Estimated 11.0.5 Changes | Notes |
Spec | Single Target | AoE | |
Blood DK
(Deathbringer)-3% | -6% | Post-hotfix update. |
Blood DK (San'layn) | -15% to -20% | |
Frost DK-0.3% | -2.5% | |
Havoc DH~1.3% | ~1.3% | |
Balance Druid-0.5% | -5% | |
Feral Druid2% | Neutral | Undocumented buff. |
Restoration Druid | Neutral | Neutral | A few new talents were added and nerfed an old one, but only one is a clear upgrade and you're likely to feel similarly powerful with the patch. |
Augmentation Evoker | To Shields | Neutral | Unravel is likely one of the best globals on ST. |
Devastation Evoker | To Shields | Neutral | Unravel is likely one of the best globals on ST. |
Beast Mastery Hunter | 5% | Buff | |
Marksmanship Hunter~2% | ~2% | Within 2% of previous performance for ST. AoE similar, a couple % buff. |
Survival Hunter | 6% | 9% | |
Arcane Mage
(Sunfury)-1% | 0.6% | Post-hotfix |
Arcane Mage (Spellslinger) | 12.2% | 13.9% | Post-hotfix Might be a favorite for all content now. |
Fire Mage | -6.5% | Neutral | AoE is the same, but giving up a lot more on single target to do so. |
Frost Mage | 8% | Neutral | |
Brewmaster Monk2.5% | 2.9% | Could be up to 5% more depending on bugs. |
Mistweaver Monk | ~1% | 3-5% | Many quality of life improvements with new and merged talents, including baseline 谆谆古训, a ranged 旭日东升踢 alternative in 疾风呼啸踢, and a new smaller cooldown in 青玉赋能 that gets better when there are more enemies to damage |
Windwalker Monk | 3% | 4-5% | |
Holy Paladin (Lightsmith)-2% | |
Holy Paladin (Herald)-3.5% | 晨光 has a 15.3% nerf on launch which results in a further 1.5% nerf to Herald of the Sun builds, on top of the base ~2%. |
Protection Paladin | Buffed | Exact numbers unknown but definitely a buff. |
Retribution Paladin | -3% | |
Assassination Rogue6% | Neutral | |
Outlaw Rogue5% | |
Subtlety Rogue4% | Neutral | Nerf to defensives due to the removal of Invigorating Shadowdust |
Elemental Shaman | Neutral | Significant Buff | Burst increased and Mastery now best stat. |
Enhancement Shaman | Unknown | Uncertainty due to the amount of changes and the PTR being down for extended period of time. The number makes Deeply Rooted Elements worse, and likely non-viable. |
Restoration Shaman | Slight Buff | Slightly bigger buff for Farseer than Totemic |
Destruction Warlock | Neutral | Significant Nerf | 敬魔仪式 now has its duration reduced based on number of soul shard spender casts, rather than amount of soul shards spent. This means we're proccing it less often, resulting in a significant nerf on AoE |
Arms Warrior | -1% | 5 Target Cap | Target cap changes have little impact on Arms. |
Fury Warrior | Neutral | 5 Target Cap | Odyn's Fury and initial Thunderous Roar damage reduced ~20% vs 8 targets, or ~3-5% overall on multitarget fights/Mythic+ |
Protection Warrior | Neutral | 5 Target Cap | AoE reduced slightly due to 5 target cap on Thunderous Roar. |