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评论来自
10891
Some information, taken from Wiki.
Health Points
Around 1,900,000
(Unknown Number) boss in Zul'Aman, He might be the "real" first boss, or the "second" last boss.
He drops Badge of Justice
Strategy
He starts with 4 random adds. Possible known adds:
Ogre
- Melee add, Sheep him.
Imp
- Fireball Spam, possible banish or kill quickly.
Dragonkin
- Flamebreath & Thunderclap, sleep him/kill quickly, if you get this add, preferrably killing is a good option.
Undead
- melee and instant casts, shackle him.
Blood Elf
- Heals. Interupt heals/Kill quickly.
Serpent
- Posion bolts. Sleep it / kill quickly, like the Dragonkin, killing it is preferred due to your druid does not have to shapeshift.
People seem to kill 1 or 2 of the adds before focusing on the boss.
Malacrass:
Does a nasty dot that lasts for approx 15 sec and deals roughly 300-400dmg per tick.
During the fight randomly he will Soul Drain 1 random person, he will take on 2-3 abilites of that persons class. He will continue to use these new abilities till he Soul Drains another victim and repeats a new cycle of attacks.
Every minute or so he will drain everyone of their power by 1% and giving it to himself, thus increasing his size and his damage by 10%.
Tank and spank and deal with the new abilities he may gain.
Possible Soul Drains (Seen and or Heard, not sure if its spec Dependant or not):
Druid
- Thorns & Lifebloom (big heal!!!)
Hunter
- Traps
Mage
- Frost Nova & Firebolt/Frostbolt
Paladin
- Consecrate & Holy Light
Priest
- Heal & Mind Control.
Shadow Priest
- Mind Blast & Shadow Word: Death?
Rogue
- SnD & Blind.
Shaman
- Fire Nova Totem & Healing Wave.
Warlock
- Rain of Fire & Curse of Doom.
Warrior
- Whirlwind & Spell reflect.
评论来自
Raydawn
Known loot so far...
Battleworn Tuskguard
https://www.cuckhead.com/wotlk/item=33421
Cloak of Ancient Rituals
https://www.cuckhead.com/wotlk/item=33592
Coif of the Jungle Stalker
https://www.cuckhead.com/wotlk/item=33432
Dagger of Bad Mojo
https://www.cuckhead.com/wotlk/item=33389
Heartless
https://www.cuckhead.com/wotlk/item=33388
Hex Lord's Voodoo Pauldrons
https://www.cuckhead.com/wotlk/item=33464
Hex Shrunken Head
https://www.cuckhead.com/wotlk/item=33829
Hood of Hexing
https://www.cuckhead.com/wotlk/item=33453
Hood of the Third Eye
https://www.cuckhead.com/wotlk/item=33463
Primal Man-catcher
https://www.cuckhead.com/wotlk/item=33465
Prowler's Strikeblade
https://www.cuckhead.com/wotlk/item=33298
Tiny Voodoo Mask
https://www.cuckhead.com/wotlk/item=34029
Tome of Diabolic Remedy
https://www.cuckhead.com/wotlk/item=33828
评论来自
eierik
Feeling free to add a few things to the list you ripped from the wiki.
Druid:
Moonfire
Priest:
Psychic Scream
Rogue:
Wound Poison
Warrior:
Mortal Strike
The thorns during druid state does such a large amount of dmg that dual-wielders might wanna stay away.
Priests seem to have the same abilities whether the priest is shadow or not, Mind Blast isn't one of them. Also the Heal during priest state is Flash Heal, the 1,5 sec cast. As opposed to the paladin 3sec Holy Light.
No indication of the abilites he gains to be related to specc. Getting Mortal Strike when soul draining the only Warrior in the raid, who just happened to have 50 talents in Protection, is a pretty clear indication of it.
评论来自
100119
I heard from different sources that at least for priests, the abilities he gains are related to the priests specc. But since I didn't get that far in ZA yet, I can't guarantee if that is true or not.
Oh, and I think the information provided in this guide might be usefull:
http://www.getbuffed.com/getbuffed/guides/view/1/?page=6
评论来自
Gargon
Along with the spells above also for soul drain he does:
Paladin: Avenging Wrath
Priest: Flash Heal
Hunter: Snake, Fire and Frost (Can make the MT lose aggro) traps
Warlock: Unstable Affliction
Mage: Ice Lance
评论来自
16645
Although the above comments are all valid, this fight is way simpler than you guys describe.
There are 4 adds of 4 types, kill one or two, depending on what type CC you got available.
The rest of the fight is easy:
1) Heal the raid through the shadow bursts.
2) be sure to keep the CCs up.
3) heal, interrupt or dispel the other abilities he picks up from players (especially his heals).
4) have enough concentration, mana and whatnot to repeat 1-3 a dozen times ... and - voila - he's dead :)
评论来自
58059
There is a quest for the Hex Lord that doesn't show up on wowhead called "Hex Lord?! Hah!" which is part of the chain starting from Ooh, Shinies! that leads you to Bud. The quest gives 13g 20s and 5 badges of justice.
评论来自
82795
How do you survive the shadow volley when he is draining everyone?
It hits the raid for 9k over 10 seconds. (450 every .5sec for 10 seconds)
Is Shadow Resistance gear required for this? We have 4 healers and are getting torn apart by it. We lose atleast one person every wave.
Any suggestions?
评论来自
DarkFerret
https://www.cuckhead.com/wotlk/npc=24247
(Koragg, undead mob) seems capable of casting
https://www.cuckhead.com/wotlk/spell=43593
(Cold Stare), which can be a nasty debuff if you don't catch it right away. It does about 1500 damage to whoever is currently affected when they use an ability (melee attack, spell, heal, etc) and jumps to a random party member. It is removable by Dispel Curse.
评论来自
39823
It should be noted that adds despawn when Malacrass dies. So it's a very good option to CC the most possible adds.
评论来自
16226
Shadow Resistance greatly helps here.
Having the items from the craftable-BT-SR-gear, helps a lot. Unfortunately, they might be the ones really needing help.
Drinking shadow protection potions helps as well though.
The channeling dots-thing does shadow damage, but it's kinda like Arcane Missiles. This means you'll get spam-interrupted as a caster and using a Shadow Protection Potion absorbs the damage, thus preventing interruptions. Especially as a healer, having a paladin in your group with Concentration aura should help a lot. On the downside, you'll lack the 70 resistance from his aura if you have any priests in the raid to buff Shadow Protection.
If you haven't killed this instance before, bringing a Cauldron of Shadow Resistance might not be a bad idea.
评论来自
Biggboi
He doesnt do his first drain power until he hits 80%.
Spirit Bolts at 0 Drain powers should not be a problem for you healers, 10 seconds should be plenty of time for chain heals, CoH, or even quick 1.5 sec flash heals to at least prevent deaths from it. He doesnt melee during spirit bolts so healers dont have to compete with that damage.
Its very beneficial to just kill all 4 adds at the start, just makes it less hectic if a cc breaks during spirit bolts its hard to reapply the cc, and will usually kill a couple people. It just seems to go alot smoother when all the adds are killed.
评论来自
Elqqura
strategy from Bosskiller
http://www.bosskillers.com/cgi-bin/bbguild/index.cgi?action=view_guide&guide_id=251&sid=zWl9yy83UV
video how to
http://www.youtube.com/watch?v=EFW2cbnLdBw
评论来自
103271
malacrass' spirit bolts do not proc nether protection (warlock talent for immunity) so if you have 2 banish adds it could get really unlucky.
评论来自
33818
Although the Spirit Bolts are shadow damage,
it can not be reflected by Ultra-Flash Shadow Reflector, nor make you immune to it.
You will still take full damage from the Spirit Bolts even the trinket is activated successfully.
评论来自
Mordrus
FOR ROGUES: He is immune to Wound and Mind-Numbing poisons, so go w/ Deadly.
评论来自
54335
One ad that wasn't mentioned:
Fenstalker - Elemental: He throws ranged nature damage at everyone and melees. Banishable.
I should also throw in try not to FEAR on this fight. One of the ads got feared out the door and it reset the fight.
评论来自
55956
A note on Concentration Aura for Malacrass:
My Kara/Gruul-geared group found that just straight-up Concentration Aura (from our ret pally) was not enough for our priest to get enough PoHs off during Spirit Bolt to keep the group up. We rearranged our groups to put the holy pally (with Improved Concentration Aura), the holy priest, and the resto druid (myself) in the same group at the cost of the Tree of Life aura on the tanks. During Spirit Bolt, the priest was responsible for PoH spam while the pally and I were responsible for getting the melee group up. There was a noticeable difference in how fast the raid was topped off again after Spirit Bolts after that!
评论来自
97
My raid found that having our priest spec into Circle of Healing was an ENORMOUS help during the Spirit Bolts. Having it be instant cast and able to hit multiple people for 1000+ hits with CoH was awesome during the bolts. It costs a ton less mana than Prayer of Healing, too.
I'd suggest, if you have a healing priest, having him spec it and try it out. It's useful for many other ZA bosses, we found, as well.
Happy hunting.
评论来自
69596
Just somthing I might add for dps warriors or an OT dpsing, during spirit bolts switching to Defensive stance helps the healers quite a bit, the loss in dps isn't that bad since really the only problem my guild comes across is people dying to the bolts. Since dps warriors usually have 10k+ health its not that big of deal but as I said, it helps healers quite a bit not having to heal you immediately if you were low from somthing before like thorns or any of those things. Rate this down if you want but just a simple tip if your dps warrior keeps dying.
评论来自
Shorty
After a night of wiping on this guy, here is some advice I have for dealing with his soul drain abilities.
Note that Malacrass is fully interruptable; all of his heals (except lifebloom), his nukes as a mage, and Chain Lightning can thus be prevented.
Druid: Have a mage spellsteal Lifebloom to stop it from blooming. If you have a melee heavy raid, you may want to have some of your melee back off and use ranged attacks to avoid Thorns damage.
Hunter: I only saw him do this once and no one set off the single trap he did put down. Very easy to avoid if you just move him a bit.
Mage: Frost resistance aura is a lifesaver. Paladins should BoF the tank and raid members should break the frost nova however they can (blink, BoF, cleanse, dispel, etc) to avoid the massive ice lance damage. In fact, I'd go as far as to say you may want to wear PVP trinkets to break this.
Paladin: Have the tank immediatley move Malacrass to an isolated spot of the room and drag him around. You do NOT want hard-to-see consecrates lurking in the middle of the room. Purge avenging wrath.
Priest: Fear ward/tremor totems/stance dance to avoid the fear.
Rogue: Abolish poison is a godsend. Stoneform is also handy if your MT happens to be a dwarf. If your tank has an activatable mitigation trinket or potion, use them on this phase when he uses Slice and Dice.
Shaman: Also only saw this once. Kill the totems.
Warlock: Don't stand in rain of fire unless you like third-degree burns.
Warrior: Have everyone (yes, even the tank) run out on whirlwinds.
Balancing your raid for this fight as it changes based on what classes you have. If you have a druid, you practically need a mage to remove Lifebloom without it blooming; if you have a warlock, you need a decurse; frost resistance aura helps a lot if a mage is present, etc etc etc.
评论来自
137568
As far as healing goes, I tend to target the MT's group (which is mostly melee) and Circle of Healing that group, using Prayer of Healing on my own group, meaning i can keep an eye on both groups at once.
If everyone is fully topped up before spirit bolts though I tend just to CoH 2-3 times on group one, the 2-3 times on group 2 and renew anyone with a lot of dmg left to heal.
评论来自
Majuju
With the changes to Molten Armor (Molten Shields affecting spells when talented), Malacrass will take twenty hits of damage whenever he uses the ability. It has the potential to add up pretty quickly with high +spell damage, and basically counts as an extra Fireball every 40 seconds.
评论来自
Phioner
Note that as a destruction warlock with nether protection talent the spirit bolts are nothing to worry about: The talent proccs very easily, meaning you will be immune to shadow damage. Shadow ward is a good ability to use too, it will absorb few spirit bolts.
评论来自
134143
This boss is either a yes or no boss. You MUST CC 2 of the adds the entire fight. What we did was have MT or non aoe tank pick up hex lord while the other tank pref the OT would pick up the adds. We had a druid sleep the beast, mage sheep the humanoid, warlock banish the demon and the we picked up the undead... Make sure the mage spams sheep because they break randomly and hit for about 8k on cloth. Leave as MANY adds as possible alive and cc'd because the more adds you kill the more damage hex lord does... Once the adds are takin care of all dps MUST switch to hex lord but remain CC. You should mark one ranged dps so during the fight all ranged stack up on him so there can be major chain heals, locks arent affected greatly by most of his abilities due to nether protection (if they have it). Burn him down all dps go all out, remember to have people interupt ALL of his spells because he will not heal in mage form, etc so interupt the dmg spells but especially the healing spells such as holy light. It is a very easy fight if you do it right but if you mess up it wont work... You will wipe about three times if is your first try then you will get the hang of it. Remember to have the tank move out when hex is a warrior and moves out of whirlwind ability because it is hard to heal through... Also remember to assign one healer to the MT who is tanking hex lord (I found a druid works better than every other class). Make the AOE healer cover the entire raid and then the third healer heal the OT during add phase then switch to raid heals... Good luck and have fun!
评论来自
rhoark
This can be one of the most chaotic and variable fights out there. I'd identify three changes we made between our unsuccessful and successful attempts that made the difference:
First, don't try to kill all the adds. Killing them all may seem like a good idea to reduce the chaos and variability, but prolonging the overall fight inevitably leads to insurmountable mana pressure, even with a shadow priest.
Second, delineate a clear healing assignment. This is not a fight where you can expect your healers to just "do what needs to be done." Give your healers specific assignments to maximize their group healing potential, e.g., prayer of healing on the caster group and chain healing on the melee. Tanks should have plenty of health to survive spirit bolts, so top off the DPS first.
Third, dispel mind control the instant it lands. Mind control is easily Malacrass' most dangerous ability. Paladins cannot dispel it because they can only cleanse friendly targets. It's up to priests and shaman. Make sure they are aware of this, as shamans and shadow priests may not be expecting to be required to cleanse raid members.
评论来自
178308
He only starts debuffing the raid with the 1% damage reduction AFTER 80% of his total health, which means he only gets 10% stronger after he hits his 80% mark, which is when he then starts doing the Gruul the Dragonkiller "growths". So a strategy before using the spank n' tank method is to kill all of the "Moroes adds", then to focus hex lord and acting accordingly to the soul siphons. This is how my own guild does it with a very high success rate depending on the strength of our group.
1) Kill all four adds
2) If health is an issue, stabilize
3) Focus all DPS on boss
4) Act accordingly on Soul Siphons
The classes you will ALWAYS need on this fight is a priest, and a mage just for interrupting heals or spell stealing druid lifebloom, and paladin avenging wrath. The priest is VERY nice Area Effect healing for Spirit Bolts, so during that mini phase we have everyone in the group cluster on the according healers.
评论来自
176842
I have read about a trick that despawns 3 or 4 of the adds but have not gotten it to work. it's a trick with a hunter aggroing ,usin FD, waiting for them to despawn, dropping a trap where malacrass stands and doing FD again outside of his aggro range.....supposedly they despawn and when "they" are supposed to respawn only Malacrass and possibly 1 of his adds will be there. again I have NOT gotten this to work....asking if anyone can verify?
评论来自
178939
As a resto shaman and assuming you have 5/5 Healing Focus, always put an earth shield on yourself (preferably rank 1) right before he casts shadow volley, and put back on water shield right after shadow volley is done.
评论来自
146438
guild just downed him last night on our last attempt of the night. we had 2 fury warriors, each was off tanking one of the adds while another was CC'ed and i (prot war) tanked the last add and hex lord. since CC seemed to break during spirit bolts every time, we decided to just burn all the adds as quickly as possible so we wouldnt have to worry about them later on. the soul siphon is not that hard once you know what to look for. having DBM or some other mod that shows which class is being siphoned helps greatly in letting you know what abilities you need to look out for.
评论来自
Emanuel556
His voice and speechs reminds me of The Merchant in Resindent Evil 4
评论来自
Shada
Couple of notes for warrior tanks MTing him;
He can be disarmed; handy during Warrior and Rogue Soul Drains
Shield Slam removes Avenging Wrath when he Soul Drains a Paladin
You might want to farm Heroic Mana Tombs for the Fel Barrier; not only does it help versus Malacrass, it helps versus Jan'alai and Zul'jin (P5)
In general: get your raid to bring Flasks of Chromatic Wonder, if they have no SR gear. They help immensely during this fight and, during P5 of Zul'jin
评论来自
188341
With the help of deadly boss mods add-on, popping up a Major Shadow Protection Potion just before spirit bolts helped a lot to our raid members' survival. As a warlock, i had no damage thanks to Nether Protection and shadow ward.
评论来自
Source
Anyone tried Malacrass with some DKs?
Just curious to know what are his abilities when he drains a DK.
评论来自
180772
Tried this guy last night with a very weak group, i was on my warlock specced demonology.
I was able to tank the undead add with my felguard and banish the imp. I'm pretty sure this would not have been possible pre-patch. All the same, once person 2 cc, not bad.
评论来自
Aluria
The Boss's new HP is 573,000
Standing right in front of him at the moment ;)
评论来自
280630
Has anyone witnessed this boss use abilities after casting soul drain on a Death Knight?
评论来自
290483
with WOTLK be carefull he might copy a DKs skill like <<Death and Decay>> so be carefull!
评论来自
75603
For his death knight soul drain he gains Death and Decay which ticks for about 1500 (looks identical to a player's death and decay) and also Mark of Blood which heals him for ~22,000 when the afflicted player attacks.
评论来自
120637
Does anyone know if they added a DK Souldrain to him? I only ask cause they gave Nefarian a DK call, so I'm kind of curious.
评论来自
98874
He has Mark of Blood, a Death and Decay with a Fear Proc, and a Plague Strike when siphoning a Deathknight. The Mark of Blood will heal him to full health very quickly if placed on a melee and not dispelled quickly.
评论来自
Yukazi
Any word on if he has been upgraded to "absorb" Death Knight moves like Nefarian?
评论来自
NFalcon
In the event someone else thinks of this idea, if you drain his mana to zero, he'll just start regenerating mana (at around 11mp5). So if you're trying to solo him, you pretty much can't be a healing class.
评论来自
475599
Skit kul när teknik-patas flickvänn steker Malacrass när han är på toa...
评论来自
295266
Tried to solo this guy on my dk tank, but it can't be done. He'll keep mark of blood up on you except for while he's channeling the spirit bolts, so he gets too much healing. Pulled in a spriest friend and we were able to down it with just the two of us. Start off with army to keep the adds busy while you kill them off. Watch out for getting mark of blood to avoid healing him much. Make sure not to use any kind of ghoul after the fight gets going if you have these classes, he mc'd both my friend and I and reset.
评论来自
424512
Tried to 2 man this with a Holy pally and a Prot pally
all he did was souldrain Holy Light and spam heal on himself if he got below 90%
dont try that
评论来自
560647
i like this boss im rogue and i need some of he's items
评论来自
548876
I just started farming ZA a couple of weeks ago for the voodoo trinket as a DK. Most of the fights were pretty manageable, up until Hex Lord Malacrass, where I hit a brick wall.
After reading a bit about the fight, I found a video of another DK soloing it. I've forgotten where I found it, but it did show how it was possible.
Essentially, you must be unholy specced. Your permanent ghoul buddy is the only thing that allows you to actually dps the boss. Start the fight off like normal, keeping diseases up and slowly killing the adds. You don't need to worry about Mark of Blood healing the adds if you get it, since your diseases ticking on the other adds will do the job. Once you get down to just the boss, keep your ghoul on passive and keep moving around the room to avoid DnD.
When your ghoul gets Mark of Blood instead of you, you can just about lay one set of runes' worth of death strikes into the boss before you should stop attacking and wait for the new mark. At the end of every soul siphon, you get another rune set's worth of dps (just make sure to wait a second if you have mark on you for it to fall off). It's also pretty helpful if you glyph disease, since you can use pestilence to refresh diseases without triggering mark of blood (and to turn blood runes into death runes without hitting the boss). Just be sure you don't have Rune Strike macroed into pestilence.
It's a pretty long fight, but very doable if you have the right spec. I ended up getting the voodoo trinket after three clears.
评论来自
409036
Finished this boss a minute ago solo on my retri paladin, average item level 264.
it's damn hard,but doable!
Which adds doesn't really matter cose i just nuked all down in my bubble at the start of the fight. After that was just SoV, art of war->FoL, plea every time it was up.
Just a note to everyone trying this as a paladin - the boss heals 8% every 10sec, thats about 45k, so ur dps should be around 4.5k, this way you can work yourself 10% down every time HoJ is ready.
评论来自
Thottbot
This is the 5th boss in Zul'Aman. You have to kill all 4 animal bosses, then his door opens up.
Bring some kind of shadow resistance gear and buff everyone with a Priest's Shadow Protection. He's harder than the Dragonhawk boss.
评论来自
Thottbot
This guy is straight down the middle of ZA. Once all 4 animal bosses are down, the path to him opens. Before him are 3 pulls, two of which are 2 berserkers. They enrage at 20% and will slaughter your tank. Have healers ready. The other pull is a Tempest + 3 others.
Hex Lord Malacrass himself is very hard. I don't see a Kara outfitted team taking him down as is. He has 4 adds with them. They should be all CC'd except for one (typically the one you are not set to CC if that is applicable).
They are:
Imp: Banish
BE Healer: Sheep
Serpent: Frost trap
Wraith: Shackle
Ogre: Sheep
Dragonkin: Sleep
I would burn either the wraith or the dragonkin because a healer can't be responsible for CC this fight.
What makes this guy really hard is soul drain. Basically, everyone in the group will get hit with spirit bolts and take upwards of 4-9k damage as he drains. I don't know the exact figure but it is hefty. On top of that, he takes the abilities of the class he was directly draining. Here are some of the possible abilities he can get:
Druid Lifebloom, Thorns
Hunter Various Traps
Mage Fireball, Frostbolt, Frost Nova
Paladin Consecration, Holy Light
Priest (Holy) Heal, Mind Control
Priest (Shadow) Mind Blast, Shadow Word: Death
Rogue Blind, Slice and Dice
Shaman Fire Nova Totem, Healing Wave
Warlock Curse of Doom, Rain of Fire
Warrior Spell Reflection, Whirlwind
My guild only tried him twice and he soul drained our rogue twice. From the drain alone, the healers were eating mana like crazy. There are so many abilities to worry about too. It's a chaotic fight.
From what I've read, these are things that can help:
1. Shadow Resistance. 150+!
2. 9000+ HP for the whole raid.
3. Dampen magic for everyone.
4. Rogues can vanish out of the drain, Pallies can bubble.
5. Circle of Healing/Chain Heals
6. Everyone needs to be topped off before the spirit bolts.
7. Everyone needs to bandage themselves after spirit bolts besides the MT and healers.
评论来自
Thottbot
This fight is more about mana for healers than anything. we have downed him now a few times and 1 shotted last night. heres a few tips for the healers. make sure shadow protection is on everyone, if u battle rez this buff MUST be redone INSTANTLY. hots for mt and melle during bolts is a life saver. Keep your POM active at all times. 1 priest should focus on your MT and the other healers support the raid. DO NOT dispell a mages frost nova its a waste of time and mana. if the priest is taken by him make sure you drop fear ward on your tank instantly and dispell his fears on the raid. this fight requires alot of movement from everyone but during the bolts have your raid group up so group heals can be more effective. be sure to drink your mana pots the SECOND they are available. I have always popped my first pot, drop my mana to around 5k send out my fiend and drink another pot...this puts me back to 12k mana at 1/2 fight. spirit bolts are a pain for healers because you see everyone taking considerable damage at the same time...dont panic! focus on your mt and throw hots on the healers wait a few seconds and drop a group heal. the bolts are done, the hots are still ticking on your healers and the raid is st looking good. Heres the best tip of all. HAVE FUN:)
评论来自
Thottbot
what he looks like
评论来自
Thottbot
For groups struggling, try using a COH priest or other good AOE healer on each group during the bolts. COH priests are the best healer here because the bolts will interrupt casting, but COH has no cast bar. The only thing you need to make clear is that people must group up close during bolts if you are going to mass AOE heal for this. COH has a fairly small range. Spread away from him once healing is taken care of, though!
评论来自
Thottbot
Downed him, but seriously... not nicely.
I am not even sure if you can down him "nicely". We got extremely lucky that he mostly soul drained our hunter and the abilities there are a joke. Killed all Adds except the banish and seriously had to work hard to keep the group up. Those Spirit Bolts is really what you grow to hate as well as the Paladin soul drain. I also want a consecration that ticks for 3k...
评论来自
Thottbot
Now this is where it gets serious. There is no doubt that the hexlord is the hardest boss in here so far and some even say the hardest boss(and i agree with them).
There will be 4 elite mobs standing beside the hexlord. They are all cc-able. So...have your MT engage the hexlord cc the 3 mobs(shackle,sleep,sheep etc) and have your OT tank the 4th mob. Now, just finish them all off 1 by 1 since there is no enrage and the boss doesnt grow stronger untill his hp reaches 90%. Sound easy so far, only problem is he does this AoE thing which WILL dmg the whole raid and interupt spellcasting cause it's channeled. So have your pala's use their aura to prefend too much interupttion(this is a must!). This ability is one of the main things you should get under controll in this fight cause it can easily wipe a raid. Doing this fight with 3 pala's is nearly impossible, you really need a priest or a druid to keep the raid up during the AoE.
Ok,after all the mobs surounding the hexlord are cleared, start on him. After you get him below 90% he will keep growing stronger in the fight, so you need to have good dps on him otherwise the AoE will grow much too strong. At this point a new ability kicks in, soul siphon. This will alow the hexlord to steal ability's from certain classes in your raid(Mind controll from priests, whirlwind from warriors etc etc) So lots of dispelling in this phase and a lot of moving if he steals a AoE ability from a class(like rain of fire from locks). Specialy concencration aura is very very dangerious, move away from this or it's gonna be a wipe.
-Make sure you controll your cc'd target untill the ot picks him up
-Have at least 1 druid or priest in your party to heal on the AoE.
-Dont try to avoid the AoE by standing behind pilars, you cant and will only go out of LOS from the healers.
-When you engage the hexlord make sure to hit him hard(ofc watch omen), you really dont want him to live too long.
-Always be ready to move in case the hexlord uses Soul siphon and grabs a AoE ability.
- healers need to dispell a lot.
评论来自
Thottbot
here are the adds and their abilities
Thurg uses Heroic Strike
Ayson Annitle uses priest heals and Smite
Lord Raadan uses Flame Breath and Thunder Clap
Slither uses Poison Bolt
Gazakroth uses Firebolt
Fenstalker uses Volatile Infliction
Darkheart uses Physic Scream
Koragg uses Slam
评论来自
Thottbot
Just few tips to kill Hex without problems.
You should kill all adds first. Hex is not increasing his damage before his HP will go below 80%. Adds are often very problematic - they need always special atention of dps CC or healers CC.
Shadow res gear - if you have any. Don't play with greens, but if you can manage some more shadow res than just simple aura or shadow ward, then you will resist a lot of damage from his spirit bolts what makes healing a lot easier.
When he is casting consecration a tank should change his position immediatelly. All melee dps can avoid partially DMG from consecration by jumping all the time while running out of its range.
One AoE healer makes healing job a lot easier (shaman highly recommended)
评论来自
Thottbot
This is a little random but he looks like an orc
评论来自
Allakhazam
800k hp with 5? others in his room..
3D查看
链接
妖术领主玛拉卡斯
这个 NPC 能在这些地区找到:
祖阿曼
.
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