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评论
评论来自
Exin
Cheap and easy to get Gem, better get these then getting the +6 out of shop they are around same price anyways!)
评论来自
Zeuter
These are far cheaper to get than these ones;
https://www.cuckhead.com/wotlk/item=24030
And often cost +- 90g less. A viable alternative in order to socket blue armor pieces, as you will want to save the Runed Living Rubies for better gear.
评论来自
dafez
This can only be crafted by Scryer Jewelcrafters.
评论来自
Thottbot
Stacking +damage gems for
raids
is a bad idea. While +damage gems give a visible and obvious increase in DPS,
+spell hit rating will increase your DPS much more than +damage against raid bosses
.
As a Mage you will have a 17% chance to miss. You can migitate 16% of that by stacking +spell hit rating gems. The two blue gems give +8 spell hit rating and +9 damage, and is compared in the conclusion (scroll down to the bottom).
Spell Hit Percentages
+12.62 spell hit rating is required to gain 1% hit. Therefore, +8 spell hit rating will give 0.634% hit. +4 spell hit rating will give 0.317%. +1 spell hit will give 0.08%.
1% Spell Hit = 1% increase in damage
No matter what amount of +damage or +crit you have, 1% Spell Hit will always equal 1% increase in damage.
The roll for Spell Hit takes place before the roll for resist and crit.
Imagine you could cast 100 Fireballs, each hitting for 1,000 damage. You would do a total of 100,000 damage, assuming you could somehow obtain 100% Hit Chance, no crit and no resists of any kind. This is
-0%
damage.
Now bring that back down to earth. You have a 17% chance to miss against bosses. We will ignore resists for these calculations. 17% miss would bring your total damage down to 83,000. That is exactly
-17%
damage.
You decide to get 12.62 spell hit rating, equaling to 1% Spell Hit. You now have a 16% chance to miss against bosses, increasing your damage up to 84,000 damage. This is
-16%
damage.
As you can see, 1% spell hit increases damage by the same amount of damage Fireball hits for. 1,000/100,000 is equal to 0.01, which is 1%.
Therefore, 1% Spell Hit = 1% increase in damage.
Maths
Assume you specced 10/48/3 and you are in a raid trying to do maximum DPS:
Improved Fireball will cause your Fireball to receive 87% of +damage
Empowered Fireball will add 15% +damage
Playing with Fire increases damage done by 3%
Fire Power increases damage done by 10%
Improved Scorch stacked 5 times will increase damage done by 15%
Ignite causes crits to hit for 210% normal damage (150% + 40%*150%)
Giving
A total of +102% damage coefficient
A total of +28% damage.
Massive criticals
The below table shows the amount of damage Fireball does at different damage amounts with the above conditions, ignoring Fireball DoT:
+dmg
Fireball Damage
Fireball Crit inc. Ignite
Avg dmg (20% crit)
0
1043.2
2190.72
1272.704
200
1304.32
2739.072
1591.2704
400
1565.44
3287.424
1909.8368
600
1826.56
3835.776
2228.4032
800
2087.68
4384.128
2546.9696
1000
2348.8
4932.48
2865.536
This table shows the amount of damage +1% hit is equal to at different amounts of +damage.
+dmg
Avg dmg (20% crit)
+12.62 spell hit equivalent
0
1272.704
12.73 damage
200
1591.2704
15.91 damage
400
1909.8368
19.10 damage
600
2228.4032
22.28 damage
800
2546.9696
25.47 damage
1000
2865.536
28.66 damage
Conclusion
This shows that, at +0 damage, with the conditions mentioned above (10/48/3, 5 stacked scorches), 1 spell hit rating is approximately equal to 1.03 spell damage (1.01*102%).
At +600 damage, which is easily obtained with blues, 1 spell hit rating is approximately equal to 1.8 spell damage (1.77*102%).
At +1000 damage, which should be the amount of damage obtained from SSC/TK epics, 1 spell hit rating is approximately equal to 2.31 spell damage (2.27*102%).
Comparing the two gems +9 damage and +8 spell hit at +600 damage. Since 1 spell hit rating at +600 damage is 1.8 spell damage, the +8 spell hit gem would give +14.4 damage. 14.4 is bigger than 9.18
In conclusion, stacking +spell hit will give the highest DPS increase for boss fights until you reach the +spell hit cap at 16%, or 202.24 spell hit rating (164.32 spell hit rating for 10/48/3).
评论来自
Thottbot
lol makes sense though
评论来自
Thottbot
Mages also have the "Arcane Focus" talent, reducing the chance for your target to resist your arcane spells by 10% (which I suppose translates into 10% chance to hit), however, often my spells will be partially resisted against targets a level or more above me, even if the target has no apparent resistances, much like a glancing hit with a melee weapon. So my question: does a better chance to hit prevent glancing hits and partial resists?
评论来自
Thottbot
if you seriously think that stacking hit gems > damage gems yer bad. you can get the hit cap (164 rating) with gear, not using damage gems is fail.
评论来自
Thottbot
Dude every time i check to see if he has the patterns he doesn't ='( does anyone know the time it spawns?
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物品等级:60
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"对应红色插槽。"
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