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7.1.5 PTR Legendary Item Changes for January 4th and Blue Posts on PTR Communication
Geposted
04.01.2017 um 14:21
von
perculia
The 7.1.5 PTR has received a small update focusing on several changes to legendary items; these changes were followed up with a series of Blizzard posts on a Beast Mastery legendary nerf and a discussion about PTR communication.
Our
7.1.5 Legendary Item Overview
has also been updated with today's changes, as well as
7.1.5 Class Changes from All Builds
.
Item - Druid T19 Restoration 2P Bonus
: Wild Growth grants you 30004000 Mastery for 7 sec.
Item - Paladin T19 Holy 2P Bonus
: Increases Holy Shock's critical strike chance by 10%5%.
Several Classes
Archimondes wiedergeborener Hass
(
Archimondes wiedergeborener Hass
): Gain an absorb shield for 30% of your maximum health for 10 sec. When the shield is consumed or expires, 100%75% of the damage absorbed is dealt to nearby enemies, split evenly.
Wurzeln von Shaladrassil
(
Shaladrassils Pflege
): Standing still causes you to send deep roots into the ground, healing you for 4%3% of your maximum health every 21 sec.
Hunter
Brüllen der sieben Löwen
(
Brüllen der sieben Löwen
): Bestial Wrath reduces the Focus cost of all your abilities by 20%15%.
Blizzard
The belt change is part of an overall balance pass on a few legendaries, following what Lore mentioned a couple of weeks ago, and wasn't meant as a specific targeted change to the BM rotation.
To be frank, I don't play Beast Master, so I'm not fully aware of the "consequences" of this legendary, specifically, to the rotation. I read that it resolved focus issues, but our goal should be for these legendaries to augment gameplay, not to provide a necessary change to the spec such to that it cannot perform without it. Feel free to enlighten me.
Mage
Unvergleichliche Bindungen des Sonnenkönigs
(
Unvergleichliche Bindungen des Sonnenkönigs
): After consuming Hot Streak, there is a 20%15% chance that your next non-instant Pyroblast cast within 15 sec deals 275%300% additional damage.
Priest
Mangazas Wahnsinn
(
Mangazas Wahnsinn
): Increases the maximum number of charges of Mind Blast by 21.
Rogue
Grünhauts durchnässte Handfesseln
(
Grünhauts durchnässte Handfesseln
: Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 300%200%.
Insigne von Rabenholdt
(
Insigne von Rabenholdt
): Your attacks that generate combo points deal 12%15% additional damage as Shadow to all targets within 15 yards in front of you.
Shaman
Der Blutpakt des Betrügers
(
Der Blutpakt des Betrügers
): Earth Shock has a 15%20% chance to refund all of the Maelstrom spent.
Warlock
Ernten und Säen
(
Ernten und Säen
): Reap Souls lasts 2.01.5 sec longer per soul consumed.
Heiliger Schock
: Blasts the target with Holy energy, causing (350%280% of Spell power) Holy damage to an enemy, or (400% of Spell power) healing to an ally.
The following spells showed up in our PTR report but appear to be bugfixes or technical changes:
Mond und Sterne
,
Übergreifende Singularität
,
Zeks Exterminatus
,
Meuchelschurke
,
Gezeitenrufer des Prätorianers
,
Arkanausbruch
Blue Posts on PTR Communication
CM Ornyx made a series of posts today on a 7.1.5 PTR General Discussion thread talking about improved communication; while we've been getting these recent hotfix builds, many developers have been on vacation and posts explaining the changes have been sparse.
Ornyx
Most people are still returning from the holiday break, so the appropriate players needed for this to happen are only just now getting back to work.
We never get a back and forth with the devs. At most, we get a series of calculated press releases that barely scratch the surface of the issues we care about. These amount to "announcements" rather than dialogue. The only blue posters who ever even pretend to have anything resembling a conversation with us are community managers, and those conversations are never substantive because they aren't the ones actually making the decisions that affect our classes.
It it part of our job and the role of a community manager to relay what the developers say and think, as they don't necessarily have time to do it themselves. We don't see it as an issue for us to communicate for them at all (in fact, that's the point), so we disagree with any sentiment surrounding that. This is what Lore has been doing on these forums prior to the break.
Aside from that, before there break, there was a good amount of back-and-forth on numerous topics - maybe not ones you directly care about, but that doesn't change the fact. As we are still moving forward with improving our channels for communication, and we are obviously not where we need to be yet, but I do see us getting to a better state before long.
The problem is the barrier between devs and the playerbase. Community managers shouldn't be speaking for the devs or for the playerbase to the other parties. There needs to be a direct line of communication here now more than ever because the majority of specs are just not correct at all. It's not a numbers thing that gets fixed with flat %buffs and nerfs like what we're getting in 7.1.5 for multiple classes/specs, it's mechanical changes that we need to make specs not play and feel like garbage. It's feedback on specs that has been put forth SINCE ALPHA AND BETA that would have made specs play well, but communication has just been nonexistent on Blizzard's end because the devs want the CMs to pick and choose info for them to read. At what point will the devs look at their 2nd or 3rd monitors and READ THESE FORUMS THEMSELVES? When enough people quit the game or a spec has almost no one playing it that they realize that maybe they need to actively listen to the people playing the game?
We're happy that Bliz wants to increase communication, but so far it's just been another of Blizzard's "Soon™"s that we have to suffer through. We want to hear from the class balance devs, not the CMs. We want to hear their reasoning behind changes. We want to understand why the things we say and the feedback we give always fall on deaf ears. We respect the CMs wholeheartedly for being the punching bags that they have become, but when you look at any other game developer they have people from multiple departments engaging with the community, talking about the game, looking at opportunities for improvement, and hyping the players up with news on future outlooks. All we get is Community Managers who have to relay messages and deal with entire forums of angry nerds all day.
I have to disagree with your first note, especially when looking at it from the point of a game as large as WoW is, with teams as large as ours are. We CMs aren't a "barrier", by any means. None of us are reading feedback and saying "Oh, thats stupid, let's not send that over." I think that would be extremely dangerous and false to our roles here. We are simply collating feedback together and handing it off, while the developers work on making changes as they see fit based off of it. Those changes are passed back to us, since most of us specialize in communication, and know when and where to be soft and/or heavy-handed with such things (patch notes vs. forum conversation, for example). On the opposite side, we also do represent the player-base to the developers. Some older titles for community management were called "Community Representatives", and its still very much true for the team today in that our goal should ultimately be to represent the desires of the community to the rest of the development team, while acting as a source of information as to the sentiments of the greater community.
I understand that people may have feedback that they feel they would be resolved by mechanical changes, and that feedback has been sent to the development team and I don't necessarily disagree with the sentiment. But class changes are an iterative design process, with 7.1.5 a part of that overall iteration.
I hardly feel the need to quote or reply to these threads, but.... THIS IS PURE GOLD AND SPOT ON! Great post. The CM's just continue to dig a deeper hole every time they try to justify their existence.
Please give the CM role to a true fan of WoW who is willing to do the proper research, and spend the time needed to address the issues of the community.
And I hardly know how to respond to this, but will out of principle. If you think we aren't all fans or the game and we don't research what's going on here, you're sorely, sorely mislead. Looking only at Lore, for example: he is one of the biggest fans of the game. His work on TankSpot and Gamebreaker with Legendary is pretty universally known, and most of the team has played WoW since its inception, myself included - seeing as you've only had this account for a few years according to our records, it hardly lends itself to the same.
I appreciate your underlying sentiment in that "we should care more", but we all do care immensely about WoW, and this isn't the way to carry about a constructive conversation with us.
Okay, no, actually, I'm not done. I want to address this too.
You, the person behind the Ornyx account. The other CMs. ANY blue type that posts on these forums. I ask this genuinely, without trying to be catty: what good are you doing? If the answer to dozens of pages of feedback, hundreds of player hours spent testing and calculating and theorycrafting and testing some more, and a list of THOROUGHLY researched bullet points of the main issues with classes or specs, all from people who have spend hundreds if not thousands of hours with their class or spec of choice, is merely just "handed info on Point A to devs, will post back with news. they're aware of complaints"? If THAT'S all you can provide, then....
Why are you here? What good are you doing? Do you honestly think you're helping? Are we supposed to be satisfied with that? Are we supposed to be satisfied with another PR politics handbook reply of "design is iterative"? Are we supposed to be happy that we have ONE relatively active representative talking to us, who can't be bothered to maybe spend an hour researching BM hunters and why the belt nerf is so harmful and what their complaints are?
You know what I want, more than anything else, in regards to WoW? If one experienced, knowledgeable person from every class and spec could have one on one time, in face, personally, with the devs of the game. No Watcher to feed us ex-lawyer bull!@#$ about "we're baking in mandatory talents to add more interesting choices". No Lore to make huge TL;DRs absolutely FULL of ridiculous claims and utterly false facts about Shadow Priest mechanics, and then backpedal completely when this was pointed out. No CMs to feed us canned responses we've heard dozens of times just this expac. Just a few minutes to ask the devs, "what the %^-* were you thinking?" with legendary balance, performance disparities, design oversights, feedback going completely and utterly ignored since ALPHA, and a whole host of other problems.
I'm not trying to insult you or disrespect you, Ornyx. I'm saying: this isn't good enough. It never has been and it never will be and the "communication improvements are an ongoing effort" excuse isn't cutting it anymore.
I would much rather hear from the players directly what their problem is, rather than inferring it myself and possibly being wrong (happens more often than you think). There's nothing wrong with asking questions and admitting we may not know - which is what I did. I understand that generally BM has issues with focus, but I disagree that the belt should be the solution to resolve that issue, and, instead, we should be focused on the design of the spec's given skills to resolve that.
In terms of "what good do we do", a lot of that if its not here is behind the scenes, so it makes sense that you would insinuate that you think we aren't helpful. Aside from having daily conversations with developers, we work on tons of other projects that may or may not ever be attributed to us, from blogs to videos to social media to events to the forums - the list goes on and on. People have asked for us to pop into threads and say "Thanks for the feedback, we are looking into this - its been noted", and that's what we've done in a few places recently as sometimes we have nothing to share (various reasons for that, maybe changes are in the work, maybe we haven't heard back yet, etc. Its super case by case and there's nothing we can ever do or say that can make everyone universally happy).
In regards to your last point, I'd be fine with a system where we could have some sort of class representatives or something that could have those honest conversations with the developers in the open (in fact I created such a system in a previous life). But the community agreeing on who that person would be sounds like it would be a very difficult task - maybe something to think on.
I'm not insulted by any of what you said - its true in its own regard. I'm just trying to lay out the ground work and reasons behind some observations. As said, we have had communication failings over the last couple of months, and we are working on addressing that in the now.
In regards to your last point, I'd be fine with a system where we could have some sort of class representatives or something that could have those honest conversations with the developers in the open (in fact I created such a system in a previous life). But the community agreeing on who that person would be sounds like it would be a very difficult task - maybe something to think on.
I cant speak for other classes but we've been using Discord for the Monk community for over a year now. "Voting" for a class leader or some sort of representative isnt something that really needs to happen. There have been times where Celestalon hops in and says a few things openly about design changes, it was during beta actually, but it was open and everyone was free to contribute. Discord rules are still enforced and the Peak of Serenity puts a lot of value in the fact that we're one of the more level headed communities. It wouldn't take much except for two willing parties.
Of course, I'm a silent member of all of the class Discords, and I read them often - so I know they are helpful and I know a couple of devs jump in and out from time-to-time. But confronting certain developers with that is daunting, and I don't think there are too many that can handle that kind of pressure. :P
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