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1.
冒牌西芙(10人)
2.
摆脱幻觉(10人)
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评论
评论来自
167903
Sif is dead(As told by Thorim and Loken)...But this achievement tells us otherwise...
I anticipate what will happen in Ulduar :)
评论来自
Maliander
Kill Thorim on hard mode.
Before Thorim can be faught, part of the raid must run a gauntlet to reach him. After 3 minutes Sif despawns. After 5 minutes the raid is wiped. Normal mode requires engaging Thorim between 3 and 5 minutes after the encounter is started. Engaging Thorim in less then 3 minutes forces the raid to fight both Sif and Thorim simultaneously and counts as the hard mode of the encounter.
If at this point you wipe, you will still be granted the
Siffed
achievement. If you manage to kill Thorim, you will also recieve the Lose Your Illusion achievement.
Sif cannot be killed, but does attack the raid with
Frostbolt Volley
,
Frost Nova
and
Blizzard
. She also removes the
Touch of Dominion
debuff from Thorim, increasing his damage by 67% and his health by 43%.
Touch of Dominion used to reduce damage by 20%, but now reduces damage by 40%. So not having that buff increases Thorim's damage by 67% instead of 33%. Assuming his unmodified damage output stayed the same, this should not be seen as a buff to the hard mode, but rather as a nerf to normal mode.
评论来自
303013
The title of this achievement could be a reference to the Guns n' Roses album series titled "Use Your Illusion".
评论来自
129446
I would say this is probably the easiest of the 10-man hard modes, we got it to 20% first try ever without the intention of activating hard-mode, the dps requirement in tunnel to activate it is very low (we had about 50 seconds to spare with 2 dps'ers in there).
From there on out it's just a matter of tanks doing taunt ping-pong or cooldown rotations when one has Unbalancing Strike, and the rest needs to dodge the blizzard and the lightnings from the walls. Like many other Ulduar fights, having people who can actually
move out of the fire when there is fire
will make this a cakewalk. If you have a warlock you could probably put a soulstone on one of the tanks for extra safety.
评论来自
292350
Judging by my own experience and videos of this achievement, it appears that you'll have anywhere from 2:30 to 2:45 (150-165 seconds) to down Thorim before he's too bursty to heal through (soft berserk). Since hard mode removes his
Touch of Dominion
debuff, he'll have 4,183,500 HP. All adds should be down and Sif can't be killed, so assuming you have two tanks (each pulling 2500 DPS) and two healers, you'll need a raid DPS of 20,355. Split between your six remaining DPS, that comes out to 3,392 DPS each. If you bring three healers, it'll require a little over 4,000 DPS from each DPSer.
That's about on par with some of the other hard modes. We gave this a few tries today and it appears that the toughest part is keeping the raid alive. There probably isn't a need to stack your raid or anything, just be sure everyone understands where potential damage comes from and not to go into "tunnel vision" mode.
评论来自
346382
Just got this achievement today. We found it's easier to have one piece of frost gear from the Hodir encounter and a Paladin/Shaman doing a Frost Aura. We also had the luxury to get a Nature Resist totem as well. Siff will hit for A LOT less with some Frost Gear.
We were really unlucky because we only have one dispeller, which should always focus dispel your range class. Setup is 2 Tanks, 2 Healers, 6 DPS.
General Tips.
1) AOE blizzard from Siff will always going on the outer ring, do not ever, ever tank this guy on the edge.
2) Frost nova on the melee will need to be dispelled, but not before dispelling the range first.
3) EVERYONE must understand the mechanic of the fight. Spread out for the chain lightning on the melee. Also everyone needs to understand how that lightning draw work.
4) Earthen Power will kick ass for this fight if you have an Enhancement Shaman (we did have a shaman but he said he lose too much dps speccing into that, so we didn't have it).
5) If you have Deadly Boss Mod, make sure your tanks be really on their toes to taunt immediately on Unbalancing Strike. Make sure your healers know before hand to precast heals.
6) We had 1 Tank, 2 Melee DPS, 1 Healer for Arena. Rest all in tunnel, which got destroyed really fast. Before Aggro-ing Thorim, make sure the Arena's cleared, so no extra add spawn comes after Thorim jumps down.
7) Bloodlust early if available, before people start dying. Don't bother wasting a Priest spot to MC the arena mob for the haste bonus. It is not worth a dps spot.
评论来自
165016
2 Holy Priests, 1 Holy Paladin, 1 Enhancement Shaman, 1 Destro lock, 2 Surv. hunters, 1 Combat rogue, 1 Blood DK Tank, 1 Paladin Tank...
Skipping the first phases, in the last one, its all smooth until around %40(pop heroism at the beginning), and then, holy priests will start focusing on tanks too, and tanks start popping their cooldowns since dmg becomes unbearable(like 6-7 stacks at this point, with a moderate amount of dps, 4-5k each dps), after this point, its just a burn it down, pop everything(haste pots too), and nuke as much as possible, u'll eventually get it if u have good dps.
评论来自
146254
The set up my 10 man used was thus:
Prot Paladin
Prot Warrior
Arcane Mage x2
Surv Hunter
Destro Warlock
Ret Paladin
Boomkin
Holy Priest
Resto Shaman
Paladin started off tanking Thorim once he's down into the arena. Since his avoidance was pretty high, we let him tank Thorim through the first Unbalancing Strike and Prot Warrior taunted off on the second one. Sometimes the RNG can be kind and Thorim won't use his Unbalancing Strike every time it's up, but most times you should just count on him using it the moment it's available. We didn't wear any frost resist gear, just had the Ret put up Frost Res aura.
Positioning is very important in this fight. Avoid the outer ring of the arena, Sif drops the blizzard there just like Shade of Aran, so unless you stay ahead of it, that's death. Sif has a really annoying habit of blinking into a group and using Frost Nova, then turning and meleeing whoever is closest until she starts casting again. She did this to our tanks several times, so be aware of this. When you see the lightning on the ground, if it's beneath you, MOVE! Spread out to avoid chaining the lightning, but don't outdistance your healers, they're going to be stressed enough between keeping the tanks up through Thorim's stacking buff and healing the gobs of raid damage flying around from Sif.
We saved bloodlust for when he was around 70%. You need to have him almost dead by the time the 8th stack of his buff goes up, because his hits start getting really brutal. Around 35%, the ret popped divine sacrifice; this helps IMMENSELY. Ret paladins are worth their weight in gold in this fight.
评论来自
FuxieDK
After 5 minutes the raid is wiped.
6 minutes and 15 seconds, actually ;)
评论来自
459807
I get the impression that most of what I'll say has already been said, but these are the points I found most useful when completing this achievement;
Nature and Frost Resist Aura: Thorim deals a lot of nature damage, and Sif deals exclusively frost damage, so if you have a hunter/shaman/paladin aura spare, have those aura's up. If you have to choose between them, then pick frost if you want less snares, or pick nature for less overall incoming damage. As for you using Frost Resist gear, up to your raid group - if the healers are having trouble keeping people up, chuck on some FR gear, if you are struggling to get the dps, stick to your normal gear.
A good balance for enabling hard mode is to run six in the gauntlet, four in the arena - having your plate dps stay outside - sometimes the odd add will get loose and start hitting one of the dps, better it be a plate dps then a clothie.
HoT healers (generally) have an easier time healing the arena: Myself (Resto Druid) had a much easier time healing the arena team then our resto shaman or holy pally, since those healers are a little more reliant on their castbars then others.
Ranged classes spread out: If you are using dbm, /range will tell you when you are 10 yards away from someone, and the lighting tends to chain to anyone closer then 10 yards.
Don't worry about the enrage timer: The amount of incoming damage long before the enrage timer is reached will be unhealable.
Don't worry about Mind Control: The added hassle of keeping the mob alive/making sure it doesn't go hit a healer when MC breaks/making sure it doesn't die/making sure the priest is standing in the right spot to MC/etc far outweigh the benefits the mob give, save that achievement when you go for thorim normal mode.
Use Bloodlust early: There is no real reason to use bloodlust late in the fight, may as well use it early while all 10 raid members are alive, the fight is only going to get harder. Give the raid a few seconds to get into position when thorim is aggro'ed, and then use all your CD's.
Cleanse frost nova's at a smart time: The only time you really need to have your frost nova dispelled is when you are about to be hit by thorim's lighting, or if the blizzard is about to be ontop of you. Your dispelers are probably going to be busy dps'ing/healing/tanking, and Sif will be frost nova'ing a lot.
Be aware of raid damage: A lot of raid damage can be avoided, and the healers are going to need to do a bit of moving around, so try to be nice and not eat lightning/blizzard.
As a side note - anyone know if Hand of Freedom works on breaking the frost nova in this fight? I don't see why it wouldn't work... but I could be wrong.
-Moo
链接
摆脱幻觉(10人)
在西芙没有离开的情况下击败托里姆(10人)。
指南
Ulduar Achievements
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