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评论来自
Septyryx
You don't need a key to zone in to this instance, just a raid group.
It's located on the south side of Hellfire Citadel down at the bottom ground level. There is a summoning stone down there.
Trash is on a one hour cooldown from the first death. There are four packs of 3 mobs. One of them roams.
Killing him finishes Trial of the Naaru: Magtheridon (
https://www.cuckhead.com/wotlk/quest=10888
)
评论来自
SilverKnight
As well as Magtheridon, there are 5 Hellfire Channelers in his room that summon fire adds. The toughest part of the fight is trying to survive taking the Channelers down whilst keeping their summoned adds and Magtheridon under control. It's easy to get overwhelmed. As the Channelers go down, you need to move healers on to the other tanks, because they get stronger and faster with fewer of them up.(##RESPBREAK##)2056##DELIM##adashiel##DELIM##
评论来自
49153
Actually Illidan kills Magtheridon in Warcraft 3 Expansion Blood Elf campain. How comes he lives in WoW?
评论来自
44030
When your doing blood furnace, look down through the floor of the last boss magtheridon is chillin down there
And Illidan figured he magtheridon would be more use to him so he draged him to hellfire Citadel.
评论来自
Norrec
New in 2.1, you can bring the head of magtheridon to Danath/Nazgrel for ring rewards :
http://www.mmo-champion.com/images/news/2007/may/mag_items.jpg
评论来自
3251
20 minute enrage timer from the time he's released (22 minutes into the actual fight).
评论来自
18361
The infernals have been nerfed a LOT, and no longer can 2-shot cloth wearers. In addition, the channeler's spells have longer cast times and can be interrupted more easily. Overall, a pretty big nerf to this encounter
评论来自
jcj64200031
Anyone know how long you have to get out of a cave-in?
评论来自
17130
When we started Magtheridon, we found it helpful to have the RL assign icons to the guys who had to click the next queue. I'd make two macros that auto-assigned icons to predetermined players, it would look something like this:
Macro 1:
/script SetRaidTarget("target A",index)
/script SetRaidTarget("target B",index)
/script SetRaidTarget("target C",index)
/script SetRaidTarget("target D",index)
/script SetRaidTarget("target E",index)
I'd replace Target A-E with player names in my raid, Index would be a number from 1-8:
0 = no icon
1 = Yellow 4-point Star
2 = Orange Circle
3 = Purple Diamond
4 = Green Triangle
5 = White Crescent Moon
6 = Blue Square
7 = Red "X" Cross
8 = White Skull
I'd have two version of this macro, with the same icons but different guys (obviously). The icons would correspond to the icons we assigned the channelers standing by the cube before we start the fight.
That way a Cube would "become" the star-cube, x-cube, etc., and we would have an easier time communicating.
Whenever a cube had been clicked, I'd activate the other macro and raid icons would move from the first group, to the second group of clickers. No one would ever mess up in whether it was their turn or not in this way, and as RL I could easily survey whether all 5 guys were up by looking for the icons.
/Mythicow, Esoteric Foundation, Defias Brotherhood
评论来自
samarium
Specific to Hunters:
Be sure to disable Auto-Shot when it comes time for you to click your cube. I accidentally left it on and lag caused my next shot to break my channeling, Exhausting my Mind and wiping my raid.
Embarrassing.
评论来自
Snazzy
To people who's about to try this guy:
My raid usually used a warrior to tank this guy - our warrior had 3/5 t4, and 1/5 t5, etc etc.
He was hitting the warrior for 7k dmg max, while when I tried to tank him (4/5), (I'm a feral druid by the way) hitted me for 5k max, this is really something you should take into consideration, we found it way easier to let druids tank him.
评论来自
jcj64200031
new in patch 2.3:
Hellfire Citadel: Magtheridon's Lair
Mind Exhaustion is not applied until Magtheridon is successfully banished.
so while you'll still need a main clicker, a 2nd clicker, and a backup clicker (for if someone dies) you no longer have to worry about clicking twice or moving accidentaly after you click.
评论来自
103365
The 2.3 change to the Mind Exhaustion debuff makes this fight considerably less sensitive to wipes caused by things like latency, delayed loading of the channeling graphic, or simple accidental misclicks. However, this remains the most challenging T4 encounter to organize and plan. Assignment macros and an addon like Orion Magtheridon Assist can greatly simplify the preparation involved in staging an attempt.
A complete guide to killing Magtheridon, including assignment macros and a link to the OMA addon, can be found at
http://www.worldofstrats.com/Magtheridon/tabid/60/Default.aspx
评论来自
Mister6002
Since patch 2.3, u now get the 'Champion of the Naaru' q when u did / do the attunement quest for The Eye.
评论来自
Kaitain
Contrary to a lot of other bosses in TBC and contrary to what a lot of guilds think, this fight is not a DPS race at all, you simply need control. Once you learn to control the Infernals in phase 1 and interupt all the casting from the channelers, you should arrive at phase 2 healthy and ready to DPS Mag. From there the raid takes almost no damage and you will probably have an excess of healing to keep the MT topped at all times. Just go nice and steady and keep on top of the clicking.
评论来自
122037
whos harder gruul, or mag? and can a guild in kara epics with mismatter glad do mag?
评论来自
16109
Changed on 2.4 PTR -- no infernals and 30 sec mind exhaustion instead of 85, so you need only 5 clickers for the whole fight.
评论来自
vaeal
The following are rumored (unconfirmed) nerfs that the Magtheridon encounter will recieve in 2.4
http://boards.worldofraids.com/topic-11013-1.html
there are 3 channelers instead of 5
there are 3 cubes instead of 5
there is only 1 infernal per channeler
the boss doesn't have a cleave attack anymore
the ceiling damage has be reduced roughly by half
the cube debuff decreased from 75 seconds duration to 30seconds
评论来自
7784
https://www.cuckhead.com/wotlk/item=34846
This seems to be the bag that Magtheridon drops in 2.4. No idea on it's contents.
评论来自
Zamfix
Fortunately, Magtheridon
does not
use Deep Breath as often as Onyxia. However bunching up
will
cause him to use Deep Breath more often.
评论来自
91384
Just FYI to confirm, we killed Mag last night on the live realm, all the changes are accurate. He's is 110% easier (not that he was hard to begin with): only one infernal per channeler, ceiling fall damage reduced, click debuff reduced, etc.
Also, he dropped:
-
x1
-
x1
-----
-----
-----
-----
-----
-----
-
x2
-
x1
-
x1
-
x1
-
x1
-
x3
... and 250 gold ...
Yay loot pinata!
评论来自
67107
For anyone interested (buff filtering addons, etc), the buff (note,
beneficial buff
, not a debuff) from clicking the cubes is:
"Shadow Grasp"
评论来自
110023
how many days is the reset on mags lair?
评论来自
20243
"Magtheridon has a 20 minute enrage timer."
In case half your raid has to go afk.
评论来自
153794
Magtheridon, the former Lord of Outland, is a Pit Lord who conquered the ruins of the orcish homeworld following its destruction. His reign was ended by the arrival of Illidan Stormrage, who took Magtheridon's throne at The Black Temple for himself. Deciding that Magtheridon would have a further part to play, Illidan had Magtheridon's body dragged to the Hellfire Citadel where he imprisoned the Pit Lord, leaving him at the mercy of the fel orcs. His rumbling cries are heard throughout the Hellfire Citadel. It is interesting to note that his wardens are not fel orcs, but normal green-skinned orcs. It seems that Illidan is keeping Magtheridon alive for the sole reason to create more fel orcs under his rule.
评论来自
144063
i discovered that at 30% when he caves in the roof on every1. if i moved around i took triple the damage but if i just stood still i only took the 5k or whatever it is. dont move.. my raid did unfortunately get Quake on most of the dps/healers/ clickers during that cave in once. and wiped us because we were moving. Is there a timer on quake or is it just random. starting 40secs after he activates?
评论来自
205295
Well how did he lived in The Black Temple as i remember the entrance was too small for him(lol).But still his butt got kickt by Ilidan ho is mutch smaller(the fact makes the boss a total loser).But anyway this Pit lord's (VERY VERY)dark and evil past he is still a big and hard boss and(WITH A COOL SPEACH)and many people wiped on him.But still...he drops t5 but w8...he drops other cool staff soo if are good-bad geard visit him for a cop of coffie and pizza AND THEN VEPORIZE HIM
评论来自
Crimsonlord
Methinks the 20 mins enrage is because of like 6 people or so lvl 80 trying to get the loot :P in other words, to make it harder for them to not "take their time" unlike soloed or two man onyxia :P
评论来自
170332
When Magtheridon heard about the 30% hp nerf he yelled: "NOT AGAIN! NOT AGAIN!"
评论来自
158162
When Magtheridon heard about the 30% hp nerf he yelled: "NOT AGAIN! NOT AGAIN!"
rofl.
评论来自
242643
His weapon, whats the name? I know it isnt a drop, but I want to know it. Can some1 tell me :)
评论来自
90072
3 Manned
Holy Paladin
Unholy DK
Frost DK (Tank)
Tank tanks everything while the Unholy DK graps them 1 by 1 and finish the adds off away from the others while the healer stands between the Tank and the other DK to keep them up.
Challenging fight :-)
http://vimeo.com/2896596
评论来自
273117
Not soloable by decent geared DK as of 25/1-08, died at trash which hitted about 2.5k haha.
评论来自
236163
Magtheridon was voiced by
Earl Boen
, who also donated his voice to narrate in Burning Crusade and Wrath of the Lich King.
It appears that he also voiced King Terenas the 2nd in the
Wrath of the Lich King Cinematic
评论来自
swbang86
just 3 manned him. dropped about ~500 gold, so we each earned about 165~ish gold, 3 t4 tokens, a 20 slot bag, a bunch of gems, his head, and 2 random epics for about half an hour of work (going through those trash packs was annoying...). We just vendored everything and came out with about 25ish more gold (5 g per token, + ~10 gold from the 2 random items).
1 protection warrior (me)
1 holy paladin (T7.5/T8 mix)
1 fury warrior (T7.5~ish gear)
I tanked 4 of the channelers at 12 o'clock, while the fury warrior took a channeler, one by one, to the 6 o'clock position. the healer stood in the center of the room to reach both of us.
the fury warrior would grab a channeler one by one as he killed them, so they wouldn't heal each other. it worked just fine. i think we had about 2 standing by the time mag came around.
a tip would be to make sure to avoid getting hit by cave ins, as they do about 27k damage if you get hit by one after mag hits 30%.
mag hits like a sissy now...
评论来自
310456
His voice can be heard while doing the instance Blood Furnace.
"My blood will be the end of you!"
"Take my blood and choke on it!"
"Illidan is an arrogant fool! I will crush him and reclaim Outland as my own."
评论来自
3465
I really wish I would of read this page before I 3 manned him. Did him with Prot Paladin (me), Resto Druid, and Shadow Priest and we couldn't interrupt the healers so I just tanked it all and kept taunting spawns off the other two.
It's actually pretty fun to accomplish, even though it has a full-week cooldown.
评论来自
Dazola
2 Manned
Feral Druid(Me) and a Holy Paladin. Both of us were in T8/T8.5.
We were about 6 Seconds ahead of Enrage Timer. The Paladin had to do around 700dps to be able to have the Raid(Lol) dps to make the Timer. The Adds are the most annoying part about the fight since new Burning Abyssals spawn every minute and the fact that for some reason at around 30% all the adds decided to bug out and drop aggro.
评论来自
nyctric
First defeated by Nihilum of Magtheridon on the 24th of February, 2007.
评论来自
147806
Hey does anyone know the voices of magtheridon? i would like to get one macro? :)
评论来自
Carusun
So, my gf and I are going through some of the old world end game dungeons, and after our success with Onyxia, she was wondering if we would have a chance with some of the BC endgame stuff as well...
Would we stand any chance at downing Maggy whatsoever?
Our chars can be found
here
and
here
I'll probably be using my Demo spec.
Any advice and/or warnings would be great, I know our gear isn't too good, but we are too scared of human contact to do heroics/raiding :P
评论来自
235651
2 manned me and healer. to 20% twice(took toong to keep trying)
Problem: at 30% he changes, and once at 20% we both died instanly, 2nd time 1 died he want near me. Ceiling callapse yea...but how to avoid? whats the best strategy>?
Side Problem(doesnt matter): all adds dont die, tanked them and boss but with no problem.... so not a problem actualy lol
评论来自
197116
Solo'd this bad boy today. Blood DK tank, about 43k HP, just tanked all 5 channelers and infernals from pull through to mag's death. Not sure how close to enrage it was, but all 500ish gold straight into my pocket. Will be fun doing this weekly for cash =D
评论来自
Nzall
it might be possible for a protection paladin to solo this.
blast wave has a 60 seconds CD. this means that if you have 2 2 minute CD defensive cooldowns (divine protection and divine guardian-buffed divine sacrifice), you could chain CD's for this.
normally, blast wave does 12.5K damage. divine protection makes 6.25K from that. divine sacrifice changes 12.5K to 10,250 damage. the 60 seconds between blast waves could mean you could heal that back up in between with SoL and JoL.
edit: i have been thinking about combining sacrifice and hand of salvation glyphed for the second CD. this would mean a DR of 44%, or about 7K damage taken. also, we have about 21% damage reduction on magical damage from talents and buffs. this means blast wave deals 9,875 damage over those 10 seconds. this means bubblewall reduces that to 4,937.5, and the other CD reduces it to 5,530 damage.
the other big chasm is the enrage timer of 20 minutes. this means i need to do 2,810 DPS to get it. however, if i need to keep my HP up, i will need to have some HP boosts up.
评论来自
24258
I soloed him too today as a blood DK w/ pestilence, took me 4 tries to get it, but it was worth it in the end.
It took me 21 minutes and 58 seconds on the kill though, and that was with using army/ghoul and Hysteria every cooldown. Also pretty much needed all my other abilities to stay alive, but it was enough in the end. And so worth it.
评论来自
94449
Duoed this today as a disc priest/blood dk. Wasn't too bad, just had the DK gather up all the mobs and waited for Mag to pull.
评论来自
572115
Fairly easy to solo as DK in ICC25 gear. My current record is 17 minutes.
评论来自
483682
Took me a while to notice, but you can see him under the floor in Keli'Dan the Breaker's room. (Blood Furnace)
评论来自
sorsa
Zódd - Hellscream ~5.05k GS DK with 41k UB health, managed to get him down on the 3rd try with heavy struggle and careful rationing of CDs. Used a customized version of Blood/Unholy-38/33 (inspired by Raegwyn's Blood-Unholy solo build), which you can check out in my armory profile:
http://eu.wowarmory.com/character-sheet.xml?r=Hellscream&cn=Z%C3%B3dd
By constantly spamming Rune Strike and keeping ghoul frenzied I managed to average out at a round 3015 single target dps on Mag (without disease aoe), ending the fight about 19mins after the pull. 5k GS seems to be scratching at border of the doable though.. the first 2 tries there were moments where even chaining all my available CDs couldn't keep me up during damage spikes, and on the kill I had to utilise Dark Pact 3 times to stay alive.
In order to beat the enrage timer I uses Citadel Enforcer's claymore with Fallen Crusader, and swapped in a few pieces of hit to reach 8% meele hit cap and 23 expertice. One observation during these fights was that the 3% self heal from Fallen Crusader procs is an immense help to survivability, as it chain procs constantly.
An extremely thrilling fight, good luck to all you Mag hunters out there!
评论来自
Alspaladin
done it with 3 ppl
holy pala - me
feral dru - dps
prot warr - tank
tank grabs all mobs and moves them to the wall, dps takes one caster at a time, moves him to the opposite side of the room and kills him there
one by one, do not worry about time, try to do as much interrupts as possible when mobs try to heal
when phase2 starts, nothing changes except some benign quakes and boss hitting tank for a little.
continue doing as before until all of the summoners are down
then just dps boss, do not worry about cubes, damage from boss is easy healable, just zerg him and get your free gold xD
NOTE: warr tank makes fight very easy because he can:
1) interrupt by himself
2) cast vigilance on healer thus rapidly take infernals from healer
评论来自
Thottbot
There is no pre-requisite. Just being lvl 65 and in a raid, and you can zone in.
评论来自
Thottbot
Straight from 2.1 patch notes:
Hellfire Citadel:Magtheridon's Lair
Hellfire Warders have been significantly reduced in difficulty.
Hellfire Channeler's Shadow Bolt Volley has been made much more easy to interrupt.
The melee damage of Burning Abyssals has been significantly reduced.
Looks like they nerfed the encounter a bit.
评论来自
Thottbot
also at 30% he goes enraged an knocks the walla nd the ceiling falls hitting everying in raid for 6k damage no way to avoid that and also debree will fall from the ceiling. The debree is a 1 shot and ive been hit by it for about 120,000. thats alittle bit of overkill.
评论来自
Thottbot
This is a 25 Man Raid located in the Hellfire citadel in HFP. There is no attunement. Its entirely trash mobs except the last room, and it only takes about 20 minutes to get to the room.
You will need to tank all of the casters around the room. Once phase 2 begins all the casters should be downed. You will need deadly boss mods for this to know when he begins to cast his Blast Nova, a powerful spell that WILL kill you unless it is disarmed. The only way to do this is to Have 6 people click the Rubik cubes located around the room. Click these after he does his ability that knocks you around the room. You will have to continue to do this throughout the fight.
At 30% he drops debris from the ceiling. This is where it becomes Tricky. You will need about a group of healers for this.
My guild has downed him once out of our 2 attempts. He really is not hard as long as you keep him from doing the Blast nova.
Good luck!
PS: Since 2.1 They significantly nerfed the trash mobs.
评论来自
Thottbot
Magtheridon
Last updated pre-2.1, so trash mobs have been slightly nerfed since then. Some of these numbers may be slightly lower.
Background Information
Magtheridon is a Pit Lord, who used to rule the Outlands from within the Black Temple. His reign was ended, however, with the arrival of Illidan. Upon defeat, Magtheridon was taken to the Hellfire Citadel, where he is now imprisoned, his blood being channeled in order to corrupt orcs and add to Illidan's massive army of fel orcs.
Today, Magtheridon is still being held captive within the Hellfire Citadel, on the lower most level. Guarded by the orc warlock Warders, and banished under the spells of the Channelers, reaching Magtheridon will be no easy task, and one shouldn't expect gratitude, should he be freed...
Trash Mobs
Hellfire Warders - Come in groups of 3, 4 groups total, one hour respawn.
Major Abilities:
Shadow Bolt Volley - Hits raid for ~2000 shadow damage, must be interrupted.
Shadow Word: Pain - Random target DoT, ticks for 1000 shadow damage every 3 seconds, for 6 seconds.
Unstable Affliction - Ticks for 500 shadow damage every 3 seconds. Causes 4500 shadow damage if dispelled.
Rain of Fire - Instant Cast AoE. Deals 1900 Fire damage every 2 seconds, cannot be interupted, must be avoided.
Death Coil - Targets second closest person, deals 2000 shadow damage, not dispellable.
Fear - Targets random person, lasts 8 seconds. Not dispellable. Tremor Totem can break, immune abilities work.
Shadow Burst - Targets main aggro. Knockback, deals 2000 shadow damage, reduces aggro.
Basic Melee - 2000-4000 physical damage against 14000 armor.
Encounter Mobs
Hellfire Channelers - Five total, will not aggro until a hostile action is taken against them. ~240,000 health.
Major Abilities:
Shadow Volley - Hits all players within 30 yards for 1800 shadow damage.
Dark Mending - Heals a Channeler for 70,000-80,000 health. Two second cast.
Summon Abyssal - Summons standard infernal. A channeler can only have two abyssals active at any given time.
Soul Transfer - Upon death, the remaining Channelers gain the Soul Transfer buff. Damage and Cast time increased by 30%. Size increased by 20%. Stackable.
Abyssal
- Deals 2500-3500 fire damage to the player in which it lands. CC'able with all standard forms of CC. Despawns after 60 seconds.
Major Abilities:
Fire Blast - 3300 Fire damage to a random player within 20 yards.
Manticron Cubes
- Not exactly a mob, but does have abilities.
Major Abilities:
DoT - Deals 800 shadow damage every second to the channeler while being channeled.
Mind Exhaustion - Debuff applied to a player after using a Cube that disallows the player to use another cube until the debuff has expired. Lasts 90 seconds.
Magtheridon
- Becomes active 120 seconds after channelers are engaged.
Major Abilities:
Basic Melee - 6000-7000 physical damage vs. 14000 armor.
Cleave - 180 degree frontal attack, deals 8000-9000 physical damage vs. 14000 armor.
Quake - First occurs 40 seconds after Magtheridon becomes active. Knocks players away in a random direction ever second for 7 seconds. 50 second cooldown.
Blast Nova - First cast 60 seconds after Magtheridon becomes active. Deals 2500 Fire damage to every player in the zone, every 2 seconds for 10 seconds. 2 second cast. 60 second cooldown.
The Encounter
Before Starting
Two five-man groups will need to be established to rotate cube activation (due to the Mind Exhaustion debuff, the same people cannot activate the cubes for every Blast Nova). Each person should be assigned to a specific cube.
Phase 1
Phase 1 begins when a hostile action is taken against any of the Hellfire Channelers. This causes all of the channelers to break from their cubes and run towards the person who took the initial action. Each channeler will need to be tanked and spread out to avoid stacking the Shadow Volley. It is possible for one tank to tank the first two Channelers, although the raid will be taking twice as much shadow damage from the volley as needed.
The channelers should be taken down in a predetermined order in respect to which tank is tanking it. Due to the stacking buff the channelers receive when one dies, the two weakest tanks should take the first two. The Main Tank should tank the third (so that that tank is free of mobs when Magtheridon becomes active). The third best geared tank should tank the fourth, and the second best geared tank should tank the fifth.
It is important for the DPS classes capable of spell interupts to interupt the Dark Mending spell, since it is imperative that the Channelers die in a timely fashion. Warlocks and Mages will need to help control the abyssals. There will be no more than 10 up at any time, and they despawn after 60 seconds. As more channelers die, less abyssals will be active. Abyssals can be affected by banish, fear, nova, etc.
Phase 2
Phase 2 begins 120 seconds after the first channeler has been engaged. At this time, Magtheridon becomes active and should be picked up b the Main Tank. All DPS should focus on killing the remaining channelers before switching focus to Magtheridon.
40 seconds after Phase 2 begins, Magtheridon will cast his Quake ability During this time, the Main Tank will take no damage, however, all casts will be interupted. It is important to keep the Main Tank at high health before the Quake so that he doesn't get killed from a large hit immediately after the Quake is finished.
60 seconds after Phase 2 begins, Magtheridon will begin to cast his first Blast Nova. The first interrupt group should already be in position, and as soon as Magtheridon begins to cast, the first group should all click their Cubes. While the Cubes are clicked, Magtheridon will be banished (dealing no damage to the Main Tank, and takes 200% damage), however, those channeling the cubes will be taking 800 shadow damage every second. The duration of the banish is largely dependent on the raid make up (for example, a high number of healers means you can have a longer banish to compensate for the lack of dps).
Phase 3
Phase 3 begins when Magtheridon reaches 30%. Once this occurs, he will "Shatter Walls" that deals 5000-7000 physical damage to all players. It is best to wait until immediately after a Blast Nova to begin Phase 3. All Phase 2 abilities remain and a new ability, Cave In, will occur periodically. The Cave In deals 90,000-113,000 damage to anyone standing in the Cave In. Each Cave In is preceded by a Cave In animation (approx. 3 seconds), which gives players enough time to move out of the Cave In (which will result in instant death).
评论来自
Thottbot
If anyone is wondering about the lore involving Magtheridon, here you go
http://www.wowwiki.com/Magtheridon
评论来自
Thottbot
my guild went in there last night for the first time, the coordination of clicking the cubes takes some doing. we must have wiped 10-11 times, had a few wipes cause of lag and computers crashing.
Anyways last attempt everything is going great and mag is at 3-4% last blast nova comes up and someone didnt click their cube. raid wiped on last attempt at 3 percent
"crys"
评论来自
Thottbot
Hes just like kael, compaired with lurker and VR hes harder with a worse loot table than the other two.
评论来自
Thottbot
ILLIDAN OWNED MAG! remember that its important
评论来自
Thottbot
i love the way in warcraft 3 he was purple, and now he is a light bluish color.
Same goes for azgalor.
评论来自
Thottbot
While Mag's seen a couple of nerfs since the original comments in this thread, it's still a challenging encounter. The trash leading up to him has become easier as people have picked up better gear, but on the fight itself, there are many roles to assign and bringing him down takes some preparation. A full guide to Mag is posted at
http://www.worldofstrats.com/Magtheridon/tabid/60/Default.aspx
评论来自
Thottbot
Just to make 2 corrections on the storyline here:
1) One post above mine mentioned something about Thrall or Grom charging their weapon and throw at this guy, um...that was another pit lord named Mannoroth, yes also a pit lord, but not Magtheridon, thank you.
2) No Illidan wouldn't "own" Magtheridon even on his best day, anyone who played WC3 would remember that Illidan needed a grand army ( including himself in demon form, Kael'Thas and his phoenix, Vashj, Akama and his 2 wolves, and a whole buncha Nagas and BE ) just to take him down, and even then Illidan's army would be badly wounded. So, if Illidan was to take on Mag 1 on 1 Mag would kick his arse like a dog.
评论来自
Thottbot
Loot wise his loot table is pretty poor in terms of variety and item level in comparison to his difficulty.
评论来自
Thottbot
If you had 2 dps and a healer, then you couldn't even have soloed him in the first place...
评论来自
Thottbot
LOL
People like you give honest raiders a bad name.
评论来自
Thottbot
this guy sorta looks like the pit master at the dark portal lol
评论来自
Thottbot
Illidan killed hom in WCIII Frozen Throne, any lore folks with an explanation why he still is here?
评论来自
Thottbot
After patch 2.4 I dub his new name: Bagtheridon... since that's all he's good for. 20 slot bag and a sack of gems.... and cash money too!
评论来自
Thottbot
It seems that the main reason to down Magtheridon is that he is the ONLY mob in the game who drops the Tier 4 chestpiece.
So, you'd do him if you really, really, really wanted to complete your Tier 4 set.
Of course, by that time, you and your guild buddies will probably be well-enough geared that you can start doing SSC and the TK eye, to accumulate Tier 5 gear....
评论来自
Thottbot
This Fight is very easy if your cube clickers know what they are doing i'm a cube clicker for my guild. it is very important that the clickers be range DPS i myself and a Moonkin druid and find this fight very very simple. he does tremors also at witch time all the raid will be sent in random directions its for the best that the cube clickers try adn stay near there cubes during theses tremors
评论来自
Thottbot
This Fight is very easy if your cube clickers know what they are doing i'm a cube clicker for my guild. it is very important that the clickers be range DPS i myself and a Moonkin druid and find this fight very very simple. he does tremors also at witch time all the raid will be sent in random directions its for the best that the cube clickers try adn stay near there cubes during theses tremors
评论来自
Thottbot
The plate belt that drops off him isnt as good as the red belt of battle so warrior dps chould just waste the gold on that
评论来自
Thottbot
here it is kael was forced to fight a undead army by hiself so he accepted lady vashjs ade.
then he was banished from human lands and went through dark port to meet illidan.
then seeing illlidan trapped in cage by maiev he helped free him then illidan needed base.
so he found black temple but mag ruled it he was more than a match with the twin blades of azzinoth(illidans epic drops)he gave mag a chance to surrender and he did.
so ill trapped him in helfire citadel but kael didnt like wat mag's blood did to his elves so left illidans team
i belive its true may be wrong but the stuff before kaels elves is true rest is 50 50 chance
评论来自
Allakhazam
you can, but won't give u any xp :)
Yeah, no reason to solo as he has no loot... (:P)
评论来自
Allakhazam
where is this fun boss?
评论来自
Allakhazam
He is at the very bottom of citadel on the side where the 3 towres for PvP are
评论来自
Allakhazam
nice
评论来自
Allakhazam
Magtheridon is a gear check more than anything, and as with many other end game raid encounters, the more warlocks you bring the easier it gets.
So lets get on with the fight then. Magtheridon stands in the middle of a circular room, banished. Around him are five channelers which will not aggro unless you attack them first. Attacking them starts the encounter.
The channelers each have 240k hp in total, summons infernals that needs to be cc'd, casts a shadow bolt volley that hits everything around them, and they also occasionally heal themselves. Curse of tongues/Mind numbing poison must be on at all times.
Because there are five channelers, you also will need to bring five tanks, one for each channeler. Killing one channeler boosts the other channelers damage and casting speed by 30%, therefore you'll need well geared tanks, preferably flasked, to tank the last two of them.
Magtheridon himself breaks loose two minutes after starting the encounter, and at that point your main tank must be ready to take him on. If you have not killed atleast three of the channelers already, it will get quite hectic for a while. Healers will have to deal with healing the Main tank aswell as healing the raid because of the remaining channelers.
Blast nova/Cube duty: In Magtheridon's room there are five cubes. Channeling all the cubes will increase damage dealt to him by 200% aswell as interrupting his blast nova which he casts every one minute or so. The blast nova is preceeded by a 1 second cast time, and is a channeling spell that hits entire raid for about 2500 damage per tick. Needless to say, if you take too many hits you wont last long. You should have two groups of five people each assigned to channeling the cubes. While channeling you will get a 800 damage/sec dot so assign healers to keep them up. Try time the channeling so that everyone clicks the cube the instant he starts casting the spell (the one second cast timer), and then hold the cube for as long as possible in order to give dps some extra sauce. Keep HP in mind and step away from the cube if you get too low. Once you step away from the cube you will get a debuff preventing you from interacting with it again for 1 minute+. This is why you need another five people to click it next time.
At 30% HP, Magtheridon will cause the roof to fall in on you. All raid members will take about 6000 damage, so use healthstones and healthpots. If you survive this you shouldn't have a problem with the remaining 30%.
Good Luck!
评论来自
Allakhazam
LEVAL ONEE KAN I SOLO?
评论来自
Allakhazam
whoa whoa wait, so does he drop TWO chestguards? wtfs up with the 200%?
评论来自
Allakhazam
Nihilum owned him
评论来自
Allakhazam
http://img113.imageshack.us/my.php?image=crystralheartpulsestaffar0.jpg
http://img67.imageshack.us/my.php?image=crystralheartpulsestaffae2.jpg
english:
Crystalheart Pulse Staff
+42 Stamina
+44 Intelligence
Equip: Increase your healing done by +334
Equip: Restores ever 5 sec. 15 mana
http://img122.imageshack.us/my.php?image=cloakofthepitstalkerbe7.jpg
Cloak of the Pit Stalker
Back
+24 Stamina
Equip: Increase your critical strike rating by 21
Equip: Increase your attackpower by 50
Edited, Apr 2nd 2007 3:18pm by Ailyanna
Edited, Apr 2nd 2007 3:21pm by Ailyanna
3D查看
链接
玛瑟里顿
这个 NPC 能在这些地区找到:
玛瑟里顿的巢穴
.
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