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Protection Paladin Review - Battle for Azeroth Community Opinions
正式服
由
Squishei
发表于
2018/08/10,15:23
Throughout the pre-patch, we'll be launching a community opinions article for every class and spec. We're continuing our Battle for Azeroth Class Reviews and in this post, we'll be taking a look at the state of Protection Paladin. See if this spec appeals to you in Battle for Azeroth!
We reached out to the Protection Paladin community to give their thoughts and opinions on the changes and current state of the spec.
If this spec appeals to you after reading this article, check out our
Battle for Azeroth Protection Paladin Guide
.
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
Monday
17:
Assassination
18:
Subtlety
19:
Outlaw
20:
Fury
/
Arms
21:
Ret
/
Windwalker
22:
Feral
/
Enhancement
23:
Havoc
24:
Survival
25:
Beast Mastery
/
Marksmanship
26:
Fire
/
Frost
27:
Arcane
28:
Boomkin
/
Elemental
29:
Demonology
30:
Destruction
/
Affliction
31:
Shadow
1:
Unholy
/
Frost
2:
Holy Paladin
3:
Disc
/
Holy
4:
Restoration Druid
5:
Restoration
/
Mistweaver
6:
Blood
7:
Brewmaster
8:
Guardian
/
Protection Warrior
9:
Vengeance
10:
Protection Paladin
Main Contributors:
Woliance
- Protection Paladin Moderator in Hammer of Wrath. Works on the SimC APL for Prot Paladin.
Krinovast
- Prot Paladin that has a thing or two to say about Tank design. Prophet of Crab
Melekus
- Simulationcraft developer and theorycrafter focused on tanking (mostly Blood DK and Prot paladin) and Frost Death Knight.
Reviewers:
Vengeance
- Protection Paladin in many top NA guilds.
Blueprint
- Protection Paladin, and main tank in Honestly.
Liminara
- Moderator in Hammer of Wrath.
Heading into BFA Protection Paladins had a few but significant changes. Multiple abilities were added onto the global cooldown:
复仇之怒
,
, and
. We’ve lost several good artifact traits such as
秩序壁垒
and
坚定防御者
and our artifact ability,
提尔之眼
.
We’ve received significant changes to our mitigation.
Our
精通:神圣壁垒
was reworked and now reduces the damage taken while we’re standing inside
奉献
.
正义盾击
received multiple changes going into Battle for Azeroth: it no longer requires a target in order to be cast and deals damage in a cone in front of you. Instead of reducing damage altogether it only increases armor by a percentage of your strength and doesn’t scale with mastery anymore.
now heals for a flat amount based on attack power, and is increased by up to 200% from your missing health and is able to critically heal. The GCD change and the healing scaling with your own missing health rather than the target’s make it harder to use to save other people with the
talent.
奉献
has a reduced cooldown but its duration was increased to 12s. You can no longer stack
奉献
s and recasting while the AoE is ticking will remove the previous one.
复仇者之盾
now increases the effects of your next
正义盾击
by 20% with the new
复仇者的勇气
passive that replaces the passive increases from
祝福坚韧
(8%) and
奉献
(20%) in Legion.
Talents
Lvl 15
神圣之盾
is really good now that
正义盾击
no longer reduces magic damage and that our block chance gets significantly higher to a point where it’s somewhat reliable (up to 50%).
多面防御
is kind of misleading, the tooltip states it increases block, it doesn’t actually increases block’s chance but only block’s damage reduction. If you have 40% damage reduction on a block (same as in legion) you would get ~53% damage reduction on a block instead, which is not very impactful considering a blocked hit is already much less threatening and the remaining damage taken can be healed up from beacons or HoTs. It does however have some quality of life bonus in dungeons when you pull more than 3 mobs to have an easier time getting aggro on pull.
祝福之锤
is now slightly weaker in terms of damage and is only a dps increase if you manage to hit the target three times per cast. It’s still good defensively when the majority of damage you take is from auto-attacks.
Lvl 30
复仇原点
isn't as good as it was in Legion due to us losing
提尔卡,费伦·玛库斯的长裤
and
秩序壁垒
.
复仇者之盾
is also not as good in terms of damage output vs
审判
as it was in Legion. It doesn’t have any defensive value anymore (although some azerite traits give it a defensive value once again) and is only a DPS increase at 3+ targets.
十字军审判
is really good: it’s the best choice for damage on single target and provides a decent flow of
正义盾击
. It also helps filling up empty GCDs in the rotation. However it’s not as good as
for strict
正义盾击
uptime.
is also really powerful, it provides the best uptime increase on
正义盾击
, but loses power if you don’t use it on cooldown or if you cap charges with it. It’s still a situational choice but will see use more often than it did in Legion.
Lvl 45
This row is pretty much unchanged:
got nerfed and each
审判
cast now reduces the cooldown of
制裁之锤
by 6 seconds instead of 10 but it’s still good at what it does.
忏悔
is still good if you're doing M+ and want to incapacitate a specific target and nobody else in your group can do it.
盲目之光
didn’t change but has become much stronger with the reduction in CCs available to Mythic+ groups. It is now really good as an AoE CC/Interrupt for Mythic+.
Lvl 60
Every talent is the same as in Legion:
, still brings 0 utility and low damage
骑手
still gives us an extra charge of Divine Steed for more mobility, and
破咒祝福
still replaces
保护祝福
for a immunity to magic damage. It will be just as useful against magic damage mechanics like Argus’
灵魂炸弹
and and to prevent the application of certain debuffs such as Necrotic in Mythic+.
Lvl 75
With numerous nerfs to
this tier is no longer auto-select.
不败之魂
reduces the cooldown of
炽热防御者
by 30% (2 minutes down to 1 minute and 24 seconds), this can be very good on bosses where you take relatively frequent high damage abilities, similarly to Maiden of Vigilance in Tomb of Sargeras or Argus in Antorus, and where the cooldown reduction of
isn't needed. It also reduces the cooldowns of
圣疗术
and
圣盾术
, giving us some more flexibility during longer raid encounters.
决一死战
will still be niche, in raids it has a very low chance of ever being used. However in dungeons, with the changes to
and
, it is now viable to not use the
talent. This means that
决一死战
actually has a chance of being used. This however will depend on the dungeons and the m+ meta.
now reduces the base cooldown of LotP by 2s and allows it to be used on other targets, the heal on others isn’t nearly as good as it was in Legion because it scales with the caster’s missing health rather than the target’s, making it much less efficient to use when you’re near full HP and want to save a low health ally. Its main benefit now is the cooldown reduction that can still be useful for some bosses.
Lvl 90
This tier has gone through a facelift, we now have three viable choices compared to two niche ones plus one always good one.
圣光审判
, the default picked talent in Legion has gotten a bit of a nerf, it heals for considerably less than it did before, but it still has its uses if the other two talents don’t have a use.
圣洁之地
no longer heals but it now increases the radius of
奉献
, it's also worth noting that due to the loss of many aoe ccs, this talent is now really really strong in m+, especially if your group doesn’t have good kiting tools such as a frost mage.
圣光护盾
, this extremely niche talent now has a use, and it's a bit unexpected. With the increased cooldown of
炽热防御者
, and the removal of
提尔之眼
, this talent can now be used as a 3 minute personal cooldown, or an external cooldown for your co-tank.
Lvl 100
This tier was strongly tied to
正义盾击
, so now with the increased cooldown of
正义盾击
,
and
正义保护者
are now significantly weaker.
正义保护者
is the same as it was in Legion. It will be the choice for single target encounters unless the damage is extremely low.
has both gotten better and worse at the same time. The cost in
正义盾击
uptime is now even more noticeable. However it’s now an excellent talent for magic mitigation since
正义盾击
no longer mitigates magic damage. It is now on the GCD.
最终防御者
is the same as before, but with
being way more punishing and
正义保护者
being considerably weaker, it has become the go-to talent for m+ and multi target boss fights.
Azerite Traits
Please remember that Azerite traits tuning is still ongoing as this article is written and informations from this section might be obsolete.
内视之光
looks to be one of our strongest traits: the block rating it provides is negligible because you usually don’t need to block for a higher amount, but the thorn effect has the potential to be really good especially on multiple targets. You will want to space out your
正义盾击
casts to make the best use out of this trait.
飞舞之盾
can be good as 1-of trait, increasing
复仇者之盾
target count is a strong aspect, but it doesn’t stack with more traits.
激励勇士
increases your chance to proc
大十字军
and as such also has the potential to be a strong 1-of trait.
宝石皮肤
looks like it will be a really strong defensive trait for any tank, providing armor and avoidance in dangerous situations.
Conclusion
Having
on the global cooldown will make bad decision-making more impactful as you may end up using your
poorly or holding global cooldowns for it. On the other hand, screwing up your SotR uptime won’t be as bad because some of its defensive power is now in
奉献
instead. This is important, since 1 shots during sotr downtime have been the biggest issue of protection paladins, due to very low EHP outside of SotR (in order to balance out, SotR generally being stronger DR when compared to other AMs). Furthermore with the rework to all tank’s defensive toolkits Paladin gains a lot of value due to presence of
神圣之盾
, and being able to mitigate a lot of abilities that other tanks can’t, even if this is mostly useful when facing damage over time ones, as they are less likely to kill you if you happen to be unlucky with block rng, and generally kill you but having too much average damage going out.
The gcd changes aren’t that big of a hit to the spec once players get used to them and the spec looks really solid otherwise. However, the spec is arguably less fun to play as compared to it’s previous versions (starting from MoP).
Protection Paladin looks like it will be a really good tank for both Mythic Raiding and Mythic+ early in Battle for Azeroth, however that is very dependent on tuning, since they don’t have the AoE Grip utility that has been so powerful in Dungeon environment for the last 3 expansions.
I would like to give our thanks to Woliance / Krinovast / Melekus. They dedicated a lot of time and effort into putting this together, and adding as many details as possible, so that reviewers didn't have to do much, they've been a great asset to this community both in discord and outside of it.
-Liminara
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