Blizzard
We're working on a round of PvP balance adjustments, to be applied the morning of Monday, September 24. Here are the changes we have planned:
Items- 红色大按钮's damage reduced by 25% against enemy players.
死亡骑士- Unholy
最后的惊喜 (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.
Druid- The healing of 强化回春术, 迅捷治愈, and 野性成长 provided by 恢复亲和 is reduced by 30% when engaged in combat with enemy players.
- 愈合 healing reduced by 25% for non-Restoration Druids when engaged in combat with enemy players.
- Feral
凶猛掠夺 (Azerite Trait) effectiveness reduced by 50% when engaged in combat with enemy players.
Restoration - 林地护理 (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players.
- 专注生长 (PvP Talent) reduces the mana cost of 生命绽放 by 15% (was 40%).
- 专注生长 (PvP Talent) increases the healing of 生命绽放 by 15 (was 25%).
- All Restoration Druid healing reduced by 10% when engaged in combat with enemy players.
猎人- Beast Mastery
Damage done by the 猎人's pet reduced by 18% when engaged in combat with enemy players.
Survival - 潜藏毒素 (Azerite Trait) effectiveness reduced by 30% when engaged in combat with enemy players.
Monk- Mistweaver
Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).
圣骑士- Holy
Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).
牧师- Discipline
Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%). - 专注意志 decreases damage taken by 10% per stack when engaged in combat with enemy players (was 20%).
萨满祭司- Restoration
Surging Tide (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players. - (PvP Talent) mana cost increased by 50%.
- (PvP Talent) now has a 1.5 second cast time.
- (PvP Talent) redistributes 25% damage, down from 35%.
- 水之涟漪 (PvP Talent) healing reduced by 33%.
- 激流 healing reduced by 15% when engaged in combat with enemy players.
Elemental - 熔岩震击 (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.
战士- Arms
战争之王 (Azerite Trait) effectiveness reduced by 55% when engaged in combat with enemy players (was 40%). - Defensive Stance reduces damage dealt by 20% when engaged in combat with enemy players (was 10%).
Note that we're planning another round of balance updates for the near future after this round, which will include changes for other specs (including
术士 and
死亡骑士).