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Balance Druid DPS Class Overview - Wrath of the Lich King Classic
来自 Lastcares
[Last Updated]:
2022/11/03
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补丁:3.4.3
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Welcome to Wowhead's Balance Druid DPS PvE Class Overview guide for Wrath of the Lich King Classic! This guide will help you improve at your class and role, improving your knowledge to face the hardest Dungeons and Raids from Wrath of the Lich King Classic.
Throughout this guide, we will cover many different aspects to increase your Balance Druid expertise, including concepts like Balance Druid talents and talents builds, Balance Druid BiS gear choices, Balance Druid stat priorities, Balance Druid consumables, Balance Druid gems, Balance Druid enchants, among many other aspects of your class and specialization. Make sure to navigate to other pages of the guide to find more in-depth information, as each works as a knowledge hub for their subject.
Class Overview for Balance Druid DPS in Wrath of the Lich King
Balance Druids are insanely fun to play in Wrath of the Lich King. Watching your screen fill up with damage numbers as you hit
星辰坠落
and spam
飓风
for massive AOE damage never gets old. You'll also be able to witness regular crits for huge amounts of damage. Wrath of the Lich King really brings the "Boom" to "Boomkin."
Balance excels at AOE but can also hold their own on single target, although it will be hard to top the meters against some other specializations. The mana problems that Balance has notoriously had resolve considerably in Wrath of the Lich King due to the change to
枭兽形态
which now grants 2% mana return on crits.
The rotation for Balance is also much more engaging with the addition of
月蚀
where you cycle between Lunar and Solar Eclipses which empower either your
愤怒
or
星火术
.
If you are the type of person who likes to choose your class based on its power in the current raid, we have prepared a Tier List that goes over the best DPS specs in the current raid tier and an explanation on why from our Class Writers.
WotLK PvE DPS Rankings
Class Changes for Balance Druid DPS in Wrath of the Lich King
Changes to existing abilities & talents
飓风
—The cooldown on Hurricane has been removed.
野性赐福
—Buffing is now raid-wide for this ability.
复生
—Rebirth is now on a 10 minute cooldown.
强化野性印记
—This talent also gained a personal buff to all attributes.
纠缠根须
—Roots can now be used indoors. This also applies to
自然之握
.
自然之握
—This ability is now baseline for Druids and has three charges.
激活
—Innervate is now down to a 3-minute cooldown. It also regenerates mana based on the casting Druid's mana pool instead of the target's Spirit.
强化精灵之火
—The talented Improved Faerie Fire now increases the chance the target will be hit by spells and also increases the crit chance of your own damage spells.
枭兽形态
—Single target spell crits now regenerate 2% of total mana.
自然之赐
—This talent now increases spell casting speed by 20% for 3 seconds instead of increasing the cast of the next spell.
自然延伸
—You can now talent into threat reduction within the Balance talent tree using this talent.
星空专注
—This talent has been completely changed and now reduces pushback on spells and also increases spell haste.
清晰预兆
—You no longer need to buff yourself with Omen of Clarity. It will passively proc the Clearcasting state and now also procs off of spells.
激怒
—This is an early talent in the Restoration talent tree that now also grants increased Intellect in Moonkin form.
A lot of these seem like pretty minor individually but they really add up for a lot of great changes. The mana return from
枭兽形态
is a much needed change that means you no longer have to talent into all the mana efficiency options in both the Balance and Resto trees. The changes to
激活
are also noticeable. It can now be used much more often and there are more options for specs you can use this on if you aren't using it yourself since it returns mana based on the casting Druid's mana pool instead of only being useful on targets who have a lot of Spirit.
New abilities & talents
起死回生
—Druids now have an out-of-combat resurrection!
变形大师
—This is a new talent that gives a bonus depending on which forms you're in. For Balance, you gain increased spell damage while in Moonkin Form.
起源
—This is a new talent early on in the Balance tree that increases periodic damage and healing by 5% when fully talented.
壮丽自然
—This is another new early talent in the Balance tree that increases the duration of Moonfire by 3 seconds and Insect Swarm by 2 seconds.
强化虫群
—If fully talented, this grants a 3% damage buff to Wrath when Insect Swarm is on the target and a 3% crit chance to Starfire when Moonfire is on the target.
强化枭兽形态
—Your Moonkin Aura now also gives 3% haste to allies as well as grant you spell damage equal to 30% of your spirit if fully talented.
枭兽狂乱
—Tailored for PvP, this new talent give attacks made against you to increase your damage done by 10%, cause you to be immune to pushback, and grant 2% base mana every 2 seconds for 10 seconds.
月蚀
—Eclipse is the new backbone to the Balance Druid rotation. When you crit with Starfire you enter a Lunar Eclipse which increases damage done by Wrath by 40%. When you crit with Wrath you have a chance to enter a Lunar Eclipse which increases your critical strike chance with Starfire by 40%. Each Eclipse state lasts 15 seconds and has a separate 30 second cooldown.
台风
—A new knockback ability deep in the Balance tree.
强风
—Increases damage done by Hurricane and Typhoon.
大地与月亮
—This talent is a buff applied to an enemy when hit by either Starfire or Wrath which increases spell damage taken by 13% when fully talented. This does not stack with other abilities that give the same debuff. This talent also increases your own spell damage by 6%.
星辰坠落
—The new end talent for the Balance tree which unleashes monstrous AOE on all targets within 30 yards for 10 seconds.
These are some really great changes for Balance Druids. The addition of
月蚀
and
星辰坠落
add a great deal to the equation. Many talents, such as
强化虫群
add nuances to the playstyle that add up to a really engaging rotation, something that Balance has been missing in previous expansions. The difference between a good and great Balance Druid will be hammering down all these small interactions in order to pump out monstrous amounts of damage.
Class Viability for Balance Druid DPS in Wrath of the Lich King
Balance Druids are incredibly viable in Wrath of the Lich King. They bring insane amounts of AOE (area-of-effect) damage with
星辰坠落
and
飓风
and are often sought after for this purpose. Their single target normally doesn't top meters compared to other specializations, but a good Balance player able to manage proper Eclipse rotations should be able to keep up.
Druids in general also bring a great deal of utility. They can dispel poisons and curses with
驱毒术
and
解除诅咒
. They have two buffs:
野性印记
and
荆棘术
. They are the only class that can resurrect in and out of combat with
复生
and
起死回生
. They can also crowd control using
纠缠根须
, which can now be cast indoors in Wrath of the Lich King. A nice spell that a Druid can bring is
激活
which now regenerates mana on the target based on the casting Druid's mana pool instead of the target's Spirit. This means that specializations that historically were bad targets for
激活
based on their low Spirit can now benefit from this a lot more.
Balance Druids also bring
强化精灵之火
which has been reworked in Wrath of the Lich King. It now applies a
spell
hit debuff to the target instead of a melee hit debuff, meaning you can buff your allies while also gaining from the effect! This does not stack with other debuffs that also increase spell hit chance on the target. They also continue to bring 5% Spell Crit from
枭兽形态
which is now raid-wide.
Class Mechanics for Balance Druid DPS in Wrath of the Lich King
Mana
Balance Druids rely on Mana as their primary resource. Managing your mana bar is incredibly important. If you run out of mana, you can't cast spells and have to wait for your mana to regenerate before casting again. Unlike other casters, you don't have access to a wand either.
In Wrath of the Lich King, mana is less of a concern than it has been in previous expansions but it still takes some careful considerations and proper gameplay.
枭兽形态
now regenerating mana on crits is a huge and welcome change. There are still talents such as
月光
,
梦境
, and
强烈
that can aid in mana management if necessary. You also have access to
激活
which now has a 3-minute cooldown, although you might need to give this out to your allies.
Shapeshifting
Shapeshifting is iconic to Druids in all of World of Warcraft. Shifting requires mana which can be limited at times so it's essential to know when to shift effectively. You can talent into
自然变形
in order to reduce the cost by 30% when fully talented.
Using all your shapeshift forms is what separates a good Druid player from a great one. It's important to know how to effectively use all forms and for which specific reasons. Quickly shifting into
旅行形态
if outdoors or using
急奔
can mean dodging an otherwise deadly ground effect. Shifting into
巨熊形态
grants increased armor and stamina which can also help to survive an unavoidable attack.
Strengths & Weaknesses for Balance Druid DPS in Wrath of the Lich King
Strengths
Druids can resurrect in and out of combat with
复生
and
起死回生
.
They have a ton of utility in their kit with spells like
野性印记
,
驱毒术
,
解除诅咒
,
纠缠根须
,
激活
, and
强化精灵之火
.
You can pump out tons of AOE damage with
星辰坠落
and
飓风
.
Weaknesses
It's extremely easy to pull out-of-combat enemies if you aren't careful with using
星辰坠落
. Many groups will be very cautious about Balance Druids using this ability in tight spaces.
RNG can sometimes lead to lack of
月蚀
procs.
Movement is very hard on the Balance DPS kit where you need time to hard cast many spells back to back to proc Eclipse and pump during that window.
Best Races for Balance Druid DPS in Wrath of the Lich King
Race
死亡骑士
德鲁伊
猎人
法师
圣骑士
牧师
潜行者
萨满祭司
术士
战士
人类
矮人
暗夜精灵
侏儒
德莱尼
兽人
亡灵
牛头人
巨魔
血精灵
There are no new race combinations for Druids in Wrath of the Lich King. Alliance only has the option of being Night Elf and Horde only has Tauren. Some of the racial effects are useful, but choosing your faction and race mainly boils down to who you choose to play with or which faction feels right for you.
Alliance
Night Elf
自然抗性
: Chance to be hit by nature spells reduced by 2%.
精灵之魂
: Transform into a wisp upon death, increasing movement speed by 75%.
迅捷
: Chance to be hit reduced by 2%.
影遁
: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect.
Night Elves are the only race that Alliance Druids can be.
影遁
got a rework and can now be used in combat but has a 2-minute cooldown. While
精灵之魂
doesn't affect combat, it is a nice passive effect that makes corpse running a bit faster.
迅捷
reduces the chance that melee and ranged attackers will hit, which makes this passive a bit more useful than the previous version that only increased dodge.
Horde
Tauren
栽培
: Herbalism skill increased by 15.
耐久
: Base Health increased by 5%.
自然抗性
: Chance to be hit by nature spells reduced by 2%.
战争践踏
: Stuns up to 5 enemies within 8 yds for 2 sec.
Taurens are the only race that Horde Druids can be. The Tauren racials haven't changed much with
耐久
and
战争践踏
both being useful in PvP and PvE.
Best Professions for Balance Druid DPS in Wrath of the Lich King
The difference in power between most professions are fairly minor in Wrath of the Lich King with most non-gathering professions gaining roughly 46 spell power when all the math is said and done. The three professions that stand out most for Balance Druids are Engineering, Jewelcrafting, and Tailoring.
Engineering
Engineering is an incredibly fun profession with many goodies. The reason why Engineering stands out for Balance specifically is
超级加速器
. This is a buff you can apply to your gloves which gives an on-demand haste buff every minute. This means you can have this haste bonus for every other Lunar Eclipse. You use it on Lunar Eclipse to hasten your
星火术
since you are normally "soft-capped" on Haste which means
愤怒
is already down to a 1 second global cooldown. This is by far your best option for a profession.
Jewelcrafting
Jewelcrafting allows you to the flexibility of picking the stats you want. You gain access to new powerful gems early on, such as
符文龙眼石
. It also slightly edges out other non-gathering professions as you can gain slightly more power from Jewelcrafting over something like Enchanting. Through the use of the Jewelcrafter-specific gems, you can raise your "damage floor," making your damage more consistent.
Tailoring
Tailoring is a very stable profession in that you gain benefits from it in raid by way of the new embroidery
亮纹刺绣
, which tends to line up nicely with eclipse procs, but also a good profession for your wallet as you do not need a gathering profession to feed it and you are able to craft lots of gear. This profession can be used to raise your "damage ceiling," allowing you to reach higher damage numbers while sacrificing a little bit of consistency. In Phase 3, when epic gems are fully introduced, tailoring will overtake Jewelcrafting by a good margin, making it 2nd best from Phase 3 onward.
Enchanting
Enchanting gets a nice bonus in Wrath of the Lich King with the addition of vellums. You can enchant a vellum which turns your enchant into an item that can be then traded or sold on the auction house. Only Enchanters are able to enchant their own rings.
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