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评论来自
wingman
There's 3 bugs with this on the current ptr build:
1) there's a delay between the crit and the savage defense proc, as much as .5 seconds.
2) when you crit multiple times from the same attack (maul or swipe both work, but obviously swipe has a better chance) you'll potentially have the shield completely removed and never trigger.
3) a shield can absorb multiple attacks if the attacks come at the same time.
评论来自
11277
Maybe it's obvious but does Savage Defense stack with AP-bonus triggers? Such as Mongoose procs etc.?
评论来自
samarium
Do the critting Lacerate ticks from Primal Gore proc bear bubbles?
评论来自
94097
Decided to test this out on PTR ... I was quite intrigued w/ the results
Heroic Underbog ... only things healing me are: Mark of Conquest, Enchant Weapon - Lifeward, Imp Leader of the Pack, and Glyphed Frenzied Regeneration (used towards the end)
http://video.google.com/videoplay?docid=-3146776910456669367
评论来自
347833
Among the other reasons to create this ability, this appears to be a counter-balance to some other 3.1 druid changes that encourage the stacking of +Crit over +AtkPwr, particularly Primal Gore (
https://www.cuckhead.com/wotlk/spell=63503
). You need enough crit to get reliable SD procs, but also enough AP for SD to be useful; where's the sweet spot?
评论来自
235419
Testing this in an AoE situation with good ole swipe and every Global Cooldown is was proccing. (Occasionally inbetween GCD's too due to maul spam also critting)
The tradeoff for having this ability for me was 2k health and 4k armor. And I'd gladly give up those numbers for this ability. It's insanely good.
Maul, Mangle, Swipe, Lacerate (and the dot crits) can proc this. Giving druids this pseudo block ability MAY make us overpowered in certain areas.
评论来自
Arador
Proccing issues aside, I've found this to be a pretty useful addition to a Bear tank's arsenal. With a decent crit rate (and enough hit / expertise, also assuming infinite rage) this ability will be up for the majority of the time. So let's crunch some numbers.
Assume you're tanking a boss that hits for 20,000 damage, unmitigated. With 30k armor you'll have roughly 65% damage mitigation, meaning that the hit would actually do 7000 damage. If you have 4000 attack power, then a Savage Defense proc will mitigate 1000 damage, taking the aforementioned hit down to 6000 damage.
What this means is that you were effectively hit as if you had 70% damage mitigation, or almost 40k armor. That is a pretty significant bonus. Of course, this changes depending on the situation. If a boss hits twice as hard (so 40k unmitigated, 14k mitigated), then your SD proc will only act as if you had 67.5% damage reduction, or a 2.5% DR gain vs the 5% DR gain in the first calculation.
Also, the big problem with this ability is that it is useless against magical attacks. Specifically in this regard bear tanks are now noticeably weaker than other tanks - these have innate damage reduction from spells, while bears no longer have the inflated health pool to compensate.
评论来自
75152
Bears are last in the tanking pecking order... I have been passed over for a tank with real tanking abilities. very sad day for bear tanks indeed
评论来自
Arador
@pedter
So as you've pointed out, the only class that has less innate magic damage reduction than druids are death knights. Also, you guys have forgotten to mention
ardent defender
and
blessing of santuary
.
Let's consider active damage reduction abilities as well:
- Death knights may use
icebound fortitude
for 18 seconds (talented) every minute,
unbreakable armor
for 20 seconds every 2 minutes, and 7 seconds (glyphed) of
anti-magic shell
every 45 seconds.
- Warriors may use
spell reflection
to avoid many spells. Also, they have the ability to use
shield wall
for an exta 60% damage reduction for 12 seconds every 4 minutes (talented).
- Paladins may use
divine protection
for 12 seconds every 2 minutes (talented).
- Druids may use
barkskin
for 12 seconds every minute.
Out of all these active abilities, barkskin provides the least amount of spell reduction (icebound fortitude is the same, but lasts longer with talents), but may be used more often. Deathknights can compensate for their weaker damage reduction with many more abilities.
In short, I wouldn't call druids "gimmicked" in terms of magical damage reduction, but they are certainly weaker in this regard compared to warriors and paladins. Druids still have a health advantage due to better multipliers than the other tanking classes, so it mostly evens out. I just wanted to point out that druids are generally more favored for physical encounters than magical encounters, and for physical damage savage defense is definitely a boon.
评论来自
416587
ok so i dont usually sign up and reply to forums but um.... am i the only person who is reading
Improved Spell Reflection
properly?
not a single person has clued in that it reduces your chance to BE HIT BY SPELLS
NOT damage reduction upon being hit by one.
hope i dont break your math too much :P
评论来自
435571
Is it True that You can't have
https://www.cuckhead.com/wotlk/spell=62600
and
https://www.cuckhead.com/wotlk/spell=22842
on at the same time?
评论来自
338077
Hm...this is really quite useful. A well geared druid gets around 40% or so chance to crit. Defense and Resilence added, let's say about 35% chance on classes such as warriors and paladins. With their dodge, parry and block added up, it's around an additional 25% less to hit(approx. guess). So you hit 75% of the time. 35 x .75 = 25.6%. In Dire Bear Form, melee attack speed is 1.36. Every four attacks. 6 seconds per critical, average. With Mangle, it's more often, as it is instant cast. Every 5 seconds. With Berserk, every 3 seconds. A Warrior Two-Handing, with Infected Wounds stacked 2 times, they attack every 2 seconds.
At level 80, attack power in Bear Form, buffed is around 4k. 1k damage reduction. A warrior deals average 1.5k with the best weapons in 3.1 retail. Only 7k against Dire Bear Armor. Armor penetration, around 25%(most warriors don't stack penetration :P) Let's say 1k damage. One melee every 2k secs, remember. With Berserk, that reduces almost all damage against a warrior. 25% dodge, let's say. 3/4 hits actually find their mark. Perhaps 5% parry. So, in 20 seconds, Around 8 hits. 8k damage, versus 4k damage reduction. Half damage done overall. Calculated, every chance on attack event taken off, Resilence, Defense, penetration added. A big difference from the original. Let's say 35% before.
评论来自
532753
"that's like saying x% Avoidance and x% Mitigation should be treated as the same thing by tanks because over a long period of time, they reduce the same amount of damage. Trust me, any tank worth beans will not treat Avoidance and Mitigation as the same thing. ... For example, put a tank with 75% avoidance and 25% mitigation against a hard hitting (relative to total hp) boss. Then put a tank with 25% avoidance and 75% mitigation against the same boss."
There is no such thing as a tank with 75% avoidance and 25% mitigation. I realize you are speaking theoretically but the theory doesn't matter if it can't happen.
Tanks might be able to swap up to 3% avoidance for 3% mitigation (or vice versa). When you're dealing with small amounts and when you're considering the benefit outside the context of a specific encounter there is very little difference between the benefits of avoidance and mitigation.
链接
野蛮防御
野蛮防御
需要 德鲁伊
需要等级 40
需要 熊形态, 巨熊形态
你在熊形态和巨熊形态下每次打出爆击,都可以获得野蛮防御效果,使你受到的下一次物理伤害降低,数值相当于你的攻击强度的25%。
魔法增益
法术细节
持续时间
n/a
类型
物理
机制
n/a
驱散类型
n/a
GCD目录
n/a
成本
无
范围
0码
(自身)
施法时间
瞬发
冷却
n/a
GCD
0秒
形态
熊形态, 巨熊形态
光环触发几率
100%
效果
Apply Aura:Proc Trigger Spell
价值:25
PVP 倍率:1
野蛮防御
标记
[Is Ability]
被动技能
隐藏施法时间
[Allow Proc While Sitting]
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