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Protection Paladin Tank Class Overview - Wrath of the Lich King Classic
来自 WaltherLeopold
[Last Updated]:
2024/01/03
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补丁:3.4.3
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Welcome to Wowhead's Protection Paladin Tank PvE Class Overview guide for Wrath of the Lich King Classic! This guide will help you improve at your class and role, improving your knowledge to face the hardest Dungeons and Raids from Wrath of the Lich King Classic.
Throughout this guide, we will cover many different aspects to increase your Protection Paladin expertise, including concepts like Protection Paladin talents and talents builds, Protection Paladin BiS gear choices, Protection Paladin stat priorities, Protection Paladin consumables, Protection Paladin gems, Protection Paladin enchants, among many other aspects of your class and specialization. Make sure to navigate to other pages of the guide to find more in-depth information, as each works as a knowledge hub for their subject.
Class Overview for Protection Paladin Tank in Wrath of the Lich King
Protection Paladin is really the jack of all trades and
master of none
or so the saying goes, however fortunately the latter half of that figure of speech does not truly apply to us. Protection offers world class survivability, on top of having a toolkit that can go toe to toe with the other tanks in most cases. While we might not have the absolute best single-target threat as that award goes to Death Knights, we are competitive enough that it doesn't really matter. We might not have the highest armor or HP when compared to a druid, but that doesn't matter because we have
炽热防御者
which makes us an incredibly safe tank.
The point being you will find us a very versatile spec with the ability to cover almost every range of tanking in Wrath of the Lich King while also bringing strong utility and is very easy to slot into a raid composition, making Protection Paladin a very lucrative tank.
If you are the type of person who likes to choose your class based on its power in the current raid, we have prepared a Tier List that goes over the best Tank specs in the current raid tier and an explanation on why from our Class Writers.
WotLK PvE Tank Rankings
Class Changes for Protection Paladin Tank in Wrath of the Lich King
All but a few of the Paladin's abilities have gained major reworks to their coefficients and scaling properties, meaning almost all our skills now utilize both spell power and attack power to varying degrees.
The way threat works has been massively reworked. In effect, most DPS now have Salvation baseline applied to their threat generation and our threat is increased across the board, non holy sources now have a 1.43 modifier and holy a 2.534 modifier after
正义之怒
.
Crush is virtually completely gone from Wrath of the Lich King, so avoidance benchmarks are not a concern for endgame raiding content.
Changes to existing abilities & talents
自律
—Now lasts for 120 seconds up from 60 seconds.
圣盾术
—12 seconds baseline and reduces damage dealt by 50% instead of increasing time between attacks by 100%.
圣佑术
—Paladin
盾墙
reduces all damage taken by 50% for 12 seconds, completely reworked from TBC.
复仇之怒
—Now increases your damage and healing by 20%, down from 30%. Also no longer activates forbearance but is locked out from being combined with anything that does activate Forbearance for 30 seconds.
驱邪术
—Can now be used against any enemy, but has a cast time. Additionally it will always crit if the enemy is demon/undead.
神圣愤怒
—Removed cast time, making this a powerful AoE instant that will also stun any demon/undead hit.
命令圣印
—Will now always land on successful hit and cleaves up to 2 targets.
复仇圣印
—The application of this can now be dodged, parried and miss and is treated like an additional physical hit. The damage proc at 5 stacks can not miss or be dodged & parried and can also crit for 200% damage.
智慧圣印
—Now generates 4% of your maximum mana when it procs rather than a fixed rate.
光明圣印
—The healing recieved from this is no longer a fixed value and now scales with your AP and SP.
神圣之盾
—Now has the old Improved Holy Shield talent built into it.
庇护祝福
—Now increases your stamina and strength by 10% and the damage reduction portion of the spell has been converted into a % damage reduction buff. In addition to this, the user also recieve % portion of their max mana when they parry, block or dodges a melee attack.
炽热防御者
—Recieves a cheat death effect, when you are hit by something that would otherwise kill you it puts you at 30% health. In addition any damage you take below 35% health is reduced by 20%, including reducing any excess damage beyond from a hit that would take you below 35%. This does away with the leapfrogging element from TBC completely and makes this talent bonkers. You are now virtually unkillable by any one swing and incredibly tanky to overwhelming damage.
辩护
—Changed from a reduction in stats to attack power, making this viable against PvE targets giving Paladins our own way to deprive the enemy of AP.
Except the addition of
圣佑术
not much changes to our old toolkit and it is not until we delve into the spell additions of Wrath of the Lich King that we will see the tone of the spec change away from great AoE control and damage into a spec with excellent cleave and great single-target burst. All in all we will play mostly the same, we're still interested in staying in melee contact with our enemies and being hit by them to generate mana and threat, just to a lesser degree.
New abilities & talents
清算之手
—A single target taunt, not on the GCD, does damage and has 30yd range.
神圣恳求
—A powerful passive mana regeneration ability! Finally a means for Protection Paladins to generate their own resources, while not strong enough alone to make us completely self sufficient, when paired with our other tools we are almost assured to never run out of mana.
正义之锤
—A new addition to our rotation, no real quirk here. It deals damage based on your weapons' DPS value and caps at 3 targets, or 4 when glyphed.
正义盾击
—A single-target nuke that deals damage based on our block value at a 1:1. This sees diminishing return at 2400 Block Value and hard caps at 2760 Block Value.
圣洁护盾
—This is a decent little hands off mitigation tool that the Holy Paladin will usually be in charge of, meaning we generally do not cast this in a raid environment. Otherwise very strong for older or weaker content like dungeons or farming where you will see its full value.
神圣牺牲
&
神圣守护者
—A very strong raid/group oriented cooldown. When specced you can turn off the sacrifice portion of the spell on the Paladin and just reduce everyone's damage taken by 10/20% for 6 seconds.
灵魂协调
— Gone from a universal passive to a deep Protection Paladin talent, works exactly like the old passive in that you get 5/10% of your non overhealing recieved back as mana.
圣光之触
— Our primary source of Spell Power, will give you 20/40/60% of your strength as Spell Power, as well as modifying your critical heals.
圣光守护
— This is how we will keep
神圣恳求
up on ourselves without the need to refresh it. With this talented you can expect full uptime on Divine Plea but also recieve 3/6% reduced damage from spells.
正义审判
— Effectively mirrors the attackspeed reduction that is afforded to other classes such as Warriors'
强化雷霆一击
on top of also giving us some secondary effects like reduces the cooldown of your Hammer of Justice by 5/10s and increases the duration of Seal of Justice stun by 0.5/1s.
圣殿骑士之盾
— Gives our
复仇者之盾
a 33/66/100% chance to silence its targets for 3 seconds but also reduces our damage taken by 1/2/3%.
This is where the bread and butter is with Protection in Wrath of the Lich King. In this we find that we gain some top notch single target and cleave in the form of
正义之锤
,
复仇者之盾
and when specced
命令圣印
, you will quickly find how dominant we can be in cleave situations. We were and are still quite capable at AoE, but we are transitioning away from our reliance on
奉献
for threat.
Aside from this Protection Paladin like the other tanks are now much more self sufficient in their utility, potentially providing our own attack speed and AP reduction, as well as our own way to generate mana without being directly hit. This follows a general trend on all the tanks in making them much less reliant on a
correct
raid composition to see themselves through on any given encounter.
Albeit not necessarily unique to Protection, but we are also given massive raid utility in
神圣守护者
. Being the only tank with something like this gives us a keen edge against other tanks for any fight where you may need on demand damage reduction for your entire raid. As always it takes good planning or excellent initiative to utilize a tool like this correctly, so user mileage will vary.
Class Viability for Protection Paladin Tank in Wrath of the Lich King
Protection Paladins are widely regarded some of the best tanks in Wrath of the Lich King. It's a very well rounded spec with good single-target, AoE and cleave potential with very competitive defensive cooldowns and high levels of survivability. However it is our opinion that most of the differences between the tanks are mostly superficial. Because of this, one shouldn't fret too much on meta and not feel forced to bring or play a protection paladin just because of its strengths. It is then good to know that all tanks in Wrath of the Lich King are very strong and this is a very balanced expansion in terms of power disparity between the tanking classes.
We offer as per usual our auras, for the entire raid in Wrath of the Lich King but also access to some very strong blessings, ability to
清洁术
. This alongside our newly reworked Hands such as
保护之手
&
自由之手
we are capable of controlling fights and supporting a raid like few others. With Wrath of the Lich King we also become the only tank with raid wide cooldowns like
神圣牺牲
&
神圣守护者
and
光环掌握
. We are unique in that our Judgement effects are not shared across any class, this effectively enforces a quota of paladins per raid in most compositions.
Class Mechanics for Protection Paladin Tank in Wrath of the Lich King
Mana
While many of our mana issues are addressed in Wrath of the Lich King, we are still intrinsically tied to this resource, just about every skill we have drains our mana so it is imperative that we keep spells such as
神圣恳求
up at all times as well as try to utilize mana returned while in combat from
强效庇护祝福
and
灵魂协调
. As such in many ways we are very similar to the other tanks who use rage or runic power gained from being hit and hitting the enemy to stay afloat on combat potential.
This also means that we don't necessarily need to pool our resource for an incoming mechanic such as adds spawning. Unlike a warrior or a druid, mana is not as transient and our resource pool is initially quite a bit deeper than the other tanks who start fights starved in comparison.
Seals & Judgements
Seal duration has been increased to 30 minutes across the board and all seals will now deal damage when judged regardless of which judge is being cast, damage is based on their damage coefficients and scaling with SP & AP.
Judgement debuffs are no longer based on the active seal and are no longer off the gcd.
Seals
复仇圣印
this is our bread and butter seal, behaves similarily if the old Seal of Vengeance & Seal of Blood were combined into one skill. The amount of power stacked into this one skill is immense especially after factoring in its
glyphed form
.
正义圣印
very vanilla seal, just basic damage and not very interesting.
命令圣印
acquired via a talent in the retribution tree, giving our melee swing a holy damage cleave. This is not an auto include but remains a decent tech opton for those interested in maximizing their multi-target potential.
光明圣印
scaled healing based on AP/SP.
智慧圣印
chance to give a % portion of the users' max mana back.
公正圣印
mostly a PvP seal, giving the user a chance to stun their target.
Judgements
智慧审判
gives anyone who attacks the debuffed target a chance to return 2% of their base mana.
圣光审判
gives anyone who attacks the debuffed target a chance to return 2% of their max health.
公正审判
mostly for PvP, prevents the target from exceeding 100% movement speed, meaning even a mounted opponent will run as fast as an unmounted player with no added speed benefits.
Blessings & Hands
Wasn't it super inconvenient when our short but powerful blessings overrode our long term stat blessings? No more. These spells have been separated into two categories that work just about the same as before. Blessings will still override blessings but now, your temporary blessings have been converted into Hands which will only override other hands.
Most buffs and debuffs have been categorized and will not stack with other buffs that give similar or identical benefits, for example
战斗怒吼
will not stack with
强效力量祝福
, as they are both attack power buffs. At the same time similar buffs with distinct components from eachother may not stack in the overlap but still award their unique (non mutual) benefits, such as
强效王者祝福
will not stack its shared stat benefits with
强效庇护祝福
, but will still award the player agility, intellect and spirit while sanctuary still gives the user damage reduction and mana back.
Blessings
强效王者祝福
is no longer a talent and universally taught to all Paladins.
强效庇护祝福
now awards stam and str, but also mana back on dodges/parries/blocks as well as reduces damage by a % instead of flat amount.
强效智慧祝福
&
强效力量祝福
remain unchanged in practice.
Hands
清算之手
single target taunt off the GCD, does damage if the target is currently not targetting the caster.
自由之手
works just like the old Blessing of Freedom except that it will also clear effects such as stuns on your target.
拯救之手
reworked completely, now reduces current threat by 2% every second for 10 seconds. Can be paired with
拯救雕文
for a damage reduction cooldown.
牺牲之手
now has a 2 minute cooldown and a damage cap.
保护之手
remain virtually unchanged.
圣疗术
significantly shorter cooldown making it much more lucrative to use frivolously.
Strengths & Weaknesses for Protection Paladin Tank in Wrath of the Lich King
Strengths
Weaknesses
Best Races for Protection Paladin Tank in Wrath of the Lich King
Race
死亡骑士
德鲁伊
猎人
法师
圣骑士
牧师
潜行者
萨满祭司
术士
战士
人类
矮人
暗夜精灵
侏儒
德莱尼
兽人
亡灵
牛头人
巨魔
血精灵
Alliance
All 3 races offer unique benefits to both the player and the raid.
Draenei's
英雄灵气
is still group wide and offers a great degree of value for not only your party but also yourself as hit is a lucrative stat.
纳鲁的赐福
,
暗影抗性
offer neglible advantages in PvE though may be relevant for PvP.
Dwarves' have access to the individually most powerful racial in the game through
锤类武器专精
. However to take advantage of this you are limited to maces only, which may or may not be difficult as you work through the expansion, you can't guarantee that your best weapon is a mace.
石像形态
is a fairly weak but notable on-use defensive that will give you an additional edge in survivability when you crave it. Dwarves also have access to a fairly neglible racial in
冰霜抗性
. Overall Dwarves look to have a very competitive racial lineup though it is circumstancial at best, functionally irrelevant at worst.
Human has the broadest ranging personally beneficial racials in
剑专精
&
锤类武器专精
. Since almost every weapon qualify as either a sword or a mace, humans have no problems getting full value out of either of these.
生存意志
is an immensly powerful PvE and PvP cooldown which while not universally beneficial in PvE can and will save you from poorly timed CC.
感知
may let you find stealthed enemies a split second earlier but is very neglible in PvE and situational in PvP. Aside from combat bonuses their
外交
gives humans a small leg up on reputations, mostly a time saving racial, but may come relevant in raid specific factions like with
灰烬审判军
, getting your rings faster.
Horde
Blood Elf remains the only horde aligned race that can roll Paladin. Blood Elves have access to the powerful area control tool
奥术洪流
, it being off the global cooldown gives you a lot of freedom in interrupting and controlling enemies in both PvE and PvP.
魔法抗性
works like the aforementioned school exclusive racials, but is universally good against all spell casting.
Best Professions for Protection Paladin Tank in Wrath of the Lich King
While most professions offer a wide array of possible benefits ranging from offensive, defensive, and to the very eclectic we will generalize most of these stats and break them down to its core components in order to compare it to stamina. Stamina (or health) is a largely ubiquitous benefit to most professions, is a chief metric we can utilize to determine the strength of any given profession to us in PvE. Profession benefits may change over time and are susceptible to changes across the phases of WotLKC, though luckily the best recommended professions in phase 1 are the best throughout, namely Engineering and Jewelcrafting.
Below is a parsed list of what each profession may benefit you with. It's very noteworthy to acknowledge that some of these benefits come at a clear cost, since they may be occupying the enchant slot/option on their respective items. As an example
铭文
is considered a poor choice of profession for a Protection Paladin because
大师的巅峰铭文
is competing for the shoulder enchant slot with
强效角斗士铭文
.
珠宝加工
Very broad ranging benefits, but summed up as +63 stamina via
致密龙眼石
工程学
+885 armor on gloves via
装甲护网
, on-use sprint ability on your boots through
硝化甘油推进器
制皮
+62 Stamina from
毛皮衬垫 - 耐力
&
free
leg enchant via
冰虫腿甲强化片
. Leatherworkers also access +70 resistance on their wrist (at the cost of stamina).
附魔
+60 Stamina from
附魔戒指 - 耐力
采矿
+60 Stamina from
坚韧
炼金术
Doubled elixir/flask duration through
混合药剂
, +650 Health when using
石血合剂
锻造
+60 Stamina from
插槽护腕
&
插槽手套
铭文
+40 Dodge Rating from
大师的巅峰铭文
If you want to change your profession specialization in Wrath of the Lich King e.g. Gnomish engineering to Goblin go
here.
Engineering
工程学
is considered one of, if not the best profession for all of Wrath of the Lich King. It offers some of the least focused benefits out of all professions but despite lacking in an unitary goal or objective these comprehensive benefits add up to a very belowed package.
硝化甘油推进器
technically comes at the cost of -22 stamina because it prevents you from using
附魔靴子 - 强效坚韧
at the same time, despite the drawback the utility of on-demand +150% movementspeed has immense implications for tanking. +885 armor through
装甲护网
will generally come out to an equivalent value of +60 to +70 stamina, while utilizing your glove enchant slot. Gloves also offer the ill-advised
超级加速器
,
手部火箭发射器
the former offering an additional DPS cooldown, the latter an excellent pulling tool & good DPS when measured up to other glove enchants. Less significant but still remarkable are the
高弹力衬垫
which competes with
附魔披风 - 特效护甲
, and
思维放大圆盘
against
坚定防御者秘药
. All these give you ample option when personalizing your gear to fit your agenda.
Beyond the item enhancements,
工程学
also offer unique in-combat consumables through the use of explosives. These may range from
powerful damage sappers
, to
strong CC effects
, or
silences
. It's noteworthy to mention that Engineering also offer the most powerful choices for PvP as well as PvE, while most of these tools can't be used in arena a lot of them can be utilized in Battlegrounds and world PvP.
The ability to craft and use bombs and explosives. Only
Goblin
engineers can use
通用热力工程炸药
.
Craft utility oriented gadgets such as
Repair Bots
, and
MOLL-E
who is a portable mailbox, and construct the permanent butler
Jeeves
who will not only repair for you, but access your bank as well.
Access to only auction house in Dalaran.
+885 Armor
,
Slow Fall
,
Nitro Boost
, and more all readily available on your gear.
Strong earlygame items like this stamina trinket
音波增压器
, or a helmet in
装甲泰坦神铁护目镜
.
Jewelcrafting
珠宝加工
is by far the best
stat
oriented profession out there, not only does it offer us the highest amount of attainable stamina through a profession currently, it also awards a massive array of other potential stats, while not as immediately relevant for us as stamina is, may come well in hand as you tailor your gear to fit your needs. Jewelcrafting is for the same reasons the best DPS and Healing profession as it is the best tanking profession, making this a highly versatile choice regardless of how you play the game.
This profession does come with the drawback, as most of the value is intrinsically tied to your gems buyers beware here as it will demand more from you in terms of gemming your equipment and you might find yourself needing to re-gem often in periods where you acquire a lot of new gear. However Jewelcrafting is also widely regarded as one of the best goldmaking professions for those inclined to get invested into the auction house market.
The way we extrapolate the profession benefits from Jewelcrafting is primarily through a unique-equipped (3) gem. This is obtainable through the Dalaran daily Jewelcrafting quest which awards 1
, that is exchangeable for a
龙眼石
, that we in turn cut to suit our needs. The cut is always an enhanced epic version of the mono-colored gems you know and love, making them significantly powerful than their ordinary counterparts, we can have max 3 socketed of any combination of these gems at any given time. These are not Bind-on-Pickup meaning they can be sold and bought on the Auction House.
Blue Gem
致密龙眼石
Red Gems
朴素龙眼石
,
精致龙眼石
,
闪光龙眼石
,
诡秘龙眼石
.
Yellow Gems
厚重龙眼石
,
刚硬龙眼石
帝黄晶螃蟹
is the best in slot stamina trinket for phase 1.
红宝石野兔
is likewise a very strong phase 1 stamina trinket, neither of which are replaced until T8.
Leatherworking
制皮
is a niched profession offering you quality of life improvements through cheaper leg, wrist enchants though the primary reasons why you would want to pick Leatherworking up as a protection paladin is the access to +70 resistance from your unique wrist enchants. Although the resistance does come with a drawback in that it eats up the enchant slot on your wrists, these generally provide significantly more defensive value than stamina in the encounters you would want to wear resistance anyway.
Leatherworkers also have the ability to craft and use raid utility consumables in the form of drums of varying strength. These drums generally have a party or raid wide benefit, though they share cooldown with explosives so users beware.
The ability to craft and use drums such as
强效速度之鼓
.
Apply resistances to your wrists that have a marked improvement on your survivability or DPS on fights such as
and
.
Comparable stamina gains to the best professions when not using resistance on wrist.
Apply your own leg, wrist enchants for a very low cost.
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评论
评论来自
Kactus04
Re: Engineering profession: bear in mind that Jeeves was not available until later in Wrath, and this will likely remain the case in classic Wrath.
评论来自
Aarandal
You say in the race section of the guide that Belfs are the only Paladin with an interrupt. This is not true, Hammer of justice now works as a straight interupt if the target is not stunnable.
评论来自
256124
I would suggest removing the glove haste enchant from the Engineering section as you have stated it's so bad compared to other glove enchants there would be no scenario where we use it.
评论来自
oldmanstrength
Blood elf racial 2% spell avoidance is worth mentioning.
评论来自
Omnigus
its stated that Blacksmithing only gives 48 Additional stamina compared to the other proffesions... yet we are able to insert 2x 30 stam gems in the 2 sockets the blacksmith makes. hence Blacksmithing also adds 60Sta...
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