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Mythic+ Changes Coming in Rise of Azshara - Highlights from Sloot Stream
PTR
由
Anshlun
发表于
2019/04/11,15:56
Sloot is sharing details about his visit to Blizzard's HQ in his stream
. He gave his viewers a roundup about Mythic+ information, plus some design/balance hints from his visit. Below you can check the recap of the information shared.
All Info comes from
Sloot
stream. Check out the full VoD below
.
This Article is part of our Patch 8.2 Announcement Coverage
Liveblog of the 8.2 Content Preview Stream
Heart of Azeroth:
Heart of Azeroth System in Rise of Azshara
Heart of Azeroth Essences - All Revealed Major and Minor Powers
Theorycrafting Details about the Heart of Azeroth in Rise of Azshara from Sloot
Dungeons and Raids:
Rise of Azshara Raid and Dungeon Release Schedule
Boss List from Azshara's Eternal Palace and Operation: Mechagon
Mythic+ Changes- Highlights from Sloot
Mechagon Zone - Secrets and Exploration
Mounts - New Mounts, Mount Equipments, and Water Walking
Customizable Trinkets - Pocket-Sized Computational Device
Pathfinder Part 2 - Flying Unlock Requirements and Rewards
Rise of Azshara Community Interview Spotlight
Taliesin & Evitel Information - Nazjatar, Mechagon, and Mounts
Mythic+ Information
Blizzard feels that you don't kill enough trash on most dungeons. There will be a fairly large trash % rebalance coming in 8.2 to address this.
Possibly giving mini-bosses give a lot of %, because now they are mostly skipped because they are not efficient to kill.
Blizzard is really excited to add more rewards to M+ Seasons, like titles and mounts. They said that at the latest in 9.0, MAAAAAAAYBE something in Season 3.
No new base affixes until 9.0
Nothing confirmed yet, but Blizzard is considering having a more single-target focused affix for Season 3's seasonal affix. Just ideas right now.
Blizzard biggest regret with Reaping is that it is too easy.
Kiss/curse affixes don't fit in any of the current affix buckets (+4 and +7), so they feel those would need a separate bucket.
Blizzard is looking into balance for the affix combos. You shouldn't struggle to complete a +12 if you can complete a +15 with a different combo.
Blizzard is considering completely removing 1 or 2 of the combos completely.
Blizzard is exploring affix combo difficulties instead of messing with dungeon difficulty.
Blizzard is considering having something like a Raider.io score in-game, but nothing planned right now.
Blizzard's plan about a scoring system is to fix some issues from community-driven ones, like having affixes matter and other contextual information added to it.
Motherlode is a big problem as far as trash goes, Blizzard is uncertain what to do with it.
Balance between ranged and melee isn't good right now, there isn't enough danger to melee, making their contribution to the group more relevant.
They are considering rebalancing hard CCs so they work all similarly, like allowing people to run by Sheep targets or not allowing people to run by Sap targets. No decisions yet.
Blizzard is looking at unavoidable damage, specially 1-shot mechanics, to maybe give players option to react / prevent it.
9.0 will be the "great affix revist"
Shadowmeld is an issue right now because of Reaping. They aren't going to nerf it outright. If anything they will make Reaping ignore Shadowmeld in some way.
Snapping isn't something that should happen. Hard to fix in the near future, but they may fix it still during BFA.
No plans about rerolling keys. It is frustrating to a top x% of players, but not a problem to the majority of players.
Mechagon will be split into 2 later on (likely Season 4) for Mythic+
Residuum won't reset for Season 3, have fun stockpiling.
Blizzard is happy with Tol Dagor cannons and all the different interactions they bring.
M+ Cache at the end of the week is 5 ilvls lower than Mythic Raid because they want to make raid loot feel better.
Blizzard is going to rebalance amounts of Azerite obtained. Non-repeatable sources (Raid, Cache, Emissaries) will give substantially more Azerite than repeatable sources (Islands, M+)
No gear swapping coming to M+.
General Information
Outlaw Rogue and Protection Warriors will be nerfed for Season 3. Numerically only.
Blizzard believes there are too many loot sources in the game and likely change that for 9.0.
Blizzard doesn't want to homogenize classes to fix the ranged x melee imbalance.
Guardian Buffs, Vengeance Buffs. They are aware vengeance is useless outside demon spikes. They are aware bears don't have control on their life. Buffs are in the lines of incoming rage and cost reduction to Iron Fur.
Blizzard is aware of the problem of having only DH give magic damage and Monks give physical damage . They want to fix it by giving other classes other interesting buffs, but not the same for multiple classes.
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