Blizzard
Achievements- Broken Isles Pathfinder Rank 1 now properly displays the amount of the mounted speed increase.
ClassesDevelopers' Notes: As we discussed last week, we've been gathering a massive amount of data based on how each spec has been performing in this first week of raids and Mythic Keystone dungeons, so that we can make a number of tuning changes with next week's realm maintenance. The overall goal of these changes is to buff up some underperforming specs while also reining in a couple of over-performers, without dramatically changing anyone's playstyle or causing them to feel as though the spec they chose to focus on became the “wrong choice.”All of these class changes will be applied during the next scheduled weekly maintenance period in each region. Note that there are also a number of PvP-specific changes, which are noted separately below.死亡骑士- Frost
冷酷严冬 damage increased by 50%. - 湮灭 damage increased by 19%.
- 冰霜打击 damage increased by 12%.
- 凛风冲击 damage increased by 10%.
- 冰霜之镰 (Talent) damage increased by 13%.
- 冰霜脉冲 (Talent) damage increased by 11%.
- 冰龙吐息 (Talent) damage increased by 17%.
Demon Hunter- 浩劫
投掷利刃 damage reduced by 30%. - 邪能精通 (Talent) damage bonus to 邪能冲撞 reduced to 30%.
血滴子 (Talent) now deals 100% of initial 投掷利刃 damage.- 伊利达雷之怒 (Artifact Ability) damage reduced by 20%.
Note: See below for for additional PvP tuning adjustments to 伊利达雷之怒.
平衡刀刃 (Artifact Trait) damage bonus to
刃舞 reduced to 3% per target.
Vengeance - Mastery now provides 50% less damage reduction per point.
- 恶魔尖刺 damage reduction increased to 20%.
Note: Gearing heavily for Mastery was allowing 复仇恶魔猎手s to reach excessively high levels of Physical damage reduction. We're reducing the top-end potential of this effect somewhat, and bringing up the baseline. This should also cause the value of Mastery to be more in line with other stats.
Druid- 月火术 (non-Feral) damage increased by 10%.
- Balance
阳炎术 damage increased by 10%. - 星辰坠落 damage increased by 10%.
- 星火术 damage increased by 5%.
- 愤怒 damage increased by 5%.
法师- Arcane
Mastery effects increased by 20%. - 奥术飞弹 damage increased by 9%.
- 奥术冲击 damage increased by 10%.
Frost - 寒冰箭 damage increased by 8%.
- 冰枪术 damage increased by 13%.
- 冰风暴 damage increased by 38%.
- 暴风雪 damage increased by 36%, and mana cost reduced by 50%.
- 碎冰 (Talent) now causes 80% of normal damage (up from 50%).
- 寒冰新星 (Talent) damage increased by 13%.
- 冰霜射线 (Talent) damage increased by 28%.
- 冰川尖刺 (Talent) damage increased by 15%.
猎人- 弹幕射击 (non-Survival) damage reduced by 20%.
- Beast Mastery
狂野怒火 damage bonus increased to 25%.
Survival Monk- Mistweaver
神鹤引项踢 (Mistweaver) damage reduced by 25%.
圣骑士- Retribution
圣殿骑士的裁决 damage increased by 10%. - 神圣风暴 damage increased by 20%.
- 十字军打击 (Retribution) damage increased by 13%.
- 公正之剑 damage increased by 13%.
- 审判 (Retribution) damage increased by 13%.
- 狂热 (Talent) damage increased by 13%.
- (Talent) damage increased by 13%.
牧师- 神圣
神圣新星 damage reduced by 16%.
Shadow damage and 狂乱 generation increased by 50%.虚空形态 stacks no longer increase while 消散 and 虚空洪流 are active.
Note: These abilities prevent 狂乱 drain from increasing while active, which effectively reduces the 狂乱 drain for the entire remainder the current 虚空形态. This was proving to be too powerful, so we're now making sure that the damage bonus and 狂乱 drain from 虚空形态 remain in sync.
The benefit of (Artifact Trait) is now capped at 100%. Note: We want it to be rewarding when you're able to maintain for an extremely long time, but the amount of damage this trait was contributing in those circumstances was excessive.
潜行者- Death From Above (Talent) area damage increased by 100%.
- Assassination
夺命药膏 damage increased by 30%. - 刀扇 damage increased by 30%.
- 袋里乾坤 (Artifact Trait) duration reduced to 3 seconds (overall damage unchanged), radius increased to 6 yards (from 3), and now benefits from Mastery.
- 淬毒刀刃 (Artifact Trait) no longer benefits twitch from Mastery. Damage per point increased to 4%.
狂徒 - 命运使者 (Artifact Trait) Energy cost reduction reduced to 3 per rank.
- 命运的渴望 (Artifact Trait) damage bonus to 斩击 reduced to 6% per rank.
- 黑火药 (Artifact Trait) damage bonus to reduced to 6% per rank.
Subtlelty - 刺骨 damage increased by 15%.
- 夜刃 damage increased by 15%.
Note: See below for additional PvP tuning adjustments to 刺骨 and 夜刃.
袖剑风暴 damage increased by 30%.
连发袖剑 (Artifact Trait) chance to activate increased to 30% (was 10%), damage increased by 30%, and now deals 200% additional damage while
潜行 or
暗影之舞 is active.
萨满祭司- Elemental
Mastery effects increased by 12.5%. - 闪电链 Maelstrom generation increased to 6.
- 闪电箭 (Elemental) damage increased by 23%.
- 闪电链 (Elemental) damage increased by 23%.
- 熔岩爆裂 damage increased by 5%.
- 风暴元素 (Talent)'s 召唤闪电 and 呼啸狂风 damage increased by 20%.
增强 - Fixed a bug that gave offhand special attacks a 100% chance to activate 风怒武器 while 毁灭之风 was active.
- 风怒武器 activation chance increased to 20%.
Note: We're fixing a bug that added multiple extra 风怒武器 procs to each activation of 毁灭之风, but adding some 风怒武器 procs back by increasing the baseline activation chance. This should also improve 野性狼魂 generation outside of 毁灭之风.
Restoration - 闪电链 (Restoration) damage increased by 23%.
术士- 痛苦
damage increased by 10% - 吸取灵魂 damage increased by 10%
- 腐蚀术 damage increased by 10%
- 痛楚 damage increased by 5%
- 痛苦无常 damage increased by 15%
- 腐蚀之种 damage increased by 15%
- 生命虹吸 (Talent) damage increased by 10%
- 鬼影缠身 (Talent) damage increased by 15%
- 诡异魅影 (Talent) damage increased by 15%
恶魔学识 - 古尔丹之手 impact damage increased by 20%
- 恶魔之怒 damage increased by 15%
- 暗影箭 damage increased by 10%
- 末日降临 damage increased by 10%
- damage increased by 10%
- 召唤恐惧猎犬 attack power increased by 10%
- 恶魔卫士 attack power increased by 10%
- 召唤末日守卫 (恶魔学识)'s 厄运箭 damage increased by 18%
- (Talent) damage increased by 10%
- 内爆 (Talent) damage increased by 15%
- 暗影烈焰 (Talent) damage increased by 10%
- 黑眼 (Talent) damage increased by 10%
Destruction - 混乱之箭 damage increased by 11%
- 烧尽 damage increased by 11%
- 献祭 damage increased by 11%
- 燃烧 damage increased by 11%
- 火焰之雨 damage increased by 11%, and cast time removed
- 大灾变 (Talent) damage increased by 11%
- 引导恶魔之火 (Talent) damage increased by 11%
战士- Arms
弱点攻击 (Artifact Trait) bonus reduced to 3% per point. - 怒火聚焦 (Talent) damage bonus reduced to 30%.
- Fury
Rampage damage increased by 12%. - Bloodthirst damage increased by 12%.
- Raging Blow damage increased by 5%.
- Furious Slash damage increased by 5%.
- Execute (Fury) damage increased by 5%.
Protection - 报复 (Talent) Rage cost reduction reduced to 35%.
- 拦截 Rage generation reduced to 10.
- 盾牌猛击 Rage generation reduced to 10.
PvPDevelopers' Notes: While many of the above changes are beneficial for PvP, some specs need additional tuning for PvP situations. Some of the PvP- specific changes we're making are intended to counteract the above, while others are simply intended to help overall PvP balance.- Battlegrounds
Tank-specialized characters no longer take additional damage while carrying a flag.
死亡骑士 - Blood
吞噬 (Artifact Ability)'s healing is no longer reduced in PvP. - 灵界打击 now factors in 50% of recent damage taken from players when determining it's healing amount (previously, it ignored damage taken from players).
Demon Hunter - Havoc
伊利达雷之怒 (Artifact Ability) damage is now reduced by 10% in PvP (up from a 30% reduction).
Vengeance - 灵魂裂劈's heal is no longer reduced in PvP.
Druid - Restoration
Livebloom's bloom effect increased by 50% in PvP. - Critical Strike stat reduced by 50%.
- Haste stat increased by 50%.
Guardian - 狂暴回复 now factors in 50% of recent damage taken from players when determining it's healing amount (previously, it ignored damage taken from players).
猎人 - Survival
猫鼬之怒 now increases the damage of 猫鼬撕咬 by 35% per stack in PvP (up from 25% per stack).
Beast Mastery - Agility stat reduced by 10%.
法师 - Frost
寒冰箭 now reduces movement speed by 50%. - 寒冰箭 damage is now increased by 10% in PvP (down from 20%).
Fire - World in Flames (Honor Talent)'s reduction to 烈焰风暴's cast time reduced to 2 seconds.
Monk - Mistweaver
法术中和 (Honor Talent) bonus to 复苏之雾 reduced to 150%.
踏风 - 风领主之击 (Artifact Ability) damage is now reduced by 30% in PvP (up from 50%).
- Agility stat increased by 12%.
圣骑士 - Retribution
Strength stat reduced by 5%.
Protection - and healing is now reduced by 15% in PvP (up from 50%).
牧师 - Discipline
救赎 healing is now increased by 15% in PvP (down from 25%).
神圣 - 神圣化身 can no longer be dispelled.
潜行者 - Outlaw
制者为王 (Honor Talent) duration reduced to 3 seconds. - ' damage bonus on 致命攻击 reduced to 100% in PvP (down from 200%).
Subtlety - 刺骨 now deals 15% less damage in PvP.
- 夜刃 now deals 15% less damage in PvP.
战士 - 武器
回音猛击 (Honor Talent) damage reduced to 5% of the target's total health.
Fury - 嗜血's heal is no longer reduced in PvP.
Protection - 无视苦痛's maximum absorb amount is no longer reduced in PvP. (Note: the effect of each 无视苦痛 is still reduced by 20% in PvP)
Honor System - The Honor system reward 争斗的荣耀 now rewards 500 Artifact Power (was 150).
World PvP - Warden Tower World Quests now grant 150 honor (was 300).
- Warden Tower World Quests now appear three times per day, and each quest is available for 24 hours.
Class Halls- Druids with the 林木长青 perk should no longer have their planted soils reset after entering an Arena match.
- The Soul Reapers tooltip for the Shadow Heresy talent is no longer incorrect.
Dungeons and Raids- Emerald Nightmare
Fixed a bug where players would fall to their death when jumping into the 艾林裂隙 while mounted. - 术士s will now be able to target their Soul Effigies when fighting Il'gynoth inside the heart chamber.
- Ursoc no longer causes players to stand up (and interrupt their eating/drinking) when he respawns.
魔法回廊 - Enemy Forces will remain in 魔法回廊 after players have defeated Advisor Vandros.
- 妖术书:蜘蛛 should now only drop for 萨满祭司 when defeating Nal'tira.
Maw of Souls - Players should no longer become stuck inside the cages they're placed in after defeating Ymiron.
Items- Damage from 上古战神药水 and 致命优雅药水 reduced by 33%.
Developers' Notes: Previously, we significantly buffed the damage of these potions, but then discovered some bugs that were significantly reducing their effective damage. Now that those bugs have been fixed, their damage contribution is much too high. They should still feel very rewarding to use, but we're bringing them back down to Earth a little.
Fixed a bug that was causing Balance Druids to sometimes engage enemies from unintended great distances with damaging trinket procs.
The Grove Darkener's Treads should now switch from Intellect to Agility based on your spec.
Professions- It should now be possible to reach skill 800 in 锻造.
- 烹饪
Rank 1 of Hearty Feast should now reward one feast instead of five. Subsequent ranks reward a cost reduction, rather than additional food. - Demon Hunters should now get appropriate stats from feasts and other similar sources of buffs.
Quests- In the Withered Army Training scenario, it should be less likely for Leystalker Dro to be hiding somewhere that he wouldn't normally be encountered by clearing the room.
- A new Archaeology Quests aura is now displayed while you're on an 考古学 quest in your current zone.
Developers' Notes: This is to make sure you're aware of how many days you have left to complete a large 考古学 project before it expires. We're investigating ways to provide this in the quest tracker and quest log.
爱多·枯蕊 will no longer become stuck during “DANGER: Aodh Witherpetal”.