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Patch 10.1 PTR-Build 48537: Gedataminte Klassen- und Zauberanpassungen
PTR
Geposted
14.03.2023 um 18:15
von
Squishei
Hier sind die gedataminten Klassen- und Zauberanpassungen aus dem heutigen Patch 10.1 PTR-Build!
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Talents (2)
When you use 3 different combo point-generating abilities within 4 sec, the damage of your next 2 Rips or Ferocious Bites is increased by 25% for their full duration.
While stealthed, Rake will also stun the target for 4 sec, and deal 60% increased damage for its full duration.
While stealthed, Shred deals 60% increased damage, has double the chance to critically strike, and generates 1 additional combo point.
Talents (1)
When you cast a single-target ability on an enemyYour direct damage melee abilities against enemies afflicted by Moonfire, you cause them to burn for an additional 10% Arcane damage.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
PvP Talents (1)
Misdirection now causes your pet to redirect the next 3 hostile spells cast on you to themselves. Misdirection cooldownyour target within 10 sec to be redirected to your pet, but its cooldown is increased by 15 sec.
Your pet must be within 20 yards of the target for spells to be redirected.
PvP Talents (1)
Casting Aimed Shot provides you with Ranger's Finesse. After gaining 3 stacks of Ranger's Finesse, increase your next Volley's range and duration by 50% or your next Bursting Shot's slow by 25% and its knockback distance.
Consuming Ranger's Finesse reduces the remaining cooldown of Aspect of the Turtle and Exhilaration by 5 sec.by 20 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 520
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
PvP Talents (1)
Places a Frost Bomb on the target. After 5 sec, the bomb explodes, dealing (220%330% of Spell power) Frost damage to the target and (110%165% of Spell power) Frost damage to all other enemies within 10 yards. All affected targets are slowed by 70% for 4 sec.
If Frost Bomb is dispelled before it explodes, gain a charge of Brain Freeze.
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Spells (1)
Causes a surge of invigorating mists, healing the target for
Invigorating Mists
and all allies with your Renewing Mist active for (91.52% of Spell power)
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Talents (2)
You become the ultimate crusader of light for 12 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 35 injured allies for 250%750% of the damage they deal.
If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%.done, split evenly among them.
If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%.
Effect #2 Effect #5 Apply Aura: Dummy:
Value: 250750
Effect #6 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 35
You become the ultimate crusader of light for 12 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 35 injured allies for 250%750% of the damage they deal.
If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%.
Specialization (2)
Stamina increased by 50%.35%.
Armor increased by 30%.15%.
Effect #2 Effect #1 Apply Aura: Mod Stat - %: Modifies Damage/Healing Done
Value: 5035
Effect #2 Apply Aura: Mod Base Resistance - %: Modifies Buff Duration
Value: 3015
NEW Effect #21 Apply Aura: Modifies Effect #3's Value (Label)
Value: -50%
Affected Spells:
NEW Effect #22 Apply Aura: Modifies Effect #1's Value (Label)
Value: -15
Affected Spells:
NEW Effect #21 Apply Aura: Modifies Effect #3's Value (Label)
Value: -50%
Affected Spells:
NEW Effect #22 Apply Aura: Modifies Effect #1's Value (Label)
Value: -15
Affected Spells:
Talents (5)
Critical Strike damage of your abilities increased by 5% and Hammer of Wrath critical strikes cause a Blessed Hammer to spiral outward dealing (30%19.5% of Attack power) Holystrike damage to enemies.
Crusader Strike replaces your auto-attacks and deals (107.1%53.5% of Attack power) damage, but now only generates 1 Holy Power every 2 attacks.
Inherits Crusader Strike benefits but cannot benefit from Windufry.
Abilities that deal Holystrike damage deal 10% increased damage and casting abilities that deal Holystrike damage grants you a stack of Divine Arbiter.
At 25 stacks your next damaging single target Holy Power ability causes (500%375% of Attack power) Holystrike damage to your primary target and (150%75% of Attack power) Holystrike damage to enemies within 6 yds.
A hammer slowly falls from the sky upon the target, after 8 sec, they suffer Holy damage
Executioner's Wrath
and enemies within 8 yards will suffer 20% of the damage taken from your abilities in that time
, plus 20% of damage taken from your abilities in that time.
Divine Auxiliary
Generates 3 Holy Power.
Dispel type changed from Magic to None
Crusader Strike becomes a 2 part combo.
Templar Strike slashes an enemy for (100% of Attack power)
Blades of Light
Holystrike
Radiant damage.
You have 34 sec to continue the combo.
Templar Slash strikes an enemy for (120% of Attack power)
Blades of Light
Holystrike
Radiant damage and has a 100% increased chance to critically strike.
Inherits Crusader Strike benefits.
Talents (3)
Emits dazzling light in all directions, blinding enemies within 10 yds, causing them to wander disoriented for 6 sec.Non-Holy damage will break the disorient effect.
Effect #2 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20
NEW Effect #1 Dummy
Value: 0
Duration changed from 6 sec to 0 ms
Dispel type changed from Magic to None
Increases the range of your
Hammer of the Righteous
Hammer of the Righteous
Crusader Strike, Rebuke and auto-attacks by 3 yds. Using
Hammer of the Righteous
Hammer of the Righteous
Blessed Hammer
Blessed Hammer
heals you for 1%2% of your maximum health.
Shield of the Righteous heals you and up to 04 nearby allies for 2%1% of maximum health.
NEW Effect #3 Dummy
Value: 4
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Talents (1)
Reduces the cast time of Power Word: Radiance appliesby 30% and causes it to apply Atonement at an additional 10% of its normal duration.
Effect #1 NEW Effect #2 Apply Aura: Modifies Cast Time
Value: -30%
Affected Spells:
PvP Talents (2)
Leap of Faith removes all movement impairing effects, and increases your next heal on that target by 100%.
Removed
Category changed from PvP Talents to Uncategorized
Peer into the mind of the enemy, attempting to steal a known spell. If stolen, the victim cannot cast that spell for 20 sec.
Can only be used on Humanoids with mana. If you're unable to find a spell to steal, the cooldown of Thoughtsteal is reset.Interrupt an enemy spellcast, preventing any spell in that school from being cast for 0.5. If you successfully interrupt a spell, you may reactivate Thoughtsteal to cast an exact duplicate of that spell.
Effect #1 REMOVED Effect #1 Dummy
Value: 0
Name changed from Thoughtsteal to Thoughtsteal
Cooldown changed from 1.5 min cooldown to 40 sec cooldown
Duration changed from 0 ms to 500 ms
Specialization (1)
Effect #2 NEW Effect #23 Apply Aura: Modifies Effect #4's Value
Value: 400
Affected Spells:
NEW Effect #23 Apply Aura: Modifies Effect #4's Value
Value: 400
Affected Spells:
Talents (10)
Voidform and Dark Ascension increase your critical strike chance by 10% for 20 sec, reducing by 1.0%0.5% every sec.
Your Shadow Word: Pain damage has a chance to reset the cooldown of Shadow Word: Death, and enable 150% additionalincrease its damage by 25%, and always deal 150% increased damage regardless of the target's health.
Procs per minute changed from 1.5 to 2.25
Afflicts the target with a disease that instantly causes (88.7036%155.231% of Spell power) Shadow damage plus an additional 4 Shadow damage over 6 sec. Heals you for 30% of damage dealt.
If this effect is reapplied, any remaining damage will be added to the new Devouring Plague.
Effect #1 Effect #2 Apply Aura: Periodically Leech Health: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.737256)
(Pvp Multiplier: 0.751)
NEW
Increases the damage of Devouring Plague by 20%, but Devouring Plague deals its damage over 12 sec and its Insanity cost is increased by 25.
Increases the initial damage of Devouring Plague by 75%.
Removed
Category changed from Talents to Uncategorized
Increases the critical strike chance of Mind Blast, Mind Spike, and Mind FlayMind Flay, and Shadow Word: Death by 3% and increases their critical strike damage by 15%.
Rank 1: Increases the critical strike chance of Mind Blast, Mind Spike, and Mind FlayMind Flay, and Shadow Word: Death by 2% and increases their critical strike damage by 13%.
Rank 2: Increases the critical strike chance of Mind Blast, Mind Spike, and Mind FlayMind Flay, and Shadow Word: Death by 4% and increases their critical strike damage by 25%.
Your damaging single target spells dealdirect damage spells inflict 40% of their damage toon all other targets afflicted by your Vampiric Touch within 40 yards.
Does not apply to damage from Shadowy Apparitions, Shadow Word: Pain, and Vampiric Touch.
Devouring Plague causes your Shadow Word: Pain and Vampiric Touch to deal damage 40% faster on all targets for 3 sec.
Rank 1: Devouring Plague causes your Shadow Word: Pain and Vampiric Touch to deal damage 40% faster on all targets for 3 sec.
Rank 2: Devouring Plague causes your Shadow Word: Pain and Vampiric Touch to deal damage 80% faster on all targets for 3 sec.
Hurl a bolt of slow-moving Shadow energy at the destination, dealing (210.375%63.1125% of Spell power) Shadow damage.
Generates 6 Insanity.
Cooldown changed from 30 sec cooldown to 20 sec cooldown
Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. Can accumulate up to 2 charges.
Mind Flay: Insanity
Assaults the target's mind with Shadow energy, causing (285.87% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 70%.
Generates 12 Insanity over the duration.
Mind Spike: Insanity
Blasts the target for (209.484% of Spell power) Shadowfrost damage.
Generates 8 Insanity.
Talent position has changed.
Talents (2)
Discipline, Holy, Initial:
If your Shadow Word: Death fails to kill a target at or below 20% health, its cooldown is reset. Cannot occur more than once every 20 sec. 10 sec.
Shadow:
If your Shadow Word: Death fails to kill a target at or below 20% health, its cooldown is reset. Cannot occur more than once every 2010 sec. If a target dies within 7 sec after being struck by your Shadow Word: Death, you gain 30 Insanity over 4 sec.8 Insanity.
Discipline, Holy, Initial:
A word of dark binding that inflicts (85% of Spell power) Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target.
increased by 250% to targets below 50% health.]health.]
increased by 150% to targets below 20% health.]
Shadow:
A word of dark binding that inflicts (85% of Spell power) Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target.
increased by 250% to targets below 50% health.]health.]
increased by 150% to targets below 20% health.]health.]
Generates 0 Insanity.
Cooldown changed from 20 sec recharge to 10 sec recharge
PvP Talents (3)
NEW
Leap of Faith also pulls the spirit of the 3 furthest allies within 40 yards and distributes health between you and the affected allies.
REMOVED
Reduces the cooldown of Shadow Word: Death by 12 sec.
NEW
Step into the shadows when you cast Fade, avoiding all attacks and spells for 0.5 sec.
Interrupt effects are not affected by Phase Shift.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Specialization (1)
Elemental Shaman baseline passive
Effect #4 Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 10-28%
Affected Spells:
Effect #23 Apply Aura: Modifies Damage/Healing Done
Value: -1924%
Affected Spells:
Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 10-28%
Affected Spells:
Effect #23 Apply Aura: Modifies Damage/Healing Done
Value: -1924%
Affected Spells:
Talents (2)
Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.
If you already know Stormkeeper, instead gain 1 additional charge of Stormkeeper.
Effect #1 Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 150%
Affected Spells:
(Pvp Multiplier: 0.7666670.2)
Earth Shock, Elemental Blast, and Earthquake enhance your next spell cast within 15 sec:
Flame Shock: The next cast also applies Flame Shock to 1 additional target within 8 yards of the target.
Lightning Bolt: Your next cast will cause an additional 2 Elemental Overloads.2 additional Elemental Overloads.
Chain Lightning: Your next cast will chain to 1 additional target.
Lava Burst: Reduces the cooldown of your Fire and Storm Elemental by 6.0 sec.
Frost Shock: Freezes the target in place for 6 sec.
Effect #2 Dummy
Value: 2
(Pvp Multiplier: 10.5)
Effect #3 Dummy
Value: 2
(Pvp Multiplier: 10.5)
PvP Talents (2)
REMOVED
Restoration
Flame Shock's damage occurs 8.69565% more often.
If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for (300% of Spell power) Fire damage and knocking them into the air.
Elemental
Flame Shock's damage occurs 15% more often.
If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for (300% of Spell power) Fire damage and knocking them into the air.
NEW
Increases the damage of Lightning Bolt, Chain Lightning, and Lava Burst by 20%.
Lava Surge instead reduces the cast time of your next Lightning Bolt, Chain Lightning, or Lava Burst by 25%, stacking up to 2 times.
Spells (1)
Enhancement, Initial:
Sears the target with fire, causing (19.5% of Spell power) Fire damage and then an additional (104.4% of Spell power) Fire damage over 18 sec.
Flame Shock can be applied to a maximum of 6 targets.
If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for (300% of Spell power) Fire damage and knocking them into the air.
Talents (1)
Your
Elemental, Restoration
Lava Burst
Restoration
and Riptide
Enhancement
Stormstrike
casts restore
Elemental
150
Enhancement
250
Restoration
350
mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Effect #2 REMOVED Effect #3 Apply Aura: Area Trigger:
Value: 0
NEW Effect #3 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 0
Patch 10.1 Build 48537
PTR-Entwicklungsnotes
Raid-Testzeitplan für Aberrus
Testhändler für Tiersets
Aktualisierter Abenteuerführer
Klassen- & Zauberänderungen
Klassen- & Zauberanpassungen
Alle Tiersetboni enthüllt
DH- & Krieger-Werfen-Glyphen
Raidwaffen mit Spezialeffekten
Inhaltupdates
Helmloses Neltharion-Modell
Modelle des Scharlachroten Rüstungssets
Weltkarte der Zaralekhöhlen
Ruhmbelohnungen der Loamm Niffen
BfA-Pfadfindervoraussetzung entfernt
Kampagnenkapitel 1 (Spoiler)
Kampagnenkapitel 2 (Spoiler)
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