Blizzard
Hey everyone,
I wanted to post a few things about Marksmanship, including a few things in the works.
独来独往's damage at 10% may not be the final number. I changed it from 18% to 10% a while back so it being at 18% and such a big DPS swing between pet and no pet would stop dominating the conversation about
独来独往. Tuning will happen.
瞄准射击's charge recovery time will be reduced by haste in a future build.
急速射击's visual effects are not final.
急速射击 will bounce to 1 additional target when
技巧射击 is active in a future build.
精通:狙击训练 will be changed to affect all of your shots instead of only Focus spending shots in a future build so things like
急速射击 are not left behind as gear progresses.
RNG - there's a lot of talents with randomness in them. We hear the feedback that you feel things are too random. Some things will probably change to be less random in general, others will have some adjustments made to how they proc to prevent the really bad luck streaks from being a thing.
As always, thanks for the feedback both in this thread and others created.