Blizzard
ClassesDruid- Shifting into 熊形态 will no longer freeze resource decay for non-Guardian druids.
猎人- 弹幕射击 range will now correctly match the range of the 猎人's other abilities.
Developers' Notes: During the recent updates to 弹幕射击, we discovered it extended approximately 2 yards beyond the range of autoshot and other abilities. We're changing it to more closely match.
圣骑士- 正义之锤 will no longer show its impact visual on dead targets.
潜行者- 鬼魅攻击 debuff application and removal are now correctly posted to the combat log.
术士- Soul Shards now regenerate to 3, while out of combat (up from 1).
Developers' Notes: As discussed in last week's Developer Q&A, warlocks (and Demonology especially) needed to go through several spellcasts in order to generate the Soul Shards required to cast the spells needed for them to operate at peak efficiency. In outdoor gameplay and against packs of enemies in dungeons, this often meant that combat was ending just as the warlock was getting warmed up. Allowing warlocks to begin combat with 3 Soul Shards instead of 1 should let them bring more of their arsenal to bear in shorter encounters.
战士- 玛诺洛斯的滴血镣铐 now heals the warrior based on base Rage spent, rather than actual rage spent, to account for Rage cost reduction effects.
- (Arms) 巨人打击's cooldown reduced to 30s.
Developers' Notes: The cooldown on 巨人打击 serves as bad luck protection against long streaks of 战术专家 not activating. At 45 seconds, the worst case scenario of actually waiting for the full cooldown to elapse was a rare occurrence that was particularly noticeable (and frustrating) when it happened. At 30 seconds, the majority of the time 巨人打击 will still reset before its cooldown elapses, but those unlucky streaks should feel a little better.
(Arms)
怒火聚焦's damage bonus reduced to 40% per stack.
Dungeons- 幸运签 now properly increases pet and guardian damage.
- Violet Hold
Sael'orn will no long aggro players immediately when she spawns. - 邪能牢笼 will no longer target healers in Heroic and Mythic difficulty.
Maw of Souls - Resolved an issue where 虚空撕裂 didn't appear on lower graphics settings.
Items- 使者 bags from completing 世界任务 now contain equippable items for your class.
- The 被遗弃的天角风筝 now has a 15 minunte cooldown.
NPCs- The Imperial Arcanist and the Imperial Spellbreaker that spawn in front of 洛休斯·唤月's room in Suramar – The Athenaeum no longer drop loot or grant experience when killed by the 月落嗜魔者 summoned by a player or by 洛休斯·唤月.
- Regular creatures at Warden Towers should spawn more rapidly when attacked by many players.
- 硫磺愤怒卫士s in 阿苏纳 can no longer be enslaved.
Professions- 老妈的剥皮小刀 is now only usable by players who know 剥皮.
- Several Alchemy quests which required Heroic Dungeon kills can now be completed in Mythic.
- 工程学
Players should no longer be able to skill up 工程学 in Legion by making 弹簧齿轮. It should now be slightly easier to skill up to 800 by making goggles or Trigger. - The Arcanic Compressor is now multi-drop and can be looted several engineers in a group for completion of “群星庭院:改良后坐力”.
PvP- Several followers have had the effectiveness of their abilities reduced against players.
- Fixed an issue causing some PvP World Quests to have invalid rewards for Honor level 50 players.
- 摇曳之影 will no longer activate if the 潜行者 is capturing a point in Domination maps such as 阿拉希盆地.
- The time between 冬拥湖 and 托尔巴拉德 battles has been increased to 1 hour.
- Skirmish victories now award 100 honor (was 50).
- The first random battleground win of the day now rewards a Soldier's Splendor (250 Artifact Power).
Quests- In the Warrior Class Campaign Ulduar Scenario, the door after 蛛后莫梵妮丝 should now always open when you kill her.
- On the World Quest “魔网竞速”, ley line nodes should now spawn more quickly as you go.
- 死亡骑士s should no longer become stuck on “诅咒战马”.
- Druids should no longer be stuck on “集合织梦者”.
- Players that manage to find themselves in the "Champions of Elune" scenario without a vehicle will now be teleported out after 30 seconds.
- Bind on Equip items have been removed as possible rewards from 世界任务.
Developers' Notes: As a player's own item level increases, the quality of many World Quest item rewards rises as well. However, when these items can circulate throughout the economy, they can overshadow other sources of loot, and crafted items especially. 世界任务 should feel rewarding, but we want that to be because of a direct value to your character.
- The Warden Tower World Quests are now on 6 hour rotations (was 3 hours).
- 枯法者 in the 枯法大军训练 scenario should now be able to throw rocks from point blank range. Ow!