the later bosses in
Geschmolzener Kern
. The later bosses were harder than anything seen in the game at the time.
Like Molten Core and
Pechschwingenhort
, Ahn'Qiraj also had a focus on resistances, using
Nature Resistance
this time. Guilds spent a good while farming good Nature Resistance for the later bosses that had high resistance requirements. In our
Green Dragon Spotlight
post, we rounded up all Nature Resistance Gear available back during Classic.
Reputation
Temple of Ahn'Qiraj gives
Brut Nozdormus
reputation, with the following values:
Trash mobs in Temple of Ahn'Qiraj give
100 Reputation
, lasting till Neutral.
Completing a Tier 2.5 quest gives
250 Reputation
.
Insignien des Qirajilords
drops from all bosses but C'Thun, and can be turned in for
500 Reputation
.
Uraltes Qirajiartefakt
is a rare drop from trash mobs, and can be turned in for
1000 Reputation
.
It is recommended to save all artifacts and insignias and only turn them in after Neutral, as trash mobs will stop giving reputation by then.
C'Thun
gives
2500 Reputation
on death.
Tier Sets and Blessed Qiraji Weapons
This raid dropped the called
Tier 2.5
, with all sets having strong Qiraji themes into them. The tier sets are:
Avenger's Battlegear
- Paladin
Conqueror's Battlegear
- Warrior
Deathdealer's Embrace
- Rogue
Doomcaller's Attire
- Warlock
Enigma Vestments
- Mage
Garments of the Oracle
- Priest
Genesis Raiment
- Druid
Stormcaller's Garb
- Shaman
Striker's Garb
- Hunter
Obtaining this tier is different from Tier 1 and Tier 2: You need reputation with
Brut Nozdormus
, as well as a quest drop from bosses, and an assortment of uncommon idols and scarabs. Idols are found inside
Großer Skarabäuskasten
that are scattered within the raid and can be opened with
that drops from bosses. Scarabs can also be found inside these caches, as well as inside
Skarabäuskasten
in Ruins of Ahn'Qiraj. The NPCs
Andorgos
,
Vethsera
and
Kandrostrasz
give you the quests for the tier armor, and can be found right after killing
Der Prophet Skeram
.
How to obtain each tier piece:
Feet: Obtain
Befehlsbindungen der Qiraji
/
Dominanzbindungen der Qiraji
from
Viscidus
or
Prinzessin Huhuran
. Complete the relevant quest (e.g.
Fußlappen des Orakels
) from
Kandrostrasz
. Requires Neutral with Brood of Nozdormu.
Shoulders: Obtain
Befehlsbindungen der Qiraji
/
Dominanzbindungen der Qiraji
from
Viscidus
or
Prinzessin Huhuran
. Complete the relevant quest (e.g.
Schulterpolster des Mysteriums
) from
Andorgos
. Requires Neutral with Brood of Nozdormu.
Helm: Obtain
Vek'lors Diadem
/
Vek'nilashs Reif
from the Twin Emperors:
Imperator Vek'lor
and
Imperator Vek'nilash
. Complete the relevant quest (e.g.
Tiara des Orakels
) from
Andorgos
. Requires Friendly with Brood of Nozdormu.
Legs: Obtain
Ouros intakte Haut
/
Haut des großen Sandwurms
from
Ouro
. Complete the relevant quest (e.g.
Gamaschen des Todesboten
) from
Kandrostrasz
. Requires Friendly with Brood of Nozdormu.
Chest: Obtain
Knochenpanzer des alten Gottes
/
Hülle des alten Gottes
from end-boss
C'Thun
. Complete the relevant quest (e.g.
Roben des Mysteriums
) from
Vethsera
. Requires Honored with Brood of Nozdormu.
Right after C'Thun's room (acessible even before killing him), you will also find
Merithra des Traums
and
Arygos
, with quests for weapons created with the
Imperiale Qirajiwaffe
and
Imperiale Qirajiinsignie
, plus 3
Elementiumerz
s:
Imperiale Qirajiwaffen
: Choose between
Gesegnete Qirajikriegsaxt
,
Gesegnete Qirajimuskete
,
Gesegneter Qirajipugio
, or
Gesegneter Qirajischild
.
Imperiale Qirajiinsignien
: Choose between
Gesegneter Akolythenstab der Qiraji
,
Gesegneter Weissagungsstab der Qiraji
or
Gesegneter Qirajikriegshammer
.
Boss Strategy and Loot
The
Bug
Trio
,
Viscidus
and
Ouro
were optional encounters, and not needed to reach the final boss,
C'Thun
. The bosses are displayed in the order they can be encountered through the instance.
Der Prophet Skeram
is the first boss of Ahn'Qiraj, and a religious leader among the Qiraji. Every 25%, Skeram will split into 3 copies and those need to be tanked separately. Tanks and at least 1 Rogue need to be in position to interrupt
Arkane Explosion
and prevent the copies from spamming
Erdschock
. Skeram can also mind control targets with
Wahre Erfüllung
, and Mages should be ready to crowd control the mind controls with
Verwandlung
.
He starts the fight at the bottom of the stairs on his platform and copies spawn on top of stairs both up and to the sides.
Drops:
:
Amulett des faulen Zauberschutzes
,
Anhänger des Qirajiwächters
,
Umhang des geballten Hasses
,
Gamaschen der bodenlosen Tiefe
,
Handgelenksschutz aus Käferschuppen
,
Stiefel des gefallenen Propheten
,
Sperrfeuerschultern
,
Brustplatte der Vernichtung
,
Stiefel der widerrufenen Prophezeiung
,
Stiefel des standhaften Willens
,
Ring des wirren Gedankens
,
Stab der Qirajipropheten
,
Hammer von Ji'zhi
.
Quest Drops:
Imperiale Qirajiwaffe
,
Imperiale Qirajiinsignie
.
This fight was first killed by the guild
<Fury>
on
Medivh US
on January 23, 2006. Below you can see the guild
<Curse>
from
Stormscale EU
fighting the boss.
Prinzessin Yauj
,
Lord Kri
and
Vem
compose the silithid royalty, the first optional bosses in AQ. These bosses have a unique situation where their loot drops change depending on the order the bugs die. The easiest order is with Vem dying last, and the hardest, with Lord Kri dying last.
Prinzessin Yauj
has an AOE fear that will wipe aggro, so she needs to be tanked as far away from the raid as possible. She will also cast
Großes Heilen
that needs to be interrupted. When Yauj dies, she will spawn small insects that can be AOE'd down and crowd controlled with abilities like
Frostnova
.
Drops if Yauj dies last:
Mantel der inneren Kraft
,
Gallenbespritzte Stulpen
,
Mantel des Wüstenzorns
,
Mantel des Wüstenfeldzugs
,
Ukkos Ring der Dunkelheit
.
Lord Kri
has a frontal cleave and a
Toxische Salve
that deals high damage. Hunters can help mitigate the aura with
Aspect of the Wild
. On death, he will
Giftwolke beschwören
, dealing high damage to players who stand in it.
Drops if Kri dies last:
Weste der zügigen Vollstreckung
,
Ring des Verschlungenen
,
Versteinerter Skarabäus
,
Zauberstab des Qirajiadels
.
Vem
has a charge and a knockback attack. He deals very little damage to a tank, but those charges really hurt cloth wearers if they get hit. If he's the last boss alive, grouping up on him makes the last part of the fight much easier. On death, he will enrage both Yauj and Kri.
Drops if Vem dies last:
Handschuhe von Ebru
,
Brühschlammige Stulpen
,
Stiefel des gefallenen Helden
,
Angelistas Glücksbringer
.
Shared Drops:
Cape der Dreifaltigkeit
,
Roben des Dreigestirns
,
Dreistoffmantel
,
Erscheinung des Verschlingers
,
Triadengurt
,
Angelistas Berührung
.
Quest Drops:
Imperiale Qirajiwaffe
,
Imperiale Qirajiinsignie
.
This fight was first killed by the guild
<Fury>
on
Medivh US
on January 23, 2006. Below you can see the guild
<Steadfast>
fighting the bosses.
Schlachtwache Sartura
is the second mandatory boss in Ahn'Qiraj, and is accompanied by 3
Sarturas Königswache
s. Both Sartura and her guards are vulnerable to stuns and have similar abilities.
During
Wirbelwind
, both Sartura and her adds will be immune to stuns, and will spin, dealing massive damage. Melee attackers need to be aware and move away from her. If a spinning add starts chasing after you, run as fast as you can. Both Sartura and her adds also reset threat for a couple seconds and will start chasing random players. If you're a ranged DPS, you will want to stay far away to avoid getting melee'd by them. Sartura's Guards can also
Rückschlag
random targets, sending them flying a fair distance.
Sartura herself needs 2 well-geared tanks. Sartura's adds have no aggro table but will still be drawn to tanks with Taunts, so taunt them as much as you can. The raid needs to burst down these adds, then move on to Sartura. Remember that both Sartura and the adds can get stunned (with the exception of Sartura during Whirlwind), so abuse stuns like
Nierenhieb
and if you're Alliance,
Hammer der Gerechtigkeit
.
Drops:
Halskette der Reinheit
,
Gamaschen des faulenden Schwarms
,
Zusammengesetzte Stiefel
,
Roben der Schlachtwache
,
Silithidenklaue
,
Dicker Qirajihautgürtel
,
Kriecherrankenhelm
,
Handschuhe der Vollstreckung
,
Schuppengamaschen des Qirajizorns
,
Sarturas Macht
,
Stulpen der festen Entschlossenheit
,
Beinplatten des flammenden Lichts
,
Abzeichen der Schwarmwache
,
Quest Drops:
Imperiale Qirajiwaffe
,
Imperiale Qirajiinsignie
.
This fight was first killed by the guild
<Fury>
on
Medivh US
on January 23, 2006. Below you can see the guild
<Enigma>
on
Doomhammer EU
fighting the boss.
Fankriss der Unnachgiebige
is the third mandatory boss in AQ40. His melee attacks are very weak, but he has a stacking
Tödliche Wunde
, so your 2 weakest tanks can handle him fine by rotating him and taunt swapping every 3 or so stacks.
The main difficulty on this fight is the 3 bug tunnels around Fankriss. These tunnels will spawn
Jungtier der Vekniss
s every minute. Those can be off-tanked for most of the fight, as they deal light damage to tanks, but they will teleport and root a player to an alcove. They need to be periodically AoE'd down by the raid.
Fankriss will also summon
Brut von Fankriss
in groups of 3, and those need to be tanked and DPS'd down as soon as possible. They will enrage after 20 seconds, 1-shotting everyone but tanks. The fight is all about add control.
Quest Drops:
Imperiale Qirajiwaffe
,
Imperiale Qirajiinsignie
.
This fight was first killed by the guild
<Fury>
on
Medivh US
on January 23, 2006. Below you can see the guild
<Unity>
on the
Demon Soul US
server fighting the boss.
Viscidus
is the second optional boss in Ahn'Qiraj. This boss is much harder than his predecessors and took more than a month to die compared to earlier bosses. Viscidus was also one of the most unique bosses in all of Classic, with his freeze and shatter mechanics.
You will want at least your melee and tank players with high Nature Resistance gear, as his
Giftblitzsalve
hurts a lot. It is also recommended to chug
Großer Naturschutztrank
s through the fight. This fight has 2 main phases, Freezing Phase and Shattering Phase.
On the
Freezing Phase
, you were required to use Frost attacks to freeze Viscidus. It didn't matter how strong the Frost attack was, only the number of hits, so players were allowed to get inventive. Lots of Mages casting Rank 1
Frostblitz
were a must. Warlocks and Priests would use fast Frost Damage wands and just wand the boss through the phase.
Zauberstab der beißenden Kälte
was fairly easy to obtain for this purpose. Melee could also apply
Frostöl
on their weapons. Horde had the advantage in this fight since Shaman had access to
. Viscidus started the fight attacking super fast, and would slow down as he received attacks:
Viscidus begins to slow. - After 100 Frost attacks, movement and attack speed slowed by 15%.
Viscidus is freezing up. - After 150 Frost attacks, movement and attack speed slowed by 30%.
Viscidus is frozen solid. - After 200 Frost attacks, Freezing Phase ends here.
Once Viscidus is frozen solid, the
Shattering Phase
starts - All players must start meleeing Viscidus with their fastest weapons. Again, what mattered was the number of attacks, not the damage. Viscidus will thaw out after 15 seconds if not enough melee attacks happen. If Viscidus thaws, you'll need to freeze him and start the process all over again.
Viscidus begins to crack. - Continue attacking.
Viscidus looks ready to shatter. - Continue attacking.
Viscidus explodes! - Shattering Phase ends.
If your raid successfully shatters Viscidus, it will explode into 1 to 20
Globes of Viscidus
. Each globe represents 5% of his total health and must be killed to reduce that much of his total health. Globes will slowly make their way to the middle of the room and gradually gain speed. They can't be slowed or crowd controlled, so they must be focused down. They will only affect Viscidus' health if they die. After all remaining globes reach the center of the room, Viscidus will reform, starting the fight over. Viscidus will die once he gets shattered while below 5% health.
Drops:
Stulpen von Kalimdor
,
Schleimbeschichtete Gamaschen
,
Geschärfter Silithidenknochen
,
Stulpen des rechtschaffenen Champions
,
Ring des Qirajizorns
,
Skarabäusbrosche
.
Quest Drops:
Imperiale Qirajiwaffe
,
Imperiale Qirajiinsignie
,
Dominanzbindungen der Qiraji
,
Befehlsbindungen der Qiraji
.
This fight was first killed by the guild
<Death and Taxes>
on
Korgath US
on March 5th, 2006. Below you can see the guild
<Replica>
on
Darksorrow EU
fighting the boss.
Prinzessin Huhuran
is the fourth mandatory boss in Ahn'Qiraj, and considered to be the first wall of the instance. The wall was mainly because of her gear requirements: You needed at least 15 players with high Nature Resistance, and the fight had a tight enrage timer of 5 minutes. Although only those 15 players needed massive amounts of Nature Resistance, it was recommended for all the raid to have at least some NR in its gear.
Huhuran is immune to taunts and has a stackable dot on the tank in the form of
Säurespucke
. Tank swaps were tricky but possible by having the main tank stop attacking her and allow the second tank to build enough threat. Alliance guilds could use
to ease the swap. Her other main ability is
, which stuns enemies and deals high damage if dispelled.
DO NOT DISPELL THIS!
The damage is likely to kill non tank players if dispelled. She will also throw
Tödliches Gift
that silences people around the target, so the rest of the raid not soaking need to be spread out.
The reason you need players at high NR close to her happens at 30% of her life: She will
Berserker
, doubling her attack speed. Together with that, she will start throwing
Giftblitz
every 2 seconds to the 15 closest people. Those people need to be kept alive at all costs, as if even only 1 of them dies, the fight will start to snowball as Poison Bolts will hit people outside the meat wall and likely killing them fast.
Drops:
Huhurans Stachel
,
Umhang des goldenen Schwarms
,
Handschuhe des Messias
,
Wespenhautstulpen
,
Wespenhautstulpen
,
Ring des Märtyrers
.
Quest Drops:
Imperiale Qirajiwaffe
,
Imperiale Qirajiinsignie
,
Dominanzbindungen der Qiraji
,
Befehlsbindungen der Qiraji
.
This fight was first killed by the guild
<Fury>
on
Medivh US
on January 23, 2006. Below you can see the guild
<NoX>
fighting the boss.
The Twin Emperors,
Imperator Vek'lor
and
Imperator Vek'nilash
, are the fifth mandatory boss in Ahn'Qiraj. These 2 Emperors must be tanked separately at a distance, as they can heal each other with
Bruder heilen
if close together. The Twin Emperor share a health pool, but it's impossible to cleave them due to their immunities and how far they need to be tanked from each other.
Imperator Vek'lor
is the magic brother, has a mana bar, and is immune to all physical damage. He can be tanked by a Warlock using some Shadow Resistance gear, as his main attack is
Schattenblitz
. Use
to snap threat and damage him as normal, using
on cooldown. All magic DPS should be damaging this emperor. Melee DPS will likely not be able to even get close as
Arkane Wucht
knocks them back a good distance and deals high damage.
Imperator Vek'nilash
is the melee brother, swings a giant sword, and is immune to all magic damage. You will need 2 tanks to swap after a
Schlag des Ungleichgewichts
. He will also
Käfer mutieren
, empowering one of the many small bugs in the room. Those have to be killed as soon as possible, as they have no aggro table and will start smacking healers.
The main difficulty of this fight lies on
Zwillingsteleport
. Every 30 to 40 seconds, the Twin Emperors will switch places. You need to plan accordingly, all DPS needs to move to the other Emperor a few seconds before the switch, and the Warrior/Warlock tanks need to plan for the switch as well.
Vek'lor Drops:
Stiefel der göttlichen Erscheinung
,
Vollstreckungsarmschienen der Qiraji
,
Vek'lors Handschuhe der Verwüstung
,
Königlicher Qirajigürtel
,
Ring des Imperators Vek'lor
,
Königliches Szepter von Vek'lor
.
Vek'nilash Drops:
Armreifen der königlichen Erlösung
,
Handschuhe des verborgenen Tempels
,
Vek'nilashs Gürtel der Regeneration
,
Griff des gefallenen Imperators
,
Gürtel des gefallenen Imperators
,
Amulett von Vek'nilash
,
Kalimdors Rache
.
Quest Drops:
Imperiale Qirajiwaffe
,
Imperiale Qirajiinsignie
,
Vek'lors Diadem
,
Vek'nilashs Reif
.
This fight was first killed by the guild
<vodka>
on
Mannoroth US
on January 29, 2006. Below you can see the guild
<Light of Adytum>
on
Laughing Skull US
fighting the bosses.
Ouro
is the third optional boss in Ahn'Qiraj. This legendary sandworm is said to have been created by C'Thun himself as a mockery of life. This is another fight where Nature Resistance is a must.
Ouro uses
Sandstoß
as a threat wipe mechanic. He will Sand Blast in the direction of the tank, every 20 to 25 seconds, so potential off-tanks and melee DPS need to be directly behind the sandworm. The new tank must position themselves after a Sand Blast and work on threat. Ouro can also
Feger
tanks and temporarily lose threat on them. If no enemies are in melee range of Ouro, he will throw rocks at everyone.
Ouro can also submerge, becoming untargettable. While submerged, he will
Ourohügel beschwören
, which will summon mounds that explode, dealing huge nature damage. Once Ouro emerges, he will also evoke
Skarabäus von Ouro
. Each scarab fixates on a target and never swaps. They can be killed but despawn on their own after 45 seconds.
At 20%, Ouro will
Ouro
, becoming much stronger. He also will stop submerging, but continue spawning scarabs and mounds as if he were submerged.
Drops:
Don Rigobertos verlorener Hut
,
Armschienen des Wühlers
,
Larve des großen Wurms
,
Jom Gabbar
,
Panzer des Wühlers
,
Wurmschuppenblocker
.
Quest Drops:
Imperiale Qirajiwaffe
,
Imperiale Qirajiinsignie
,
Ouros intakte Haut
,
Haut des großen Sandwurms
.
This fight was first killed by the guild
<Retribution>
on
Arthas US
on April 26th, 2006. Below you can see the guild
<Fortis>
on
Kel'Thuzad US
fighting the boss.
C'Thun
is the final boss of Ahn'Qiraj. One of the four Old Gods, weakened by the Titans, C'Thun was one of the most durable WoW bosses, surviving for 113 days before its demise.
C'Thun is a 2-phase fight. In the first phase, you will be dealing with the
Auge von C'Thun
. Eye of C'Thun has 2 abilities, Eye Beam and Dark Glare.
Augenstrahl
is a green beam that deals nature damage and jumps to nearby targets, increasing damage with each jump. Eye Beam targets are completely random, and the raid must be spread out at least 5 yards apart to prevent the jump.
happens once the Eye of C'Thun turns red, and he will start slowly beaming the room either clockwise or counterclockwise. This red eye beam is a 1-shot to anyone that touches it.
Additionally, the Eye of C'Thun will spawn
Augententakel
, that have little health but cast
. Mind Flay can be interrupted. Be aware of Eye Beams when moving to those adds.
Klauententakel
also have little health, but are more annoying with their
Kniesehne
and knockback into
Erdriss
s.
Phase 1 ends when the Eye of C'Thun is killed. If no tentacles are alive during the transition to Phase 2, you'll be able to go out of combat and drink for a few seconds.
C'Thun
will spawn with a shield that reduces all damage done to him.
Augententakel
will spawn more frequently. C'Thun will also spawn
Riesiges Klauententakel
s and
Riesiges Augententakel
s, bigger versions of the aforementioned tentacles, but this time they need to be tanked. Giant Eye Tentacles can be stunlocked, and this must be used to your raid's advantage.
To be able to damage C'Thun, you will need to weaken him from the inside. Every 10 seconds, a tentacle will capture a random player, whom will be eaten by C'Thun. Inside C'Thun's stomach, there's 2
Fleischtentakel
s, which must be killed. However, you will receive stacks of
Magensäure
while inside his stomach, so you can't stay out there for very long. There is also 3 landmasses on C'Thun's stomach, one of them with a black-ish circle. Standing on it will make C'Thun spit you out.
Killing both Flesh Tentacles will weaken C'Thun for 45 seconds. During this time he'll take normal damage and won't spawn any more tentacles. If there's a Giant Claw Tentacle alive, don't stop tanking it. Once the 45 seconds are over, C'Thun will become immune again, and Phase 2 carries over as normal. Rinse and repeat till C'Thun is dead.
Drops:
Umhang des Verschlungenen
,
Stulpen der dunklen Stürme
,
Griff des alten Gottes
,
Augenstrangkordel
,
Stich des Todes
,
Gürtel der endlosen Pein
,
Szepter des falschen Propheten
,
Stulpen der Vernichtung
,
Ring des Göttertöters
,
Bezwungene Tentakel von C'Thun
,
Dunkle Schneide des Irrsinns
.
Quest Drops:
Imperiale Qirajiwaffe
,
Imperiale Qirajiinsignie
,
Hülle des alten Gottes
,
Knochenpanzer des alten Gottes
.
This fight was first killed by the guild
<Nihilum>
on
Magtheridon EU
on April 25th, 2006. Below you can see the guild
<Curse>
on
Stormscale EU
fighting the boss.
Fun Facts and Trivia
Generallieutenant Andorov
, the NPC that helps you during the
General Rajaxx
fight, is a reference to the movie
Commando
, with Arnold Schwarzenegger. When you engage Rajaxx, Andorov will yell, Remember, Rajaxx, when I said I'd kill you last? I lied..., which is almost an exact replica from
Schwarzenegger's quote on the movie
.
Ouro
is full of references to the series of novels
Dune
. The boss himself is based on sandworms that were lethal in the series, and
Jom Gabbar
is an obvious reference to the
Gom Jabbar
, a poisonous needle that could be attached to a person's fingertip.
To this day, the trash leading to C'Thun is considered one of the worst in the history of WoW raiding.
So much that a guild resorted to model editing to attempt to skip this trash and ended up getting a permaban!
C'Thun
was never beaten before nerfs. The fight was released with tentacles that would knock you to the ceiling of C'Thun's room, dealing lethal fall damage, or even tentacles spawning outside the room but still attacking players. Top guilds back in the day actually
went as far as sharing insights on the WoW forums.
C'Thun was finally nerfed on April 25th, 2006, and guilds killed him within 2 hours of said nerfs going live.
Another infamous C'Thun exploit was using
Ekelhafter Schlammling
while in C'Thun's stomach. Spamming the companion pet would eventually overwrite the 8 debuffs limit because of it's
Widerliche Aura des ekelhaften Schlammlings
, removing
Magensäure
and allowing people to stay inside his stomach for longer.
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